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  1. 2018-10-15 13:17:59.299238-0700 everland[931:497062] [DYMTLInitPlatform] platform initialization successful
  2. 2018-10-15 13:17:59.371163-0700 everland[931:496865] Built from '2018.2/staging' branch, Version '2018.2.0f2 (787658998520)', Build type 'Development', Scripting Backend 'il2cpp'
  3. 2018-10-15 13:17:59.376275-0700 everland[931:496865] -> registered mono modules 0x104114790
  4. -> applicationDidFinishLaunching()
  5. PlayerConnection initialized from /var/containers/Bundle/Application/F92EAA34-047F-4CA5-9BD0-64A28598B285/everland.app/Data (debug = 0)
  6. PlayerConnection initialized network socket : 0.0.0.0 55000
  7. Multi-casting "[IP] 192.168.0.71 [Port] 55000 [Flags] 2 [Guid] 2455544942 [EditorId] 212496484 [Version] 1048832 [Id] iPhonePlayer(Zaks-iPad):56000 [Debug] 0 [PackageName] iPhonePlayer" to [225.0.0.222:54997]...
  8. Started listening to [0.0.0.0:55000]
  9. PlayerConnection already initialized - listening to [0.0.0.0:55000]
  10. 2018-10-15 13:17:59.509438-0700 everland[931:496865] Metal GPU Frame Capture Enabled
  11. 2018-10-15 13:17:59.509724-0700 everland[931:496865] Metal API Validation Disabled
  12. -> applicationDidBecomeActive()
  13. GfxDevice: creating device client; threaded=1
  14. Initializing Metal device caps: Apple A10X GPU
  15. Initialize engine version: 2018.2.0f2 (787658998520)
  16. Creating a serialization formatter for the type 'System.Collections.Generic.Dictionary<long, NetworkPlayerController>' failed due to missing AOT support.
  17.  
  18. Please use Odin's AOT generation feature to generate an AOT dll before building, and MAKE SURE that all of the following types were automatically added to the supported types list after a scan (if they were not, please REPORT AN ISSUE with the details of which exact types the scan is missing and ADD THEM MANUALLY):
  19.  
  20. System.Collections.Generic.Dictionary<long, NetworkPlayerController>
  21. System.long
  22. Assets.Everland.Controllers.NetworkPlayerController
  23.  
  24. IF ALL THE TYPES ARE IN THE SUPPORT LIST AND YOU STILL GET THIS ERROR, PLEASE REPORT AN ISSUE.The exception contained the following message:
  25. Attempting to call method 'Sirenix.Serialization.DictionaryFormatter`2[[System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Assets.Everland.Controllers.NetworkPlayerController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]::.cctor' for which no ahead of time (AOT) code was generated.
  26. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  27. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  28. UnityEngine.Logger:Log(LogType, Object)
  29. UnityEngine.Debug:LogError(Object)
  30. Sirenix.Serialization.FormatterLocator:LogAOTError(Type, Exception)
  31. Sirenix.Serialization.FormatterLocator:GetFormatter(Type, ISerializationPolicy)
  32. Sirenix.Serialization.FormatterLocator:GetFormatter(ISerializationPolicy)
  33. Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader)
  34. Sirenix.Serialization.Serializer`1:ReadValueWeak(IDataReader)
  35. Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader)
  36. Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext)
  37. Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1)
  38.  
  39. Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext)
  40. Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()
  41.  
  42. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  43.  
  44. ExecutionEngineException: Attempting to call method 'Sirenix.Serialization.DictionaryFormatter`2[[System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Assets.Everland.Controllers.NetworkPlayerController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]::.cctor' for which no ahead of time (AOT) code was generated.
