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le evil sanes

Nov 29th, 2018
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  1. -----------/XESTER THE CARD MASTER\\-----------
  2. --[[Movelist
  3. Q = The disappearing act.
  4. E = Full house
  5. R = Cardnado
  6. T = Teleport
  7. Y = Big card(Click to smash.)
  8. U = Black hole
  9. P = Card shield(Click to bounce people off, press p again to shred.)
  10. F = Transform(You can switch between modes any time.)
  11. -----------/SECOND FORM MOVES\-----------
  12. T = Laugh
  13. G = Fire ball
  14. H = Huge fire ball
  15. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  16. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  17. ---------]]
  18.  
  19. --"Now you see me 2" is a good movie, which is why i've made this.--
  20. --Sadly, this got logged, one of my best work just being thrown out like this is a real shame.--
  21. --This was made before FE so using this may or may not lag the server--
  22. --Keep in mind that THIS was never even finished at all, i stopped working on this when skidcentric leaked it, who knows how big this script could've been?--
  23.  
  24. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  25. do
  26. script.Parent = owner.Character
  27. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  28. local function NewFakeEvent()
  29. local Bind = Instance.new("BindableEvent")
  30. local Fake;Fake = {Connections = {},
  31. fakeEvent=true;
  32. Connect=function(self,Func)
  33. Bind.Event:connect(Func)
  34. self.Connections[Bind] = true
  35. return setmetatable({Connected = true},{
  36. __index = function (self,Index)
  37. if Index:lower() == "disconnect" then
  38. return function() Fake.Connections[Bind] = false;self.Connected = false end
  39. end
  40. return Fake[Index]
  41. end;
  42. __tostring = function() return "Connection" end;
  43. })
  44. end}
  45. Fake.connect = Fake.Connect;return Fake;
  46. end
  47. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  48. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  49. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  50. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  51. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  52. local function TriggerEvent(self,Event,...)
  53. local Trigger = Mouse[Event]
  54. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  55. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  56. end
  57. end
  58. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  59. Event.OnServerEvent:Connect(function(FiredBy,Input)
  60. if FiredBy.Name ~= owner.Name then return end
  61. if Input.MouseEvent then
  62. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  63. else
  64. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  65. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  66. for _,Action in pairs(ContextActionService.Actions) do
  67. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  68. end
  69. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  70. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  71. end
  72. end)
  73. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  74. Event.Parent = NLS([[
  75. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  76. local Input = function(Input,gameProcessedEvent)
  77. if gameProcessedEvent then return end
  78. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  79. end
  80. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  81. local Hit,Target
  82. while wait(1/30) do
  83. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  84. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  85. end
  86. end
  87. ]],owner.Character)
  88. end
  89. RealGame = game;game = setmetatable({},{
  90. __index = function (self,Index)
  91. local Sandbox = function (Thing)
  92. if Thing:IsA("Player") then
  93. local RealPlayer = Thing
  94. return setmetatable({},{
  95. __index = function (self,Index)
  96. local Type = type(RealPlayer[Index])
  97. if Type == "function" then
  98. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  99. return function (self)return InternalData["Mouse"] end
  100. end
  101. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  102. end
  103. return RealPlayer[Index]
  104. end;
  105. __tostring = function(self) return RealPlayer.Name end
  106. })
  107. end
  108. end
  109. if RealGame[Index] then
  110. local Type = type(RealGame[Index])
  111. if Type == "function" then
  112. if Index:lower() == "getservice" or Index:lower() == "service" then
  113. return function (self,Service)
  114. local FakeServices = {
  115. ["players"] = function()
  116. return setmetatable({},{
  117. __index = function (self2,Index2)
  118. local RealService = RealGame:GetService(Service)
  119. local Type2 = type(Index2)
  120. if Type2 == "function" then
  121. return function (self,...) return RealService[Index2](RealService,...)end
  122. else
  123. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  124. return RealService[Index2]
  125. end
  126. end;
  127. __tostring = function(self) return RealGame:GetService(Service).Name end
  128. })
  129. end;
  130. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  131. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  132. ["runservice"] = function()
  133. return setmetatable({},{
  134. __index = function(self2,Index2)
  135. local RealService = RealGame:GetService(Service)
  136. local Type2 = type(Index2)
  137. if Type2 == "function" then
  138. return function (self,...) return RealService[Index2](RealService,...) end
  139. else
  140. local RunServices = {
  141. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  142. ["renderstepped"] = function() return RealService["Stepped"] end
  143. }
  144. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  145. return RealService[Index2]
  146. end
  147. end
  148. })
  149. end
  150. }
  151. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  152. return RealGame:GetService(Service)
  153. end
  154. end
  155. return function (self,...) return RealGame[Index](RealGame,...) end
  156. else
  157. if game:GetService(Index) then return game:GetService(Index) end
  158. return RealGame[Index]
  159. end
  160. end
  161. return nil
  162. end
  163. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  164.  
