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  1. Using configuration source: "C:\Users\Uni\AppData\Local\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 126, flags:
  3.         SSE 1.0:  1,  SSE 2.0:  1
  4.         SSE 3.0:  1, SSSE 3.0:  1
  5.         SSE 4.1:  1,  SSE 4.2:  0
  6.         SSE 4.0A: 0,  SSE 5.0A: 0
  7.         using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows 7 Ultimate Edition, 32-bit (build 7600)
  10. Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz; 2013MB RAM, 4027MB pagefile
  11. OS: 32bit native mode
  12. [Watchdog] Installed (HangTimeout: 10sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16.   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17.   Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 94.1 (OMP)
  20. Build date/time: Mar 26 2013 00:28:09
  21. Build environment: boost-105000, GNU libstdc++ version 20120920
  22. Compiler: gcc-4.7.2
  23. Using read-write data directory: C:\Games\Spring\
  24. Using read-only data directory: C:\Users\Uni\Documents\My Games\Spring\
  25. Scanning: C:\Users\Uni\Documents\My Games\Spring\maps
  26. Scanning: C:\Users\Uni\Documents\My Games\Spring\packages
  27. Scanning: C:\Games\Spring\maps
  28. Scanning: C:\Games\Spring\base
  29. Scanning: C:\Games\Spring\games
  30. Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
  31. Video mode set to 1280x1024/32bit
  32. [f=0000000] SDL version:  1.2.10
  33. [f=0000000] GL version:   2.1.8545 Release
  34. [f=0000000] GL vendor:    ATI Technologies Inc.
  35. [f=0000000] GL renderer:  Radeon X1600 Series
  36. [f=0000000] GLSL version: 1.20
  37. [f=0000000] GLEW version: 1.5.8
  38. [f=0000000] Video RAM:    total 209MB, available 209MB
  39. [f=0000000] GL info:
  40.         haveARB: 1, haveGLSL: 1, ATI hacks: 1
  41.         FBO support: 1, NPOT-texture support: 0, 24bit Z-buffer support: 0
  42.         maximum texture size: 4096, compress MIP-map textures: 0
  43.         maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 11/16
  44.         maximum drawbuffers: 4, maximum recommended indices/vertices: 16384/2147483647
  45.         number of UniformBufferBindings: 0 (0kB)
  46. [f=0000000] VSync disabled
  47. [f=0000000] Joysticks found: 0
  48. [f=0000000] [Sound] OpenAL info:
  49. [f=0000000] Warning: Joystick 0 not found
  50. [f=0000000] [Sound]   Available Devices:
  51. [f=0000000] CPU Cores: 2
  52. [f=0000000] [Sound]               DirectSound Software
  53. [f=0000000] [Sound]   Device:     DirectSound Software
  54. [f=0000000] [Sound]   Vendor:         OpenAL Community
  55. [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
  56. [f=0000000] [Sound]   Renderer:       OpenAL Soft
  57. [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  58. [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  59. [f=0000000] [Sound]   EFX Enabled: yes
  60. [f=0000000] [Sound]   Max Sounds: 128
  61. [f=0000000] Connecting to local server
  62. [f=0000000] PreGame::StartServer: 7 ms
  63. [f=0000000] Using map: DeltaSiegeDry
  64. [f=0000000] Using game: Balanced Annihilation V7.83
  65. [f=0000000] Using game archive: 8b48af539a1b17aa2e31d1ceac3fa559.sdp
  66. [f=0000000] recording demo: demos/20131025_004653_DeltaSiegeDry_94.sdf
  67. [f=0000000] PreGame::GameDataReceived: 92 ms
  68. [f=0000000] User number 0 (team 0, allyteam 0)
  69. [f=0000000] Using vanilla groundmovetype
  70. [f=0000000] Disallowing pushing enemy units
  71. [f=0000000] [Threading] Main thread CPU affinity mask set: 2
  72. [f=0000000] Warning: Couldn't create an offscreen GL context: wglCreateContextAttribsARB failed!