  45. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters, System.Exception& exc) [0x00000] in <00000000000000000000000000000000>:0
  46. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
  47. at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0
  48. at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00000] in <00000000000000000000000000000000>:0
  49. at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00000] in <00000000000000000000000000000000>:0
  50. at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0
  51. at System.Activator.CreateInstance (System.Type type) [0x00000] in <00000000000000000000000000000000>:0
  52. at Sirenix.Serialization.FormatterLocator.GetFormatterInstance (System.Type type) [0x00000] in <00000000000000000000000000000000>:0
  53. at Sirenix.Serialization.FormatterLocator.CreateFormatter (System.Type type, Sirenix.Serialization.ISerializationPolicy policy) [0x00000] in <00000000000000000000000000000000>:0
  54. at Sirenix.Serialization.FormatterLocator.GetFormatter (System.Type type, Sirenix.Serialization.ISerializationPolicy policy) [0x00000] in <00000000000000000000000000000000>:0
  55. at Sirenix.Serialization.FormatterLocator.GetFormatter[T] (Sirenix.Serialization.ISerializationPolicy policy) [0x00000] in <00000000000000000000000000000000>:0
  56. at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0
  57. at Sirenix.Serialization.Serializer`1[T].ReadValueWeak (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0
  58. at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0
  59. at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, System.Byte[]& bytes, System.Collections.Generic.List`1[UnityEngine.Object]& referencedUnityObjects, Sirenix.Serialization.DataFormat format, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0
  60. at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context, System.Boolean isPrefabData, System.Collections.Generic.List`1[T] prefabInstanceUnityObjects) [0x00000] in <00000000000000000000000000000000>:0
  61. at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0
  62. at Sirenix.OdinInspector.SerializedMonoBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0
  63. Rethrow as SerializationAbortException: AOT formatter support was missing for type 'System.Collections.Generic.Dictionary<long, NetworkPlayerController>'.
  64. at Sirenix.Serialization.FormatterLocator.LogAOTError (System.Type type, System.Exception ex) [0x00000] in <00000000000000000000000000000000>:0
  65. at Sirenix.Serialization.FormatterLocator.GetFormatter (System.Type type, Sirenix.Serialization.ISerializationPolicy policy) [0x00000] in <00000000000000000000000000000000>:0
  66. at Sirenix.Serialization.FormatterLocator.GetFormatter[T] (Sirenix.Serialization.ISerializationPolicy policy) [0x00000] in <00000000000000000000000000000000>:0
  67. at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0
  68. at Sirenix.Serialization.Serializer`1[T].ReadValueWeak (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0
  69. at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0
  70. at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, System.Byte[]& bytes, System.Collections.Generic.List`1[UnityEngine.Object]& referencedUnityObjects, Sirenix.Serialization.DataFormat format, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0
  71. at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context, System.Boolean isPrefabData, System.Collections.Generic.List`1[T] prefabInstanceUnityObjects) [0x00000] in <00000000000000000000000000000000>:0
  72. at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0
  73. at Sirenix.OdinInspector.SerializedMonoBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0
  74. Rethrow as SerializationAbortException: Deserialization of type 'Assets.Everland.Controllers.NetworkController' aborted.
  75. at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0
  76. at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, System.Byte[]& bytes, System.Collections.Generic.List`1[UnityEngine.Object]& referencedUnityObjects, Sirenix.Serialization.DataFormat format, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0
  77. at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context, System.Boolean isPrefabData, System.Collections.Generic.List`1[T] prefabInstanceUnityObjects) [0x00000] in <00000000000000000000000000000000>:0
  78. at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0
  79. at Sirenix.OdinInspector.SerializedMonoBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0
  80.  
  81. (Filename: currently not available on il2cpp Line: -1)
  82.  
  83. The referenced script on this Behaviour (Game Object 'MinigameSwitcherManager') is missing!
  84.  
  85. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1775)
  86.  
  87. UnloadTime: 0.997458 ms
  88. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  89. Creating a serialization formatter for the type 'System.Collections.Generic.Dictionary<long, NetworkPlayerController>' failed due to missing AOT support.
  90.  
  91. Please use Odin's AOT generation feature to generate an AOT dll before building, and MAKE SURE that all of the following types were automatically added to the supported types list after a scan (if they were not, please REPORT AN ISSUE with the details of which exact types the scan is missing and ADD THEM MANUALLY):
  92.  