  165. Player=game:GetService("Players").LocalPlayer
  166. Character=Player.Character
  167. Character.Humanoid.Name = "noneofurbusiness"
  168. hum = Character.noneofurbusiness
  169. LeftArm=Character["Left Arm"]
  170. LeftLeg=Character["Left Leg"]
  171. RightArm=Character["Right Arm"]
  172. RightLeg=Character["Right Leg"]
  173. Root=Character["HumanoidRootPart"]
  174. Head=Character["Head"]
  175. Torso=Character["Torso"]
  176. Neck=Torso["Neck"]
  177. walking = false
  178. jumping = false
  179. allowgrassy = false
  180. zxc = false
  181. matte = nil
  182. colori = nil
  183. bigball = false
  184. attacking = false
  185. laughing = false
  186. running = false
  187. downpress = false
  188. taim = nil
  189. change = 0
  190. ws = 10
  191. appi = false
  192. tauntdebounce = false
  193. position = nil
  194. staybooming = false
  195. MseGuide = true
  196. levitate = false
  197. firsttime5 = false
  198. notallowedtransform = false
  199. settime = 0
  200. firsttime2 = false
  201. sine = 0
  202. t = 0
  203. combo1 = true
  204. dgs = 75
  205. combo2 = false
  206. firsttime3 = false
  207. combo3 = false
  208. local bl = {907530553,907527750,907527912}
  209. colortable = {"Pearl","Persimmon"}
  210. colors = #colortable
  211. blz = #bl
  212. local aces = {1880203893,1881287656,1881287420,1881288034}
  213. ace = #aces
  214. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  215. laugh = #laughs
  216. mouse = Player:GetMouse()
  217. RunSrv = game:GetService("RunService")
  218. RenderStepped = game:GetService("RunService").RenderStepped
  219. removeuseless = game:GetService("Debris")
  220. damageall={}
  221. Repeater={}
  222. Repeater2={}
  223. magictable={}
  224. nonmeshRepeater={}
  225. nonmeshRepeater2={}
  226. dmgii={}
  227. DamageAll2={}
  228. SlowlyFade={}
  229. th1={}
  230. lolzor={}
  231. lolzor2={}
  232. th2={}
  233. keyYsize={}
  234. blocktrail={}
  235. keyYtransparency={}
  236. th3={}
  237. laughingtable={}
  238. Extreme={}
  239. ExtremeM={}
  240. ExtremeM2={}
  241. m3={}
  242. th4={}
  243. th5={}
  244. UpMover={}
  245. openshocktable={}
  246. LessSize={}
  247. ForwardMover={}
  248. FadeIn={}
  249. signtransparency={}
  250. signmover={}
  251. signrotator={}
  252.  
  253. screenGui = Instance.new("ScreenGui")
  254. screenGui.Parent = script.Parent
  255.  
  256. FireBall = Instance.new("Sound",LeftArm)
  257. FireBall.SoundId = "rbxassetid://842332424"
  258. FireBall.Volume = 5
  259. FireBall.Pitch = 2.5
  260.  
