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  1. Using configuration source: "C:\Users\Uni\AppData\Local\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 126, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 1
  5. SSE 4.1: 1, SSE 4.2: 0
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows 7 Ultimate Edition, 32-bit (build 7600)
  10. Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz; 2013MB RAM, 4027MB pagefile
  11. OS: 32bit native mode
  12. [Watchdog] Installed (HangTimeout: 10sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 94.1 (OMP)
  20. Build date/time: Mar 26 2013 00:28:09
  21. Build environment: boost-105000, GNU libstdc++ version 20120920
  22. Compiler: gcc-4.7.2
  23. Using read-write data directory: C:\Games\Spring\
  24. Using read-only data directory: C:\Users\Uni\Documents\My Games\Spring\
  25. Scanning: C:\Users\Uni\Documents\My Games\Spring\maps
  26. Scanning: C:\Users\Uni\Documents\My Games\Spring\packages
  27. Scanning: C:\Games\Spring\maps
  28. Scanning: C:\Games\Spring\base
  29. Scanning: C:\Games\Spring\games
  30. Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
  31. Video mode set to 1280x1024/32bit
  32. [f=0000000] SDL version: 1.2.10
  33. [f=0000000] GL version: 2.1.8545 Release
  34. [f=0000000] GL vendor: ATI Technologies Inc.
  35. [f=0000000] GL renderer: Radeon X1600 Series
  36. [f=0000000] GLSL version: 1.20
  37. [f=0000000] GLEW version: 1.5.8
  38. [f=0000000] Video RAM: total 209MB, available 209MB
  39. [f=0000000] GL info:
  40. haveARB: 1, haveGLSL: 1, ATI hacks: 1
  41. FBO support: 1, NPOT-texture support: 0, 24bit Z-buffer support: 0
  42. maximum texture size: 4096, compress MIP-map textures: 0
  43. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 11/16
  44. maximum drawbuffers: 4, maximum recommended indices/vertices: 16384/2147483647
  45. number of UniformBufferBindings: 0 (0kB)
  46. [f=0000000] VSync disabled
  47. [f=0000000] Joysticks found: 0
  48. [f=0000000] [Sound] OpenAL info:
  49. [f=0000000] Warning: Joystick 0 not found
  50. [f=0000000] [Sound] Available Devices:
  51. [f=0000000] CPU Cores: 2
  52. [f=0000000] [Sound] DirectSound Software
  53. [f=0000000] [Sound] Device: DirectSound Software
  54. [f=0000000] [Sound] Vendor: OpenAL Community
  55. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  56. [f=0000000] [Sound] Renderer: OpenAL Soft
  57. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  58. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  59. [f=0000000] [Sound] EFX Enabled: yes
  60. [f=0000000] [Sound] Max Sounds: 128
  61. [f=0000000] Connecting to local server
  62. [f=0000000] PreGame::StartServer: 7 ms
  63. [f=0000000] Using map: DeltaSiegeDry
  64. [f=0000000] Using game: Balanced Annihilation V7.83
  65. [f=0000000] Using game archive: 8b48af539a1b17aa2e31d1ceac3fa559.sdp
  66. [f=0000000] recording demo: demos/20131025_004653_DeltaSiegeDry_94.sdf
  67. [f=0000000] PreGame::GameDataReceived: 92 ms
  68. [f=0000000] User number 0 (team 0, allyteam 0)
  69. [f=0000000] Using vanilla groundmovetype
  70. [f=0000000] Disallowing pushing enemy units
  71. [f=0000000] [Threading] Main thread CPU affinity mask set: 2
  72. [f=0000000] Warning: Couldn't create an offscreen GL context: wglCreateContextAttribsARB failed!
  73. [f=0000000] Loading Radar Icons
  74. [f=0000000] Loading GameData Definitions
  75. [f=0000000] Loading all definitions: 0.180000
  76. [f=0000000] Game::LoadDefs (GameData): 306 ms
  77. [f=0000000] Loading Sound Definitions
  78. [f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
  79. [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
  80. [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
  81. [f=0000000] Game::LoadDefs (Sound): 67 ms
  82. [f=0000000] Parsing Map Information
  83. [f=0000000] Loading SMF
  84. [f=0000000] Loading Map (80 MB)
  85. [f=0000000] Creating Smooth Height Mesh
  86. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 100 ms
  87. [f=0000000] Creating QuadField & CEGs
  88. [f=0000000] Number of damage types: 11
  89. [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  90. [f=0000000] Creating Unit Textures
  91. [f=0000000] Creating Sky
  92. [f=0000000] Loading Weapon Definitions
  93. [f=0000000] Loading Unit Definitions
  94. [f=0000000] Loading Feature Definitions
  95. [f=0000000] Reading Estimate PathCosts [8]
  96. [f=0000000] Reading Estimate PathCosts [32]
  97. [f=0000000] [CPathManager] pathing data checksum: 00178531
  98. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  99. [f=0000000] Initializing Map Features
  100. [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
  101. [f=0000000] Creating ShadowHandler & DecalHandler
  102. [f=0000000] Creating GroundDrawer
  103. [f=0000000] Loading Tile Files
  104. [f=0000000] Reading Tile Map
  105. [f=0000000] Loading Square Textures
  106. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 4 ms
  107. [f=0000000] Switching to ROAM Mesh Rendering
  108. [f=0000000] [Shader] Warning: [Compile]
  109. shader-object name: GLSL/SMFVertProg.glsl, compile-log:
  110. Vertex shader failed to compile with the following errors:
  111. ERROR: 6:42: '' : syntax error incorrect preprocessor directive
  112. WARNING: 6:42: unexpected tokens following the preprocessor directive - expected a newlineERROR: compilation errors. No code generated.
