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Ms. Pac-Man Maze Madness - research

Feb 18th, 2016
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  1. Ms. Pac-Man Maze Madness - research
  2. --
  3.  
  4. -- Contents --
  5.  
  6. 1) Hex-Edit strings
  7. 2) Differences between demo and retail
  8. 3) Sound test
  9. 4) Level select (debug)
  10. 5) Script Lines (debug)
  11.  
  12. --
  13.  
  14. ## 1) Hex-Edit strings ##
  15.  
  16. * there is a DUMMY.DAT file used to fill in space
  17.  
  18. 11C05180:
  19. Thank you for Demoing PacMan!
  20.  
  21. There is a demo mode for this game, probably used as a game kiosk for E3 or something.
  22.  
  23. 11C051A0:
  24. Program uses too much mem...fell through!...Too many NPCs. Gil should increase max allowed, now is %d...
  25.  
  26. 11C05200:
  27. Too many animated objects, only room for %d.ActiveInitA: Bad Anim pointer...ActiveInitPA: Bad pointer for Name..%s %d Too many actors, %d is not enough.Too many animations, more than %d!..anim data problem...bad anim pntr - hit X to see what ..bad anim pntr %c%c .....bad anim pntr %s
  28.  
  29. 11C054F0:
  30. vscrintf arguements is too many. %d is max...Press X.
  31.  
  32. 11C057D0:
  33. Can't find programmer piece %d for %s
  34.  
  35. 11C05AF0:
  36. %01d:%02d...Press %s to continue
  37.  
  38. 11C081B0:
  39. EdibleFloorCode
  40.  
  41. 11C085B0:
  42. No ghosts on this level!....Ghost blocker far from maze!
  43.  
  44. 11C095B0:
  45. SOUND TEST..%d %s %d %d %d... NOT LOADED...%d %s %d %d sz %d...Pitch %d R1 plus L1 minus...DPAD to change.." to play...$ to quit...@ for quiet.
  46.  
  47. The sound test. Before this entry is a list of all the sounds that can be played in said test.
  48.  
  49. 11C0A500:
  50. Shouldn't see this
  51.  
  52. --
  53.  
  54. ## 2) Differences between demo and retail ##
  55.  
  56.  
  57. General:
  58. * can only play the 1st Cleopatra stage
  59. * font size (e.g. pause menu, Professor dialogue) is smaller
  60. * you start off with no lives, whereas in the retail you start off with 2 lives
  61. * the end demo ends roughly 75-80% in the level (just before you get the bananas)
  62. * no end-level status, instead exits demo with splash screens
  63. - you can access the rest of the level and the end-level status via the level select debug menu
  64.  
  65. Pause menu:
  66. * no 'return to stage' option
  67.  
  68. --
  69.  
  70. ## 3) Sound test ##
  71.  
  72. By changing the the cursor location value on the pause screen to 3, you can access the sound test.
  73. http://i.imgur.com/FvLm4gx.png
  74.  
  75. It works pretty much the same as it does in Pac Man World.
  76.  
  77. --
  78.  
  79. ## 4) Level select (debug) ##
  80.  
  81. By changing the the cursor location value on the pause screen to 5, you can access the level select menu.
  82. http://i.imgur.com/iJHahkS.png
  83.  
  84. It works pretty much the same as it does in Pac Man World, allowing you to jump to particular sections of each level.
  85.  
  86. By changing the the cursor location value on the pause screen to 4, you activate some numbers on the screen, XX YY.
  87. XX = level #
  88. YY = section #
  89.  
  90.  
  91. unused rooms/segment:
  92.  
  93. 1 1 = some weird test level, can't move, and there's some odd cloud/puff ball texture/graphic on Ms. Pac-Man
  94.  
  95. 11 14 = an unfinished part of the Cleopatra level, can't move
  96. 11 19 = first part of the level but no objects, so no teleporter to the next part
  97. 11 20 = score screen, crashes game, can access in demo but same result
  98.  
  99. 13 14 = an unfinished segment of the level. The entrance to it is visible from 13 1
  100.  