  73. [f=0000000] Loading Radar Icons
  74. [f=0000000] Loading GameData Definitions
  75. [f=0000000] Loading all definitions:  0.180000
  76. [f=0000000] Game::LoadDefs (GameData): 306 ms
  77. [f=0000000] Loading Sound Definitions
  78. [f=0000000] [Sound]  parsed 27 sounds from gamedata/sounds.lua
  79. [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
  80. [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
  81. [f=0000000] Game::LoadDefs (Sound): 67 ms
  82. [f=0000000] Parsing Map Information
  83. [f=0000000] Loading SMF
  84. [f=0000000] Loading Map (80 MB)
  85. [f=0000000] Creating Smooth Height Mesh
  86. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 100 ms
  87. [f=0000000] Creating QuadField & CEGs
  88. [f=0000000] Number of damage types: 11
  89. [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  90. [f=0000000] Creating Unit Textures
  91. [f=0000000] Creating Sky
  92. [f=0000000] Loading Weapon Definitions
  93. [f=0000000] Loading Unit Definitions
  94. [f=0000000] Loading Feature Definitions
  95. [f=0000000] Reading Estimate PathCosts [8]
  96. [f=0000000] Reading Estimate PathCosts [32]
  97. [f=0000000] [CPathManager] pathing data checksum: 00178531
  98. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  99. [f=0000000] Initializing Map Features
  100. [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
  101. [f=0000000] Creating ShadowHandler & DecalHandler
  102. [f=0000000] Creating GroundDrawer
  103. [f=0000000] Loading Tile Files
  104. [f=0000000] Reading Tile Map
  105. [f=0000000] Loading Square Textures
  106. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 4 ms
  107. [f=0000000] Switching to ROAM Mesh Rendering
  108. [f=0000000] [Shader] Warning: [Compile]
  109.         shader-object name: GLSL/SMFVertProg.glsl, compile-log:
  110. Vertex shader failed to compile with the following errors:
  111. ERROR: 6:42: '' : syntax error incorrect preprocessor directive
  112. WARNING: 6:42: unexpected tokens following the preprocessor directive - expected a newlineERROR:  compilation errors.  No code generated.
  113.  
  114. [f=0000000] [Shader] Warning: [Compile]
  115.         shader-object name: GLSL/SMFFragProg.glsl, compile-log:
  116. Fragment shader failed to compile with the following errors:
  117. ERROR: 6:5: '' : syntax error incorrect preprocessor directive
  118. WARNING: 6:5: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:6: '' :  #version must occur before any other statement in the program
  119. ERROR: 6:16: '' : syntax error incorrect preprocessor directive
  120. WARNING: 6:16: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:20: '' : syntax error incorrect preprocessor directive
  121. WARNING: 6:20: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:31: '' : syntax error incorrect preprocessor directive
  122. WARNING: 6:31: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:37: '' : syntax error incorrect preprocessor directive
  123. WARNING: 6:37: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:45: '' : syntax error incorrect preprocessor directive
  124. WARNING: 6:45: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:50: '' : syntax error incorrect preprocessor directive
  125. WARNING: 6:50: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:54: '' : syntax error incorrect preprocessor directive
  126. WARNING: 6:54: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:58: '' : syntax error incorrect preprocessor directive
  127. WARNING: 6:58: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:76: '' : syntax error incorrect preprocessor directive
  128. WARNING: 6:76: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:82: '' : syntax error incorrect preprocessor directive
  129. WARNING: 6:82: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:117: '' : syntax error incorrect preprocessor directive
  130. WARNING: 6:117: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:141: '' : syntax error incorrect preprocessor directive
  131. WARNING: 6:141: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:148: '' : syntax error incorrect preprocessor directive
  132. WARNING: 6:148: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:155: '' : syntax error incorrect preprocessor directive
  133. WARNING: 6:155: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:194: '' : syntax error incorrect preprocessor directive
  134. WARNING: 6:194: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:204: '' : syntax error incorrect preprocessor directive
  135. WARNING: 6:204: unexpected tokens following the preprocessor directive - expected a newlineWARNING: 6:215: implicit cast from int to float
  136. ERROR: 6:224: '' : syntax error incorrect preprocessor directive
  137. WARNING: 6:224: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:242: '' : syntax error incorrect preprocessor directive
  138. WARNING: 6:242: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:252: '' : syntax error incorrect preprocessor directive
  139. WARNING: 6:252: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:263: '' : syntax error incorrect preprocessor directive
  140. WARNING: 6:263: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:286: '' : syntax error incorrect preprocessor directive
  141. WARNING: 6:286: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:295: '' : syntax error incorrect preprocessor directive
  142. WARNING: 6:295: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:309: '' : syntax error incorrect preprocessor directive
  143. WARNING: 6:309: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:310: 'MAX_DYNAMIC_MAP_LIGHTS' : undeclared identifier
  144. WARNING: 6:310: implicit cast from int to float
  145. ERROR: 6:311: 'BASE_DYNAMIC_MAP_LIGHT' : undeclared identifier
  146. WARNING: 6:311: implicit cast from int to float
  147. ERROR: 6:311: '[]' : integer expression required
  148. WARNING: 6:312: implicit cast from int to float
  149. ERROR: 6:312: '[]' : integer expression required
  150. WARNING: 6:314: implicit cast from int to float
  151. ERROR: 6:314: '[]' : integer expression required
  152. WARNING: 6:330: implicit cast from int to float
  153. ERROR: 6:330: '[]' : integer expression required
  154. WARNING: 6:331: implicit cast from int to float
  155. ERROR: 6:331: '[]' : integer expression required
  156. ERROR: 6:333: '' : syntax error incorrect preprocessor directive
  157. WARNING: 6:333: unexpected tokens following the preprocessor directive - expected a newlineWARNING: 6:341: implicit cast from int to float
