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MHW DXGI Log 0.9.25.11

Sep 20th, 2018
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  1. 09/20/2018 14:29:25.940: dxgi.log created (Special K 0.9.25.11, Sep 18 2018)
  2. 09/20/2018 14:29:25.944: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
  3. 09/20/2018 14:29:25.947: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
  4. -------------------------------------------------------------------------------------------
  5. 09/20/2018 14:29:25.953: >> (MonsterHunterWorld.exe) [dxgi.dll] <<
  6. 09/20/2018 14:29:25.953: Loading user preferences from dxgi.ini... done! ( 5.09 ms)
  7. 09/20/2018 14:29:25.962: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
  8. 09/20/2018 14:29:26.021: [DLL Loader] ( dxgi.dll ) loaded ' kaldaien_api64.dll' < LoadLibraryW> { 'skModuleRegistry::LoadLibraryW' }
  9. -------------------------------------------------------------------------------------------
  10. 09/20/2018 14:29:26.024: Working Directory: F:\SteamLibrary\steamapps\common\Monster Hunter World
  11. 09/20/2018 14:29:26.024: System Directory: C:\WINDOWS\system32
  12. 09/20/2018 14:29:26.024: Loading default dxgi.dll: (C:\WINDOWS\system32\dxgi.dll)
  13. -------------------------------------------------------------------------------------------
  14. 09/20/2018 14:29:26.044: [ SpecialK ]
  15. Line 98 of c:\users\amcol\source\repos\specialk\src\ini.cpp (in iSK_INI::iSK_INI (...)):
  16. ------------------------
  17.  
  18. _wfsopen (wszName, L"rbS", _SH_DENYNO)
  19.  
  20. File: C:\Users\markm\Documents\my games\DRAGON QUEST XI\Saved\Config\WindowsNoEditor\Engine.ini
  21.  
  22. >> No such process <<
  23. 09/20/2018 14:29:26.044: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
  24. 09/20/2018 14:29:26.044: [ D3D 11 ] =========================================
  25. 09/20/2018 14:29:26.045: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 15800h { Hooked }
  26. 09/20/2018 14:29:26.045: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 15950h { Hooked }
  27. 09/20/2018 14:29:26.051: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  28. 09/20/2018 14:29:26.051: [ SpecialK ] * Loading Early Custom Import ReShade64.dll... success!
  29. 09/20/2018 14:29:26.074: [ DXGI ] Importing CreateDXGIFactory{1|2}
  30. 09/20/2018 14:29:26.074: [ DXGI ] ================================
  31. 09/20/2018 14:29:26.074: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\system32\dxgi.dll ) + 9de0h
  32. 09/20/2018 14:29:26.074: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\system32\dxgi.dll ) + a200h
  33. 09/20/2018 14:29:26.075: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\system32\dxgi.dll ) + 9a20h
  34. 09/20/2018 14:29:26.076: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' oo2core_5_win64.dll' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
  35. 09/20/2018 14:29:26.076: [ DXGI ] Installing DXGI Hooks
  36. 09/20/2018 14:29:26.078: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
  37. 09/20/2018 14:29:26.078: [ Timing ] Kernel resolution.: 0.999600 ms
  38. 09/20/2018 14:29:26.078: [ Timing ] New resolution....: 0.499100 ms
  39. -------------------------------------------------------------------------------------------
  40. 09/20/2018 14:29:26.080: [ SpecialK ] === Initialization Finished! === (139.85 ms)
  41. -------------------------------------------------------------------------------------------
  42. 09/20/2018 14:29:26.080: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
  43. 09/20/2018 14:29:26.080: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  44. 09/20/2018 14:29:26.080: [ Input ] Game uses DirectInput 8, installing input hooks...
  45. 09/20/2018 14:29:26.080: [ Input ] Game uses XInput, installing input hooks...
