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  1. /***********************************************************************
  2. * ArcEmu World Configuration File
  3. * Last edited: 11/14/2010
  4. *
  5. * Configure ArcEmu's world server below.
  6. ***********************************************************************
  7. ***********************************************************************
  8. * Mysql Database Section
  9. *
  10. * Database.Host - The hostname that the database is located on
  11. * Database.Username - The username used for the mysql connection
  12. * Database.Password - The password used for the mysql connection
  13. * Database.Name - The database name
  14. * Database.Port - Port that MySQL listens on. Usually 3306.
  15. *******************************************************/
  16.  
  17. <WorldDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "world" Port = "3306">
  18. <CharacterDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "characters" Port = "3306">
  19.  
  20. /******************************************************
  21. * Listen Config
  22. *
  23. * Host
  24. * This is the address that the server will listen on.
  25. * To listen on all addresses, set it to 0.0.0.0
  26. * Default: 127.0.0.1 (localhost)
  27. *
  28. * WorldServerPort
  29. * This is the port that the world server listens on.
  30. * It has to be the same as what is specified in the
  31. * realms table in the LogonDatabase.
  32. * Default: 8129
  33. *
  34. ******************************************************/
  35.  
  36. <Listen Host = "5.110.154.52"
  37. WorldServerPort = "8129">
  38.  
  39. /******************************************************
  40. * Log Level Setup
  41. *
  42. * File Logging Level
  43. * This directive controls how much output the server will
  44. * write to log files. It cannot be disabled
  45. * 0 = Normal + Error; 1 = Detail; 2 = Debug
  46. * Default: 0
  47. *
  48. * World server packet logging feature
  49. * If this directive is turned on, a file called `world.log`
  50. * will be created in the server's directory and all packets
  51. * sent and received by clients will be dumped here in bfg
  52. * format.
  53. * Default: 0
  54. *
  55. * DisableCrashdumpReport
  56. * Disables crashdump reports, else if the build has debugging enabled,
  57. * arcemu-world will call ./arcemu-crashreport every time it starts, so
  58. * if there is a core, a crashdump will automatically be reported
  59. * to the tracker at sf.net
  60. * Needs gdb and curl
  61. * Linux only
  62. * Default: 0
  63. *
  64. ******************************************************/
  65.  
  66. <LogLevel File="0" World="0" DisableCrashdumpReport="0">
  67.  
  68. /******************************************************
  69. * Server Settings
  70. *
  71. * PlayerLimit
  72. * This directive controls the amount of sessions that will be
  73. * accepted by the server before it starts to add people to
  74. * the server queue.
  75. * Default: 100
  76. *
  77. * Motd
  78. * This message will be displayed by the server in the chat
  79. * box every time any user logs on. Colors can be used in the
  80. * standard WoW format.
  81. * Default: "No MOTD specified
  82. *
  83. * Send Stats On Join
  84. * This directive controls whether the server will send the online player
  85. * count to a cilent when it enters the world.
  86. *
  87. * Breathing Setup
  88. * If the breathing code is causing problems or you want to run a fun server, you can disable
  89. * water checks by enabling this directive.
  90. * Default: 1
  91. *
  92. * Separate Channels Control
  93. * This directive controls whether horde and alliance chats will be separated across channels.
  94. * Set to 1 for blizzlike separated channels, or 0 to allow horde/alliance to speak to each other
  95. * across channels.
  96. * Default: 0
  97. *
  98. * Compression Threshold
  99. * This directive controls the limit when update packets will be compressed using deflate.
  100. * For lower-bandwidth servers use a lower value at the cost of CPU time.
  101. * Default: 1000
  102. *
  103. * Queue Update Rate
  104. * This directive controls how many milliseconds (ms) between the updates
  105. * that the queued players receive telling them their position in the queue.
  106. * Default: 5000 (5 seconds).
