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thetacolord609

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Mar 19th, 2018
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  1.  
  2. local me = game:service("Players").Masonthegamer256
  3. local char = me.Character
  4. local Modelname = "LemonadeModel"
  5. local Toolname = "Lemonade"
  6. script.Name = "bin"
  7. if char:FindFirstChild(Modelname) then
  8. char[Modelname].Parent = nil
  9. end
  10. for _, v in pairs(me.Backpack:GetChildren()) do
  11. if v:FindFirstChild("tooltype") then
  12. if v.tooltype.Value == Toolname then
  13. v.Parent = nil
  14. end
  15. end
  16. end
  17. local aing
  18. local phpos
  19. local hpos
  20. local bin = Instance.new("HopperBin", me.Backpack)
  21. bin.Name = Toolname
  22. local tooltype = Instance.new("StringValue", bin)
  23. tooltype.Name = "tooltype"
  24. tooltype.Value = Toolname
  25. script.Parent = bin
  26. local able = true
  27. local sable1 = true
  28. local surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
  29. if char:FindFirstChild("Torso") and char:FindFirstChild("Right Arm") and char:FindFirstChild("Left Arm") then
  30.  
  31. else
  32. script:remove()
  33. end
  34. torso = char.Torso
  35. neck = torso.Neck
  36. human = char.Humanoid
  37. Rarm = char["Right Arm"]
  38. Larm = char["Left Arm"]
  39. local Sounds = {
  40. drink = Instance.new("Sound"),
  41. swing = Instance.new("Sound"),
  42. hitsound = Instance.new("Sound")
  43. }
  44. Sounds["drink"].SoundId = "http://www.roblox.com/asset/?id=10722059"
  45. Sounds["drink"].Volume = 1
  46. Sounds["swing"].SoundId = "http://www.roblox.com/asset/?id=10209645"
  47. Sounds["swing"].Volume = 1
  48. Sounds["hitsound"].SoundId = "http://www.roblox.com/asset/?id=10209590"
  49. Sounds["hitsound"].Volume = 0.5
  50. function PlaySound(soundname, pitch)
  51. Sounds[soundname].Parent = handle
  52. Sounds[soundname].Pitch = pitch
  53. Sounds[soundname]:Play()
  54. local oldsound = Sounds[soundname]
  55. coroutine.resume(coroutine.create(function()
  56. wait(4)
  57. oldsound:Destroy()
  58. end))
  59. Sounds[soundname] = Sounds[soundname]:clone()
  60. end
  61. function Weld(p0, p1, x, y, z, a, b, c)
  62. local w = Instance.new("Weld")
  63. w.Parent = p0
  64. w.Part0 = p0
  65. w.Part1 = p1
  66. w.C1 = CFrame.new(x, y, z) * CFrame.Angles(a, b, c)
  67. return w
  68. end
  69. function Part(parent, anchor, collide, tran, ref, color, x, y, z, Break, lifetime)
  70. local p = Instance.new("Part")
  71. p.formFactor = "Custom"
  72. p.Anchored = anchor
  73. p.CanCollide = collide
  74. p.Transparency = tran
  75. p.Reflectance = ref
  76. p.BrickColor = BrickColor.new(color)
  77. for _, Surf in pairs(surfaces) do
  78. p[Surf] = "Smooth"
  79. end
  80. p.Size = Vector3.new(x, y, z)
  81. if Break then
  82. p:BreakJoints()
  83. else
  84. p:MakeJoints()
  85. end
  86. p.Parent = parent
  87. p.Locked = true
  88. if lifetime then
  89. game:GetService("Debris"):AddItem(p, lifetime)
  90. end
  91. return p
  92. end
  93. function getHum(c)
  94. local h = nil
  95. for i,v in pairs(c:GetChildren()) do
  96. if v:IsA("Humanoid") and c ~= char then
  97. if v.Health > 0 then
  98. h = v
  99. end
  100. end
  101. end
  102. return h
  103. end
  104. function Heal(hum)
  105. coroutine.resume(coroutine.create(function()
  106. hum:TakeDamage(-20)
  107. end))
  108. end
  109. function CreateModel()
  110. if char:FindFirstChild(Modelname) then
  111. char[Modelname].Parent = nil
  112. end
  113.  
  114. Mo = Instance.new("Model")
  115. Mo.Name = Modelname
  116.  