  46. 09/20/2018 14:29:26.080: [ Input ] >> Hooking XInput9_1_0
  47. 09/20/2018 14:29:26.080: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  48. 09/20/2018 14:29:26.080: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
  49. 09/20/2018 14:29:26.081: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0740f6d8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x2df0 ]
  50. 09/20/2018 14:29:26.084: [DLL Loader] ( ReShade64.dll ) loaded ' D3DCOMPILER_47.dll' < LoadLibraryA> { ' Direct3DCreate9Ex' }
  51. 09/20/2018 14:29:26.090: [DLL Loader] ( ReShade64.dll ) loaded ' C:\WINDOWS\system32\nvapi64.dll' < LoadLibraryW> { ' Direct3DCreate9Ex' }
  52. 09/20/2018 14:29:26.090: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  53. 09/20/2018 14:29:26.094: [ NvAPI ] NvAPI Init { Success }
  54. 09/20/2018 14:29:26.100: [ NvAPI ] >> NVIDIA Driver Version: 411.63
  55. 09/20/2018 14:29:26.100: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1060 6GB' }
  56. 09/20/2018 14:29:26.101: [Hybrid GPU] NvOptimusEnablement..................: 0x01 (Max Perf.)
  57. 09/20/2018 14:29:26.101: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: 0x01 (High Perf.)
  58. ===========================================================================================
  59. 09/20/2018 14:29:26.150: [DLL Loader] ( ReShade64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll' < LoadLibraryW> { ' Direct3DCreate9Ex' }
  60. 09/20/2018 14:29:26.192: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  61. 09/20/2018 14:29:26.193: [ D3D 11 ] Hooking D3D11
  62. 09/20/2018 14:29:26.293: [DLL Loader] ( steam_api64.dll ) loaded ' C:\Games\Steam\steamclient64.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
  63. 09/20/2018 14:29:35.502: [Window Mgr] [!] > First Call: NtUserSetWindowPos_Detour
  64. 09/20/2018 14:29:35.505: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  65. 09/20/2018 14:29:35.508: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
  66. 09/20/2018 14:29:35.508: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationW_Detour
  67. 09/20/2018 14:29:35.510: [Window Mgr] [!] > First Call: NtUserGetForegroundWindow_Detour
  68. 09/20/2018 14:29:35.579: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x1da4 ]
  69. 09/20/2018 14:29:35.579: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
  70. 09/20/2018 14:29:35.579: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0740e568h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x1da4 ]
  71. 09/20/2018 14:29:35.580: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  72. 09/20/2018 14:29:35.580: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (08255410h, 0, 0740e170h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x1da4 ]
  73. 09/20/2018 14:29:35.580: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  74. 09/20/2018 14:29:35.580: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C49E) <Hardware>
  75. 09/20/2018 14:29:35.586: [DLL Loader] ( ReShade64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll' < LoadLibraryW> { ' Direct3DCreate9Ex' }
  76. 09/20/2018 14:29:35.617: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  77. 09/20/2018 14:29:35.617: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (0837eb40h, 0740f290h, 0740f628h) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x1da4 ]
  78. 09/20/2018 14:29:35.618: [Swap Chain]
  79. +-------------+-------------------------------------------------------------------------+
  80. | Resolution. | 1920x1080 @ 0.00 Hz |
  81. | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
  82. | Buffers.... | 3 |
  83. | MSAA....... | Not Used (or Offscreen) |
  84. | Mode....... | Windowed |