  158. ERROR: 6:341: '[]' : integer expression required
  159. WARNING: 6:342: implicit cast from int to float
  160. ERROR: 6:342: '[]' : integer expression required
  161. WARNING: 6:343: implicit cast from int to float
  162. ERROR: 6:343: '[]' : integer expression required
  163. ERROR:  compilation errors.  No code generated.
  164.  
  165. [f=0000000] Creating TreeDrawer
  166. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  167. [f=0000000] Creating Projectile Textures
  168. [f=0000000] Creating Water
  169. [f=0000000] Game::LoadInterface (Camera&Mouse): 101 ms
  170. [f=0000000] Game::LoadInterface (Console): 1 ms
  171. [f=0000000] Loading LuaRules
  172. [f=0000000] Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
  173. [f=0000000] Loaded gadget:  Rez Exp             <unit_rez_exp.lua>
  174. [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
  175. [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
  176. [f=0000000] Loaded gadget:  CameraBroadcast     <camera_lockcamera.lua>
  177. [f=0000000] Loaded gadget:  Awards              <gui_awards.lua>
  178. [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
  179. [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
  180. [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
  181. [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
  182. [f=0000000] Loaded gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
  183. [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
  184. [f=0000000] Loaded gadget:  Death Messages      <game_death_messages.lua>
  185. [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
  186. [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
  187. [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
  188. [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
  189. [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
  190. [f=0000000] Loaded gadget:  Game End            <game_end.lua>
  191. [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
  192. [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
  193. [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
  194. [f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework  <unit_script.lua>
  195. [f=0000000] Loaded gadget:  Lua unit script framework  <unit_script.lua>
  196. [f=0000000] Loaded gadget:  Maverick Exp        <unit_maverick_exp.lua>
  197. [f=0000000] Loaded gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
  198. [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
  199. [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
  200. [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
  201. [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
  202. [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
  203. [f=0000000] Loaded gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
  204. [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
  205. [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
  206. [f=0000000] Loaded gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
  207. [f=0000000] Loaded gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
  208. [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
  209. [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
  210. [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
  211. [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
  212. [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
  213. [f=0000000] Loaded gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
  214. [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
  215. [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
  216. [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
  217. [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
  218. [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
  219. [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
  220. [f=0000000] Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
  221. [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
  222. [f=0000000] Loaded gadget:  Transportee Hider   <unit_transportee_hider.lua>
  223. [f=0000000] Loaded gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
  224. [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
  225. [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
  226. [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
  227. [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
  228. [f=0000000] Loaded gadget:  transportfix        <unit_transportfix.lua>
  229. [f=0000000] Loaded gadget:  unit stuck in lab fix  <unit_stuck_in_lab_hack.lua>
  230. [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
  231. [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
  232. [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
  233. [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
  234. [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
  235. [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
  236. [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
  237. [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
  238. [f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
  239. [f=0000000] Switching to Overview style camera
  240. [f=0000000] Switching to Smooth style camera
  241. [f=0000000] Switching to Overhead (TA) style camera
  242. [f=0000000] Switching to Free style camera
  243. [f=0000000] Switching to Total War style camera
  244. [f=0000000] Switching to Rotatable overhead camera
  245. [f=0000000] Switching to Orbit style camera
  246. [f=0000000] Switching to FPS style camera
  247. [f=0000000] Switching to Smooth style camera
  248. [f=0000000] Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
  249. [f=0000000] Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
  250. [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
  251. [f=0000000] Loaded gadget:  CustomIcons         <unit_customicons.lua>
  252. [f=0000000] Loaded gadget:  CameraBroadcast     <camera_lockcamera.lua>
  253. [f=0000000] Loaded gadget:  Awards              <gui_awards.lua>
  254. [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
  255. [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
  256. [f=0000000] Loaded gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
  257. [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
  258. [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
  259. [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
  260. [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
  261. [f=0000000] Loaded gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
  262. [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
  263. [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
  264. [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
  265. [f=0000000] Loaded gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
  266. [f=0000000] Loaded gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
  267. [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
  268. [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
  269. [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
  270. [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
  271. [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
  272. [f=0000000] Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
  273. [f=0000000] Loaded gadget:  Transportee Hider   <unit_transportee_hider.lua>
  274. [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
  275. [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
  276. [f=0000000] [gfx_dynamic_lighting.lua] client has disabled dynamic lighting
  277. [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
  278. [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
  279. [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
  280. [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
  281. [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
  282. [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
  283. [f=0000000] Loaded gadget:  transportfix        <unit_transportfix.lua>
  284. [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
  285. [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
  286. [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
  287. [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
  288. [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
  289. [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
  290. [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
  291. [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
  292. [f=0000000] Loading LuaGaia
  293. [f=0000000] Loading LuaUI
  294. [f=0000000] LuaSocketEnabled: yes
  295. [f=0000000] This game has locked LuaUI access
  296. [f=0000000] This game has locked LuaUI access
  297. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  298. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  299. [f=0000000] LuaUI: bound F11 to the widget selector
  300. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  301. [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
  302. [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
  303. [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
  304. [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
  305. [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
  306. [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
  307. [f=0000000] Loading widget from mod:   LockCamera          <camera_lockcamera.lua> ...
