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Fallout4VrCustom.ini

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Dec 11th, 2017
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  1. [VR]
  2. fKickbackMaxOffset=20.0
  3. fKickbackMinOffset=2.0
  4. fKickbackMaxDuration=2.8
  5. fKickbackMinDuration=0.25
  6. fRecoilSpeedMultiplier=1.0
  7. fRecoilVertMultiplier=1.0
  8. fRecoilMaxVertDeg=35.0
  9. fRecoilMaxHorizDeg=3.0
  10. fPrimaryWorkshopGrabDistance=1200
  11.  
  12. [VRInput]
  13. fFavoritesTouchpadCenterButtonPercent=.5
  14. fTouchpadOffsetX=0.0
  15. fTouchpadOffsetY=-3.5
  16. fTouchpadOffsetZ=0.56
  17. fTouchpadRotationPitch=-6
  18. fPrimaryTouchpadScale = 140.0
  19. fTouchpadCursorSpeed=300
  20.  
  21. [VRPipboy]
  22. fPipboyTouchpadCenterButtonPercent=.5
  23. fPipboyTouchpadOffsetX=6.75
  24. fPipboyTouchpadOffsetY=-1.65
  25. fPipboyTouchpadOffsetZ=-5.65
  26. fPipboyTouchpadRotateX=-90
  27. fPipboyTouchpadRotateY=180
  28. fPipboyTouchpadRotateZ=0
  29. fPipboyTouchpadScale=0.0005
  30. fPipboyDynamicScalePerFrameDecay=.2
  31. fTouchpadMapPanSpeed=30
  32. fTouchpadMapMoveThreshold=0.03
  33.  
  34. [VRTeleport]
  35. fOverEncumberedDrainPerTeleportDistance=0.1
  36.  
  37. [VRWand]
  38. fWandModelScale=70
  39. fVRInputHoverRumbleDuration=.01
  40. fVRInputHoverRumbleIntensity=.300
  41. fVRInputConfirmRumbleDuration=0
  42. fPrimaryWandMaxGrabDistance=96.0
  43. fSecondaryWandMaxGrabDistance=96.0
  44.  
  45. [VRUI]
  46. fLockpickModelX=0.0
  47.  
  48. fLockpickModelY=55.0
  49.  
  50. fLockpickModelZ=-2.0
  51.  
  52. fLockModelScale=0.7
  53. fUIOcclusionTestRadius=25.0
  54. fUIOcclusionTestForward=35.0
  55. fUIOcclusionTestRadiusLarge=70.0
  56. fUIOcclusionTestForwardLarge=60.0
  57. fUIOcclusionDownardAngle=10.0
  58.  
  59. fPrimaryTouchpadInputScale = .00075
  60. fWorkshopPalleteItemRadius=8.0
  61. fWorkshopPalleteItemSpacing=5.0
  62. bCircularWorkshopPallete=1
  63. fLoadingMenuScreenModelOffsetX=75
  64. fLoadingMenuScreenModelOffsetY=290
  65. fLoadingMenuScreenModelOffsetZ=0
  66. fLoadingMenuScreenModelScale=90
  67.  
  68. fHmdRotationLagMaxDistance=45
  69. fHmdRotationLagMinDistance=2.5
  70. fHmdRotationLagDuration=8
  71. fHmdRotationLagRecoveryAcceleration=20
  72. fHmdRotationLagRecoveryMaxSpeed=45
  73.  
  74. fDialogueRumbleIntensity=0.1
  75. fDialogueRumbleTime=0.5
  76. uDialogueRumblePattern=2
  77. uDialogueRumblePeriod=20
  78.  
  79. fFlatScreenTranslateX=0
  80. fFlatScreenTranslateY=250
  81. fFlatScreenTranslateZ=0
  82. fFlatScreenScale=2.5
  83.  
  84. fMoviePlayerX=0
  85. fMoviePlayerY=250
  86. fMoviePlayerZ=0
  87. fMoviePlayerScale=2.5
  88.  
  89. fMainMenuX=0
  90. fMainMenuY=250
  91. fMainMenuZ=0
  92. fMainMenuScale=2.5
  93.  
