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- Ms. Pac-Man Maze Madness - research
- --
- -- Contents --
- 1) Hex-Edit strings
- 2) Differences between demo and retail
- 3) Sound test
- 4) Level select (debug)
- 5) Script Lines (debug)
- --
- ## 1) Hex-Edit strings ##
- * there is a DUMMY.DAT file used to fill in space
- 11C05180:
- Thank you for Demoing PacMan!
- There is a demo mode for this game, probably used as a game kiosk for E3 or something.
- 11C051A0:
- Program uses too much mem...fell through!...Too many NPCs. Gil should increase max allowed, now is %d...
- 11C05200:
- Too many animated objects, only room for %d.ActiveInitA: Bad Anim pointer...ActiveInitPA: Bad pointer for Name..%s %d Too many actors, %d is not enough.Too many animations, more than %d!..anim data problem...bad anim pntr - hit X to see what ..bad anim pntr %c%c .....bad anim pntr %s
- 11C054F0:
- vscrintf arguements is too many. %d is max...Press X.
- 11C057D0:
- Can't find programmer piece %d for %s
- 11C05AF0:
- %01d:%02d...Press %s to continue
- 11C081B0:
- EdibleFloorCode
- 11C085B0:
- No ghosts on this level!....Ghost blocker far from maze!
- 11C095B0:
- SOUND TEST..%d %s %d %d %d... NOT LOADED...%d %s %d %d sz %d...Pitch %d R1 plus L1 minus...DPAD to change.." to play...$ to quit...@ for quiet.
- The sound test. Before this entry is a list of all the sounds that can be played in said test.
- 11C0A500:
- Shouldn't see this
- --
- ## 2) Differences between demo and retail ##
- General:
- * can only play the 1st Cleopatra stage
- * font size (e.g. pause menu, Professor dialogue) is smaller
- * you start off with no lives, whereas in the retail you start off with 2 lives
- * the end demo ends roughly 75-80% in the level (just before you get the bananas)
- * no end-level status, instead exits demo with splash screens
- - you can access the rest of the level and the end-level status via the level select debug menu
- Pause menu:
- * no 'return to stage' option
- --
- ## 3) Sound test ##
- By changing the the cursor location value on the pause screen to 3, you can access the sound test.
- http://i.imgur.com/FvLm4gx.png
- It works pretty much the same as it does in Pac Man World.
- --
- ## 4) Level select (debug) ##
- By changing the the cursor location value on the pause screen to 5, you can access the level select menu.
- http://i.imgur.com/iJHahkS.png
- It works pretty much the same as it does in Pac Man World, allowing you to jump to particular sections of each level.
- By changing the the cursor location value on the pause screen to 4, you activate some numbers on the screen, XX YY.
- XX = level #
- YY = section #
- unused rooms/segment:
- 1 1 = some weird test level, can't move, and there's some odd cloud/puff ball texture/graphic on Ms. Pac-Man
- 11 14 = an unfinished part of the Cleopatra level, can't move
- 11 19 = first part of the level but no objects, so no teleporter to the next part
- 11 20 = score screen, crashes game, can access in demo but same result
- 13 14 = an unfinished segment of the level. The entrance to it is visible from 13 1
- 14 11 = a totally unfinished part, no level or collision, so you fall to your death
- 21 11 = a totally unfinished part, no level or even Ms. Pac-Man.
- 22 FB = no levels exist, which is why the levels skip from 21 to 23
- 23 15 = error message http://i.imgur.com/CloUkaz.png pressing X loads an incomplete maze, can't move
- 23 16 = a grid-like untextured floor, but Ms. Pac-Man can't move
- 24 F3 = 24 11 - 24 19 are replicas of normally playable sections, but can't move and the textures are basic
- 25 10 = empty level, can't move, background has a giant bubble or moon wriggling about (the background to 26 1)
- 25 11 = error message then loads no maze, no Ms. Pac-Man
- 25 12 = test level with two fireworks, can move horizontal to get the fireworks
- 25 13 = empty level, same as 25 11 but no error message before it
- 25 14 = empty level, same as 25 12 but no Ms. Pac-Man or fireworks
- 25 15 = same error message as 25 11 but then loads same background as 25 12 and 25 14
- 25 16 = same as 25 14
- 25 17 = same deal as 23 15
- 26 2 = several error messages, can't progress past the animations error message
- 26 3 = close up of the some robot thing (a boss?)