  113.  
  114. [f=0000000] [Shader] Warning: [Compile]
  115. shader-object name: GLSL/SMFFragProg.glsl, compile-log:
  116. Fragment shader failed to compile with the following errors:
  117. ERROR: 6:5: '' : syntax error incorrect preprocessor directive
  118. WARNING: 6:5: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:6: '' : #version must occur before any other statement in the program
  119. ERROR: 6:16: '' : syntax error incorrect preprocessor directive
  120. WARNING: 6:16: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:20: '' : syntax error incorrect preprocessor directive
  121. WARNING: 6:20: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:31: '' : syntax error incorrect preprocessor directive
  122. WARNING: 6:31: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:37: '' : syntax error incorrect preprocessor directive
  123. WARNING: 6:37: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:45: '' : syntax error incorrect preprocessor directive
  124. WARNING: 6:45: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:50: '' : syntax error incorrect preprocessor directive
  125. WARNING: 6:50: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:54: '' : syntax error incorrect preprocessor directive
  126. WARNING: 6:54: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:58: '' : syntax error incorrect preprocessor directive
  127. WARNING: 6:58: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:76: '' : syntax error incorrect preprocessor directive
  128. WARNING: 6:76: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:82: '' : syntax error incorrect preprocessor directive
  129. WARNING: 6:82: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:117: '' : syntax error incorrect preprocessor directive
  130. WARNING: 6:117: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:141: '' : syntax error incorrect preprocessor directive
  131. WARNING: 6:141: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:148: '' : syntax error incorrect preprocessor directive
  132. WARNING: 6:148: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:155: '' : syntax error incorrect preprocessor directive
  133. WARNING: 6:155: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:194: '' : syntax error incorrect preprocessor directive
  134. WARNING: 6:194: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:204: '' : syntax error incorrect preprocessor directive
  135. WARNING: 6:204: unexpected tokens following the preprocessor directive - expected a newlineWARNING: 6:215: implicit cast from int to float
  136. ERROR: 6:224: '' : syntax error incorrect preprocessor directive
  137. WARNING: 6:224: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:242: '' : syntax error incorrect preprocessor directive
  138. WARNING: 6:242: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:252: '' : syntax error incorrect preprocessor directive
  139. WARNING: 6:252: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:263: '' : syntax error incorrect preprocessor directive
  140. WARNING: 6:263: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:286: '' : syntax error incorrect preprocessor directive
  141. WARNING: 6:286: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:295: '' : syntax error incorrect preprocessor directive
  142. WARNING: 6:295: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:309: '' : syntax error incorrect preprocessor directive
  143. WARNING: 6:309: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:310: 'MAX_DYNAMIC_MAP_LIGHTS' : undeclared identifier
  144. WARNING: 6:310: implicit cast from int to float
  145. ERROR: 6:311: 'BASE_DYNAMIC_MAP_LIGHT' : undeclared identifier
  146. WARNING: 6:311: implicit cast from int to float
  147. ERROR: 6:311: '[]' : integer expression required
  148. WARNING: 6:312: implicit cast from int to float
  149. ERROR: 6:312: '[]' : integer expression required
  150. WARNING: 6:314: implicit cast from int to float
  151. ERROR: 6:314: '[]' : integer expression required
  152. WARNING: 6:330: implicit cast from int to float
  153. ERROR: 6:330: '[]' : integer expression required
  154. WARNING: 6:331: implicit cast from int to float
  155. ERROR: 6:331: '[]' : integer expression required
  156. ERROR: 6:333: '' : syntax error incorrect preprocessor directive
  157. WARNING: 6:333: unexpected tokens following the preprocessor directive - expected a newlineWARNING: 6:341: implicit cast from int to float
  158. ERROR: 6:341: '[]' : integer expression required
  159. WARNING: 6:342: implicit cast from int to float
  160. ERROR: 6:342: '[]' : integer expression required
  161. WARNING: 6:343: implicit cast from int to float
  162. ERROR: 6:343: '[]' : integer expression required
  163. ERROR: compilation errors. No code generated.
  164.  