  93. System.Collections.Generic.Dictionary<long, NetworkPlayerController>
  94. System.long
  95. Assets.Everland.Controllers.NetworkPlayerController
  96.  
  97. IF ALL THE TYPES ARE IN THE SUPPORT LIST AND YOU STILL GET THIS ERROR, PLEASE REPORT AN ISSUE.The exception contained the following message:
  98. Attempting to call method 'Sirenix.Serialization.DictionaryFormatter`2[[System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Assets.Everland.Controllers.NetworkPlayerController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]::.ctor' for which no ahead of time (AOT) code was generated.
  99. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  100. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  101. UnityEngine.Logger:Log(LogType, Object)
  102. UnityEngine.Debug:LogError(Object)
  103. Sirenix.Serialization.FormatterLocator:LogAOTError(Type, Exception)
  104. Sirenix.Serialization.FormatterLocator:GetFormatter(Type, ISerializationPolicy)
  105. Sirenix.Serialization.ComplexTypeSerializer`1:WriteValue(String, T, IDataWriter)
  106. Sirenix.Serialization.Serializer`1:WriteValueWeak(String, Object, IDataWriter)
  107. Sirenix.Serialization.UnitySerializationUtility:SerializeUnityObject(Object, IDataWriter, Boolean)
  108. Sirenix.Serialization.UnitySerializationUtility:SerializeUnityObject(Object, Byte[]&, List`1&, DataFormat, Boolean, SerializationContext)
  109. Sirenix.Serialization.UnitySerializationUtility:SerializeUnityObject(Object, SerializationData&, Boolean, SerializationContext)
  110. Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize()
  111.  
  112. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  113.  
  114. ExecutionEngineException: Attempting to call method 'Sirenix.Serialization.DictionaryFormatter`2[[System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Assets.Everland.Controllers.NetworkPlayerController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]::.ctor' for which no ahead of time (AOT) code was generated.
  115. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters, System.Exception& exc) [0x00000] in <00000000000000000000000000000000>:0
  116. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
  117. at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0
  118. at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00000] in <00000000000000000000000000000000>:0
  119. at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00000] in <00000000000000000000000000000000>:0
  120. at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0
  121. at System.Activator.CreateInstance (System.Type type) [0x00000] in <00000000000000000000000000000000>:0
  122. at Sirenix.Serialization.FormatterLocator.GetFormatterInstance (System.Type type) [0x00000] in <00000000000000000000000000000000>:0
  123. at Sirenix.Serialization.FormatterLocator.CreateFormatter (System.Type type, Sirenix.Serialization.ISerializationPolicy policy) [0x00000] in <00000000000000000000000000000000>:0
  124. at Sirenix.Serialization.FormatterLocator.GetFormatter (System.Type type, Sirenix.Serialization.ISerializationPolicy policy) [0x00000] in <00000000000000000000000000000000>:0
  125. at Sirenix.Serialization.ComplexTypeSerializer`1[T].WriteValue (System.String name, T value, Sirenix.Serialization.IDataWriter writer) [0x00000] in <00000000000000000000000000000000>:0
  126. at Sirenix.Serialization.Serializer`1[T].WriteValueWeak (System.String name, System.Object value, Sirenix.Serialization.IDataWriter writer) [0x00000] in <00000000000000000000000000000000>:0
  127. at Sirenix.Serialization.UnitySerializationUtility.SerializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.IDataWriter writer, System.Boolean serializeUnityFields) [0x00000] in <00000000000000000000000000000000>:0
  128. at Sirenix.Serialization.UnitySerializationUtility.SerializeUnityObject (UnityEngine.Object unityObject, System.Byte[]& bytes, System.Collections.Generic.List`1[UnityEngine.Object]& referencedUnityObjects, Sirenix.Serialization.DataFormat format, System.Boolean serializeUnityFields, Sirenix.Serialization.SerializationContext context) [0x00000] in <00000000000000000000000000000000>:0
  129. at Sirenix.Serialization.UnitySerializationUtility.SerializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, System.Boolean serializeUnityFields, Sirenix.Serialization.SerializationContext context) [0x00000] in <00000000000000000000000000000000>:0
  130. at Sirenix.OdinInspector.SerializedMonoBehaviour.UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize () [0x00000] in <00000000000000000000000000000000>:0
  131. Rethrow as SerializationAbortException: AOT formatter support was missing for type 'System.Collections.Generic.Dictionary<long, NetworkPlayerController>'.