  261. BigFireBall = Instance.new("Sound",LeftArm)
  262. BigFireBall.SoundId = "rbxassetid://842332424"
  263. BigFireBall.Volume = 8
  264. BigFireBall.Pitch = 1.5
  265.  
  266. local HEADLERP = Instance.new("ManualWeld")
  267. HEADLERP.Parent = Head
  268. HEADLERP.Part0 = Head
  269. HEADLERP.Part1 = Head
  270. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  271.  
  272. local TORSOLERP = Instance.new("ManualWeld")
  273. TORSOLERP.Parent = Root
  274. TORSOLERP.Part0 = Torso
  275. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  276.  
  277. local ROOTLERP = Instance.new("ManualWeld")
  278. ROOTLERP.Parent = Root
  279. ROOTLERP.Part0 = Root
  280. ROOTLERP.Part1 = Torso
  281. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  282.  
  283. local RIGHTARMLERP = Instance.new("ManualWeld")
  284. RIGHTARMLERP.Parent = RightArm
  285. RIGHTARMLERP.Part0 = RightArm
  286. RIGHTARMLERP.Part1 = Torso
  287. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  288.  
  289. local LEFTARMLERP = Instance.new("ManualWeld")
  290. LEFTARMLERP.Parent = LeftArm
  291. LEFTARMLERP.Part0 = LeftArm
  292. LEFTARMLERP.Part1 = Torso
  293. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  294.  
  295. local RIGHTLEGLERP = Instance.new("ManualWeld")
  296. RIGHTLEGLERP.Parent = RightLeg
  297. RIGHTLEGLERP.Part0 = RightLeg
  298. RIGHTLEGLERP.Part1 = Torso
  299. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  300.  
  301. local LEFTLEGLERP = Instance.new("ManualWeld")
  302. LEFTLEGLERP.Parent = LeftLeg
  303. LEFTLEGLERP.Part0 = LeftLeg
  304. LEFTLEGLERP.Part1 = Torso
  305. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  306.  
  307. local function weldBetween(a, b)
  308. local weld = Instance.new("ManualWeld", a)
  309. weld.Part0 = a
  310. weld.Part1 = b
  311. weld.C0 = a.CFrame:inverse() * b.CFrame
  312. return weld
  313. end
  314.  
  315. function makeblockytrail()
  316. coroutine.wrap(function()
  317. while true do
  318. for i,v in pairs(blocktrail) do
  319. smke = Instance.new("Part",v)
  320. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  321. smke.Material = "Neon"
  322. smke.Anchored = true
  323. smke.CanCollide = false
  324. removeuseless:AddItem(smke,2)
  325. end
  326. swait()
  327. end
  328. end)()
  329. end
  330.  
  331. local function ci(x, c, y, n)
  332. so = Instance.new("Sound", x)
  333. so.SoundId = c
  334. so.Volume = y
  335. so.Looped = n
  336. end
  337.  
  338. function ghost()
  339. fakeeyo2 = Instance.new("Part",Head)
  340. fakeeyo2.BrickColor = BrickColor.new("White")
  341. fakeeyo2.Material = "Neon"
  342. fakeeyo2.Shape = "Ball"
  343. fakeeyo2.Anchored = true
  344. fakeeyo2.CFrame = eyo2.CFrame
  345. fakeeyo2.CanCollide = false
  346. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  347. table.insert(ghosttable,fakeeyo2)
  348. removeuseless:AddItem(fakeeyo2,3)
  349.  
  350. fakeeyo1 = Instance.new("Part",Head)
  351. fakeeyo1.BrickColor = BrickColor.new("White")
  352. fakeeyo1.Material = "Neon"
  353. fakeeyo1.Shape = "Ball"
  354. fakeeyo1.CanCollide = false
  355. fakeeyo1.Anchored = true
  356. fakeeyo1.CFrame = eyo1.CFrame
  357. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  358. table.insert(ghosttable,fakeeyo1)
  359. removeuseless:AddItem(fakeeyo1,3)
  360.  