  85. | Scaling.... | Unspecified |
  86. | Scanlines.. | Unspecified |
  87. | Flags...... | 0x0002 |
  88. | SwapEffect. | Discard |
  89. +-------------+-------------------------------------------------------------------------+
  90. 09/20/2018 14:29:35.618: [ DXGI 1.5 ] >> Tearing Option: Enable
  91. 09/20/2018 14:29:35.618: [ DXGI ] >> Refresh Override (Requested: 0.000000, Using: 144)
  92. 09/20/2018 14:29:35.618: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: Yes - 15 ms]
  93. 09/20/2018 14:29:35.618: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
  94. 09/20/2018 14:29:35.618: [Swap Chain]
  95. +-----------------+---------------------
  96. | Bits Per Color. | 8
  97. | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
  98. | Red Primary.... | 0.650891, 0.329602
  99. | Green Primary.. | 0.331555, 0.622570
  100. | Blue Primary... | 0.151867, 0.053234
  101. | White Point.... | 0.313977, 0.329602
  102. | Min Luminance.. | 0.500000
  103. | Max Luminance.. | 270.000000
  104. | " FullFrame.. | 270.000000
  105. +-----------------+---------------------
  106. 09/20/2018 14:29:36.446: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_ce4bc0d792611bc3db8a8b6ebd3ccb77>::operator () >
  107. 09/20/2018 14:29:36.446: [ DXGI ] Setting Swapchain Frame Latency: 4
  108. 09/20/2018 14:29:36.446: [ DXGI ] Setting Device Frame Latency: 4
  109. 09/20/2018 14:29:36.446: [ DXGI ] + SwapChain <IDXGISwapChain> (08812140h) wrapped
  110. 09/20/2018 14:29:36.449: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (08b9b1e0h, 28, 00, NumModes=275, 26c600a0h)) -- [ MonsterHunterWorld.exe < Ordinal292>, tid=0x1da4 ]
  111. 09/20/2018 14:29:36.451: [ DXGI ] >> 275 modes (255 removed)
  112. 09/20/2018 14:29:36.554: [ DXGI ] Skipping SwapChain Present due to SwapChain Present Flag (DXGI_PRESENT_TEST)
  113. 09/20/2018 14:29:36.560: [Hook Cache] Hook for 'IDXGIFactory_CreateSwapChain' resides in 'F:\SteamLibrary\steamapps\common\Monster Hunter World\ReShade64.dll', will not cache!
  114. 09/20/2018 14:29:36.560: [Hook Cache] Hook for 'IDXGIFactory2_CreateSwapChainForHwnd' resides in 'F:\SteamLibrary\steamapps\common\Monster Hunter World\ReShade64.dll', will not cache!
  115. 09/20/2018 14:29:36.560: [Hook Cache] Hook for 'IDXGIFactory2_CreateSwapChainForCoreWindow' resides in 'F:\SteamLibrary\steamapps\common\Monster Hunter World\ReShade64.dll', will not cache!
  116. 09/20/2018 14:29:36.561: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
  117. 09/20/2018 14:29:36.561: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour
  118. 09/20/2018 14:29:36.561: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
  119. 09/20/2018 14:29:36.561: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
  120. 09/20/2018 14:29:36.562: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
  121. 09/20/2018 14:29:36.564: [DLL Loader] ( ReShade64.dll ) loaded ' CEGUIBase-0.dll' < LoadLibraryA> { ' Direct3DCreate9Ex' }
  122. 09/20/2018 14:29:36.567: [DLL Loader] ( ReShade64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' < LoadLibraryA> { ' Direct3DCreate9Ex' }
  123. 09/20/2018 14:29:36.567: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('MT FRAMEWORK' - "MONSTER HUNTER: WORLD(153524)" * 110ab8)
  124. 09/20/2018 14:29:36.567: [Window Mgr] $ ClassProc: ( F:\SteamLibrary\steamapps\common\Monster Hunter World\MonsterHunterWorld.exe ) + 1e0c0a0h
  125. 09/20/2018 14:29:36.567: [Window Mgr] $ WndProc: ( F:\SteamLibrary\steamapps\common\Monster Hunter World\MonsterHunterWorld.exe ) + 8420c0h
  126. 09/20/2018 14:29:36.567: [Window Mgr] >> Hooking was impossible; installing new Window procedure instead (this may be undone by other software).