  132. at Sirenix.Serialization.FormatterLocator.LogAOTError (System.Type type, System.Exception ex) [0x00000] in <00000000000000000000000000000000>:0
  133. at Sirenix.Serialization.FormatterLocator.GetFormatter (System.Type type, Sirenix.Serialization.ISerializationPolicy policy) [0x00000] in <00000000000000000000000000000000>:0
  134. at Sirenix.Serialization.ComplexTypeSerializer`1[T].WriteValue (System.String name, T value, Sirenix.Serialization.IDataWriter writer) [0x00000] in <00000000000000000000000000000000>:0
  135. at Sirenix.Serialization.Serializer`1[T].WriteValueWeak (System.String name, System.Object value, Sirenix.Serialization.IDataWriter writer) [0x00000] in <00000000000000000000000000000000>:0
  136. at Sirenix.Serialization.UnitySerializationUtility.SerializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.IDataWriter writer, System.Boolean serializeUnityFields) [0x00000] in <00000000000000000000000000000000>:0
  137. at Sirenix.Serialization.UnitySerializationUtility.SerializeUnityObject (UnityEngine.Object unityObject, System.Byte[]& bytes, System.Collections.Generic.List`1[UnityEngine.Object]& referencedUnityObjects, Sirenix.Serialization.DataFormat format, System.Boolean serializeUnityFields, Sirenix.Serialization.SerializationContext context) [0x00000] in <00000000000000000000000000000000>:0
  138. at Sirenix.Serialization.UnitySerializationUtility.SerializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, System.Boolean serializeUnityFields, Sirenix.Serialization.SerializationContext context) [0x00000] in <00000000000000000000000000000000>:0
  139. at Sirenix.OdinInspector.SerializedMonoBehaviour.UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize () [0x00000] in <00000000000000000000000000000000>:0
  140. Rethrow as SerializationAbortException: Serialization of type 'Assets.Everland.Controllers.NetworkController' aborted.
  141. at Sirenix.Serialization.UnitySerializationUtility.SerializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.IDataWriter writer, System.Boolean serializeUnityFields) [0x00000] in <00000000000000000000000000000000>:0
  142. at Sirenix.Serialization.UnitySerializationUtility.SerializeUnityObject (UnityEngine.Object unityObject, System.Byte[]& bytes, System.Collections.Generic.List`1[UnityEngine.Object]& referencedUnityObjects, Sirenix.Serialization.DataFormat format, System.Boolean serializeUnityFields, Sirenix.Serialization.SerializationContext context) [0x00000] in <00000000000000000000000000000000>:0
  143. at Sirenix.Serialization.UnitySerializationUtility.SerializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, System.Boolean serializeUnityFields, Sirenix.Serialization.SerializationContext context) [0x00000] in <00000000000000000000000000000000>:0
  144. at Sirenix.OdinInspector.SerializedMonoBehaviour.UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize () [0x00000] in <00000000000000000000000000000000>:0
  145.  
  146. (Filename: currently not available on il2cpp Line: -1)
  147.  
  148. UnloadTime: 0.716708 ms
  149. System memory in use before: 24.8 MB.
  150. System memory in use after: 25.0 MB.
  151.  
  152. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 3743.
  153. Total: 4.182916 ms (FindLiveObjects: 0.690416 ms CreateObjectMapping: 0.110750 ms MarkObjects: 3.360583 ms DeleteObjects: 0.020375 ms)
  154.  
