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  1. Hoodlum Headquarters.
  2.  
  3. This walkthrough is made for console players, that is, I assume the Lums glitch is working. I use that in the combos. For pc players the game might be a little bit different in places, but I’ll try to come up with suggestions to cover for the lack of Lums. As is outcome of a Lum conversion is either one, two or three and since it is a random outcome, I assume the number of Lums in a conversion is two unless otherwise stated. Thus the score can be a little lower or a little higher than stated in the walkthrough depending on your luck with the Lums.
  4.  
  5. Part 1.
  6.  
  7. Go to the platform with the Shock Rocket and don’t take any gems on the way. Shoot the cage that gives you the HMF and then the one that gives you the green gem. Go back and activate the HMF, still without taking any gems. Break the Door and hit the Switch. 20 points.
  8.  
  9. Renew the HMF and collect the gems on the boxes. Make sure you have at least five yellow gems before taking the red gem, and make sure you get everything with the powerup. 700 points.
  10.  
  11. Cross the bridge and hit the Grim Keeper once. Renew the HMF and return to finish off the Grim Keeper. Get the Matuvu in combo and convert the Lums (see the video). 2.280 points.
  12.  
  13. Make the remaining Hoodblaster stand on the lower box and renew the HMF (it is not necessary to weaken this Hoodblaster beforehand). Get the two yellow gems on the right, kill the Hoodblaster and convert the Lums. Run like hell and get the green gem in combo for 6.000 points. Note: It is necessary that the Hoodblaster gives you two or three Lums to make this combo work. If he only gives one Lum, it’s a restart (see the video). 11.880 points.
  14.  
  15. The green gem combo - easy version
  16.  
  17. Now it’s time to clean up this first room. Renew the HMF and get the lone yellow gem on the box near the place where you took the green gem. 11.900 points.
  18.  
  19. Continue up the boxes and collect the four red gems. 12.110 points.
  20.  
  21. Go to the secret room and helicopter carefully down without landing on a gem. Strafe carefully around the series of gems and collect the yellow gems first (get at least five yellow gems first). 13.220 points.
  22.  
  23. Return to the HMF and cross the bridge to collect the three red gems behind the boxes. 13.520 points.
  24.  
  25. Activate the Switch next to Globox and enter the next room. Ignore the Hoodblaster that’s coming at you and head for the Warehouse. As you fall down into the Warehouse, convert the Black Lum. 13.530 points.
  26.  
  27. Now you have to prepare one of the most difficult combos in this level. Hit the Elite Monger on the boxes four times. Climb/jump to the box in “middle” of the three Hoodblasters (it has a Red Lum on top). Hit all the Hoodblasters two times and continue up the pathway with the stones. Head for the Hoodboom on top and hit him five times. Now the combo starts. Let the Hoodboom hit you with a bomb and jump/helicopter towards him. Kill him and quickly convert the Lum. Fall down (it’s a very long fall and it takes lots of practise to be able to do it right) immediately to the box next the Hoodblaster and kill this Hoodblaster as you jump towards the ledge with eight yellow gems. Quickly take these gems and fall down to kill the Elite Monger below and get the Vortex. Convert the Lum and head for the box on the right. Kill the Hoodblaster and jump to his box while charging your fist (in case you didn’t weaken the last Hoodblaster). Jump and send a curved shot at him and quickly convert the Lum from the previous Hoodblaster. Finally get the Matuvu in combo (see video). It is a combo worth around 5.700 points depending on the number of Lums converted. 21.090 points.
  28.  
  29. The Warehouse Combo
  30.  
  31. Renew the Vortex and head for the Mushroom. Lower the Mushroom with the Vortex and collect the yellow gems on the right. 21.230 points.
  32.  
  33. Jump the Mushroom and carefully strafe to collect a red gem and get the Tribelle in combo with the rest of the red gems. 22.530 points.
  34.  
  35. Renew the Vortex and get the gems from the cage. 23.170 points.
  36.  
  37. Get the three gems on the ledge nearby. 23.270 points.
  38.  
  39. Climb to the top, get the HMF and break the Door. 23.290 points.
  40.  
  41. Hit the Switch and fall down into the room with the Hoodlock. Hit the Hoodoo once with the HMF and climb back to the HMF. Renew it and head back into this room. Fall down as you charge your fist to kill the Hoodblaster with one hit. Quickly hit at the Hoodlock and kill the Hoodoo and thereafter the Hoodlock with one charged hit. Convert the Lums. 25.110 points.
  42.  
  43. Follow the path behind the Hoodlock and enter the final room in this part. Leave to two yellow gems and head for the boxes and jump to the climbing net. Collect the four yellow gems along the way. 25.160 points.
  44.  