  94. fLoadingMenuX=0
  95. fLoadingMenuY=250
  96. fLoadingMenuZ=0
  97. fLoadingMenuScale=2.5
  98.  
  99. fHUDLootX=-14.5
  100. fHUDLootY=0.0
  101. fHUDLootZ=8.0
  102.  
  103. fEnemyHealthX=0
  104. fEnemyHealthY=0
  105. fEnemyHealthZ=45
  106. bEnemyHealthDynamicScale=1
  107. fEnemyHealthScale=0.6
  108. fDynamicScaleMinDist=40
  109. fDynamicScaleFactor=0.003
  110.  
  111. fVATSX=0
  112. fVATSY=0
  113. fVATSZ=45
  114. bVATSDynamicScale=1
  115. fVATSScale=0.6
  116.  
  117. fInteractRolloverPrimaryX = 0.0
  118. fInteractRolloverPrimaryY = 3
  119. fInteractRolloverPrimaryZ = 3
  120.  
  121. fInteractRolloverSecondaryX = 0.0
  122. fInteractRolloverSecondaryY = 3
  123. fInteractRolloverSecondaryZ = 3
  124.  
  125. fContainer3DItemRadius = 6
  126.  
  127. ; Power Armor HUD
  128.  
  129. ; LEFT
  130. fPADashboardLeftX=100
  131. fPADashboardLeftY=-5
  132. fPADashboardLeftZ=-10
  133. fPADashboardLeftRotateX=-35
  134. fPADashboardLeftRotateY=5
  135. fPADashboardLeftRotateZ=25
  136. fPADashboardLeftScale=0.175
  137.  
  138. ; RIGHT
  139. fPADashboardRightX=100 // -Left or +Right
  140. fPADashboardRightY=-5 // +Away or -Towards
  141. fPADashboardRightZ=-10 // +Up or -Down
  142. fPADashboardRightRotateX=-35
  143. fPADashboardRightRotateY=-5
  144. fPADashboardRightRotateZ=-25
  145. fPADashboardRightScale=0.175
  146.  
  147. ; MIDDLE
  148. fPADashboardMiddleY=-108.5 // +Away or -Towards
  149. fPADashboardMiddleZ=-12 // +Up or -Down
  150. fPADashboardMiddleRotateX=-30 // -UpToward or +DownAway
  151. fPADashboardMiddleRotateY=0 // Side to Side
  152. fPADashboardMiddleRotateZ=0 // Left or Right
  153. fPADashboardMiddleScale=0.175
  154.  
  155. ; Power Armor Frame
  156. fPowerArmorOverlay_ForwardDistance= 27
  157. fPowerArmorOverlay_MaxAngleLeft= 13
  158. fPowerArmorOverlay_MaxAngleRight= 13
  159. fPowerArmorOverlay_MaxAngleUp = 0
  160. fPowerArmorOverlay_MaxAngleDown = 22
  161.  
  162. fPowerArmorOverlay_Helmet_TranslateX= 0
  163. fPowerArmorOverlay_Helmet_TranslateY = -10 // +Away -Towards
  164. fPowerArmorOverlay_Helmet_TranslateZ = -16 // +Up -Down
  165. fPowerArmorOverlay_Helmet_RotateX = 0 // -Towards you +Away from you
  166. fPowerArmorOverlay_Helmet_RotateY = 0
  167. fPowerArmorOverlay_Helmet_RotateZ = 0
  168. fPowerArmorOverlay_Helmet_Scale = 1
  169.  
  170.  
  171. [Workshop]
  172. fSnapRotationDegrees=60
  173. fSnapHorizontalUnits=512
  174. fSnapVerticalUnits=512
  175. fWorkshopSnapIntersectAdjust=64
  176. fWorkshopItemWouldBeSnappedDistance=64
  177. fWorkshopSnapIntersectTolerance=512
  178. fWorkshopItemConnectPointQueryRadius=48
  179. fWorkshopShaderSolidBurstAmount=-2
  180. fWorkshopShaderOutlineBurstAmount=-2
  181.  
  182. [VATS]
  183. fVATSTargetUpdateSec=0.1
  184. fVATSShapeRadius=0.1
  185. fVATSShapeLength=5000
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