  107. *
  108. * Kick AFK Players
  109. * Time in milliseconds (ms) that a player will be kicked after they go afk.
  110. * Default: 0 (disabled)
  111. *
  112. * Connection Timeout
  113. * This directive specifies the amount of seconds that the client will be disconnected
  114. * after if no ping packet is sent. It is advised to leave it at the default.
  115. * Default: 180
  116. *
  117. * Realm Type
  118. * This is the realm type that will be used by the server to handle world PVP.
  119. * Default: 0 (pve)(RPPVE)
  120. * Other values: 1(pvp)(RPPVP)
  121. *
  122. * AdjustPriority
  123. * Set the server to high process priority - may cause lockups.
  124. * Default: 0
  125. *
  126. * RequireAllSignatures
  127. * This directive controls whether the full 10 signatures will be required in order
  128. * to turn in a petition. Smaller servers would be better off having it turned off.
  129. * Default: off
  130. *
  131. * ShowGMInWhoList
  132. * This directive controls whether GM's will be shown in player's who lists or not.
  133. * Default: on
  134. *
  135. * MapUnloadTime
  136. * This directive controls whether to unload map cells after an idle period of <x> seconds.
  137. * NOTE: THIS CAN'T BE SET TO 0!!!
  138. * Default: 300
  139. *
  140. * LimitedNames
  141. * This directive forces all character names to be a-z and A-Z compliant.
  142. * Default: 1
  143. *
  144. * UseAccountData
  145. * This directive determines whether the account_data table is used to save custom client data.
  146. * May cause buggy behaviour.
  147. * Default: 0
  148. *
  149. * AllowPlayerCommands
  150. * This directive, if enabled can allow players to use commands with a '0' command group.
  151. * Default: 0
  152. *
  153. * EnableLFGJoin
  154. * If this is enabled, you can join the LFG channel without using the LFG tool.
  155. * Default: 0
  156. *
  157. * TimeZone
  158. * Set your local timezone relative to GMT here.
  159. * Default: 0
  160. *
  161. * Collision
  162. * Enable collision system (LoS checks).
  163. * Default: 0
  164. * Make sure you have extracted vmaps.
  165. *
  166. * DisableFearMovement (In Battlegrounds and Arenas only!)
  167. * Disable fear movement in arenas & battlegrounds.
  168. * Recommended if you do not have collision enabled!
  169. * Default: 0 (off) Not blizzlike
  170. *
  171. * SaveExtendedCharData
  172. * Enable saving extended data to characters table.
  173. * Recommended for armory type services.
  174. * Default: 0 (off)
  175. *
  176. ******************************************************/
  177.  
  178. <Server PlayerLimit = "100"
  179. Motd = "If it's not broken...dont fix it."
  180. SendStatsOnJoin = "1"
  181. EnableBreathing = "1"
  182. SeperateChatChannels = "0"
  183. CompressionThreshold = "1000"
  184. QueueUpdateInterval = "5000"
  185. KickAFKPlayers = "0"
  186. ConnectionTimeout = "180"
  187. RealmType = "1"
  188. AdjustPriority = "0"
  189. RequireAllSignatures = "0"
  190. ShowGMInWhoList = "1"
  191. MapUnloadTime="300"
  192. LimitedNames="1"
  193. UseAccountData="0"
  194. AllowPlayerCommands="0"
  195. EnableLFGJoin="0"
  196. TimeZone="0"
  197. Collision="0"
  198. DisableFearMovement="0"
  199. SaveExtendedCharData="0">
  200.  
  201. /********************************************************
  202. * Announce Configuration
  203. *
  204. * Tag
  205. * Configure what is shown in front of your announces in the [] brackets.
  206. * Default: Staff (would give [Staff])
  207. *
  208. * GMAdminTag
  209. * Configure whether the <GM> or <Admin> tag is shown in announces.