  101. 14 11 = a totally unfinished part, no level or collision, so you fall to your death
  102.  
  103. 21 11 = a totally unfinished part, no level or even Ms. Pac-Man.
  104.  
  105. 22 FB = no levels exist, which is why the levels skip from 21 to 23
  106.  
  107. 23 15 = error message http://i.imgur.com/CloUkaz.png pressing X loads an incomplete maze, can't move
  108. 23 16 = a grid-like untextured floor, but Ms. Pac-Man can't move
  109.  
  110. 24 F3 = 24 11 - 24 19 are replicas of normally playable sections, but can't move and the textures are basic
  111.  
  112. 25 10 = empty level, can't move, background has a giant bubble or moon wriggling about (the background to 26 1)
  113. 25 11 = error message then loads no maze, no Ms. Pac-Man
  114. 25 12 = test level with two fireworks, can move horizontal to get the fireworks
  115. 25 13 = empty level, same as 25 11 but no error message before it
  116. 25 14 = empty level, same as 25 12 but no Ms. Pac-Man or fireworks
  117. 25 15 = same error message as 25 11 but then loads same background as 25 12 and 25 14
  118. 25 16 = same as 25 14
  119. 25 17 = same deal as 23 15
  120.  
  121. 26 2 = several error messages, can't progress past the animations error message
  122. 26 3 = close up of the some robot thing (a boss?)
  123. 26 4 = nothing, just the placeholder background
  124. 26 9 = absolute nothing, just black screen
  125. 26 10 = game crashes
  126.  
  127. 32 11 = an unfinished segment, has a slope, no animation for walking as you simply warp a bit in the desired direction
  128.  
  129. 33 13 = unfinished, just has white snowy texture floor, no Ms. Pac-Man
  130. 33 14 = exact same as 33 13
  131. 33 15 = same floor as 33 13 but has untextured enemies that look like walking blocks of cheese
  132.  
  133. 34 12 = no level at all, just fall to your death
  134. 34 13 = unfinished segment, can't move, segment divided into grid of varying gradient green colour
  135. 34 14 = black background, can't move to collect the dots, same as previous levels of this kind
  136. 34 15 = same deal as 34 13 but another segment
  137. 34 16 = same deal as 34 13 but another segment
  138. 34 17 = same deal as 34 13 but another segment
  139. 34 18 = same deal as 34 13 but another segment
  140.  
  141. 41 10 = animation error message pops up and flashes the level for a few frames before displaying the error message again
  142. 41 11 = error message about gargoyle code and then game crashes
  143.  
  144. 51 2 = error message then loads no maze but a check point and a blue background
  145. 51 3 = same error message but adds an animation error message which means level doesn't load
  146. 51 4= error message then loads blue background with three squares (gold, moving, and unique)
  147. 51 5 = same as 51 1 but no background or castle-themed textures
  148. 51 6 = error message, then loads this http://i.imgur.com/YY95jas.png
  149.  
  150. 70 P1 = every level in this list takes very long to load and then gets stuck when fully loaded
  151.  
  152. 71 2 = very rough level, maze isn't textured but collision is there
  153. 71 3 = animation error message
  154. 71 4 = very unfinished level, some surfaces have been added but no textures, Ms. Pac-Man can't move
  155. 71 5 = almost totally empty level, can't move, with something lurking just offscreen (magic carpet?)
  156. 71 6 = can't move, don't know what to make of it http://i.imgur.com/iKN7Gfr.png
  157. 71 7 = same as 71 6
  158. 71 8 = no collisionso fall to death, rough textures (includes same texture as 1 1)
  159. 71 9 = same as 71 6 but now something is moving to the right (same thing as in 71 5?)
  160. 71 10 = same as 71 4
  161. 71 11 = very rough level, maze isn't textured but collision is there, has a one-sided texture
  162. 71 12 = same as 71 11 but without textures on the right-side wall
  163. 71 13 = nothing in it, just a blue background the same colour as in the sound test
  164. 71 14 = nothing but darkness, Ms. Pac-Man is at the bottom of the screen but can't move
  165.  
