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- o-----------------------------------------------------o
- | Pokémon Blaze Black 2 and Volt White 2 Redux |
- | Credits (v1.4.1) |
- o-----------------------------------------------------o
- =========================================================
- General Information
- =========================================================
- Pokémon Blaze Black 2 and Volt White 2 Redux have been developed primarily by myself, AphexCubed. However, that isn't to say this was a one-man project, far from it.
- - About a year into development, I showed Redux to Drayano. The rest as they say is history, we decided on a name and over the next year began a formal collaboration on Redux.
- - I have attempted to credit everyone who helped out in this document. If you feel you should be added, get in touch with me and I'll sort something out :).
- - To help anyone looking for somewhere to start in making their own projects, I have included an approximate list of tools used in the development of Redux.
- =========================================================
- ~~~~~~~~~~~~~~~~~~~ The Credits ~~~~~~~~~~~~~~~~~~~~~~~~~
- =========================================================
- =========================================================
- Various Areas of Development/Significant Contributions
- =========================================================
- ~~~~~ Dray (@Drayano60) ~~~~~
- It's difficult to put into words how helpful Dray has been, all throughout this project.
- - Indeed, it was his Blaze Black 2 and Volt White 2 project all the way back in 2012(!) which inspired me to get into Rom Hacking in the first place.
- The list on contributions Dray has made to the project is vast and I am massively indebted to him. Here is a shortlist of what he's been involved in:
- - Joining me as a developer and giving me permission to release the project.
- - Collaborating with me through the projects development, mainly:
- - Playtesting.
- - Dialogue.
- - General Feedback.
- - Scripting support.
- - Providing certain resources to me, such as the Genesect overworld sprite.
- - Getting me in-touch with other members of the community like Kojiyomi (@kojiyomi), who has kindly provided artwork for various different parts of the project!
- - Hosting the project files.
- - Various aspects of promotion.
- - Game balance.
- I'm incredibly grateful for everything Dray has done and his help with Redux.
- - He's an all-around great guy and lovely to work with <3.
- ~~~~~ Kaphotics (@Kaphotics)~~~~~~
- Without Kurt's old ProjectPokémon guides, resources and documentation, I wouldn't have been able to get Redux off the ground.
- - His old written tutorials on Pokecommunity single-handedly got me into scripting and Hex Editing.
- - I couldn't have got Redux off the ground without his old documents.
- ~~~~~ Phunsukh Wangdu (PlatinumMaster) ~~~~~
- The creator of SAK and a general source of knowledge on everything Gen V. His contributions to Redux include:
- - Various bits and pieces to numerous to list on the technical side of things.
- - As noted, the creator of SAK (Swiss Army Knife), a tool designed for making Gen V script editing easy. (More on this in the 'tools' portion of this document).
- ~~~~~ Hello007 ~~~~~
- The creator of CTRMap and another valuable source of Gen V knowledge. His contributions to Redux include:
- - Helped with various aspects of Map Making, particularly insertion of maps into the game. He is the main reason you can visit Mew on a Faraway Island.
- - Helping me understanding how certain scripts function in the game.
- - Helping me understand Zones, Headers and Map Matrices.
- - Helping to find various commands within the game code.
- - Various other bits and pieces.
- ~~~~~ MeroMero ~~~~~
- A retired member of the hacking community, but all the same Redux is built on MeroMero's legacy.
- - Created the Fairy Type implementation which Redux is currently using.
- - Also created the Gen VI sprite pack, which you can see in party members and the PC.
- ~~~~~ Aspharon ~~~~~
- Creator of Shiny Lock removal codes, found here:
- https://pastebin.com/Jx5H2j7m
- ~~~~~ totally_anonymous ~~~~~
- - Various technical investigations.
- - Discovery, and implementation of the Gem removal from Dust Clouds.
- - Allowed for HM moves to be forgotten on the fly.
- - Fixing Wave Crash.
- =========================================================
- Beta Testers and Play Testers.
- =========================================================
- Redux has been extensively tested by a group of people who have very generously given their time up to play through the game.
- Below is a list of the major playtesters:
- - Sergoo
- - The original playtester, the one who has seen it all.
- - Comprehensive bug reports and feedback.
- - Various suggestions and ideas for the project.
- - Putting up with various early scripting issues :).
- - Finley
- - Comprehensive Gym Leader testing, under hardcore Nuzlocke conditions.
- - Extremely detailed and insightful information on difficulty.
- - Fire
- - Provided important info on Trainer A.I.
- - Poke
- - Played through the game under hardcore conditions and broke it wide open - extremely valuable!
- - J.P.
- - Like Poke, played through the game under hardcore conditions.