  210. * Default: 0 (disabled)
  211. *
  212. * NameinAnnounce
  213. * If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
  214. * Default: 1 (enabled)
  215. *
  216. * NameinWAnnounce
  217. * If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
  218. * of the message.
  219. * Default: 1 (enabled)
  220. *
  221. * ShowInConsole
  222. * This controls whether announces are shown in the arcemu-world console or not.
  223. * This does not apply for the team-internal GM announce.
  224. * Default: 1 (enabled)
  225. *
  226. ********************************************************/
  227. <Announce Tag = "Staff"
  228. GMAdminTag = "0"
  229. NameinAnnounce = "1"
  230. NameinWAnnounce = "1"
  231. ShowInConsole = "1">
  232.  
  233. /******************************************************
  234. * Power regeneration multiplier setup
  235. *
  236. * These directives set up the multiplier in which regen values will be
  237. * multiplied by every 2 seconds.
  238. * Powers:
  239. * Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy, VehiclePower = Vehicle Powers ( whatever is set currently )
  240. *
  241. * Reputation:
  242. * Kill = Rep gained on kill, Quest = rep gained from quests
  243. *
  244. * Honor:
  245. * Honor = multiplier used to calculate honor per-kill.
  246. *
  247. * PvP:
  248. * PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
  249. * ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
  250. *
  251. * XP:
  252. * The xp that a player receives from killing a creature will be multiplied
  253. * by this value in order to get his xp gain.
  254. *
  255. * RestXP:
  256. * Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
  257. * Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
  258. * F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
  259. * Note that resting in a resting area (Zzz) goes 4 times faster.
  260. * Default: 1 (bubble every 8 hrs)
  261. *
  262. * Drop(Color):
  263. * These values will be multiplied by the drop percentages of the items for creatures
  264. * to determine which items to drop. All default to 1.
  265. * To allow you better control of drops, separate multipliers have been created for items
  266. * of each quality group.
  267. *
  268. * DropMoney:
  269. * This value will be multiplied by any gold looted and pickpocketed
  270. *
  271. * Save:
  272. * Value in milliseconds (ms) that will be between player autosaves.
  273. * Default: 300000 (5 minutes)
  274. *
  275. * SkillChance:
  276. * The chance that you have to level up a skill in melee or a profession is multiplied
  277. * by this value.
  278. * Default: 1
  279. *
  280. * SkillRate:
  281. * The amount of "levels" your skill goes up each time you gain a level is multiplied
  282. * by this value.
  283. *
  284. * ArenaMultiplier
  285. * Every week/day the arena points gained by a player will be multiplied by this value.
  286. *
  287. ******************************************************/
  288.  
  289. <Rates Health="1"
  290. Power1="1"
  291. Power2="1"
  292. Power3="1"
  293. Power4="1"
  294. VehiclePower="1"
  295. QuestReputation="1"
  296. KillReputation="1"
  297. Honor="1"
  298. PvPTimer="300000"
  299. ArenaQueueDiff="150"
  300. Compression="1"
  301. XP="4"
  302. QuestXP="4"
  303. RestXP="4"
  304. ExploreXP="4"
  305. DropGrey="1"
  306. DropWhite="1"
  307. DropGreen="1"
  308. DropBlue="1"
  309. DropPurple="1"
  310. DropOrange="1"
  311. DropArtifact="1"
  312. DropMoney="4"
  313. Save="300000"
  314. SkillChance="1"
  315. SkillRate="1"
  316. ArenaMultiplier2x="1"
  317. ArenaMultiplier3x="1"
  318. ArenaMultiplier5x="1">
  319.  
  320. /******************************************************
  321. * GM Client Channel
  322. *
  323. * This should be set to 'gm_sync_channel' for various Game Master ticket addons to work.
  324. * In ArcGM you can set this to be any channel you wish, however it is good to announce if you change this to anything other then default to your staff
  325. * to avoid confusion.
  326. * Default: gm_sync_channel
  327. *
  328. ******************************************************/
  329.  
