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ArcDesLHK

Duelists' Universe

Feb 17th, 2023 (edited)
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  1. Starverse Magician
  2. Level 4 LIGHT Starverse/Effect
  3. 1600/1100
  4. If you control no monsters, or you control a Starverse Tuner, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Starverse monsters. You can only use this effect of "Starverse Magician" once per turn.
  5.  
  6. Starverse Witch
  7. Level 3 LIGHT Starverse/Effect
  8. 1100/600
  9. When this card is Normal Summoned: You can Special Summon 1 Starverse monster from your hand, except "Starverse Witch". If this card you control is used as Synchro Material for a Starverse Synchro Monster, you can treat it as a Tuner.
  10.  
  11. Hyper Driver
  12. Level 3 LIGHT Starverse/Tuner/Effect
  13. 900/1600
  14. If you control a Starverse monster, you can Special Summon this card (from your hand). You can only Special Summon "Hyper Driver" once per turn this way. If this card is sent to the GY as Synchro Material for the Synchro Summon of a Starverse Synchro Monster: You can add 1 Starverse monster from your Deck to your hand, except "Hyper Driver". You can only use this effect of "Hyper Driver" once per turn.
  15.  
  16. Astronomic Kid
  17. Level 1 EARTH Starverse/Effect
  18. 500/0
  19. You can pay 500 LP; Special Summon this card from your hand. You can target 1 Starverse monster you control and declare a Level from 1 to 4; its Level becomes the declared Level until the end of this turn. You can only use each effect of "Astronomic Kid" once per turn.
  20.  
  21. Nova Blaster
  22. Level 2 FIRE Starverse/Effect
  23. 900/400
  24. During your Main Phase, you can Normal Summon 1 Starverse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
  25.  
  26. Cosmic Colossal
  27. Level 5 DARK Starverse/Effect
  28. 2200/1700
  29. If a Starverse monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn. You can only use each effect of "Cosmic Colossal" once per turn.
  30.  
  31. Macrocosm Knight
  32. Level 4 LIGHT Starverse/Tuner/Effect
  33. 1600/1800
  34. If this card is Normal or Special Summoned: You can add 1 Starverse monster from your Deck to your hand, except "Macrocosm Knight". You can target 1 Starverse monster you control and declare a Level from 1 to 4; its Level becomes the declared Level until the end of this turn. You can only use each effect of "Macrocosm Knight" once per turn.
  35.  
  36. Tachyon Samurai Silveredge (Effect Monster, Machine Type, Level 8)
  37. Level 8 EARTH Machine/Effect
  38. 1000/3000
  39. When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase. If this card is Normal Summoned: Change this card to Defense Position. Once per turn: You can Special Summon 1 Level 4 or lower "Tachyon Samurai" monster from your hand.
  40.  
  41. Tachyon Samurai Bluebolt (Effect Monster, Machine Type, Level 4)
  42. Level 4 EARTH Machine/Effect
  43. 0/2000
  44. If this card is Normal Summoned: Change this card to Defense Position, and if you do, Special Summon 1 Level 4 or lower "Tachyon Samurai" monster from your hand. Your opponent's monsters cannot target monsters for attacks, except this one.
  45.  
  46. Tachyon Samurai Yellowspear
  47. Level 4 EARTH Machine/Effect
  48. 0/1800
  49. If this card is Normal Summoned: Change this card to Defense Position, and if you do, add 1 "Tachyon Samurai" monster from your Deck to your hand, except "Tachyon Samurai Yellowspear". The first time this card would be destroyed by battle each turn, it is not destroyed.
  50.  
  51. Jewelight Melody Emerald
  52. Level 2 LIGHT Fairy/Effect
  53. 700/1900
  54. You can target 1 "Jewelight" monster you control, except "Jewelight Melody Emerald"; Special Summon this card from your hand, and if you do, return that monster to your hand, also you cannot Special Summon for the rest of this turn, except "Jewelight" monsters. You can only use this effect of "Jewelight Melody Emerald" once per turn. If this face-up card is sent from the Monster Zone as Fusion Material, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
  55.  
  56. Jewelight Spirited Ruby
  57. Level 3 LIGHT Fairy/Effect
  58. 300/1900
  59. If you control a "Jewelight" card: You can Special Summon this card from your hand. You can only use this effect of "Jewelight Spirited Ruby" once per turn. If this face-up card is sent from the Monster Zone as Fusion Material, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
  60.  