  45. Head for the top and don’t take the red gem on your way. Get to the Vortex and finish off the Hoodboom. Get the red gem in combo and fall down to get the remaining two yellow gems in combo. 25.560 points.
  46.  
  47. Break the Door and exit this level. 25.580 points.
  48.  
  49. Note 1: The Hoodblaster, The Grim Keeper, The Matuvu and green gem can all be taken in one combo in the first room. It goes like this: Get the HMF, roll off the edge of the platform, cross the bridge and kill the Hoodblaster with one charged hit. Kill the Grim Keeper and convert the Lums. Get the Matuvu in combo and quickly get the green gem in the same combo. If you don’t have the Lums glitch, you will get two Lums in all from the Hoodblaster and the Grim Keeper. The total score for this combo is 11.340 points. It gives you additional 220 points compared to the method described above. If you do have the Lums glitch working and if you get, say, three Lums in total from the Hoodblaster and the Grim Keeper then you will get the Matuvu for 1.000 points in combo and the score for this combo in total is 11.860 points. The gain here is 740 points compared to the score stated in the walkthrough.
  50.  
  51. Note 2. The Warehouse combo is quite hard, but if you have enough points from the first room, you can use a mild version of it. It doesn’t involve falling down on a box and it is easier. You get a lower score as you don’t get the Elite Monger for 1.500 points in combo. He will only give you 1.000 points in combo. In return you get more points out of the first Hoodblaster. See the video.
  52.  
  53. The Warehouse Combo - reduced version
  54.  
  55. Part 2.
  56.  
  57. Room 1. The first combo in this room is where the Lums glitch really pays off. It can mean a difference of up 2.000 points. Now to the combo. Hit the Elite Monger five times. Collect the six gems along the wall and kill him to get the HMF. Convert the Lum, get the yellow gem on the box nearby and collect the three red gems behind the boxes. Kill the Hoodmonger on the floor and renew the HMF. Convert the Lum and kill the Hoodblaster on the box. Renew the HMF and kill the Hoodboom with one charged hit, convert the Lum. Renew the HMF and kill the first Hoodstormer with one hit and quickly kill the second one. Head to the back of the room and wait for the Lums to fly by. As you convert these Lums, they can give you up to around ten Lums each, which is 1.000 points in combo for each. It is possible to reach a combo of 8.000 points here, although it doesn’t happen very often. 35.080 points.
  58.  
  59. Note: One can get even more points if one can hit the Hoodblaster, who jumps between the boxes, in midair. In this case the Lum from him will fly away and thus through the Lums glitch be able to give up to ten Lums upon conversion. Thus an extra 1.000 points is possible, but it’s a rare event.
  60.  
  61. Summon the Heckler and weaken him until one more hit kills him. Renew the HMF and charge the fist. Get the remaining yellow gem and kill the Heckler in combo. Continue into the hallway and get the Matuvu in combo. Finally convert the Lum from the Heckler. 37.180 points.
  62.  
  63. Room 2. Use the Shock Rocket to hit the Switch. Kill the Hoodblaster there as well. Sadly he doesn’t give any points. Finally break the cage and get the green gem (don’t collect it).
  64.  
  65. The rest in this room can be taken in one combo. Climb to the upper level. Hit the Elite Monger five times and hit the Hoodmonger one time. Hit the Hoodoo two times. Get behind the box near the three yellow gems. Lock in on the Hoodmonger and jump up on the box. Send a curved shot at the Hoodmonger to so the Hoodoo activates the Shield around him. Quickly collect the three yellow gems on the box to the right and kill the Elite Monger to give you HMF. Convert the Lum. Now there are three scenarios to consider:
  66.  
  67. 1. The Lum from the Elite Monger gives you one Lum. In this case break the Door before heading towards the nearest yellow gem on the box. Collect it and get the red gem on the floor a little way away. Get back and collect the red gem behind the boxes and climb the box the get the yellow gem on top of it. Kill the Hoodoo and convert the Lum. Hope that it gives you exactly two Lums. If it gives you one, you lose 500 points. If it gives you three, the green gem won’t count. In case of one or two Lums, kill the remaining Hoodmonger as you jump to get to the green gem. Collect it and very fast run towards the Tribelle. As you are near it, strafe and collect the gems around it before you finally get it. This Tribelle will give you 2.500 points in combo if you got the two Lums from the Hoodoo and 2.000 points if you only got one Lum from the Hoodoo.
  68.  
  69. 2. The Lum from the Elite Monger gives you two Lums. In this case continue with the gems and kill the Hoodoo as before. If the Hoodoo give you one Lum, break the Door and continue. If he gives you two Lums, leave the Door out. If he gives you three Lums, you’re screwed and it’s a restart (the green gem won’t count).
  70.  