  330. <GMClient GmClientChannel = "gm_sync_channel">
  331.  
  332. /******************************************************
  333. * Terrain & Collision Settings
  334. *
  335. * Set the path to the map_xx.bin files and whether unloading should be enabled
  336. * for the main world maps here. Unloading the main world maps when they go idle
  337. * can save a great amount of memory if the cells aren't being activated/idled
  338. * often. Instance/Non-main maps will not be unloaded ever.
  339. *
  340. * Default:
  341. * MapPath = "maps"
  342. * vMapPath = "vmaps"
  343. * UnloadMaps = 1
  344. *
  345. ******************************************************/
  346.  
  347. <Terrain MapPath = "maps"
  348. vMapPath = "vmaps"
  349. UnloadMaps = "1">
  350.  
  351. /******************************************************
  352. * Log Settings
  353. *
  354. * Cheaters:
  355. * This directive sets up the cheater logging file, if turned on any
  356. * cheat / packet exploit / speedhack attempts will be logged here.
  357. *
  358. * GMCommands:
  359. * These two directives set up the GM command logging fie. If turned on,
  360. * most gm commands will be logged for this file for abuse investigation, etc.
  361. *
  362. * TimeStamp:
  363. * Enables timestamps in logs.
  364. *
  365. ******************************************************/
  366.  
  367. <Log Cheaters="0" GMCommands="0" TimeStamp="0">
  368.  
  369. /******************************************************
  370. * Mail System Setup
  371. *
  372. * These directives control the limits and behaviour of the ingame mail system.
  373. * All options must have Mail prefixed before them.
  374. *
  375. * ReloadDelay
  376. * Controls the delay at which the database is "refreshed". Use it if you're
  377. * inserting mail from an external source, such as a web-based interface.
  378. * 0 turns it off.
  379. * Default: 0
  380. *
  381. * DisablePostageCostsForGM
  382. * Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
  383. * Default: 1
  384. *
  385. * DisablePostageCosts
  386. * Disables postage costs for all players.
  387. * Default: 0
  388. *
  389. * DisablePostageDelayItems
  390. * Disables the one hour wait time when sending mail with items attached.
  391. * Default: 1
  392. *
  393. * DisableMessageExpiry
  394. * Turns off the 30 day / 3 day after read message expiry time.
  395. * WARNING: A mailbox still cannot show more than 50 items at once
  396. * (stupid limitation in client).
  397. * Default: 0
  398. *
  399. * EnableInterfactionMail
  400. * Removes the faction limitation for sending mail messages. Applies to all players.
  401. * Default: 1
  402. *
  403. * EnableInterfactionMailForGM
  404. * Removes the faction limitation for sending mail messages, but only applies
  405. * to GM's. EnableInterfactionMail overrides this.
  406. * Default: 1
  407. *
  408. ******************************************************/
  409.  
  410. <Mail ReloadDelay="0"
  411. DisablePostageCostsForGM="1"
  412. DisablePostageCosts="0"
  413. DisablePostageDelayItems="1"
  414. DisableMessageExpiry="0"
  415. EnableInterfactionMail="1"
  416. EnableInterfactionMailForGM="1">
  417.  
  418. /******************************************************
  419. * Status Dumper Config
  420. *
  421. * These directives set up the status dumper plug-in. Filename is an
  422. * absolute or relative path to the server binary. Interval is the
  423. * time that the stats will be dumped to XML.
  424. * Default: stats.xml / 120000 (2 minutes)
  425. *
  426. ******************************************************/
  427.  
  428. <StatDumper FileName = "stats.xml" Interval = "120000">
  429.  
  430. /******************************************************
  431. * Startup Options
  432. *
  433. * Preloading
  434. * This directive controls whether the entire world will be spawned at server
  435. * startup or on demand. It is advised to leave it disabled unless you are a
  436. * developer doing testing.