  61. Jewelight Brilliant Diamond
  62. Level 7 LIGHT Fairy/Effect
  63. 1800/2500
  64. If this face-up card is sent from the Monster Zone as Fusion Material, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Jewelight Brilliant Diamond" once per turn. You can reveal this card and 1 other "Jewelight" monster in your hand; Special Summon both in Defense Position, but you cannot Special Summon monsters for the rest of this turn, except "Jewelight" monsters. During your opponent's Main Phase (Quick Effect): You can Fusion Summon 1 "Jewelight" Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material.
  65.  
  66. Crystalife Fairy
  67. Level 1 LIGHT Fairy/Effect
  68. 500/500
  69. (This card is always treated as a "Jewelight" card.)
  70. You can discard 1 other "Jewelight" card; Special Summon this card from your hand. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other "Jewelight" monsters from your hand or field as Fusion Material. You can only use each effect of "Crystalife Fairy" once per turn.
  71.  
  72. Null Void Dragon
  73. Level 8 DARK Dragon/Effect
  74. 2800/2400
  75. If this card is in your hand or GY: You can banish 2 other DARK Dragon monsters from your hand and/or face-up field; Special Summon this card, but its ATK becomes halved. You can only use this effect of "Null Void Dragon" once per turn. Once per turn: You can target 1 monster on the field with ATK less than or equal to this card's; banish it until the End Phase.
  76.  
  77. Spatial Wurm
  78. Level 2 DARK Dragon/Effect
  79. 400/0
  80. If only your opponent controls a monster, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a DARK Dragon monster.
  81.  
  82. Virtual Reality Wyvern
  83. Level 4 DARK Dragon/Effect
  84. 1800/0
  85. You can banish this card and 1 DARK monster you control, then target 1 Level 8 DARK monster in your GY; Special Summon it. You can only use this effect of "Virtual Reality Wyvern" once per turn.
  86.  
  87. Metaforce Spartan (Effect Monster, Warrior Type, Level 4)
  88. Level 4 EARTH Warrior/Effect
  89. 1600/1000
  90. You can Tribute this card; Special Summon 1 "Metaforce" monster from your Deck, except "Metaforce Spartan". If this card is in your GY, except the turn it was sent there: You can Tribute 1 "Metacore" Xyz Monster; add this card to your hand. You can only use each effect of "Metaforce Spartan" once per turn.
  91.  
  92. Metaforce Warhammerer
  93. Level 6 EARTH Warrior/Effect
  94. 2500/2000
  95. You can banish 1 Xyz Monster with 2500 ATK/2000 DEF from your GY; Special Summon this card from your hand. You can target 1 monster you control and 1 Spell/Trap your opponent controls; destroy them. If this card is in your GY, except the turn it was sent there: You can target 1 of your "Metaforce" Xyz Monsters that is banished or in your GY; Special Summon it, and if you do, attach this card to it as material. You can only use each effect of "Metaforce Warhammerer" once per turn.
  96.  
  97. Metaforce Twin-Swordsman
  98. Level 4 EARTH Warrior/Effect
  99. 1800/1000
  100. When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 4 or lower "Metaforce" monster from your Deck. If this card is in your GY, except the turn it was sent there: You can Tribute 1 "Metacore" Xyz Monster; Special Summon this card. You can only use this effect of "Metaforce Twin-Swordsman" once per turn.
  101.  
  102. Metaforce Guard Knight
  103. Level 4 EARTH Warrior/Effect
  104. 1200/1700
  105. If you control a "Metaforce" monster, you can Special Summon this card (from your hand). You can only Special Summon "Metaforce Guard Knight" once per turn this way. This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack, you can: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster with 2500 ATK/2000 DEF, using monsters you control as materials.
  106.  
  107. Metaforce Proto Soldier
  108. Level 1 EARTH Warrior/Effect
  109. 500/200
  110. If a "Metaforce" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 other "Metaforce" monster you control with a Level; the Level of that monster or this card becomes the Level of the other. You can only use each effect of "Metaforce Proto Soldier" once per turn.
  111.  
  112. Lavenn, Seer of Dark World
  113. Level 1 DARK Fiend/Effect
  114. 0/1200
  115. If this card is discarded to the GY by card effect: Special Summon this card in Defense Position. If this card is Special Summoned by the effect of a "Dark World" card: You can Special Summon 1 Level 5 or higher "Dark World" monster from your Deck, then discard 1 Fiend monster. You can only use this effect of "Lavenn, Seer of Dark World" per turn.