  71. 3. The Lum from the Elite Monger gives you three Lums. Continue as before and when you kill the Hoodoo, don’t convert this Lum, just break the Door and kill the Hoodmonger and head for the green gem and so on. The combo is worth 14.780 points (14.240 if you miss out on a Lum). 56.790 points.
  72.  
  73. The Tribelle Combo
  74.  
  75. Room 3. Run across the bridge and break the cage to get the Vortex. Run back across the bridge with the Vortex and hit the Elite Monger standing in the shelter to make him smaller. Now to the first combo in this room. Hit the Mushroom and step on the Elite Monger while you get the red gem in the shelter. Convert the Lum and jump the Mushroom to the secret room. Strafe carefully and get a yellow gem first. Continue with the other gems and get the green gem as the last gem. This combo is worth 10.040 points. 70.670 points.
  76.  
  77. Now carry the stone across the bridge. Convert the Lum from the Hoodblaster along the way. It can give you one, two or three Lums and if you bother, you can get it with a powerup. 70.700 points.
  78.  
  79. Place the stone on the Switch and get the Vortex. The last combo in this room starts with collecting all the yellow gems along the wall in the Shooting Gallery. Charge your fist as you collect these gems and when done, kill the nearby Hoodblaster with one hit. As you do that, the other Hoodblaster will get hit as well and thus be smaller. Convert the Lum from the first Hoodblaster and pray it gives you three Lums. Step on the second Hoodblaster and immediately convert the Lum (it only gives one Lum). Charge your fist as you run out of the Shooting Gallery. When you have exited the room, kill the remaining Hoodblaster with one hit and run like hell across the bridge. When you are near the other side, stop and zoom in on the Matuvu to get it in combo. If you got three Lums from the first Hoodblaster, this blue animal will give 2.500 points in combo. If you got one or two Lums it will give you 2.000 points in combo. 77.720 points.
  80.  
  81. Room 3
  82.  
  83. Enter the Shooting Gallery and finish this part.
  84.  
  85. Note 1: The Lums glitch is used heavily in all combos in this part. In room 1 this glitch can mean 2.000, or even 3.000, points in difference. In room 2 and 3 it potentially means 500 points extra in each room, although I have never experienced all glitches working at the same time. It is usually enough to make the Lums really count in the first room. A combo of 7.500 – 8.000 will be sufficient no matter what happens in room 2 and 3.
  86.  
  87. Note 2: It is possible for pc-players to compensate for the lack of Lums in the first room. However, it requires getting the Heckler in combo after the Hoodstormers, and that is some task. It can be done as follows: Renew the HMF just before you kill the last Hoodstormer. Make sure you stand at the exit when you kill him. The Heckler will appear and hit him with a charged hit to remove his shield. Hit him with semi-charged hits, continue the combo with the yellow gems (you must leave the yellow gems on the boxes for this combo). Renew the HMF while still hitting the Heckler and finish him off after the last yellow gem. Proceed to the hallway and get the Matuvu in the same combo. Finish off with the Lum after the Heckler. This combo earns you the missing 3.000 points that console players can get from the Lums glitch as you get both the Heckler and the Matuvu for 2.500 points each in combo.
  88.  
  89. Part. 3.
  90.  
  91. Jump the boxes and head for the Lockjaw Can at the other end of the room. Activate it and go to the ladder that leads to the upper level. Climb up carefully and don’t let the wandering Hoodboom see you. When he stands close to you, get up and hit him five times. Now for the first big combo in this room. Get the six gems on the ledge to the left. Jump and helicopter towards the Hoodboom and kill him before the combo runs out. Quickly hit the Pig and get the gems. Fall down on the Lockjaw Can and continue the combo with the gems between the Hooks. It takes some practise to get it right. 81.200 points.
  92.  
  93. The Hoodboom Combo
  94.  
  95. Now for the biggest combo in this part. Lower the long ladder so you can reach the level above. Renew the Lockjaw, swing the Hooks to get to the long ladder and climb this. Head for the ledges where the Hoodlums will appear. When the first one appears, charge your fist and get the yellow gem in the small enclosure on the right. Jump and helicopter towards the Hoodblaster and kill him with a charged hit. Next, a Hoodmonger will appear. You may weaken him with two hits, or you can ignore that, get the Lum from the Hoodblaster and collect the yellow gem on the right. Jump and helicopter towards the Hoodmonger and kill him. Quickly charge your fist and hit the Elite Monger with a charged hit and him twice thereafter. Convert the Lum from the Hoodmonger and collect the gem on the right. Jump and helicopter towards the Elite Monger and kill him. Now you have to be fast. Collect the remaining gems in the enclosures on the right (don’t convert the last Lum) and charge your fist as you run to the platform at the end. There an Elite Monger will appear. Give him a charged hit as you head from the three yellow gems on the right end of the platform. Collect them while you charge your fist and kill the Elite Monger with a charged hit. Convert the Lum and zoom in the Matuvu that can be seen from the platform. Finally, hit the Switch to get it in combo. This combo is worth 6.520 points if the first two Hoodlums each give two Lums. If you are lucky and have three Lums from each, then this combo may be 1.000+ points more worth. This is because in this case the first Elite Monger and the Matuvu each gives 500 points extra. But this is a rare event. I calculate the combo with two Lums from each. 90.040 points.