  437. * Default: off
  438. *
  439. * Background Loot Loading
  440. * This directive controls whether loot will be loaded progressively during
  441. * startup or in the background in a separate thread. Turning it on will
  442. * result in much faster startup times.
  443. * Default: on
  444. *
  445. * Multithreaded Startup
  446. * This controls whether the server will spawn multiple worker threads to
  447. * use for loading the database and starting the server. Turning it on
  448. * increases the speed at which it starts up for each additional CPU in your
  449. * computer.
  450. * Default: on
  451. *
  452. * Unimplemented Spell ID Dump
  453. * This directive controls whether to dump the IDs of spells with unimplemented
  454. * dummy/scripted effect or apply dummy aura effect. You need to load the
  455. * spellhandlers library for this to actually produce a valid result!
  456. * Default: off
  457. *
  458. *
  459. * Additional Table Binding
  460. * You can load static item/creature/etc data into the server using this directive.
  461. * This way throughout database updates your custom data can be preserved.
  462. * Format: "sourcetable destination table,sourcetable destinationtable"
  463. * Example: "myitems items,mynpcs creature_names"
  464. * Default: ""
  465. *
  466. ******************************************************/
  467.  
  468. <Startup Preloading = "0"
  469. BackgroundLootLoading = "1"
  470. EnableMultithreadedLoading = "1"
  471. EnableSpellIDDump = "0"
  472. LoadAdditionalTables="">
  473.  
  474. /******************************************************
  475. * Flood Protection Setup
  476. *
  477. * Lines
  478. * This is the number of "messages" or lines that it will allow before stopping messages from
  479. * being sent. This counter is reset every "Seconds" seconds.
  480. * Default: 0 (disabled)
  481. *
  482. * Seconds
  483. * This is the number of seconds in between the Line counter being reset.
  484. * Default: 0 (disabled)
  485. *
  486. * SendMessage
  487. * If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
  488. * message will be sent upon flood triggering.
  489. * Default: 0
  490. *
  491. ******************************************************/
  492.  
  493. <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
  494.  
  495. /******************************************************
  496. * LogonServer Setup
  497. *
  498. * DisablePings
  499. * This directive controls whether pings will be sent to the logonserver to check
  500. * if the connection is still "alive". Expect problems if it is disabled.
  501. * Default: 0
  502. *
  503. * RemotePassword
  504. * This directive controls the password used to authenticate with the logonserver.
  505. * It must be the same between the two configs. If it is not, your server will
  506. * not register.
  507. *
  508. ******************************************************/
  509.  
  510. <LogonServer DisablePings = "0"
  511. RemotePassword = "ascent">
  512.  
  513. /******************************************************
  514. * AntiHack Setup
  515. * Note: Most of this doesn't work as it should.
  516. *
  517. * Teleport
  518. * This directive controls anti-teleport hack checks will be enabled or not.
  519. * Default: 1
  520. *
  521. * Speed
  522. * This directive controls anti-speed hack checks will be performed on player movement or not.
  523. * Default: 1
  524. *
  525. * SpeedThreshold
  526. * This directive controls the threshold at which the speedhack detection will trip.
  527. * It's (characters' move time of distance - real move time of distance)
  528. * Default: -600.0
  529. *
  530. * FallDamage
  531. * This directive controls anti-fall damage hack checks will be performed on player movement or not.
  532. * Default: 1
  533. *
  534. * Flying
  535. * This directive controls whether flight hacks will be performed on players or not.
  536. * Default: 1
  537. *
  538. * FlightThreshold
  539. * This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
  540. * Default: 10
  541. *
  542. * DisableOnGM
  543. * This directive controls hack checks will be disabled for GM's or not.
  544. * Default: 0
  545. *
  546. ******************************************************/
  547.  
  548. <AntiHack Teleport="1"
  549. Speed="1"
  550. FallDamage="1"
  551. Flight="1"
  552. FlightThreshold="10"
  553. DisableOnGM="1">
  554.  
