The_Merchant

Gaim really early WIP

Oct 27th, 2016
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  1. Gaim 0.0.0.1
  2. Drop Invess (Stuff directly dealing with the Invess and Helheim)
  3. Beat Rider (Charisma, dancing, doing what's right)
  4. Yggdrasil (driver creation, manipulation, doing what is necessary)
  5. Civilian (Pastrier, combat expertise, running a bar or pastry shop despite being in a lockdown)
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  7. Jailbreaking (100 free Drop In) Normally you need a Sengoku Driver to summon and control fully material Invess. Luckily you've found a way to tamper with Lockseeds slightly so that anyone handed the Seed can do so. While you might have a Driver, holding the Seeds to keep control of the Invess can be a bother, so why not delegate that out to some of your friends.
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  9. Invesstation (400 discount Drop In) One of the most curious traits of Helheim native fauna is the infection they cause when they attack humans. After a few days vines and other flora of Helheim start to grow from the wound, killing the victim slowly and painfully while spreading the reach of the Forest. Now you may also cause this phenomenon to apply to your strikes, even partially bypassing the resistance afforded by being an Armored Rider. Those with ridiculous recuperative abilities might manage to eject the vines, but otherwise the only options are amputation or eating the Fruit of Helheim and becoming an Invess.
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  11. Invesstment (600, discount Drop In) You have consumed the fruit of Helheim and come away stronger for it. While you lack the ability to command the Forest and its lesser inhabitants like a true Overlord, you're physically the equal of one in your monstrous form (which you can revert to human if necessary). More importantly, by eating Lockseeds your form gains an ability that mimics their function. The Strawberry Lockseed for instance might let you shoot exploding darts from your mouth. Any individual Lockseed's abilities are diminished, but you may "overclock" the gained ability to make it equivalent to the original Lockseed in exchange for loss of the ability afterwards. Truly the variety of weaponry you can wield is boundless, for you are no longer limited to one seed at a time. Though there may be another able to wield the powers of many seeds at once coming.
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  13. Will of the Forest (600 discount Drop In) Helheim has accepted you as a ruler. This comes with many benefits. Firstly you may open and close Cracks, portals between your current world and Helheim, allowing easy access to either, though distance matches about 1:1 so it's not great for travel. Secondly you may call forth and command basic Invess without the need for Lockseeds as an intermediary, even advanced ones will keep following your instructions once called with a seed. For you are their lord, and they will obey you in all things. Finally you may accelerate and control the growth of nearby plants, letting you use them to assault or restrain your foes with minimal concentration on your part. The Forest heeds your will, there is only one prize greater left to grasp.
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  15. Don't Say No (400, discount Beat Rider) You have an unusual amount of luck with acquiring experimental improvements to your gear. New and useful experimental gear will practically fall into your lap with the slightest effort. In addition you have uncanny luck with acquiring new improvements to any technology you gain through this perk, ensuring you're kept up to date with the latest improvements. Be careful, as the items don't necessarily come with no strings attached, and there's always a risk to testing cutting edge technology.
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  17. Just Live More (400, discount Beat Rider) As a public entertainer or hero of the city it wouldn't do for some trauma or horrible revelation to leave you unable to muster the will to act. You gain heavily increased abilities to deal with negative mental influences on you. While this perk helps you recover from trauma faster, it doesn't weaken the initial impact of the trauma itself.
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  19. Never Surrender (600 discount Beat Rider) (build up immunities to foreign energies or corruption, while also increasing the benefits of full exposure)
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  21. Yggdrasil's Finest (200 discount Yggdrasil) Here at Yggdrasil you have the finest resources available. It is quick and easy to convince someone to work for you. Admittedly this doesn't cover their loyalty, merely making it easier to get them to take a job nominally with you. So that genius scientist will comply with what you want him doing publicly, but might have some plans of his own on the side. I'm sure you can find something to help with that.
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  23. Stab Proof Spine (600, discount Yggdrasil) It's inevitable that sometimes your goals and those of your supposed colleagues might not align. This perk doesn't help with that. Instead, when those colleagues attempt to betray you they will do no lasting damage to you or your cause (besides the loss of their expertise). Wounds inflicted turn out to have been scratches, sabotaged resources are easily fixed, and so on. This goes away after the initial open betrayal, but that is frequently the most damaging one anyway.
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  25. Warring State (600, discount Yggdrasil) (driver creation and tweaking, actually knowing WTF goes into those things)
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  28. Items:
  29. Sengoku Driver (free all) A fairly useful and versatile piece of technology, this belt has a few different functions. Firstly it may be used with Lockseeds to summon weapons and armor thematically linked to the seed used. Secondly it can convert the fruit of Helheim into new Lockseeds when you pick it (though most will be low quality), as well as fully materializing any Invess you summon with your seeds. Finally it can be used to provide nourishment by draining the energy of low level Lockseeds. Be careful, as this Driver marks you as someone of import to the coming contest for the Forbidden Fruit.