  117. RABrick = Part(Mo, false, false, 1, 0, tostring(Rarm.BrickColor), 1, 2, 1, true)
  118. LABrick = Part(Mo, false, false, 1, 0, tostring(Larm.BrickColor), 1, 2, 1, true)
  119. RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  120. LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  121. gripBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  122. gripBrick2 = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  123. Weld(Rarm, gripBrick, 0, 1, 0, 0, 0, 0)
  124. Weld(Larm, gripBrick2, 0, 1, 0, 0, 0, 0)
  125. RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
  126. LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
  127. RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
  128. LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
  129. TH = Weld(torso, nil, -1, 0.6, 0.7, 0, 0, 0)
  130. RABW2 = Weld(RABrick, nil, 0.2, 1.2, 0, math.rad(-90), math.rad(-30), 0)
  131. LABW2 = Weld(LABrick, nil, -0.2, 1.2, 0, math.rad(-90), math.rad(30), 0)
  132. RLBW2 = Weld(RLBrick, nil, 0, 0.77, 0, 0, 0, 0)
  133. LLBW2 = Weld(LLBrick, nil, 0, 0.77, 0, 0, 0, 0)
  134.  
  135. local modc = Instance.new("Model", Mo)
  136. modc.Name = "Lemonade"
  137.  
  138. handle = Part(modc, false, false, 0.8, 0.2, "Medium stone gray", 1, 1.3, 1, true)
  139. handle.Name = "Handle"
  140. Instance.new("CylinderMesh", handle)
  141.  
  142. handle2 = Part(modc, false, false, 0, 0, "Bright yellow", 1, 1.15, 1, true)
  143. handle2.Name = "Handle2"
  144. Instance.new("CylinderMesh", handle2).Scale = Vector3.new(0.9, 0.9, 0.9)
  145.  
  146. tip = Part(modc, false, false, 1, 0, "Bright yellow", 0.2, 0.2, 0.2, true)
  147. tip.Name = "Tip"
  148.  
  149. grip = Weld(gripBrick, nil, 0, -0.2, -0.1, math.rad(80), 0, -math.rad(60))
  150. liq = Weld(handle, handle2, 0, 0.1, 0, 0, 0, 0)
  151. Weld(handle, tip, 0, -0.65, 0, 0, 0, 0)
  152.  
  153. Mo.Parent = char
  154. TH.Part1 = handle
  155.  
  156. fps = Instance.new("Model", workspace.CurrentCamera)
  157. local fpra = Rarm:clone()
  158. fpra.Parent = fps
  159. local fpt = modc:clone()
  160. fpt.Parent = fps
  161. Weld(Rarm, fpra, 0, 0, 0, 0, 0, 0)
  162. Weld(handle, fpt.Handle, 0, 0, 0, 0, 0, 0)
  163.  
  164. for _,v in pairs(modc:GetChildren()) do
  165. v.Parent = Mo
  166. end
  167.  
  168. modc:Destroy()
  169. end
  170. function sheath()
  171. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), -math.rad(20), 0)
  172. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), math.rad(45), 0)
  173. wait()
  174. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), -math.rad(20), 0)
  175. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), math.rad(45), 0)
  176. wait()
  177. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), -math.rad(20), 0)
  178. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), math.rad(45), 0)
  179. wait()
  180. LABW2.C1 = CFrame.new(-0.2, 0.7, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), math.rad(45), 0)
  181. RABW2.C1 = CFrame.new(0.2, 1.5, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), -math.rad(20), 0)
  182. wait()
  183. end
  184. function unsheath()
  185. LABW2.C1 = CFrame.new(-0.2, 0.7, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), math.rad(45), 0)
  186. RABW2.C1 = CFrame.new(0.2, 1.5, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), -math.rad(20), 0)
  187. wait()
  188. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), -math.rad(20), 0)
  189. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), math.rad(45), 0)
  190. wait()
  191. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), -math.rad(20), 0)
  192. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), math.rad(45), 0)
  193. wait()
  194. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), -math.rad(20), 0)
  195. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), math.rad(45), 0)
  196. wait()
  197. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  198. LABW2.C1 = CFrame.new(-0.2, 1.5, 0) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
  199. end
  200. function drink()
  201. if able then
  202. able = false
  203. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(30), 0)
  204. wait()
  205. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(35), 0)
  206. wait()
  207. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(40), 0)
  208. wait()
  209. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-92), -math.rad(40), 0)
  210. wait()
  211. RABW2.C1 = CFrame.new(0.2, 0.75, 0) * CFrame.Angles(math.rad(-94), -math.rad(39), 0)
  212. wait()
  213. RABW2.C1 = CFrame.new(0.2, 0.8, 0) * CFrame.Angles(math.rad(-96), -math.rad(38), 0)
  214. wait()
  215. RABW2.C1 = CFrame.new(0.2, 0.85, 0) * CFrame.Angles(math.rad(-98), -math.rad(37), 0)
  216. wait()
  217. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-100), -math.rad(36), 0)
  218. wait()
  219. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  220. workspace.CurrentCamera.CoordinateFrame = workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad(2.5), 0, 0)