  165. [f=0000000] Creating TreeDrawer
  166. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  167. [f=0000000] Creating Projectile Textures
  168. [f=0000000] Creating Water
  169. [f=0000000] Game::LoadInterface (Camera&Mouse): 101 ms
  170. [f=0000000] Game::LoadInterface (Console): 1 ms
  171. [f=0000000] Loading LuaRules
  172. [f=0000000] Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
  173. [f=0000000] Loaded gadget: Rez Exp <unit_rez_exp.lua>
  174. [f=0000000] Loaded gadget: ranks api <api_ranks.lua>
  175. [f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
  176. [f=0000000] Loaded gadget: CameraBroadcast <camera_lockcamera.lua>
  177. [f=0000000] Loaded gadget: Awards <gui_awards.lua>
  178. [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
  179. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  180. [f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
  181. [f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
  182. [f=0000000] Loaded gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
  183. [f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
  184. [f=0000000] Loaded gadget: Death Messages <game_death_messages.lua>
  185. [f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
  186. [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
  187. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  188. [f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
  189. [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
  190. [f=0000000] Loaded gadget: Game End <game_end.lua>
  191. [f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
  192. [f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
  193. [f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
  194. [f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>
  195. [f=0000000] Loaded gadget: Lua unit script framework <unit_script.lua>
  196. [f=0000000] Loaded gadget: Maverick Exp <unit_maverick_exp.lua>
  197. [f=0000000] Loaded gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
  198. [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
  199. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  200. [f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
  201. [f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
  202. [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
  203. [f=0000000] Loaded gadget: Nonblocking mines <unit_nonblocking_mines.lua>
  204. [f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
  205. [f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
  206. [f=0000000] Loaded gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
  207. [f=0000000] Loaded gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
  208. [f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
  209. [f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
  210. [f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
  211. [f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
  212. [f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
  213. [f=0000000] Loaded gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
  214. [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
  215. [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
  216. [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
  217. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  218. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  219. [f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
  220. [f=0000000] Loaded gadget: Target on the move <unit_target_on_the_move.lua>
  221. [f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
  222. [f=0000000] Loaded gadget: Transportee Hider <unit_transportee_hider.lua>
  223. [f=0000000] Loaded gadget: Unit transportable nanos <unit_transportable_nanos.lua>
  224. [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
  225. [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  226. [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  227. [f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
  228. [f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
  229. [f=0000000] Loaded gadget: unit stuck in lab fix <unit_stuck_in_lab_hack.lua>
  230. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  231. [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
  232. [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
  233. [f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
  234. [f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
  235. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  236. [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  237. [f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
  238. [f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
  239. [f=0000000] Switching to Overview style camera
  240. [f=0000000] Switching to Smooth style camera
  241. [f=0000000] Switching to Overhead (TA) style camera
  242. [f=0000000] Switching to Free style camera
  243. [f=0000000] Switching to Total War style camera
  244. [f=0000000] Switching to Rotatable overhead camera
  245. [f=0000000] Switching to Orbit style camera
  246. [f=0000000] Switching to FPS style camera
  247. [f=0000000] Switching to Smooth style camera
  248. [f=0000000] Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
  249. [f=0000000] Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
  250. [f=0000000] Loaded gadget: ranks api <api_ranks.lua>
  251. [f=0000000] Loaded gadget: CustomIcons <unit_customicons.lua>
  252. [f=0000000] Loaded gadget: CameraBroadcast <camera_lockcamera.lua>
  253. [f=0000000] Loaded gadget: Awards <gui_awards.lua>
  254. [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
  255. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  256. [f=0000000] Loaded gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
  257. [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
  258. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  259. [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
  260. [f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
  261. [f=0000000] Loaded gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
  262. [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
  263. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  264. [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
  265. [f=0000000] Loaded gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
  266. [f=0000000] Loaded gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
  267. [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
  268. [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
  269. [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
  270. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  271. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  272. [f=0000000] Loaded gadget: Target on the move <unit_target_on_the_move.lua>
  273. [f=0000000] Loaded gadget: Transportee Hider <unit_transportee_hider.lua>
  274. [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
  275. [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  276. [f=0000000] [gfx_dynamic_lighting.lua] client has disabled dynamic lighting
  277. [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  278. [f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
  279. [f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
  280. [f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
  281. [f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
  282. [f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
  283. [f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
  284. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  285. [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
  286. [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
  287. [f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
  288. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  289. [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  290. [f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
  291. [f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
  292. [f=0000000] Loading LuaGaia
  293. [f=0000000] Loading LuaUI
  294. [f=0000000] LuaSocketEnabled: yes
  295. [f=0000000] This game has locked LuaUI access
  296. [f=0000000] This game has locked LuaUI access
  297. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  298. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  299. [f=0000000] LuaUI: bound F11 to the widget selector
  300. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  301. [f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
  302. [f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
  303. [f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
  304. [f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
  305. [f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
  306. [f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
  307. [f=0000000] Loading widget from mod: LockCamera <camera_lockcamera.lua> ...