  361. fakemask = Instance.new("Part",Character)
  362. fakemask.Size = Vector3.new(1,1,1)
  363. fakemask.CFrame = mask.CFrame
  364. fakemask.Material = "Neon"
  365. fakemask.CanCollide = false
  366. fakemask.Anchored = true
  367. fakemask.BrickColor = BrickColor.new("White")
  368. fakemask.Transparency = .5
  369. mfMask = Instance.new("SpecialMesh", fakemask)
  370. mfMask.MeshType = "FileMesh"
  371. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  372. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  373. table.insert(ghosttable,fakemask)
  374. removeuseless:AddItem(fakemask,3)
  375.  
  376.  
  377. fakejester = Instance.new("Part",Character)
  378. fakejester.Size = Vector3.new(2,2,2)
  379. fakejester.CFrame = jester.CFrame
  380. fakejester.CanCollide = false
  381. fakejester.Transparency = .5
  382. fakejester.Anchored = true
  383. fakejester.BrickColor = BrickColor.new("White")
  384. fakejesterm = Instance.new("SpecialMesh", fakejester)
  385. fakejesterm.MeshType = "FileMesh"
  386. fakejesterm.TextureId = 'rbxassetid://430073362'
  387. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  388. fakejesterm.MeshId = 'rbxassetid://1241662062'
  389. table.insert(ghosttable,fakejester)
  390. removeuseless:AddItem(fakejester,3)
  391.  
  392.  
  393. fakehead = Instance.new("Part",Character)
  394. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  395. fakehead.Anchored = true
  396. fakehead.CanCollide = false
  397. fakehead.Transparency = .5
  398. fakehead.BrickColor = BrickColor.new("White")
  399. fakehead.Material = "Neon"
  400. fakehead.CFrame = Head.CFrame
  401. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  402. fakeheadmesh.MeshType = "Head"
  403. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  404. table.insert(ghosttable,fakehead)
  405. removeuseless:AddItem(fakehead,3)
  406.  
  407.  
  408. fakelarm = Instance.new("Part",Character)
  409. fakelarm.CFrame = LeftArm.CFrame
  410. fakelarm.Size = Vector3.new(1,2,1)
  411. fakelarm.CanCollide = false
  412. fakelarm.Transparency = .5
  413. fakelarm.Material = "Neon"
  414. fakelarm.Anchored = true
  415. table.insert(ghosttable,fakelarm)
  416. removeuseless:AddItem(fakelarm,3)
  417.  
  418.  
  419. fakerarm = Instance.new("Part",Character)
  420. fakerarm.CFrame = RightArm.CFrame
  421. fakerarm.Size = Vector3.new(1,2,1)
  422. fakerarm.Transparency = .5
  423. fakerarm.CanCollide = false
  424. fakerarm.Material = "Neon"
  425. fakerarm.Anchored = true
  426. table.insert(ghosttable,fakerarm)
  427. removeuseless:AddItem(fakerarm,3)
  428.  
  429.  
  430. fakelleg = Instance.new("Part",Character)
  431. fakelleg.CFrame = LeftLeg.CFrame
  432. fakelleg.Size = Vector3.new(1,2,1)
  433. fakelleg.Transparency = .5
  434. fakelleg.CanCollide = false
  435. fakelleg.Material = "Neon"
  436. fakelleg.Anchored = true
  437. table.insert(ghosttable,fakelleg)
  438. removeuseless:AddItem(fakelleg,3)
  439.  
  440.  
  441. fakerleg = Instance.new("Part",Character)
  442. fakerleg.CFrame = RightLeg.CFrame
  443. fakerleg.Size = Vector3.new(1,2,1)
  444. fakerleg.Transparency = .5
  445. fakerleg.CanCollide = false
  446. fakerleg.Material = "Neon"
  447. fakerleg.Anchored = true
  448. table.insert(ghosttable,fakerleg)
  449. removeuseless:AddItem(fakerleg,3)
  450.  