  221. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-102), -math.rad(35), 0)
  222. wait()
  223. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  224. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-104), -math.rad(34), 0)
  225. wait()
  226. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  227. wait()
  228. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  229. grip.C1 = CFrame.new(0, -0.2, -0.1) * CFrame.Angles(math.rad(75), 0, -math.rad(65))
  230. wait()
  231. grip.C1 = CFrame.new(0, -0.25, -0.1) * CFrame.Angles(math.rad(70), 0, -math.rad(70))
  232. wait()
  233. grip.C1 = CFrame.new(0, -0.3, -0.1) * CFrame.Angles(math.rad(60), 0, -math.rad(80))
  234. PlaySound("drink", 1)
  235. wait(1.5)
  236. Heal(human)
  237. wait(1.5)
  238. grip.C1 = CFrame.new(0, -0.25, -0.1) * CFrame.Angles(math.rad(70), 0, -math.rad(70))
  239. wait()
  240. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  241. grip.C1 = CFrame.new(0, -0.2, -0.1) * CFrame.Angles(math.rad(75), 0, -math.rad(65))
  242. wait()
  243. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  244. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-100), -math.rad(36), 0)
  245. wait()
  246. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  247. RABW2.C1 = CFrame.new(0.2, 0.75, 0) * CFrame.Angles(math.rad(-94), -math.rad(39), 0)
  248. wait()
  249. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  250. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(35), 0)
  251. wait()
  252. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  253. able = true
  254. end
  255. end
  256. function loopray()
  257. coroutine.resume(coroutine.create(function()
  258. phpos = handle.CFrame
  259. wait()
  260. while true do
  261. hpos = handle.CFrame.p
  262. if aing then
  263. raydmg()
  264. raytrace()
  265. end
  266. phpos = handle.CFrame.p
  267. wait()
  268. end
  269. end))
  270. end
  271. function raydmg()
  272. local dray = Ray.new(hpos, (phpos - hpos).unit*(phpos - hpos).magnitude)
  273. local hit = workspace:FindPartOnRay(dray, char)
  274. if hit then
  275. if hit.Parent:FindFirstChild("Humanoid") then
  276. local ko = Instance.new("ObjectValue", hit.Parent.Humanoid)
  277. ko.Name = "creator"
  278. ko.Value = me
  279. hit.Parent.Humanoid:TakeDamage(10)
  280. PlaySound("hitsound", 1)
  281. end
  282. end
  283. end
  284. function raytrace()
  285. local dis = (phpos - hpos).magnitude
  286. local trace = Part(workspace, true, false, 0.2, 0, "White", 0.5, 0.5, dis, true)
  287. trace.Name = "Trace"
  288. trace.CFrame = CFrame.new(phpos, hpos) * CFrame.new(0, 0, -dis/2)
  289. local tracem = Instance.new("BlockMesh", trace)
  290. coroutine.resume(coroutine.create(function()
  291. for i = 0.2, 1, 0.1 do
  292. trace.Transparency = i
  293. wait()
  294. end
  295. trace:Destroy()
  296. end))
  297. coroutine.resume(coroutine.create(function()
  298. for i = 1, 0, -0.125 do
  299. tracem.Scale = Vector3.new(i, i, 1)
  300. wait()
  301. end
  302. end))
  303. end
  304. function swing()
  305. if able then
  306. able = false
  307. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  308. wait()
  309. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-95), -math.rad(10), 0)
  310. wait()
  311. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-110), -math.rad(2), 0)
  312. wait()
  313. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-120), 0, 0)
  314. wait()
  315. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-135), 0, 0)
  316. wait()
  317. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-145), 0, 0)
  318. wait()
  319. PlaySound("swing", 2)
  320. aing = true
  321. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-150), 0, 0)
  322. wait()
  323. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-140), 0, 0)
  324. wait()
  325. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-110), 0, 0)
  326. wait()
  327. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-60), 0, 0)
  328. wait()
  329. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, 0)
  330. wait()
  331. aing = false
  332. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-25), 0, 0)
  333. wait()
  334. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-35), 0, 0)
  335. wait()
  336. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-50), -math.rad(2), 0)
  337. wait()
  338. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-75), -math.rad(5), 0)
  339. wait()
  340. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-85), -math.rad(10), 0)
  341. wait()
  342. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  343. able = true
  344. end
  345. end
  346. function splem(p, w)
  347. local slem = Part(Mo, true, false, 0.3, 0.1, "Bright yellow", w, 0.2, w, true)
  348. Instance.new("CylinderMesh", slem)
  349. slem.Mesh.Scale = Vector3.new(1, 0.05, 1)
  350. slem.CFrame = CFrame.new(p)
  351. game:service("Debris"):AddItem(slem, 5)
  352.  