- 26 4 = nothing, just the placeholder background
- 26 9 = absolute nothing, just black screen
- 26 10 = game crashes
- 32 11 = an unfinished segment, has a slope, no animation for walking as you simply warp a bit in the desired direction
- 33 13 = unfinished, just has white snowy texture floor, no Ms. Pac-Man
- 33 14 = exact same as 33 13
- 33 15 = same floor as 33 13 but has untextured enemies that look like walking blocks of cheese
- 34 12 = no level at all, just fall to your death
- 34 13 = unfinished segment, can't move, segment divided into grid of varying gradient green colour
- 34 14 = black background, can't move to collect the dots, same as previous levels of this kind
- 34 15 = same deal as 34 13 but another segment
- 34 16 = same deal as 34 13 but another segment
- 34 17 = same deal as 34 13 but another segment
- 34 18 = same deal as 34 13 but another segment
- 41 10 = animation error message pops up and flashes the level for a few frames before displaying the error message again
- 41 11 = error message about gargoyle code and then game crashes
- 51 2 = error message then loads no maze but a check point and a blue background
- 51 3 = same error message but adds an animation error message which means level doesn't load
- 51 4= error message then loads blue background with three squares (gold, moving, and unique)
- 51 5 = same as 51 1 but no background or castle-themed textures
- 51 6 = error message, then loads this http://i.imgur.com/YY95jas.png
- 70 P1 = every level in this list takes very long to load and then gets stuck when fully loaded
- 71 2 = very rough level, maze isn't textured but collision is there
- 71 3 = animation error message
- 71 4 = very unfinished level, some surfaces have been added but no textures, Ms. Pac-Man can't move
- 71 5 = almost totally empty level, can't move, with something lurking just offscreen (magic carpet?)
- 71 6 = can't move, don't know what to make of it http://i.imgur.com/iKN7Gfr.png
- 71 7 = same as 71 6
- 71 8 = no collisionso fall to death, rough textures (includes same texture as 1 1)
- 71 9 = same as 71 6 but now something is moving to the right (same thing as in 71 5?)
- 71 10 = same as 71 4
- 71 11 = very rough level, maze isn't textured but collision is there, has a one-sided texture
- 71 12 = same as 71 11 but without textures on the right-side wall
- 71 13 = nothing in it, just a blue background the same colour as in the sound test
- 71 14 = nothing but darkness, Ms. Pac-Man is at the bottom of the screen but can't move
- 72 JH = no levels in this list
- 73 2 = very unfinished, can't move, a switch is almost offscreen to the top of the screen, can't move
- 73 3 = very unfinished, can't move, a grey square is at the bottom of the screen
- 73 4 = very unfinished, can't move, there are some... things... on screen
- 73 5 = nothing, no collision so you fall to your death
- 73 6 = nothing, can't move
- 73 7 = mazecommand error message, then appear on a path but can't move
- 73 8 = same as 73 6
- 73 9 = nothing, can't move, but there's a small white rectangle under you
- 73 10 = same as 73 9 but the rectangle is grey and there's some small moving textures about it
- 73 11 = nothing, can't move, some puffball things bounce offscreen
- 73 12 = mazecommand error message, then appear on black screen but can't move to get the dots
- 73 20 = appear inside the podium you stand on at the end of a level
- 74 1 = same as 73 1 (the chase scene where you're running from that chomping Gobblin) but the path is invisible
- 74 2 = gargoylecode error message then game crashes
- 74 3 = dropped onto a dark burgundy maze that has no texture but collision
- 74 4 = witch error messages and refuses to pass the error messages
- 74 5 = same as 51 5
- 74 6 = gargoylecode error message then game crashes
- 74 7 = same as 73 1 (maybe some differences?)