  451.  
  452. fakeTorso = Instance.new("Part",Character)
  453. fakeTorso.CFrame = Torso.CFrame
  454. fakeTorso.Size = Vector3.new(2,2,1)
  455. fakeTorso.Transparency = .5
  456. fakeTorso.CanCollide = false
  457. fakeTorso.Material = "Neon"
  458. fakeTorso.Anchored = true
  459. table.insert(ghosttable,fakeTorso)
  460. removeuseless:AddItem(fakeTorso,3)
  461. end
  462.  
  463. ghosttable={}
  464. coroutine.wrap(function()
  465. while true do
  466. for i,v in pairs(ghosttable) do
  467. v.Transparency = v.Transparency + 0.025
  468. end
  469. wait()
  470. end
  471. end)()
  472.  
  473. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  474. A = Instance.new("Attachment", PARENT)
  475. A.Position = POSITION1
  476. A.Name = "A"
  477. B = Instance.new("Attachment", PARENT)
  478. B.Position = POSITION2
  479. B.Name = "B"
  480. tr1 = Instance.new("Trail", PARENT)
  481. tr1.Attachment0 = A
  482. tr1.Attachment1 = B
  483. tr1.Enabled = true
  484. tr1.Lifetime = LIFETIME
  485. tr1.TextureMode = "Static"
  486. tr1.LightInfluence = 0
  487. tr1.Color = COLOR
  488. tr1.Transparency = NumberSequence.new(0, 1)
  489. end
  490.  
  491. function clean()
  492. damageall={}
  493. Repeater={}
  494. Repeater2={}
  495. nonmeshRepeater={}
  496. nonmeshRepeater2={}
  497. dmgii={}
  498. DamageAll2={}
  499. SlowlyFade={}
  500. th1={}
  501. th2={}
  502. th3={}
  503. Extreme={}
  504. ExtremeM={}
  505. ExtremeM2={}
  506. m3={}
  507. th4={}
  508. th5={}
  509. UpMover={}
  510. openshocktable={}
  511. LessSize={}
  512. ForwardMover={}
  513. FadeIn={}
  514. signtransparency={}
  515. signmover={}
  516. signrotator={}
  517. end
  518.  
  519. coroutine.wrap(function()
  520. while wait() do
  521. hum.WalkSpeed = ws
  522. LeftArm.BrickColor = BrickColor.new("Really black")
  523. RightArm.BrickColor = BrickColor.new("Really black")
  524. Head.BrickColor = BrickColor.new("Really black")
  525. end
  526. end)()
  527. godmode = coroutine.wrap(function()
  528. for i,v in pairs(Character:GetChildren()) do
  529. if v:IsA("BasePart") and v ~= Root then
  530. v.Anchored = false
  531. end
  532. end
  533. while true do
  534. hum.MaxHealth = math.huge
  535. wait(0.0000001)
  536. hum.Health = math.huge
  537. wait()
  538. end
  539. end)
  540. godmode()
  541. ff = Instance.new("ForceField", Character)
  542. ff.Visible = false
  543.  
  544. coroutine.wrap(function()
  545. for i,v in pairs(Character:GetChildren()) do
  546. if v.Name == "Animate" then v:Remove()
  547. end
  548. end
  549. end)()
  550.  
  551. function damagealll(Radius,Position)
  552. local Returning = {}
  553. for _,v in pairs(workspace:GetChildren()) do
  554. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  555. if v:FindFirstChild("Torso") then
  556. local Mag = (v.Torso.Position - Position).magnitude
  557. if Mag < Radius then
  558. table.insert(Returning,v)
  559. end
  560. elseif v:FindFirstChild("UpperTorso") then
  561. local Mag = (v.UpperTorso.Position - Position).magnitude
  562. if Mag < Radius then
  563. table.insert(Returning,v)
  564. end
  565. end
  566. end
  567. end
  568. return Returning
  569. end
  570.  