  308. [f=0000000] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
  309. [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
  310. [f=0000000] Loading widget from mod:   Projectile lights   <gfx_projectile_lights.lua> ...
  311. [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
  312. [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
  313. [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
  314. [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
  315. [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
  316. [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
  317. [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
  318. [f=0000000] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
  319. [f=0000000] Loading widget from mod:   CameraFlip          <camera_flip.lua> ...
  320. [f=0000000] Loading widget from mod:   Com Counter         <gui_comcounter.lua> ...
  321. [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
  322. [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
  323. [f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
  324. [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
  325. [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
  326. [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
  327. [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
  328. [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
  329. [f=0000000] Loading widget from mod:   Group Label         <gui_group_label.lua> ...
  330. [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
  331. [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
  332. [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
  333. [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
  334. [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
  335. [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
  336. [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
  337. [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
  338. [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
  339. [f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
  340. [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
  341. [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
  342. [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
  343. [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
  344. [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
  345. [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
  346. [f=0000000] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
  347. [f=0000000] Loading widget from mod:   SelectionButtons    <gui_selbuttons.lua> ...
  348. [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
  349. [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
  350. [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
  351. [f=0000000] Loading widget from mod:   Start Point Adder   <init_start_marker.lua> ...
  352. [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
  353. [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
  354. [f=0000000] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
  355. [f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
  356. [f=0000000] Loading widget from mod:   Volume OSD          <snd_volume_osd.lua> ...
  357. [f=0000000] Loading widget from mod:   Wait reclaim        <cmd_wait_reclaim.lua> ...
  358. [f=0000000] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
  359. [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
  360. [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
  361. [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
  362. [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
  363. [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
  364. [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
  365. [f=0000000] Loading widget from mod:   Set Target Hotkeys  <cmd_target_on_the_move_hotkeys.lua> ...
  366. [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
  367. [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
  368. [f=0000000] Loading widget from mod:   CommandInsert       <gui_commandinsert.lua> ...
  369. [f=0000000] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
  370. [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
  371. [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
  372. [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
  373. [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
  374. [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
  375. [f=0000000] LuaUI v0.3
  376. [f=0000000] Initializing PathCache
  377. [f=0000000] Finalizing
  378. [f=0000000] Loaded DecalsDrawer: Legacy
  379. [f=0000000] Connection attempt from UnnamedPlayer
  380. [f=0000000]  -> Version: 94.1 (OMP)
  381. [f=0000000]  -> Connection established (given id 0)
  382. [f=0000000] Player UnnamedPlayer finished loading and is now ingame
  383. [f=0000000] Press Shift+esc to access the quit menu
  384. [f=0000000] Press Shift+esc to access the quit menu
  385. [f=0000000] Press Shift+esc to access the quit menu
  386. [f=0000000] GameID: 09226a52de07b3e755cfb09e1cdf4421
  387. [f=0000001] UnnamedPlayer added point: Start 0
  388. [f=0000146] User exited
  389. [f=0000147] Red_UI_Framework>> last processed widget was "Red Tooltip"
  390. [f=0000147] Red_Drawing>> last processed widget was "Red Tooltip"
  391. [f=0000147] [CCollisionHandler] dis-/continuous tests: 0/57
  392. [f=0000147] Path cache hits 0 0%
  393. [f=0000147] Path cache hits 0 0%
  394. [f=0000147] Statistics for RectangleOptimizer: 0%
  395. [f=0000147] Statistics for RectangleOptimizer: 0%
  396. [f=0000147] Statistics for local connection:
  397. Received: 1558 bytes
  398. Sent: 2321 bytes
RAW Paste Data
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