  96.  
  97. The Matuvu Combo
  98.  
  99. Head for the Lockjaw Can. Activate it and use the Hook on the right to swing towards the platform lift that has been activated by hitting the Switch in the previous combo. Use one of the boxes in the acid water as a station on the way. Jump these platforms to get near the top. Jump to the secret room when you are high enough. Collect the gems, the yellow ones first obviously. 92.320 points.
  100.  
  101. Renew the Lockjaw and jump back up these platforms. This time jump to the ledge around the metal construction, break the cage at one end to get the green gem. 95.320 points.
  102.  
  103. Continue to the other end of the ledge and collect the red gem. 95.320 points.
  104.  
  105. Renew the Lockjaw and jump the platforms once again. When you are high enough, jump the chimneys and get the yellow gems in combo. 95.560 points.
  106.  
  107. Renew the Lockjaw and jump the platforms until you get near the top. Jump and helicopter to the level on the other side containing yellow gems and a Tribelle. Collect the yellow gems at the end and run towards the Tribelle. As you collect the last yellow gem before the Tribelle you have to strafe to continue in order to get the Tribelle. Get the last yellow gem in combo as well. 97.420 points.
  108.  
  109. Renew the Lockjaw and jump the platforms to get near the top. Jump and helicopter to the opposite level once again, this time land at the other end. Go to the level below where you see a Pig. Break it, collect the gems and quickly fall down to get the gems on the ledge below. 99.840 points.
  110.  
  111. Renew the Lockjaw and get the three yellow gems on the boxes at the ground level. 99.900 points.
  112.  
  113. Renew the Lockjaw, climb the long ladder and get the four yellow gems in combo. 100.040 points.
  114.  
  115. Head for the top level and break the cage to get the gems. 100.360 points.
  116.  
  117. Jump to the level with the Heckler. Kill the Hoodoo and convert the Lum with the HMF. 100.670 points.
  118.  
  119. Finish off the Heckler with the HMF and convert the Lum. 101.230 points.
  120.  
  121. Up until now all points have been collected and added to the score. In order to reach the maximum score of this level one has to reach a certain score after part 3. The maximum score is reached in the next part using the Slapdashes, the Lums, the Pigs and the gems. Your score after part 3 will depend on the number of Lums you are able to convert from the two Slapdashes. The two Slapdashes, the Pigs and the gems are worth 1.920 points and each Lum converted adds ten points to that score. As 99.999 – 1.920 = 98.079 we thus get the following options:
  122.  
  123. 0 Lums converted: 98.079 points after part 3.
  124. 1 Lum converted: 98.069 points after part 3.
  125. 2 Lums converted: 98.059 points after part 3.
  126. 3 Lums converted: 98.049 points after part 3.
  127. 4 Lums converted: 98.039 points after part 3.
  128. 5 Lums converted: 98.029 points after part 3.
  129. 6 Lums converted: 98.019 points after part 3.
  130.  
  131. Thus if you are able to get, say, four Lums from the Slapdashes, you must get 98.039 points after part 3 (perhaps you may want to have one or two extra points as you can get hit by the Slapdashes in the next part). That means you can lose some points along the way or you can make some combos simpler. I suggest the following scores after each part:
  132.  
  133. After part 1: 25.000 – 25.500 points.
  134. After part 2: 76.000 points.
  135. After part 3: 98.0x9 points.
  136.  
  137. Part 4.
  138.  
  139. Jump the wooden platforms and pass the Slapdashes. Wait for the wooden platform that is a bit twisted compared to the others. Hit the first Slapdash and convert the Lum. Go to the other side of the wooden platform, kill the other Slapdash and convert the Lum. Quickly fall down and slide to the end of the tunnel. Break the Pigs with the yellow gems first. Collects these yellow gems and break the Pig in the corner containing both yellow and red gems. Break the Pig with the red gem, collect this gem and finally break the Pig with the green gem and get it. When done right, you now have the maximum score for this level. If you are able to get four Lums from the Slapdashes, your score should be 109.109 points. The video shows the combo with four Lums from the Slapdashes.
  140.  
  141. The Piggybank Combo
  142.  
  143. Finish this part by destroying the Horrible Machine.
  144.  
  145. Part 5.
  146.  
  147. Go through the motions and finish this level.
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