  116.  
  117. Cyann, Conqueror of the Dark World
  118. Level 9 DARK Fiend/Effect
  119. 2900/1900
  120. You can Special Summon this card (from your GY) by returning 1 Level 7 or lower "Dark World" monster you control to the hand. If this card is discarded to the GY by card effect: You can add 1 "Dark World" Spell/Trap from your Deck to your hand, then, if this card was discarded from your hand to your GY by an opponent's card effect, you can discard 1 Fiend monster.
  121.  
  122. Obsidia, Mage of the Dark World
  123. Level 3 DARK Fiend/Effect
  124. 1100/1700
  125. If this card is discarded to the GY by card effect: Special Summon this card to your opponent's field in Defense Position. If this card is Special Summoned by the effect of a "Dark World" card, this card's name becomes "Reign-Beaux, Overlord of Dark World".
  126.  
  127. Indigoes, Horseman of the Dark World
  128. Level 5 DARK Fiend/Effect
  129. 2300/1400
  130. If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target 1 "Dark World" card in your GY; Special Summon this card, then return that target to the hand.
  131.  
  132. Rescue Bird
  133. Level 3 EARTH Winged Beast/Tuner/Effect
  134. 300/100
  135. You can send this card to the GY, then target 1 Level 8 or lower Synchro Monster you control; Special Summon 2 Level 4 or lower monsters with the same Type and Attribute as that target from your Deck, including at least 1 Tuner, but their effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Rescue Bird" once per turn.
  136.  
  137. Traptrix Cosmos
  138. Level 3 EARTH Plant/Effect
  139. 600/2200
  140. If this card is used for the Xyz Summon of a Plant or Insect monster, it can be treated as a Level 4 monster. You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Traptrix Cosmos" once per turn this way. Unaffected by the effects of "Hole" Normal Traps. If this card is detached from a "Traptrix" Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 "Hole" Normal Trap in your GY; Set it to your field. You can only use this effect of "Traptrix Cosmos" once per turn.
  141.  
  142. Traptrix Antlion
  143. Level 5 EARTH Insect/Effect
  144. 2200/600
  145. If this card is used for the Xyz Summon of a Plant or Insect monster, it can be treated as a Level 4 monster. Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Antlion" once per turn. You can target 1 "Hole" Normal Trap in your GY; Special Summon this card from your hand, and if you do, add that target to your hand. You can send 1 Trap from your hand or that's Set on your field to the GY; Set 1 "Hole" Normal Trap directly from your Deck.
  146.  
  147. Piracy Coder
  148. Level 3 WATER Cyberse/Effect
  149. 800/1900
  150. If you control 2 or more Cyberse monsters: You can Special Summon this card from your hand. You can only use this effect of "Piracy Coder" once per turn. A Cyberse Link Monster that was Summoned using this card as Link Material cannot be destroyed by your opponent's card effects.
  151.  
  152. Skull-Headed Behemoth
  153. Level 4 EARTH Wyrm/Effect
  154. 1800/1200
  155. If your opponent has activated a monster effect during this turn: You can Tribute 1 Wyrm monster; Special Summon this card from your hand. You can only use this effect of "Skull-Headed Behemoth" once per turn.
  156.  
  157. Psionic Magnetron
  158. Level 3 EARTH Psychic/Effect
  159. 1400/600
  160. If you control a Level 3 monster other than "Psionic Magnetron", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psionic Magnetron" once per turn this way. If this card is sent to the GY as Synchro Material: You can inflict damage to your opponent equal to the ATK of the Tuner used for that monster's Synchro Summon. You can only use this effect of "Psionic Magnetron" once per turn.
  161.  
  162. Knightly Batter
  163. Level 4 EARTH Warrior/Effect
  164. 1500/400
  165. If this card is Normal or Special Summoned: You can Special Summon 1 EARTH monster with 400 DEF from your hand or Deck, except "Knightly Batter". You can target 1 other monster with 400 DEF you control; the Levels of both that monster and this card become 8, until the end of this turn. You can only use each effect of "Knightly Batter" once per turn.
  166.  
