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Mar 24th, 2019
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  1. Please NO panic and flood here.
  2. AT ALL.
  3. 1) Being here you agree to Non Disclosure Agreement - You say nothing even to lord god of what is discussed here unless you are said to do so.
  4. 2) We will invite here more coalition leaders (with obvious checks and trust level) to spread information within coalition
  5. 3) We do no longer perform any guild-focused dipliomatic talks that by any means may affect our Alliance.
  6. All discussions and conversations MUST BE acknowledged and confirmed here before taking action
  7. If there is something you might think "urgent" - you just say - "Please give me 20 minutes-24 hours to come back with an answer" - THIS IS VITAL
  8. THIS IS MANDATORY
  9. 4) Regarding military and game mechanics.
  10. This game is NOT about defence. This game is about attack. The only way to WIN in this game is to destroy MORE than your enemy does.
  11. In order to do it I will share these points:
  12. 4.1) Strategy for "we are under attack"
  13. 4.2) Strategy for "we attack a claim"
  14. 4.1) Due to fucked up mechanics now (or in future - does not matter at all) you can destroy a monument of any level with any amount of outposts of any level during one JH if you have enough guilds and manpower. What it leads to - we are UNABLE to have focused protection because we live in 8+ (or 16+ including UNG) servers. This is literally IMPOSSIBLE.
  15. This is unfortunately bad pill that we might have to swallow. However we will try to have a MOBILE DEFENSIVE GROUP in our territory capable for fast reaction.
  16. This group will have a place on the map - a screenshot that will change through time. Whenever you have a spare PVP character - you might move it there and LOGOFF***
  17.  
  18. 4.2) Strategy for "we attack a claim" - We have MOBILE OFFENSIVE GROUP that has a place on the map. You ALWAYS move your free PVP characters to that location and LOGOFF
  19. This place is the regroup point where you move horse carts with resources required for the attack.
  20. In order to destroy lvl 3 monument with 5 tier 3 outposts the following is required during ONE JH:
  21. THREE MILITARY OUTPOSTS LEVEL 3
  22. Each outpost has 3 hours capture cooldowns. However if you perform attack from two siege outposts - you have two attempts.
  23. So what is required - sufficient resources to build 1 or 2 or 3 military outposts within 10-15 minutes.
  24. How I see things will work perfectly fine:
  25. We DO NOT discuss anything with our guild members untill it is time
  26. We pick target, agree on feuds we take control for our SMO (siege military outposts).
  27. We create a GUILD per each SMO we have
  28. We create a GUILD for target claim.
  29. We put all monument requirements resources in a horse cart and move this cart along with others to REGROUP SPOT
  30. We agree on REGROUP SPOT.
  31. We plan who takes care of which resources/ammunition (I will provide example in the end).
  32. We MUST BE PRESENT at regroup spot IN 30 minutes before departure (ideally 10 minutes - DISCIPLINE PLEASE)
  33. REMEMBER THAT BY THIS MOMENT NO GUILD MEMBERS WILL KNOW THE TARGET As long as noone except us knows where we go - noone is prepared unless we have a traitor here but that traitor won't know the target till we arrive to the point.
  34. On arrival we:
  35. Build first guild monument
  36. Terraform and build military outpost and upgrade it (ARRIVAL TIME SHOULD BE NO LONGER THAN 30 minutes before JH).
  37. If level of the target monument is 3 - we will need 3 guild monuments and 3 our third level outposts around - WE ARE BUILDING THEM IN SEQUENCE: we start building second outpost ONLY after enemy target outpost has been downgraded .
  38. After capturing enemy outpost we can try upgrade it to level 3 and burn it as well to perform attack straight from it.
  39.  
  40. WHAT PEOPLE WILL DO:
  41. % of men will roam around (lancers)
  42. % of men will put resources into outposts / build walls / terraform - no need to be PVP for that
  43. % of men defend the construction
  44. % of men will siege claim using ladders or anything (explosives, trebuchets) - with the objective to TAKE CONTROL OF INNRER YARD OF THE GUILD. If guild monument is protected by dungeon - we MUST HAVE 6-10 extra barrels for it's destruction.
  45. _
  46. Example of preparations (guild leaders just put tags if they handle it):
  47. 1) Cart with monument resources (10 shaped stone, 40 hardwood billets, 200 bones, 80 positive preparations)
  48. 2) Cart with monument resources (5 granite, 20 hardwood billets, 100 bones, 40 positive preparations)
  49. 3) Cart with hardwood logs (37 logs)
  50. 4) Cart with hardwood logs (37 logs)
  51. 5) Cart with dynamite and engineering kits
  52. 6) Cart with ladders / ladder components (I have no idea - maybe ladders can be put into the cart - that may help us alot)
  53. 7) Cart with god-knows-what-shit-number-1
  54. 8) Cart with god-knows-what-shit-number-2
  55. 9) Cart with god-knows-what-shit-number-3
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