  166. 72 JH = no levels in this list
  167.  
  168. 73 2 = very unfinished, can't move, a switch is almost offscreen to the top of the screen, can't move
  169. 73 3 = very unfinished, can't move, a grey square is at the bottom of the screen
  170. 73 4 = very unfinished, can't move, there are some... things... on screen
  171. 73 5 = nothing, no collision so you fall to your death
  172. 73 6 = nothing, can't move
  173. 73 7 = mazecommand error message, then appear on a path but can't move
  174. 73 8 = same as 73 6
  175. 73 9 = nothing, can't move, but there's a small white rectangle under you
  176. 73 10 = same as 73 9 but the rectangle is grey and there's some small moving textures about it
  177. 73 11 = nothing, can't move, some puffball things bounce offscreen
  178. 73 12 = mazecommand error message, then appear on black screen but can't move to get the dots
  179. 73 20 = appear inside the podium you stand on at the end of a level
  180.  
  181. 74 1 = same as 73 1 (the chase scene where you're running from that chomping Gobblin) but the path is invisible
  182. 74 2 = gargoylecode error message then game crashes
  183. 74 3 = dropped onto a dark burgundy maze that has no texture but collision
  184. 74 4 = witch error messages and refuses to pass the error messages
  185. 74 5 = same as 51 5
  186. 74 6 = gargoylecode error message then game crashes
  187. 74 7 = same as 73 1 (maybe some differences?)
  188. 74 8 = the final race that has the gargoyles (this is used ingame)
  189. 74 9 = test level, a green maze with no textures
  190. 74 10 = same as 74 3
  191. 74 11 = noghosts error message, then a level similar to 34 13
  192. 74 12 = test level http://i.imgur.com/YysaSYF.png
  193. 74 14 = noghosts error message, then a level similar to 73 12
  194.  
  195. 75 1 = segment of the witch boss fight, can't move
  196. 75 2 = very weird overhead view that glitches up Ms. Pac-Man, can't move but running animation plays
  197. 75 3 = same as 75 2 but there's a glowing thing at the bottom of the screen
  198. 75 4 = same as 75 1 but zoomed out a bit and different colour floor
  199. 75 5 = very unfinished maze, flat grey textures (looks like a Snow level), can't move
  200. 75 6 = flat surface with ice texture, can't move, has models of the ghosts in sleds that you race
  201. 75 7 = doesn't get past loading
  202. 75 8 = an unfinished segment, a curve with hedge maze
  203. 75 9 = same as 75 2
  204. 75 10 = test level http://i.imgur.com/m2462hw.png
  205. 75 11 = empty level, nothing but a green background and the level exit star, can't move
  206.  
  207. 76 1 = segment of one of the harbour levels, can't move, same aniamtion and texture glitches as in 75 2
  208. 76 2 = same as 76 1 but another segment of a harbour level
  209. 76 3 = same as 76 1 but the lack of textures makes the Hall of Mirrors (HoM) effect worse
  210. 76 4 = exactly the same as 76 3
  211. 76 5 = another harbour segment with the same issues as 76 3
  212. 76 6 = same as 76 1 but with same issues as 76 3
  213. 76 9 = same as 76 2 but the glitches aren't so bad, no constant running animation
  214.  
  215. 77 1 = flat grey surface, black background, Ms. Pac-Man is in top left corner, can't move
  216. 77 2 = flat dark turquoise surface, with placeholder puffball textures, can't move
  217. 77 3 = same as 24 19, can't move
  218. 77 4 = same level as 77 3 but further to the left, can't move
  219. 77 5 = same level as 77 3 but further to the north, can't move
  220. 77 6 = another harbour maze, can't move
  221. 77 7 = unfinished crystal cavern volcano themed level, flat textures, can't move
  222. 77 10 = crystal cavern segment, with complete textures, can't move
  223. 77 11 = crystal cavern segment, with complete textures, can't move
  224. 77 12 = crystal cavern volcano segment, unfinished texture, can't move
  225.  
