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Conjuration

Oct 9th, 2016
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  1. Conjuration
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  4. Conjuration is the spell school used for summoning entities to fight along side the player. Conjuration spells revolve around summoning and manipulating Daedra, reviving the dead, summoning bound weapons, and the soul trap ability. The conjuration skill makes conjuration spells cost 10% less magika. Apprentice conjuration gives a 25% longer spell reach for conjuration spells. Adept conjuration allows players to dual wield the same spell to overcharge it, which makes the effects last twice as long. Expert conjuration makes conjuration spells last 20% longer, and master conjuration gives an additional 20% less magic cost for master conjuration spells. All spells remain the way they work in game, with any changes described, and all new spells explained in the best detail possible. For the case of atronarchs, the spells they cast are also the updated spells. Some spells that can be found in game are excluded for whatever reason. The excluded spell has one or more of the following problems: it is in game quest specific, it has no use in online play, it's effect is already mirrored by another spell, or it is planning to be in the game in later updates. New spells are explained and added in with the existing spells. If it is not listed, it is not in the game.
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  6. Main Effects: All conjuration spells fit under and are described by one of these categories:
  7. >Summon: Conjures a creature such as a Daedra to fight for the caster.
  8. >Reanimation: Animates the corpse of dead bodies to fight for the caster.
  9. >Banish: Returns summoned Daedra to Oblivion.
  10. >Command: Place summoned Daedra under the caster's control.
  11. >Bound Weapons: Conjures an ethereal, Daedric skinned weapon to your hand.
  12. >Soul Trap: Enemies under the soul trap effect will completely restore the lowest charged enchanted weapon for the caster.
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  14. Novice:
  15. >Bound Sword: Lasts 45 seconds
  16. >Conjure Familiar: Does 20 points of melee damage per hit, lasts 30 seconds.
  17. >Raise Zombie: Raises body with -50 max health, stamina, and magika with no armor, weapons, or abilities and will fight unarmed. Lasts 30 seconds.
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  19. Apprentice:
  20. >Bound Battleaxe: Lasts 45 seconds
  21. >Conjure Flame Atronarch: Lasts 30 seconds.
  22. >Flaming Familiar: 76 magika
  23. >Reanimate Corpse: Raises body with -50 max health, stamina, and magika and will fight along side the player. Lasts 30 seconds.
  24. >Soul Trap: Lasts for 30 seconds.
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  26. Adept:
  27. >Soul Snare: Casts soul trap on all afflicted enemies, explodes and spreads out on impact. 147 magika, lasts for 30 seconds.
  28. >Banish Daedra: Banish effect. 156 magika
  29. >Bound Bow: Lasts 45 seconds.
  30. >Conjure Frost Atronarch: Lasts 45 seconds.
  31. >Reanimate: Raises body, lasts 45 seconds.
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  33. Expert:
  34. >Command Daedra: Lasts for 60 seconds, which extends the lifespan of the Daedra by 60 seconds also.
  35. >Conjure Dremora Lord: Lasts for 45 seconds. The Dremora Lord's perks are replaced with the master skills of Two Handed, Heavy Armor, Enchanting, and Destruction. He carries a two handed daedric sword with a fire enchantment.
  36. >Conjure Storm Atronarch: Lasts 60 seconds.
  37. >Dread Zombie: Raises body with +50 max health, stamina, and magika. Lasts 60 seconds, 290 magika.
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  39. Master:
  40. >Flame Thrall: 898 magika
  41. >Frost Thrall: 900 magika
  42. >Storm Thrall: 902 magika
  43. >Dead Thrall: 902 magika
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  45. Scroll Only: This master conjuration spell exists only in its scroll form:
  46. >Summon Dragon: Calls a dragon to fight for the team. Has 900 health, a fire breath spell that does 20 points of fire damage per second, and a bite of 100 points of damage. All other in game dragon effects apply.
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