- - Ivy
- - Played through under casual conditions.
- - Tested various legendary events and encounters in the Postgame.
- - The Lord Of Baguettes
- - Like Ivy, played through casually and helped with general game feel and polish.
- - Also played through on Challenge Mode, doing much the same.
- There are also a handful of other playtesters - thanks so much for getting involved!
- - TheUziGunner
- - StevenIsCoolGuy
- - Kya
- - Vahegao
- - Jibril
- - Drxx (@DrxxTwitch)
- =========================================================
- Map Making
- =========================================================
- Making a Map and getting it into the game is an involved process, but thanks to these individuals and their hard work, the process of creation was extremely smooth.
- - Brom
- - Gave valuable information on how to insert new Maps.
- - Created the tileset used in the Faraway Island.
- - Silvy-Ally
- - Information on how layers work.
- - Tartar
- - Information on how to get movement working.
- - Taught me how to use Blender to manipulate tiles.
- - Various other bits and bobs.
- - Trifindo
- - Making the tool which allowed this, PDSMS.
- - Helping with stairs.
- - Various other bits and bobs.
- - Being lovely to talk to!
- - Hello007
- - Help with various parts of insertion into the game and technical debugging.
- =========================================================
- ~~~~~~~~~~~~~~~~~~~~ Tools Used ~~~~~~~~~~~~~~~~~~~~~~~~~
- =========================================================
- Redux comes at an extremely exciting time for Gen V rom hack development. Many powerful new tools have become available/are in the works - the future of the hacking scene is bright.
- - However, I started Redux before the majority of these tools had been created/were fully functional. Thus, this section is split in two - old and new tools. Everything mentioned was used at some point or another.
- =========================================================
- 'New' Tools
- =========================================================
- These are more modern and up-to-date tools for Gen V hacking. If you're starting out, use these!
- - These tools would have been more heavily used, had I known about them/had they existed when I started Redux.
- ~~~~~ SAK (Swiss Army Knife) ~~~~~
- An all around, multi-purpose Gen V hacking tool, created by PlatinumMaster. It can edit may things, including, but not limited to:
- - A robust script editor.
- - a Text Editor.
- - a Map Editor.
- ~~~~~ CTRMap ~~~~~
- A tool which can edit various aspects of the overworld, with a handy visual interface! It's also got a powerful script editor built in.
- - The best bit is the graphical interface, you can 'see' the game as you edit it!
- =========================================================
- 'Other' Tools
- =========================================================
- These are tools which have been around for a while, but are still extremely useful for Gen V hacking, at the time of writing.
- ~~~~~ HxD64 ~~~~~
- I'll start by cheating a little, HxD64 is a hex editor, not traditional tool as you may imagine it. However, it has been the single most used and powerful tool used in Redux.
- - Almost all the scripting done in Redux was written in Hex.
- - Many, many areas of Redux where edited with hex, from the title screen to the arm9.
- ~~~~~ NPRE 1226 ~~~~~
- A tool modified by Kaphotics and now made obsolete by SAK and CTRMap. It parses scripts from the game into a more readable format.
- - Without it, I likely wouldn't have been able to get into scripting.
- ~~~~~ PPNFR ~~~~~
- Adds files back into NARC files. So, so many uses in Redux.
- ~~~~~ Tinke (Various builds.) ~~~~~
- Used to explore the Rom, build the rom, extract and insert NARCs, edit sprites and graphics... The list goes on. Another tool instrumental in the development of Redux.
- =========================================================
- 'Old' Tools
- =========================================================
- These are tools I used developing Redux, which have either since been superseded by SAK and CTRMap, or are generally slow to use/unreliable and buggy.
- ~~~~~ PPTXT ~~~~~
- Used to edit text in the game. Now obsolete with the rise of SAK and CTRMap.
- ~~~~~ BWTE 2 - 1000 ~~~~~~
- Used to edit trainer teams and rosters. Now obsolete with SAK.
- ~~~~~ OxAttack ~~~~~
- Used to modify move data.
- - Buggy, doesn't like certain types of moves and has a nasty habit of breaking moves when editing them.
- ~~~~~ BWWE ~~~~~
- Used to edit wild areas.
- ~~~~~ BWOE ~~~~~
- Used to view and edit overworld sprites. Now obsolete with CTRMap.
- ~~~~~ ANDT ~~~~~
- Used to modify Pokémon learnsets and hidden grottos.
- ~~~~~ Pokémon Rom Changer (PRC) ~~~~~
- Used to edit Pokémon base stats, abilities, types etc.
- - Works on absolute offsets, so using it can be a little tricky.
- - Can also modify moves, useful to get around OxAttack limitations.
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