- 74 8 = the final race that has the gargoyles (this is used ingame)
- 74 9 = test level, a green maze with no textures
- 74 10 = same as 74 3
- 74 11 = noghosts error message, then a level similar to 34 13
- 74 12 = test level http://i.imgur.com/YysaSYF.png
- 74 14 = noghosts error message, then a level similar to 73 12
- 75 1 = segment of the witch boss fight, can't move
- 75 2 = very weird overhead view that glitches up Ms. Pac-Man, can't move but running animation plays
- 75 3 = same as 75 2 but there's a glowing thing at the bottom of the screen
- 75 4 = same as 75 1 but zoomed out a bit and different colour floor
- 75 5 = very unfinished maze, flat grey textures (looks like a Snow level), can't move
- 75 6 = flat surface with ice texture, can't move, has models of the ghosts in sleds that you race
- 75 7 = doesn't get past loading
- 75 8 = an unfinished segment, a curve with hedge maze
- 75 9 = same as 75 2
- 75 10 = test level http://i.imgur.com/m2462hw.png
- 75 11 = empty level, nothing but a green background and the level exit star, can't move
- 76 1 = segment of one of the harbour levels, can't move, same aniamtion and texture glitches as in 75 2
- 76 2 = same as 76 1 but another segment of a harbour level
- 76 3 = same as 76 1 but the lack of textures makes the Hall of Mirrors (HoM) effect worse
- 76 4 = exactly the same as 76 3
- 76 5 = another harbour segment with the same issues as 76 3
- 76 6 = same as 76 1 but with same issues as 76 3
- 76 9 = same as 76 2 but the glitches aren't so bad, no constant running animation
- 77 1 = flat grey surface, black background, Ms. Pac-Man is in top left corner, can't move
- 77 2 = flat dark turquoise surface, with placeholder puffball textures, can't move
- 77 3 = same as 24 19, can't move
- 77 4 = same level as 77 3 but further to the left, can't move
- 77 5 = same level as 77 3 but further to the north, can't move
- 77 6 = another harbour maze, can't move
- 77 7 = unfinished crystal cavern volcano themed level, flat textures, can't move
- 77 10 = crystal cavern segment, with complete textures, can't move
- 77 11 = crystal cavern segment, with complete textures, can't move
- 77 12 = crystal cavern volcano segment, unfinished texture, can't move
- 78 3 = an unused boss fight?
- 78 6 = blue platform, white background, can't move
- 78 7 = unfinished segment, on white platform and red grids, can't move
- 79 1 = firecracker error message, then dark green background, can't move
- 79 2 = very incomplete level http://i.imgur.com/1Y0Rbvv.png the pillar lacks collision so you get stuck after going through it
- 79 3 = very incomplete level http://i.imgur.com/G7Sz0ht.png collision is bugged so you can't leave the area
- 79 4 = test level for enemies http://i.imgur.com/DC2xvBw.png the TNT blowing up causes error messages
- 79 5 = test level for the haunted house monsters http://i.imgur.com/KCDAIor.png TNT doesn't cause error messages
- 79 6 = Gobblin chase scene but single large platform, lack of textures, can't move so you die of fireballs
- 79 9 = final boss fight but very dark textures
- 79 10 = same as 78 3 but the floor switches don't work
- 79 11= flat grey grid surface, can't move
- 79 12 = incomplete level http://i.imgur.com/k9s2Cbr.png maybe a test level but dunno what its supposed to test
- 81 1 = error messages, level won't load
- 81 2 = test maze (that has collision but no textures) that has various hazards, from fire statues to rolling snowballs
- 81 3 = level load meter gets stuck at the end, so level consequently doesn't load
- 81 4 = same as 81 3
- 81 5 = same as 81 3
- 81 6 = classic-style maze with unfinished textures, lots of pac-dots but can only reach the amount as in the maze
- 81 8 = no level and collision loaded, so Ms. Pac-Man falls to death
- 81 11 = test level on a flat surface with coloured grids, indicating where the walls and obstacles were likely gonna be placed
- 81 12 = same as 81 3
- 81 13 = same as 81 3
- 81 14 = same as 81 3
- 82 1 = level where you race against ghosts in sleds. Is this in the actual game as a legit level?
- 82 14 = test level with two giant power pellets
- 82 15 = test level with a winding path and grid texture with alternating colours
- 82 16 = test level (?) where nothing is loaded and you just fall into a bottomless pit.
- 82 17 = test level, with a giant fruit and giant power pellet
- 82 18 = test level, with the geometry coloured differently (probably to test shading and level of detail) and a giant fruit (probably to get a better look at what the spirits/models look like in game)
- 84 BL = no levels
- 85 PC = no levels
- 86 MP = no levels
- 87 MP = no levels
- 88 1 = level load meter gets stuck at the end, so level consequently doesn't load
- 88 2 = flat brown surface, with light grey squares to indicate walls, can't move
- 89 2 = flat dull brown surface, with light grey squares to indicate walls, can't move
- 90 2 = flat greyish-blue surface, with black squares to indicate walls, can't move
- 91 2 = flat blueish-purple surface, with light grey squares to indicate walls, can't move
- 92 2 = flat green surface, with light grey squares to indicate walls, can't move
- 93 2 = same as 92 2 but different layout
- 94 2 = flat purple surface, with light grey squares to indicate walls, can't move
- 95 2 = complete darkness, can't move
- --
- ## Script Lines (debug) ##
- [for lack of a better term]
- By changing the the cursor location value on the pause screen to 8, you can access the script lines setting.
- http://i.imgur.com/qicaki3.png
- The red blob indicates present position, and green blobs indicate actor positions (enemies, Professor holograms, etc).
- The lines indicate paths you can travel, with red lines indicating where you can turn.
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