  155. <color=green> [Success]</color> Connected too - wss://dev-api.playeverland.com/server/master
  156. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  157. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  158. UnityEngine.Logger:Log(LogType, Object)
  159. UnityEngine.Debug:Log(Object)
  160. Assets.Everland.Controllers.NetworkController:LogCallBack(LogEvent)
  161. Everland.Utility.Events.EventListener:Invoke(T)
  162. Everland.Utility.Events.Event`1:FireEvent()
  163. Everland.Utility.Log.LogEvent:.ctor(String, LogingType)
  164. Everland.Utility.Log.LogHandler:LogMessage(String, LogingType)
  165. Everland.Client.WebSocketClient:Receive()
  166. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  167. System.Threading.ContextCallback:Invoke(Object)
  168. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  169. System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
  170. System.Runtime.CompilerServices.MoveNextRunner:Run()
  171. System.Action:Invoke()
  172. System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
  173. System.Threading.SendOrPostCallback:Invoke(Object)
  174. UnityEngine.UnitySynchronizationContext:Exec()
  175. UnityEngine.UnitySynchronizationContext:Exec()
  176. UnityEngine.UnitySynchronizationContext:ExecuteTasks()
  177.  
  178. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  179.  
  180. <color=red>[Error]</color> Error: /Users/builduser/buildslave/unity/build/External/il2cpp/il2cpp/libil2cpp/icalls/mscorlib/System.Reflection.Emit/DynamicMethod.cpp(19) : Unsupported internal call for IL2CPP:DynamicMethod::create_dynamic_method - System.Reflection.Emit is not supported.
  181. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  182. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  183. UnityEngine.Logger:Log(LogType, Object)
  184. UnityEngine.Debug:Log(Object)
  185. Assets.Everland.Controllers.NetworkController:LogCallBack(LogEvent)
  186. Everland.Utility.Events.EventListener:Invoke(T)
  187. Everland.Utility.Events.Event`1:FireEvent()
  188. Everland.Utility.Log.LogEvent:.ctor(String, LogingType)
  189. Everland.Utility.Log.LogHandler:LogMessage(String, LogingType)
  190. Everland.Client.WebSocketClient:Receive()
  191. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  192. System.Threading.ContextCallback:Invoke(Object)
  193. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  194. System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
  195. System.Runtime.CompilerServices.MoveNextRunner:Run()
  196. System.Action:Invoke()
  197. System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
  198. System.Threading.SendOrPostCallback:Invoke(Object)
  199. UnityEngine.UnitySynchronizationContext:Exec()
  200. UnityEngine.UnitySynchronizationContext:Exec()
  201. UnityEngine.UnitySynchronizationContext:ExecuteTasks()
  202.  
  203. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  204.  
  205. <color=green> [Success]</color> Client closed.
  206. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  207. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  208. UnityEngine.Logger:Log(LogType, Object)
  209. UnityEngine.Debug:Log(Object)
  210. Assets.Everland.Controllers.NetworkController:LogCallBack(LogEvent)
  211. Everland.Utility.Events.EventListener:Invoke(T)
  212. Everland.Utility.Events.Event`1:FireEvent()
  213. Everland.Utility.Log.LogEvent:.ctor(String, LogingType)
  214. Everland.Utility.Log.LogHandler:LogMessage(String, LogingType)
  215. Everland.Client.WebSocketClient:Receive()
  216. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  217. System.Threading.ContextCallback:Invoke(Object)
  218. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  219. System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
  220. System.Runtime.CompilerServices.MoveNextRunner:Run()
  221. System.Action:Invoke()
  222. System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
  223. System.Threading.SendOrPostCallback:Invoke(Object)
  224. UnityEngine.UnitySynchronizationContext:Exec()
  225. UnityEngine.UnitySynchronizationContext:Exec()
  226. UnityEngine.UnitySynchronizationContext:ExecuteTasks()
  227.  
  228. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  229.  
  230. 2018-10-15 13:18:10.356255-0700 everland[931:496865] <_UISystemGestureGateGestureRecognizer: 0x1c81d1d00>: Gesture: Failed to receive system gesture state notification before next touch
  231. 2018-10-15 13:18:10.356300-0700 everland[931:496865] <_UISystemGestureGateGestureRecognizer: 0x1c81d1df0>: Gesture: Failed to receive system gesture state notification before next touch
  232. a
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