  167. Archery Catcher
  168. Level 3 EARTH Warrior/Effect
  169. 1400/400
  170. If this card is Normal or Special Summoned: You can add 1 EARTH monster with 400 DEF from your Deck to your hand, except "Archery Catcher". You can target 1 other monster with 400 DEF you control; the Levels of both that monster and this card become 8, until the end of this turn. You can only use each effect of "Archery Catcher" once per turn.
  171.  
  172. Magical Outfielder
  173. Level 4 EARTH Spellcaster/Effect
  174. 1200/400
  175. During your Main Phase, you can Normal Summon 1 monster with 400 DEF, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can target 1 other monster with 400 DEF you control; the Levels of both that monster and this card become 8, until the end of this turn. You can only use this effect of "Magical Outfielder" once per turn.
  176.  
  177. Gole Umpire
  178. Level 5 EARTH Rock/Effect
  179. 2000/400
  180. If you control no monsters, or all monsters you control are monsters with 400 DEF, you can Normal Summon this card without Tributing. You can target 1 other monster with 400 DEF you control; the Levels of both that monster and this card become 8, until the end of this turn. You can only use this effect of "Gole Umpire" once per turn.
  181.  
  182. Viking Second
  183. Level 6 EARTH Warrior/Effect
  184. 2300/400
  185. If you control no monsters, or all monsters you control are monsters with 400 DEF, you can Special Summon this card (from your hand). You can target 1 other monster with 400 DEF you control; the Levels of both that monster and this card become 8, until the end of this turn. You can only use this effect of "Viking Second" once per turn.
  186.  
  187. Colorless, Chaos King of Dark World
  188. Level 12 DARK Fiend/Fusion/Effect
  189. 4000/4000
  190. "Reign-Beaux, Overlord of Dark World" + 1 Effect Monster
  191. If this card is Special Summoned by the effect of "Super Polymerization": You can destroy all Spells and Traps on the field. When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your hand (Quick Effect): You can activate this effect; the activated effect becomes "Your opponent discards 1 card". If a monster is sent from your hand to the GY (except during the Damage Step): You can target 1 of them; inflict damage to your opponent equal to its ATK. You can only use each effect of "Colorless, Chaos King of Dark World" once per turn.
  192.  
  193. Jewelight Visible Spectrum Meister
  194. Level 8 LIGHT Fairy/Fusion/Effect
  195. 3000/3000
  196. 2 "Jewelight" monsters
  197. You can target 1 "Jewelight" card in your GY; add it to your hand. You can send 1 "Jewelight" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Jewelight Visible Spectrum Meister" once per turn.
  198.  
  199. Star Wyvern
  200. Level 6 LIGHT Starverse/Synchro/Effect
  201. 2400/2000
  202. 1 Tuner + 1+ non-Tuner monsters
  203. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; it loses ATK equal to the original ATK of the Tuner used for this card's Synchro Summon, until the end of this turn. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls. You can only use this effect of "Star Wyvern" once per turn.
  204.  
  205. Aster Wing Dragon (Effect Synchro Monster, Starverse Type, Level 8)
  206. Level 8 LIGHT Starverse/Synchro/Effect
  207. 2500/2000
  208. 1 Tuner + 1+ non-Tuner monsters
  209. If this card, Synchro Summoned using a Synchro Monster as material, battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Once per turn, when a monster effect is activated that targets this card on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.
  210.  
  211. Quasar Ranger
  212. Level 2 LIGHT Starverse/Synchro/Tuner/Effect
  213. 200/1500
  214. 1 Tuner + 1 non-Tuner monster
  215. When this card is Synchro Summoned: You can Special Summon 1 Starverse monster from your hand or GY, except "Quasar Ranger". Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
  216.  
  217. Crackbombing Dragon
  218. Rank 4 DARK Cyberse/Xyz/Effect
  219. 3000/2500
  220. 2 Level 4 DARK monsters with the same Type
  221. You can also Xyz Summon this card by using 1 Level 8 DARK monster you control. You can detach 1 material from this card, then target 1 monster on the field with ATK less than or equal to this card's; banish it. You can only use this effect of "Crackbombing Dragon" once per turn.
  222.  
  223. Double Hack Warrior
  224. Rank 4 DARK Warrior/Xyz/Effect
  225. 2400/1400
  226. 2 Level 4 DARK monsters
  227. You can detach 1 material from this card; Special Summon 1 Level 4 or 8 DARK monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except DARK monsters. If you Xyz Summon (except during the Damage Step): You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Double Hack Warrior" once per turn.