  127. 09/20/2018 14:29:36.567: [Window Mgr] [!] > First Call: NtUserPeekMessage_Detour
  128. 09/20/2018 14:29:36.567: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
  129. 09/20/2018 14:29:36.567: [Window Mgr] [!] > First Call: NtUserClipCursor_Detour
  130. 09/20/2018 14:29:36.570: [Window Mgr] [!] > First Call: NtUserDispatchMessage_Detour
  131. 09/20/2018 14:29:36.590: [DLL Loader] ( ReShade64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { ' Direct3DCreate9Ex' }
  132. 09/20/2018 14:29:36.592: [DLL Loader] ( ReShade64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { ' Direct3DCreate9Ex' }
  133. 09/20/2018 14:29:36.614: [DLL Loader] ( ReShade64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { ' Direct3DCreate9Ex' }
  134. 09/20/2018 14:29:36.675: [RenderBack] SwapChain Presentation Thread has Priority=15
  135. 09/20/2018 14:29:36.677: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 0740f118h) -- [ dxgi.dll <SK::DXGI::StartBudgetThread_NoAdapter>, tid=0x1da4 ]
  136. 09/20/2018 14:29:36.678: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  137. 09/20/2018 14:29:36.678: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x069c
  138. 09/20/2018 14:29:36.682: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000a3c, cookie=1
  139. 09/20/2018 14:29:36.682: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
  140. 09/20/2018 14:29:36.682: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 2723 MiB - Budget: 31 / 5144 MiB)
  141. 09/20/2018 14:29:36.682: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3876 MiB - Budget: 3 / 7345 MiB)
  142. 09/20/2018 14:29:38.175: [D3DCompile] Shader Compile Failed: File 'F:\SteamLibrary\steamapps\common\Monster Hunter World\SK_Res\Debug\shaders\psHDR.hlsl' Is Not Valid!
  143. 09/20/2018 14:29:38.175: [D3DCompile] Shader Compile Failed: File 'F:\SteamLibrary\steamapps\common\Monster Hunter World\SK_Res\Debug\shaders\vsHDR.hlsl' Is Not Valid!
  144. 09/20/2018 14:29:38.176: Creating RTV and SRV for HUD
  145. 09/20/2018 14:29:38.428: [D3DCompile] Shader Compile Failed: File 'F:\SteamLibrary\steamapps\common\Monster Hunter World\SK_Res\Debug\shaders\psHDR.hlsl' Is Not Valid!
  146. 09/20/2018 14:29:38.428: [D3DCompile] Shader Compile Failed: File 'F:\SteamLibrary\steamapps\common\Monster Hunter World\SK_Res\Debug\shaders\vsHDR.hlsl' Is Not Valid!
  147. 09/20/2018 14:29:38.428: Creating RTV and SRV for HUD
  148. 09/20/2018 14:29:38.429: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1920,1080,fmt=28,0x00000002) -- [ ReShade64.dll < CreateDXGIFactory2>, tid=0x1da4 ]
  149. 09/20/2018 14:29:38.473: [D3DCompile] Shader Compile Failed: File 'F:\SteamLibrary\steamapps\common\Monster Hunter World\SK_Res\Debug\shaders\psHDR.hlsl' Is Not Valid!
  150. 09/20/2018 14:29:38.473: [D3DCompile] Shader Compile Failed: File 'F:\SteamLibrary\steamapps\common\Monster Hunter World\SK_Res\Debug\shaders\vsHDR.hlsl' Is Not Valid!
  151. 09/20/2018 14:29:38.473: Creating RTV and SRV for HUD
  152. 09/20/2018 14:29:38.682: [D3DCompile] Shader Compile Failed: File 'F:\SteamLibrary\steamapps\common\Monster Hunter World\SK_Res\Debug\shaders\psHDR.hlsl' Is Not Valid!
  153. 09/20/2018 14:29:38.682: [D3DCompile] Shader Compile Failed: File 'F:\SteamLibrary\steamapps\common\Monster Hunter World\SK_Res\Debug\shaders\vsHDR.hlsl' Is Not Valid!
  154. 09/20/2018 14:29:38.682: Creating RTV and SRV for HUD
  155. 09/20/2018 14:29:39.624: [D3DCompile] Shader Compile Failed: File 'F:\SteamLibrary\steamapps\common\Monster Hunter World\SK_Res\Debug\shaders\psHDR.hlsl' Is Not Valid!
  156. 09/20/2018 14:29:39.624: [D3DCompile] Shader Compile Failed: File 'F:\SteamLibrary\steamapps\common\Monster Hunter World\SK_Res\Debug\shaders\vsHDR.hlsl' Is Not Valid!