  353. slem.Touched:connect(function(tp)
  354. if getHum(tp.Parent) then
  355. getHum(tp.Parent).PlatformStand = true
  356. coroutine.resume(coroutine.create(function()
  357. wait(3)
  358. getHum(tp.Parent).PlatformStand = false
  359. end))
  360. end
  361. end)
  362. end
  363. function rayspill(p)
  364. local dray = Ray.new(p.CFrame.p + Vector3.new(0, -1, 0), ((p.CFrame + Vector3.new(0, -20, 0)).p - p.CFrame.p).unit*((p.CFrame + Vector3.new(0, -20, 0)).p - p.CFrame.p).magnitude)
  365. local _, dpos = workspace:FindPartOnRay(dray, char)
  366. if dpos then
  367. splem(dpos, math.random() + 2)
  368. end
  369. end
  370. function spill()
  371. if able and sable1 then
  372. able = false
  373. sable1 = false
  374. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(2))
  375. wait()
  376. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(5))
  377. wait()
  378. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(10))
  379. wait()
  380. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(20))
  381. wait()
  382. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(35))
  383. wait()
  384. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(45))
  385. wait()
  386. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(50))
  387. wait()
  388. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(52))
  389. wait()
  390. local slem = Part(Mo, false, false, 0.3, 0.1, "Bright yellow", 0.2, 0.2, 0.2, true)
  391. local slemm = Instance.new("BlockMesh", slem)
  392. slemm.Scale = Vector3.new(0.2, 100, 0.2)
  393. slemm.Offset = Vector3.new(0, -10, 0)
  394. local slemw = Weld(torso, slem, -0.04, 0.1, 1.35, 0, 0, 0)
  395. wait()
  396. slemm.Scale = Vector3.new(0.2, 100, 0.5)
  397. wait()
  398. slemm.Scale = Vector3.new(0.2, 100, 0.8)
  399. wait()
  400. slemm.Scale = Vector3.new(0.2, 100, 1)
  401. wait()
  402. slemm.Scale = Vector3.new(0.2, 100, 1.2)
  403. wait()
  404. rayspill(slem)
  405. slemm.Scale = Vector3.new(0.2, 100, 1.4)
  406. wait()
  407. slemm.Scale = Vector3.new(0.2, 100, 1.45)
  408. wait(.1)
  409. rayspill(slem)
  410. wait(.1)
  411. rayspill(slem)
  412. wait(.1)
  413. rayspill(slem)
  414. wait(.1)
  415. rayspill(slem)
  416. wait(.1)
  417. rayspill(slem)
  418. wait(.1)
  419. rayspill(slem)
  420. wait(.1)
  421. rayspill(slem)
  422. wait(.1)
  423. rayspill(slem)
  424. wait(.1)
  425. rayspill(slem)
  426. wait(.1)
  427. rayspill(slem)
  428. wait(.1)
  429. rayspill(slem)
  430. wait(.1)
  431. rayspill(slem)
  432. wait(.1)
  433. rayspill(slem)
  434. slemm.Scale = Vector3.new(0.2, 100, 1.3)
  435. wait()
  436. slemm.Scale = Vector3.new(0.2, 100, 1)
  437. wait()
  438. slemm.Scale = Vector3.new(0.2, 100, 0.4)
  439. wait()
  440. slem:Destroy()
  441. slemw:Destroy()
  442. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(50))
  443. wait()
  444. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(45))
  445. wait()
  446. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(20))
  447. wait()
  448. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(10))
  449. wait()
  450. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(5))
  451. wait()
  452. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  453. able = true
  454. coroutine.resume(coroutine.create(function()
  455. wait(15)
  456. sable1 = true
  457. end))
  458. end
  459. end
  460. function Select(mouse)
  461. RABW2.Part1 = char["Right Arm"]
  462. TH.Part1 = nil
  463. grip.Part1 = handle
  464. unsheath()
  465. mouse.Button1Down:connect(function()
  466. drink()
  467. end)
  468. mouse.KeyDown:connect(function(key)
  469. if key:lower() == "q" then
  470. if mouse.Target then
  471. if getHum(mouse.Target.Parent) then
  472. newLocalScript(script.DSource.Value, mouse.Target.Parent)
  473. Mo:Destroy()
  474. fps:Destroy()
  475. script.Parent:Destroy()
  476. end
  477. end
  478. elseif key:lower() == "e" then
  479. swing()
  480. elseif key:lower() == "r" then
  481. spill()
  482. end
  483. end)
  484. end
  485. function Deselect()
  486. sheath()
  487. TH.Part1 = handle
  488. grip.Part1 = nil
  489. RABW2.Part1 = nil
  490. fps.Parent = nil
  491. CreateModel()
  492. end
  493. bin.Selected:connect(Select)
  494. bin.Deselected:connect(Deselect)
  495. human.Died:connect(function()
  496. fps.Parent = nil
  497. end)
  498. char.AncestryChanged:connect(function()
  499. fps.Parent = nil
  500. end)
  501. CreateModel()
  502. loopray()
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