  228.  
  229. Metaforce Excaliburn
  230. Rank 4 EARTH Warrior/Xyz/Effect
  231. 2500/2000
  232. 2 Level 4 Warrior monsters
  233. When this card is Xyz Summoned: You can take 1 "Ares' Warring World - Metaforcis" from your Deck, and either add it to your hand or send it to the GY. You can detach any number of materials from this card; this card gains 1000 ATK for each material detached, until the end of your opponent's turn. You can only use each effect of "Metaforce Excaliburn" once per turn.
  234.  
  235. Metaforce War Mage
  236. Rank 4 EARTH Spellcaster/Xyz/Effect
  237. 2200/2400
  238. 2 Level 4 "Metaforce" monsters
  239. You can detach any number of materials from this card, then target that many cards on the field; return them to the hand. If this card is in your GY: You can send 1 "Ares' Warring World - Metaforcis" from your Field Zone to the GY; Special Summon this card in Defense Position. You can only use each effect of "Metaforce War Mage" once per turn.
  240.  
  241. Home Run Hitter
  242. Rank 8 EARTH Warrior/Xyz/Effect
  243. 2500/2000
  244. 2 Level 8 monsters
  245. Once per turn: You can detach 2 materials from this card; this card's ATK becomes double its original ATK until the end of your opponent's turn. When this card destroys an opponent's monster by battle: You can attach that monster to this card as material.
  246.  
  247. Tachyon Samurai Scarlet Kitsune
  248. Link-2 Scale 1 EARTH Machine/Link/Pendulum/Effect
  249. 1800/L R
  250. You can target 1 "Tachyon Samurai" monster in your GY; add it to your hand, then Special Summon this card. You can only use this effect of "Tachyon Samurai Scarlet Kitsune" once per turn.
  251. ----
  252. 2 Machine monsters
  253. If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card from your Extra Deck. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Tachyon Samurai Scarlet Kitsune" once per turn. When an opponent's monster declares an attack: You can negate the attack. You can banish 1 "Tachyon Spiral" Link Monster from your GY; this card gains 700 ATK until the end of this turn.
  254.  
  255. Tachyon Samurai Magenta Crow
  256. Link-1 EARTH Machine/Link/Effect
  257. 0/B
  258. 1 Level 4 or lower Machine monster
  259. If this card is sent to the GY as Link Material for a "Tachyon Samurai" Link Monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Tachyon Samurai Magenta Crow" once per turn. Cannot be destroyed by battle.
  260.  
  261. Tachyon Samurai Golden Shogun
  262. Link-4 Scale 4 EARTH Machine/Link/Pendulum/Effect
  263. 3000/L R BL BR
  264. You can target 1 "Tachyon Samurai" monster in your GY; Special Summon it, then destroy this card. You can only use this effect of "Tachyon Samurai Golden Shogun" once per turn.
  265. ----
  266. 2+ Machine monsters
  267. If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Tachyon Samurai Golden Shogun" once per turn. When an opponent's monster declares an attack: You can negate the attack. If this card on the field is destroyed by card effect: Inflict 1500 damage to your opponent.
  268.  
  269. Tachyon Samurai Violet Jackal
  270. Link-3 Scale 8 EARTH Machine/Link/Effect
  271. 2200/L R T
  272. If a "Tachyon Samurai" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
  273. ----
  274. 2+ Machine monsters
  275. If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Tachyon Samurai Violet Jackal" once per turn. When an opponent's monster declares an attack: You can negate the attack. During your Main Phase: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.
  276.  
  277. Tachyon Samurai Cyan Mouse
  278. Link-1 EARTH Machine/Link/Effect
  279. 500/BL
  280. 1 Level 4 or lower Machine monster
  281. If this card is Link Summoned: You can add 1 "Tachyonic Cut-Through" from your Deck to your hand. You can banish this card from your GY, then target 1 "Tachyon Samurai" card in your Pendulum Zone; Special Summon that target. You can only use each effect of "Tachyon Samurai Cyan Mouse" once per turn.
  282.  
  283. Jewelight Fusion
  284. Normal Spell
  285. Fusion Summon 1 "Jewelight" Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 "Jewelight" Monster Card in your Spell & Trap Zone; Special Summon that target. You can only use each effect of "Jewelight Fusion" once per turn.
  286.  