  157. 09/20/2018 14:29:39.624: Creating RTV and SRV for HUD
  158. 09/20/2018 14:29:40.813: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=7f562ba8h, 00000000h) -- [ MonsterHunterWorld.exe < Ordinal292>, tid=0x1da4 ]
  159. 09/20/2018 14:29:40.815: [DLL Loader] ( ReShade64.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' Direct3DCreate9Ex' }
  160. 09/20/2018 14:29:40.815: [ Input ] Game uses HID, installing input hooks...
  161. 09/20/2018 14:29:40.824: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
  162. 09/20/2018 14:29:40.837: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour
  163. 09/20/2018 14:29:40.837: [Input Mgr.] [!] > First Call: XInputGetCapabilities9_1_0_Detour
  164. 09/20/2018 14:29:42.982: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=7f50c6c8h, 00000000h) -- [ MonsterHunterWorld.exe < Ordinal292>, tid=0x1da4 ]
  165. 09/20/2018 14:29:42.982: [ Input ] [!] IDirectInput8W::CreateDevice [ Default System Mouse ]
  166. 09/20/2018 14:29:42.982: [ Input ] Calling original function: (ret=S_OK)
  167. 09/20/2018 14:29:42.991: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
  168. 09/20/2018 14:29:42.992: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=7f51c168h, 00000000h) -- [ MonsterHunterWorld.exe < Ordinal292>, tid=0x1da4 ]
  169. 09/20/2018 14:29:42.992: [ Input ] [!] IDirectInput8W::CreateDevice [ Default System Keyboard ]
  170. 09/20/2018 14:29:42.992: [ Input ] Calling original function: (ret=S_OK)
  171. 09/20/2018 14:29:43.072: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
  172. 09/20/2018 14:29:44.970: [DLL Loader] ( ReShade64.dll ) loaded ' XAudio2_9.dll' < LoadLibraryA> { ' Direct3DCreate9Ex' }
  173. 09/20/2018 14:29:52.757: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1920,1080,fmt=28,0x00000002) -- [ ReShade64.dll < CreateDXGIFactory2>, tid=0x1da4 ]
  174. 09/20/2018 14:29:54.514: [ D3D 11 ] [!] > First Call: D3D11_Dispatch_Override
  175. 09/20/2018 14:30:04.802: [SEH-Except] Exception Code: e06d7363 - Flags: (Non-Continuable) - Arg Count: 4 [ Calling Module: F:\SteamLibrary\steamapps\common\Monster Hunter World\MonsterHunterWorld.exe ]
  176. 09/20/2018 14:30:04.802: [SEH-Except] >> Best-Guess For Source of Exception: AK::StreamMgr::SetFileLocationResolver
  177. ================================================================== (List Unloads) ==================================================================
  178. 09/20/2018 14:30:06.852: [00] Unloaded ' resourcepolicyclient.dll' [ (0x00007FFE65B70000) : (0x00007FFE65B94000) ]
  179. 09/20/2018 14:30:06.853: [00] * Ver.: Resource Policy Client 10.0.17134.1 (WinBuild.160101.0800)
  180. 09/20/2018 14:30:06.853: [01] Unloaded ' NvCameraWhitelisting64.dll' [ (0x00007FFE5D080000) : (0x00007FFE5D105000) ]
  181. 09/20/2018 14:30:06.853: [02] Unloaded ' NvCameraWhitelisting64.dll' [ (0x00007FFE5CBF0000) : (0x00007FFE5CC75000) ]
  182. ================================================================== (End Unloads) ==================================================================
  183. 09/20/2018 14:30:06.855: [ SpecialK ] *** Initiating DLL Shutdown ***
  184. 09/20/2018 14:30:06.855: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
  185. 09/20/2018 14:30:06.856: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms)
  186. 09/20/2018 14:30:06.881: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 2 ms)
  187. -------------------------[ Free Lib ] success! ( 7 ms)
  188. 09/20/2018 14:30:06.889: [ SpecialK ] Shutting down MinHook... done! ( 0 ms)
  189. 09/20/2018 14:30:06.890: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
  190. 09/20/2018 14:30:06.890: [ SpecialK ] Custom dxgi.dll Detached (pid=0x2bcc)
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