  555. /******************************************************
  556. * Period Setup
  557. *
  558. * These are the periods that the server will wait before doing periodic duties. At the moment only
  559. * arena point calculation and honor point calculation are used here.
  560. *
  561. * Default:
  562. * Arena: weekly
  563. * Honor: daily
  564. * (blizzlike values)
  565. *
  566. ******************************************************/
  567.  
  568. <Periods HonorUpdate="daily"
  569. ArenaUpdate="weekly"
  570. DailyUpdate="daily">
  571.  
  572. /******************************************************
  573. * Channels Setup
  574. *
  575. * These directives control some of the aspects in the channel system.
  576. *
  577. * BannedChannels
  578. * If you would like to ban users from creating or joining a channel specify them here in a ';'
  579. * separated list.
  580. * Default: ""
  581. *
  582. * MinimumLevel
  583. * Channel names that require a minimum level of 10 to talk, seperate names by ;
  584. * Default: ""
  585. *
  586. *
  587. ******************************************************/
  588.  
  589. <Channels BannedChannels=""
  590. MinimumLevel="">
  591.  
  592. /******************************************************
  593. * Remote Console Setup
  594. *
  595. * These directives control the remote administration console.
  596. *
  597. * Enabled
  598. * If you want to enable the remote administration console, set this.
  599. * Default: 0
  600. *
  601. * Host
  602. * This is the interface the RA server listens on.
  603. * Default: "0.0.0.0"
  604. *
  605. * Port
  606. * This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
  607. * Default: 8092
  608. *
  609. ******************************************************/
  610.  
  611. <RemoteConsole Enabled="0"
  612. Host="0.0.0.0"
  613. Port="8092">
  614.  
  615. /******************************************************
  616. * Movement Setup
  617. *
  618. * NOTE: For any of these directives to function, movement compression has to be compiled into
  619. * the server.
  620. *
  621. * FlushInterval
  622. * This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
  623. * If you have a high threshold, keeping this at 1-2 seconds will work better.
  624. * Default: 1000 (one second)
  625. *
  626. * CompressionRate
  627. * This is the deflate compression rate. Higher will use more cpu, but smaller packets.
  628. * Range: 1-9 (or 0 is disable)
  629. * Default: 1
  630. *
  631. * CompressionThreshold
  632. * This is the distance that will be used to determine if an object needs to be sent compressed or
  633. * normal. It is advised to keep it at least 30 units. This value is used for players.
  634. * Default: 30.0
  635. *
  636. * CompressionThresholdCreatures
  637. * This is the distance that will be used to determine if an object needs to be sent compressed or
  638. * normal. This value is used for creatures, so it can be a lot lower.
  639. * Default: 10.0
  640. *
  641. ******************************************************/
  642.  
  643. <Movement FlushInterval="1000"
  644. CompressRate="1"
  645. CompressThreshold="30.0"
  646. CompressThresholdCreatures="10.0">
  647.  
  648. /******************************************************
  649. * Localization Setup
  650. *
  651. * LocaleBindings
  652. * This is a list of locale names and the other locale you want to associate with them.
  653. * For example, to make the European client always use the French language, "enGB=frFR"
  654. *
  655. * Must be terminated by a space.
  656. *
  657. * Default: ""
  658. *
  659. ******************************************************/
  660.  
  661. <Localization LocaleBindings="">
  662.  
  663.  
  664. /******************************************************
  665. * Dungeon / Instance Setup
  666. *
  667. * TakeGroupLeaderID
  668. * If a player doesn't have an instance id, the group isn't already assigned
  669. * to an instance and the group or raid leader already have one, the player will
  670. * be bound to the instance id of the group/raid leader.
  671. * Default: 1 (enabled)
  672. *
  673. * SlidingExpiration
  674. * If enabled, persistent instances will expire relative to the creation time.