  287. Tachyonic Cut-Through
  288. Quick-Play Spell
  289. When you activate this card, you can also pay 1000 LP; Special Summon 1 "Tachyon Samurai" monster from your Deck or GY, then, if you paid LP at activation, you can Link Summon 1 "Tachyon Samurai" Link Monster from your Extra Deck, using monsters you control as materials, including the Summoned monster. You can only activate 1 "Tachyonic Cut-Through" per turn.
  290.  
  291. Null-Void Tyrfing
  292. Equip Spell
  293. Equip only to "Null Void Dragon". It gains 1400 ATK. If a monster(s) is Special Summoned to your opponent's field, while this card is equipped to a monster (except during the Damage Step): You can inflict damage to your opponent equal to half the equipped monster's ATK.
  294.  
  295. Warp Vortex
  296. Normal Spell
  297. Target 1 face-up monster on the field; banish that target, until the end of the 3rd turn after this card's activation. If this card is in your GY, except the turn it was sent there: You can banish this card; banish 1 monster on the field. You can only use each effect of "Warp Vortex" once per turn.
  298.  
  299. Ares' Warring World - Metaforcis
  300. Field Spell
  301. When this card is activated: Add 1 "Metaforce" monster or 1 "Warring Worlds" card from your Deck to your hand, except a Field Spell. Once per turn, if you control a "Metaforce" Xyz Monster: You can target 1 Spell/Trap on the field; destroy it. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can target 1 "Metaforce" Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Ares' Warring World - Metaforcis" once per turn. You can only activate 1 "Ares' Warring World - Metaforcis" per turn.
  302.  
  303. The Despised Warring Worlds
  304. Normal Spell
  305. Add 1 "Metaforce" monster from your Deck to your hand, or, if you have "Ares' Warring World - Metaforcis" in your Field Zone, you can Special Summon it instead, and if you do, it gains 500 ATK until the end of this turn. You can only activate 1 "The Despised Warring Worlds" per turn.
  306.  
  307. Super Dark World Ascension
  308. Quick-Play Spell
  309. (This card is always treated as "Super Polymerization".)
  310. Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. If Fusion Summoning a "Dark World" monster this way, you can also discard monsters as material. You can only activate 1 "Super Dark World Ascension" per per turn. Neither player can activate cards or effects in response to this card's activation.
  311.  
  312. Airborne Emergency Rescute Rescue
  313. Normal Spell
  314. Pay 300 LP, then target 1 of your Beast monsters with 300 ATK/100 DEF that is banished or in your GY; add it to your hand. You can only activate 1 "Airborne Emergency Rescute Rescue" per turn.
  315.  
  316. Feverous Pro Stadium
  317. Field Spell
  318. All monsters on the field with 400 DEF gain 400 ATK. You can only use each of the following effects of "Feverous Pro Stadium" once per turn. You can target 1 Xyz Monster you control and 1 monster with 400 DEF in your GY; attach the second target to the first target as material. You can target 1 Xyz Monster you control; attach this card to it as material.
  319.  
  320. Pendulum Link
  321. Continuous Spell
  322. While you have 2 cards in your Pendulum Zones that are originally Link Monsters, any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 monster your opponent controls.
  323.  
  324. Firewall Extension
  325. Continuous Spell
  326. Your opponent cannot target Cyberse Link Monsters co-linked to "Firewall" Link Monsters with card effects. You can only use each of the following effects of "Firewall Extension" once per turn. You can target 1 Link-2 Cyberse Link Monster in your GY; Special Summon that target to your zone a Cyberse Link Monster points to. If your LP are 2000 or less: You can banish this card from your field or GY; return 1 "Firewall" Link Monster from your GY to the Extra Deck, then you can Special Summon it from your Extra Deck.
  327.  
  328. Titan Wall
  329. Field Spell
  330. All Defense Position monsters on the field gain 600 DEF. You can only use each of the following effects of "Titan Wall" once per turn. When this card is activated: You can Special Summon 1 "Titan Token" (Rock/EARTH/Level 4/ATK 0/DEF 2000). You can banish this card from your GY; add 1 "Titan Wall" from your Deck to your hand.
  331.  
  332. Rainbow Crystal Temptation
  333. Normal Spell
  334. Target 1 "Crystal Beast" monster you control; Special Summon 1 "Crystal Beast" monster with a different name from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; add 1 "Ultimate Crystal" card from your Deck to your hand. You can only use each effect of "Rainbow Crystal Temptation" once per turn.