  308. [f=0000000] Loading widget from mod: AdvPlayersList <gui_advplayerslist.lua> ...
  309. [f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
  310. [f=0000000] Loading widget from mod: Projectile lights <gfx_projectile_lights.lua> ...
  311. [f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
  312. [f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
  313. [f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
  314. [f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
  315. [f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
  316. [f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
  317. [f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
  318. [f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
  319. [f=0000000] Loading widget from mod: CameraFlip <camera_flip.lua> ...
  320. [f=0000000] Loading widget from mod: Com Counter <gui_comcounter.lua> ...
  321. [f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
  322. [f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
  323. [f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
  324. [f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
  325. [f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
  326. [f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
  327. [f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
  328. [f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
  329. [f=0000000] Loading widget from mod: Group Label <gui_group_label.lua> ...
  330. [f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
  331. [f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
  332. [f=0000000] Loading widget from mod: ImmobileBuilder <unit_immobile_builder.lua> ...
  333. [f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
  334. [f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
  335. [f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
  336. [f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
  337. [f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
  338. [f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
  339. [f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
  340. [f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
  341. [f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
  342. [f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
  343. [f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
  344. [f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
  345. [f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
  346. [f=0000000] Loading widget from mod: RelativeMinimap <minimap_relative.lua> ...
  347. [f=0000000] Loading widget from mod: SelectionButtons <gui_selbuttons.lua> ...
  348. [f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
  349. [f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
  350. [f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
  351. [f=0000000] Loading widget from mod: Start Point Adder <init_start_marker.lua> ...
  352. [f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
  353. [f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
  354. [f=0000000] Loading widget from mod: Take Proxy <cmd_take_proxy.lua> ...
  355. [f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
  356. [f=0000000] Loading widget from mod: Volume OSD <snd_volume_osd.lua> ...
  357. [f=0000000] Loading widget from mod: Wait reclaim <cmd_wait_reclaim.lua> ...
  358. [f=0000000] Loading widget from mod: Stockpiler (dynamic) <unit_stockpile_dynamic.lua> ...
  359. [f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
  360. [f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
  361. [f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
  362. [f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
  363. [f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
  364. [f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
  365. [f=0000000] Loading widget from mod: Set Target Hotkeys <cmd_target_on_the_move_hotkeys.lua> ...
  366. [f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
  367. [f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
  368. [f=0000000] Loading widget from mod: CommandInsert <gui_commandinsert.lua> ...
  369. [f=0000000] Loading widget from mod: Rank Icons <gui_xp.lua> ...
  370. [f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
  371. [f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
  372. [f=0000000] Loading widget from mod: Mouse Buildspacing <gui_buildspacing.lua> ...
  373. [f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
  374. [f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
  375. [f=0000000] LuaUI v0.3
  376. [f=0000000] Initializing PathCache
  377. [f=0000000] Finalizing
  378. [f=0000000] Loaded DecalsDrawer: Legacy
  379. [f=0000000] Connection attempt from UnnamedPlayer
  380. [f=0000000] -> Version: 94.1 (OMP)
  381. [f=0000000] -> Connection established (given id 0)
  382. [f=0000000] Player UnnamedPlayer finished loading and is now ingame
  383. [f=0000000] Press Shift+esc to access the quit menu
  384. [f=0000000] Press Shift+esc to access the quit menu
  385. [f=0000000] Press Shift+esc to access the quit menu
  386. [f=0000000] GameID: 09226a52de07b3e755cfb09e1cdf4421
  387. [f=0000001] UnnamedPlayer added point: Start 0
  388. [f=0000146] User exited
  389. [f=0000147] Red_UI_Framework>> last processed widget was "Red Tooltip"
  390. [f=0000147] Red_Drawing>> last processed widget was "Red Tooltip"
  391. [f=0000147] [CCollisionHandler] dis-/continuous tests: 0/57
  392. [f=0000147] Path cache hits 0 0%
  393. [f=0000147] Path cache hits 0 0%
  394. [f=0000147] Statistics for RectangleOptimizer: 0%
  395. [f=0000147] Statistics for RectangleOptimizer: 0%
  396. [f=0000147] Statistics for local connection:
  397. Received: 1558 bytes
  398. Sent: 2321 bytes
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