  675. * Otherwise persistent instances will expire at fixed points of time. (blizz like)
  676. * Default: 0 (disabled)
  677. *
  678. * DailyHeroicInstanceResetHour
  679. * Sets the hour of day when heroic instances will be reset on disabled SlidingExpiration.
  680. * Default: 5
  681. *
  682. * CheckTriggerPrerequsites
  683. * Entering & checks
  684. * Default: 1
  685. ******************************************************/
  686.  
  687. <InstanceHandling TakeGroupLeaderID="1"
  688. SlidingExpiration="0"
  689. DailyHeroicInstanceResetHour="5"
  690. CheckTriggerPrerequsites="1" >
  691.  
  692. /******************************************************
  693. * BattleGround settings
  694. * Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
  695. *
  696. * Alterac Valley
  697. * AV_MIN
  698. * AV_MAX
  699. *
  700. * Arathi Basin
  701. * AB_MIN
  702. * AB_MAX
  703. *
  704. * Warsong Gulch
  705. * WSG_MIN
  706. * WSG_MAX
  707. *
  708. * Eye Of The Storm.
  709. * EOTS_MIN
  710. * EOTS_MAX
  711. *
  712. * Strand Of The Ancients
  713. * SOTA_MIN
  714. * SOTA_MAX
  715. *
  716. * Isle Of Conquest
  717. * IOC_MIN
  718. * IOC_MAX
  719. *
  720. ******************************************************/
  721.  
  722. <Battleground AV_MIN="10"
  723. AV_MAX="40"
  724. AB_MIN="5"
  725. AB_MAX="15"
  726. WSG_MIN="5"
  727. WSG_MAX="10"
  728. EOTS_MIN="5"
  729. EOTS_MAX="15"
  730. SOTA_MIN="5"
  731. SOTA_MAX="15"
  732. IOC_MIN="10"
  733. IOC_MAX="40">
  734.  
  735. /*****************************************************
  736. * Arena Settings
  737. *
  738. * Allows you to control current season and its progress.
  739. *
  740. * Season - has to be higher than 0 for arenas to work.
  741. * Progress - sets the progress, 0 = finished, 1 = in progress
  742. *
  743. *****************************************************/
  744.  
  745. <Arena Season = "8"
  746. Progress = "1">
  747.  
  748. /*****************************************************
  749. * GameMaster settings
  750. *
  751. * StartOnGMIsland
  752. * Makes GM Characters start on GM Island
  753. * Also sets their bind location to GM Island
  754. * Default:1 (Yes)
  755. *
  756. * DisableAchievements
  757. * Disables achievements for GameMasters.
  758. * Default:0 (No)
  759. *
  760. *****************************************************/
  761.  
  762. <GameMaster StartOnGMIsland = "1"
  763. DisableAchievements = "0">
  764.  
  765. /*****************************************************
  766. * Limits settings
  767. *
  768. * Enable
  769. * Enable damage/hp/mana caps
  770. * Default value: 1 (enabled)
  771. * AutoAttackDmg
  772. * Maximum damage allowed for auto-attack (swing)
  773. * Default value: 10000
  774. * SpellDmg
  775. * Maximum damage allowed for a spell
  776. * Default value: 30000
  777. * Health
  778. * Maximum health allowed for a player
  779. * Default value: 100000
  780. * Mana
  781. * Maximum mana allowed for a player
  782. * Default value: 80000
  783. * Disconnect
  784. * Disconnect player that exceeds limits above
  785. * Default value: 0 (disabled)
  786. * BroadcastGMs
  787. * Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
  788. * Default value: 1 (on)
  789. *
  790. * Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit)
  791. *
  792. *****************************************************/
  793.  
  794. <Limits Enable="1" AutoAttackDmg="10000" SpellDmg="30000" Health="100000" Mana="80000" Disconnect="0" BroadcastGMs="1">
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