  335.  
  336. Urgent Medical Assistance
  337. Normal Spell
  338. Target 1 monster your opponent controls; return it to the hand, then your opponent gains 1000 LP. You can only activate 1 "Urgent Medical Assistance" per turn.
  339.  
  340. Star Shield Strike
  341. Counter Trap
  342. When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Negate the activation, and if you do, Special Summon 1 Starverse monster from your GY.
  343.  
  344. Jewelight Rebirth
  345. Normal Trap
  346. Special Summon up to 2 "Jewelight" Monster Cards from your Spell & Trap Zone, then you can apply the following effect.
  347. ● Fusion Summon 1 "Jewelight" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
  348. You can only activate 1 "Jewelight Rebirth" per turn.
  349.  
  350. Infinite Mines
  351. Continuous Trap
  352. Activate this card only if you control "Null Void Dragon". If a monster(s) is banished by the effect of "Null Void Dragon": Neither player can use the unused zones in the banished monster's column, until the end of this turn. You can only control 1 "Infinite Mines".
  353.  
  354. Monster Cannon
  355. Normal Trap
  356. When a monster declares an attack: Target 1 monster on the field; return it to the hand. If this Set card is sent from the field to the GY: You can Tribute 1 monster, then target 1 monster on the field; destroy that target. You can only use each effect of "Monster Cannon" once per turn.
  357.  
  358. Warring Worlds' Battle
  359. Continuous Trap
  360. All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the GY; immediately after this effect resolves, Xyz Summon 1 Xyz Monster, using monsters you control as material, but if you do not control "Ares' Warring World - Metaforcis", you can only Special Summon monsters in Defense Position with this effect.
  361.  
  362. Dark World Tournament
  363. Continuous Trap
  364. Defense Position monsters your opponent controls are changed to Attacks Position, also they must attack, if able. Monsters you control cannot be destroyed by battle. After damage calculation, if your "Dark World" monster battled an opponent's monster: Discard 1 Fiend monster.
  365.  
  366. Requiem of the Dark World
  367. Normal Trap
  368. When your opponent activates a Spell/Trap Card: Target 1 "Dark World" monster on the field; return it to the hand, and if you do, the activated effect becomes "Your opponent randomly discards 1 card".
  369.  
  370. 9-Player Team Request
  371. Normal Trap
  372. If a face-up monster(s) you control is destroyed by battle or card effect: Gain 900 LP, and if you do, Special Summon 1 monster with 400 DEF from your Deck. You can only activate 1 "9-Player Team Request" per turn.
  373.  
  374. Worldwide Web Virus
  375. Normal Trap
  376. Tribute 1 Link Monster with 2000 or less ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with ATK less than or equal to the Tributed monster's ATK.
  377.  
  378. Predatorial Traptrix Trap Hole
  379. Normal Trap
  380. You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 500/DEF 2300). (This card is NOT treated as a Trap.) When your opponent Summons a monster(s) with 1500 or more ATK: You can banish this card from your GY; destroy that monster. You can only use 1 "Predatorial Traptrix Trap Hole" effect per turn, and only once that turn.
  381.  
  382. Titanium Fortress
  383. Continuous Trap
  384. All Defense Position monsters on the field gain 600 DEF. You can only use each of the following effects of "Titanium Fortress" once per turn. During the End Phase: You can Special Summon 1 "Titan Token" (Rock/EARTH/Level 4/ATK 0/DEF 2000). You can banish this card from your GY; Special Summon 1 "Titan Token".
  385.  
  386. Dignified Attack
  387. Counter Trap
  388. When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect.
  389. ● Destroy 1 Spell/Trap your opponent controls, and if you do, inflict damage to your opponent equal to the ATK of the monster whose effects were negated.
  390. You can only activate 1 "Dignified Attack" per turn.
  391.  
  392. Black-White Gift Card
  393. Normal Trap
  394. Target 1 Xyz Monster your opponent controls; this turn, if the player who controls that monster detaches a material(s) to activate its effect this turn, and it has no materials as a result, destroy that monster.
  395.  
  396. Vast Galaxy
  397. Normal Trap
  398. If you took damage by a direct attack this turn: Add 1 Level 4 or higher Normal Monster from your Deck to your hand. You can only activate 1 "Vast Galaxy" per turn.
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