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- Nyxshade
- Level 10 Chaos
- Size 2, Cunning Wits, Domain Senses
- Cannot Speak, Hostile Reaction, ID 25
- Weakness: Fire, Light
- Movement: Walk
- |ACC|EVA|CNJ|RES|CHK|
- {Combat Stats}| 13| 3| 5| 12| 5|
- {Fixed Values}| 20| 23| 14| 20| 12|
- {Initiative}: 16 (7)
- {HP}: 121
- Armor: 20
- Barrier: 10
- «Hide»: Refer / User
- - If Nyxshade does not have [Shift: Hidden]: It gains [Shift: Hidden] (result = 20) and its Size becomes 0 until [Timing: End] of the next round.
- «Shadow Swarm»: Constant / User
- - Passive effect. While Nyxshade is adjacent to a unit that another Nyxshade is adjacent to, it gains a +3 bonus to {Active Checks} made on that unit.
- «Continuous Attack Resistance»: Constant / User
- - Passive effect. The target gains a modifier to [Armor] and [Barrier] equal to (Number of times that turn the attacker has performed [Damage Calculation] -1) x20.
- PHASE 1 (7-6 Nyxshades)
- [Weapon Attack]: Melee Attack / Charge 4 Sq. / 1#
- - [Form: Sword] 6d6+35 physical damage. May move targets that failed their Reactive by 2 Sq., ignoring Engagements.
- «Crawling Shadows»: Constant / User
- - Passive effect. «Hide» becomes [Timing: Prep], and Nyxshade may move up to half of their Speed upon use. Nyxshade does not lose [Shift: Hidden] gained by the effect of «Hide» until it makes an [Attack Action]. At [Timing: End] of a round that Nyxshade used «Hide» and gained [Shift: Hidden], Nyxshade [Recovers] 20 HP.
- PHASE 2 (5-4 Nyxshades)
- «Whimsical Shadows»: Constant / User
- - Passive effect. «Hide» becomes [Timing: End], and Nyxshade may install into an unoccupied Shadow Gate upon use. If Nyxshade has not taken [Damage] since the start of last round, it [Recovers] 40 HP at [Timing: Start] and may use «Hide» as though it were [Timing: Start].
- «Seek»: Melee Attack / Charge 5 Sq. / 1#
- - [Form: Spear] 4d6+42 physical damage. Then, do a [Magical Attack/Engaged/Area] with [Element: Phantom] that deals 3d6+45 magical damage. Both attacks deal 50% bonus damage to Mononoke.
- PHASE 3 (3-2 Nyxshades)
- «Frolicking Shadows»: Constant / User
- - Passive effect. «Hide» becomes [Timing: Start], and may only be used while no other Nyxshade has [Shift: Hidden]. While Nyxshade has [Shift: Hidden], it recovers 10 HP at [Timing: End]. In addition, [Move Actions] and «Peek-a-boo» do not cause [Remove: Hidden], but halve the Speed of Move Actions.
- «Peek-a-boo»: Magical Attack / Engaged / 1#
- - Targets that fail their Reactive Check have their Speed turned to 0, and they must roll Insight against all Attack Actions that target them.
- PHASE 4 (1 Nyxshade)
- «Sacrificial Lamb»: Attack / User
- - Set the target's {HP} to 0, and summon Ehther.
- Materials (2d6)
- None
- Description:
- A fragment of Nyx's body. It seeks to search the ideal host that will become Nyx's next host.
- ____________________
- Death's Grip
- Level 10 Mythical
- Size 3, Cunning Wits, Normal Senses
- Cannot Speak, Hostile Reaction, ID 25
- Weakness: Healing
- Movement: Flight
- |ACC|EVA|CNJ|RES|CHK|
- {Combat Stats}| 13| 3| 5| 12| 5|
- {Fixed Values}| 20| 23| 14| 20| 12|
- {Initiative}: 16 (7)
- {HP}: 121
- Armor: 20
- Barrier: 10
- «Grasp of Undeath»: Magical Attack / 5 Sq. / 1#
- - [Element: Phantom/Resist: Cancels] Everyone generates a stack at start of round while in vicinity of Death's Grip, and at 4 stacks, Grasp of Undeath can be used on them. It gets a stack of health and
- «CLAP»: Special Physical Attack / Charge 4 Sq. / 1#
- - [Form: Hammer] Use in tandem with Dream Catcher. Target gains [Shift: Stunned].
- ____________________
- Dream Catcher
- Level 10 Mythical
- Size 3, Cunning Wits, Normal Senses
- Cannot Speak, Hostile Reaction, ID 25
- Weakness: Physical
- Movement: Flight
- |ACC|EVA|CNJ|RES|CHK|
- {Combat Stats}| 13| 3| 5| 12| 5|
- {Fixed Values}| 20| 23| 14| 20| 12|
- {Initiative}: 16 (7)
- {HP}: 121
- Armor: 20
- Barrier: 10
- «Hide»: Refer / User
- - If Nyxshade does not have [Shift: Hidden]: It gains [Shift: Hidden] (result = 20) and its Size becomes 0 until [Timing: End] of the next round.
- «Shadow Swarm»: Constant / User
- - Passive effect. While Nyxshade is adjacent to a unit that another Nyxshade is adjacent to, it gains a +3 bonus to {Active Checks} made on that unit.
- ____________________
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