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- Please NO panic and flood here.
- AT ALL.
- 1) Being here you agree to Non Disclosure Agreement - You say nothing even to lord god of what is discussed here unless you are said to do so.
- 2) We will invite here more coalition leaders (with obvious checks and trust level) to spread information within coalition
- 3) We do no longer perform any guild-focused dipliomatic talks that by any means may affect our Alliance.
- All discussions and conversations MUST BE acknowledged and confirmed here before taking action
- If there is something you might think "urgent" - you just say - "Please give me 20 minutes-24 hours to come back with an answer" - THIS IS VITAL
- THIS IS MANDATORY
- 4) Regarding military and game mechanics.
- This game is NOT about defence. This game is about attack. The only way to WIN in this game is to destroy MORE than your enemy does.
- In order to do it I will share these points:
- 4.1) Strategy for "we are under attack"
- 4.2) Strategy for "we attack a claim"
- 4.1) Due to fucked up mechanics now (or in future - does not matter at all) you can destroy a monument of any level with any amount of outposts of any level during one JH if you have enough guilds and manpower. What it leads to - we are UNABLE to have focused protection because we live in 8+ (or 16+ including UNG) servers. This is literally IMPOSSIBLE.
- This is unfortunately bad pill that we might have to swallow. However we will try to have a MOBILE DEFENSIVE GROUP in our territory capable for fast reaction.
- This group will have a place on the map - a screenshot that will change through time. Whenever you have a spare PVP character - you might move it there and LOGOFF***
- 4.2) Strategy for "we attack a claim" - We have MOBILE OFFENSIVE GROUP that has a place on the map. You ALWAYS move your free PVP characters to that location and LOGOFF
- This place is the regroup point where you move horse carts with resources required for the attack.
- In order to destroy lvl 3 monument with 5 tier 3 outposts the following is required during ONE JH:
- THREE MILITARY OUTPOSTS LEVEL 3
- Each outpost has 3 hours capture cooldowns. However if you perform attack from two siege outposts - you have two attempts.
- So what is required - sufficient resources to build 1 or 2 or 3 military outposts within 10-15 minutes.
- How I see things will work perfectly fine:
- We DO NOT discuss anything with our guild members untill it is time
- We pick target, agree on feuds we take control for our SMO (siege military outposts).
- We create a GUILD per each SMO we have
- We create a GUILD for target claim.
- We put all monument requirements resources in a horse cart and move this cart along with others to REGROUP SPOT
- We agree on REGROUP SPOT.
- We plan who takes care of which resources/ammunition (I will provide example in the end).
- We MUST BE PRESENT at regroup spot IN 30 minutes before departure (ideally 10 minutes - DISCIPLINE PLEASE)
- REMEMBER THAT BY THIS MOMENT NO GUILD MEMBERS WILL KNOW THE TARGET As long as noone except us knows where we go - noone is prepared unless we have a traitor here but that traitor won't know the target till we arrive to the point.
- On arrival we:
- Build first guild monument
- Terraform and build military outpost and upgrade it (ARRIVAL TIME SHOULD BE NO LONGER THAN 30 minutes before JH).
- If level of the target monument is 3 - we will need 3 guild monuments and 3 our third level outposts around - WE ARE BUILDING THEM IN SEQUENCE: we start building second outpost ONLY after enemy target outpost has been downgraded .
- After capturing enemy outpost we can try upgrade it to level 3 and burn it as well to perform attack straight from it.
- WHAT PEOPLE WILL DO:
- % of men will roam around (lancers)
- % of men will put resources into outposts / build walls / terraform - no need to be PVP for that
- % of men defend the construction
- % of men will siege claim using ladders or anything (explosives, trebuchets) - with the objective to TAKE CONTROL OF INNRER YARD OF THE GUILD. If guild monument is protected by dungeon - we MUST HAVE 6-10 extra barrels for it's destruction.
- _
- Example of preparations (guild leaders just put tags if they handle it):
- 1) Cart with monument resources (10 shaped stone, 40 hardwood billets, 200 bones, 80 positive preparations)
- 2) Cart with monument resources (5 granite, 20 hardwood billets, 100 bones, 40 positive preparations)
- 3) Cart with hardwood logs (37 logs)
- 4) Cart with hardwood logs (37 logs)
- 5) Cart with dynamite and engineering kits
- 6) Cart with ladders / ladder components (I have no idea - maybe ladders can be put into the cart - that may help us alot)
- 7) Cart with god-knows-what-shit-number-1
- 8) Cart with god-knows-what-shit-number-2
- 9) Cart with god-knows-what-shit-number-3
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