  226. 78 3 = an unused boss fight?
  227. 78 6 = blue platform, white background, can't move
  228. 78 7 = unfinished segment, on white platform and red grids, can't move
  229.  
  230. 79 1 = firecracker error message, then dark green background, can't move
  231. 79 2 = very incomplete level http://i.imgur.com/1Y0Rbvv.png the pillar lacks collision so you get stuck after going through it
  232. 79 3 = very incomplete level http://i.imgur.com/G7Sz0ht.png collision is bugged so you can't leave the area
  233. 79 4 = test level for enemies http://i.imgur.com/DC2xvBw.png the TNT blowing up causes error messages
  234. 79 5 = test level for the haunted house monsters http://i.imgur.com/KCDAIor.png TNT doesn't cause error messages
  235. 79 6 = Gobblin chase scene but single large platform, lack of textures, can't move so you die of fireballs
  236. 79 9 = final boss fight but very dark textures
  237. 79 10 = same as 78 3 but the floor switches don't work
  238. 79 11= flat grey grid surface, can't move
  239. 79 12 = incomplete level http://i.imgur.com/k9s2Cbr.png maybe a test level but dunno what its supposed to test
  240.  
  241. 81 1 = error messages, level won't load
  242. 81 2 = test maze (that has collision but no textures) that has various hazards, from fire statues to rolling snowballs
  243. 81 3 = level load meter gets stuck at the end, so level consequently doesn't load
  244. 81 4 = same as 81 3
  245. 81 5 = same as 81 3
  246. 81 6 = classic-style maze with unfinished textures, lots of pac-dots but can only reach the amount as in the maze
  247. 81 8 = no level and collision loaded, so Ms. Pac-Man falls to death
  248. 81 11 = test level on a flat surface with coloured grids, indicating where the walls and obstacles were likely gonna be placed
  249. 81 12 = same as 81 3
  250. 81 13 = same as 81 3
  251. 81 14 = same as 81 3
  252.  
  253. 82 1 = level where you race against ghosts in sleds. Is this in the actual game as a legit level?
  254. 82 14 = test level with two giant power pellets
  255. 82 15 = test level with a winding path and grid texture with alternating colours
  256. 82 16 = test level (?) where nothing is loaded and you just fall into a bottomless pit.
  257. 82 17 = test level, with a giant fruit and giant power pellet
  258. 82 18 = test level, with the geometry coloured differently (probably to test shading and level of detail) and a giant fruit (probably to get a better look at what the spirits/models look like in game)
  259.  
  260. 84 BL = no levels
  261.  
  262. 85 PC = no levels
  263.  
  264. 86 MP = no levels
  265.  
  266. 87 MP = no levels
  267.  
  268. 88 1 = level load meter gets stuck at the end, so level consequently doesn't load
  269. 88 2 = flat brown surface, with light grey squares to indicate walls, can't move
  270.  
  271. 89 2 = flat dull brown surface, with light grey squares to indicate walls, can't move
  272.  
  273. 90 2 = flat greyish-blue surface, with black squares to indicate walls, can't move
  274.  
  275. 91 2 = flat blueish-purple surface, with light grey squares to indicate walls, can't move
  276.  
  277. 92 2 = flat green surface, with light grey squares to indicate walls, can't move
  278.  
  279. 93 2 = same as 92 2 but different layout
  280.  
  281. 94 2 = flat purple surface, with light grey squares to indicate walls, can't move
  282.  
  283. 95 2 = complete darkness, can't move
  284.  
  285. --
  286.  
  287. ## Script Lines (debug) ##
  288.  
  289. [for lack of a better term]
  290.  
  291. By changing the the cursor location value on the pause screen to 8, you can access the script lines setting.
  292. http://i.imgur.com/qicaki3.png
  293.  
  294. The red blob indicates present position, and green blobs indicate actor positions (enemies, Professor holograms, etc).
  295. The lines indicate paths you can travel, with red lines indicating where you can turn.
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