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  31. Cultural Sampler (100, Drop In) A series of books. These change each jump to give you guides to the local cultures, moores and politics of your surroundings. Quite useful for an overview and getting you briefed and able to interact with and manipulate the locals. Oddly enough these books seem to be able to be read ridiculously fast and you are guaranteed to remember important bits of relevant knowledge from them whenever it would be useful.
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  33. Go to Hel (600, discount Drop In) It would appear you have happened across an oddly fertile patch of Helheim. Any seeds you plant here will grow into Helheim plants that produce Lockseeds of the source of the seeds. You could even try crossbreeding the resulting plants to create Lockseeds that grant armaments based on a mix of the two donor plants. While this can get you some very potent Lockseeds, keep in mind it won't necessarily scale directly with the fruits, and something on the level of the Forbidden Fruit would take ages of effort and many unusual fruits to even begin to approach it. After the jump, this patch becomes attached to your Warehouse, giving you a stable Helheim patch free of Invess except any you make.
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  35. Throwing Cards (100 free Beat Rider) A simple deck of playing cards with fruit on them, suitable for any number of games such as poker or go fish. More interestingly for some reason the cards when thrown won't tilt or spin, always hitting with the edge of the card. In addition the edges of these cards are razor sharp when thrown, making them feasible for use as a weapon. Not a truly practical weapon, but most people don't expect playing cards to be able to wound them.
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  37. Your Stage (??? discount Beat Rider) Simply a small lot with a platform, sound system and some seats. The fun thing though is that you can put on pretty much any show you want here and nobody will react to obviously supernatural elements or other oddities so long as you don't harm any of the audience. Dancing, sure you can do that. Or you could do live gladiatorial combat between people in strange suits and monsters summoned from another world, and just get applauded and critiqued on the showmanship so long as the monsters don't get loose.
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  39. Secret Underground Tunnel (400, discount Yggdrasil) How did you get this built? Once every jump you may call this tunnel into being. One opening must be in a building you have had a reason to visit regularly at some point, while the other end comes out within a few miles of that building. Both entrances will be concealed, and the tunnel will have retroactively existed before invocation, but nobody will have known or acted upon it beforehand. Even once it exists the tunnel is shielded from detection and may have automated defenses to deal with any intruders.
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  41. Master System (600 cp, Yggdrasil) This device serves as the center of a grand hub of your new network. By installing a bit of code or a small gadget onto a piece of technology you can get all usage data from it delivered to the hub, which will record it for whatever you might need it for.
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  43. Driedver (600 cp, Citizen) A risky method of using Lockseeds, this strange driver achieves supreme efficiency in use of its seeds, allowing a normal fruit Lockseed to fight on the level of Gaim's Triumphant Arms. However this comes at a price: the Driedver extracts every bit of energy from a Lockseed, leaving it useless after a fight. Given a few weeks the Lockseed can recover, but even so it's recommended to have a good deal on hand just in case.
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  45. Command Lockseed (400 discount Yggdrasil) A strange Lockseed, it bears no armament, only being used to attach to a weapon. When attached though it can then activate and control other Lockseeds by driving the weapon through them, causing their armaments to manifest under the control of the user, effectively making extra riders under the control of the user. Sadly no finishers may be performed by either the user or the commanded armaments while this seed is active, but who needs a finisher when you've got a horde of Watermelon mechs coming out of nowhere to destroy your foes. They do require shouted orders to guide them though.
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  47. Pomegranate Lockseed (400, discount Executive) A more refined version of the Hell Fruit Lockseed. The Pomegranate still sips at your life while active, but does so at a constant slow rate, meaning you aren't impeded by the sudden bursts of the Hell Fruit. In exchange for this it brings to bear near unsurpassed strength of arms by the standards of this world.
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  49. Fruitful Driver (600 cp, discount Executive) Sometimes you just need to be unstoppable in battle. This Drivers turns the armaments of Lockseeds inserted into it into mech suits on the scale of watermelon, with a proportional increase in raw power. When others take to the field in armor, you shall crush them. Use with Watermelon inadvisable but hilarious, creating a gigantic but extremely hard to control mecha. Tower above your foes.
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  53. Drawbacks:
  54. The Fruits of the Past (+0) Perhaps you have been to similar worlds with other forms of Riders. With this all of the previous Riders have existed upon this world, affected by any past interactions with them of yours. Even if you have never met another Rider they will still be there if you know where to look, but they'll be indisposed or busy most of the time, too busy with their own problems to help Zawame.
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  56. Terrible Judge of Character (+100)
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  58. Beginning of Confusion (+300) Any and every attempt you make to communicate will become garbled with vague and foreboding wording. Good luck getting anyone to take you seriously or give any meaningful exposition when you're incapable of talking clearly or clarifying what you mean. Talking about what you think will happen and trying to dissuade people from following that course might come out as a speech about fate that merely serves to strengthen their resolve.
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