  571. ArtificialHB = Instance.new("BindableEvent", script)
  572. ArtificialHB.Name = "Heartbeat"
  573. script:WaitForChild("Heartbeat")
  574.  
  575. frame = 1 / 60
  576. tf = 0
  577. allowframeloss = false
  578. tossremainder = false
  579.  
  580.  
  581. lastframe = tick()
  582. script.Heartbeat:Fire()
  583.  
  584.  
  585. game:GetService("RunService").Heartbeat:connect(function(s, p)
  586. tf = tf + s
  587. if tf >= frame then
  588. if allowframeloss then
  589. script.Heartbeat:Fire()
  590. lastframe = tick()
  591. else
  592. for i = 1, math.floor(tf / frame) do
  593. script.Heartbeat:Fire()
  594. end
  595. lastframe = tick()
  596. end
  597. if tossremainder then
  598. tf = 0
  599. else
  600. tf = tf - frame * math.floor(tf / frame)
  601. end
  602. end
  603. end)
  604.  
  605. function swait(num)
  606. if num == 0 or num == nil then
  607. game:service("RunService").Stepped:wait(0)
  608. else
  609. for i = 0, num do
  610. game:service("RunService").Stepped:wait(0)
  611. end
  612. end
  613. end
  614.  
  615. doomtheme = Instance.new("Sound", Torso)
  616. doomtheme.Volume = 3
  617. doomtheme.Name = "doomtheme"
  618. doomtheme.Looped = true
  619. doomtheme.SoundId = "rbxassetid://1843358057"
  620. doomtheme:Play()
  621.  
  622. Torso.ChildRemoved:connect(function(removed)
  623. if removed.Name == "doomtheme" then
  624. if levitate then
  625. doomtheme = Instance.new("Sound", Torso)
  626. doomtheme.Volume = 3
  627. doomtheme.Name = "doomtheme"
  628. doomtheme.Looped = true
  629. doomtheme.SoundId = "rbxassetid://1382488262"
  630. doomtheme:Play()
  631. doomtheme.TimePosition = 20.7
  632. else
  633. doomtheme = Instance.new("Sound", Torso)
  634. doomtheme.Volume = 3
  635. doomtheme.Name = "doomtheme"
  636. doomtheme.Looped = true
  637. doomtheme.SoundId = "rbxassetid://1843358057"
  638. doomtheme:Play()
  639. end
  640. end
  641. end)
  642.  
  643. for _,n in pairs(Character:GetChildren()) do
  644. if n:IsA("Accessory") then n:Remove() end
  645. end
  646. for _,x in pairs(Character:GetChildren()) do
  647. if x:IsA("Decal") then x:Remove() end
  648. end
  649.  
  650. glow = Instance.new("Part",Head)
  651. glow.Size = Vector3.new(.488,.3,.1)
  652. glow.CanCollide = false
  653. glow.Material = "Neon"
  654. glow.Transparency = 1
  655. glow.BrickColor = BrickColor.new("Really white")
  656. glowweld = weldBetween(glow,Head)
  657. glowweld.C0 = CFrame.new(0,.2,.565)
  658.  
  659. leftlocation = Instance.new("Part",LeftArm)
  660. leftlocation.Size = Vector3.new(1,1,1)
  661. leftlocation.Transparency = 1
  662. leftlocationweld = weldBetween(leftlocation,LeftArm)
  663. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  664. rightlocation = Instance.new("Part",RightArm)
  665. rightlocation.Size = Vector3.new(1,1,1)
  666. rightlocation.Transparency = 1
  667. rightlocationweld = weldBetween(rightlocation,RightArm)
  668. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  669.  
  670. shirt = Instance.new("Shirt", Character)
  671. shirt.Name = "Shirt"
  672. pants = Instance.new("Pants", Character)
  673. pants.Name = "Pants"
  674. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  675. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  676.  
  677. fakehed = Instance.new("Part",Character)
  678. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  679. fakehed.Anchored = false
  680. fakehed.CanCollide = false
  681. fakehed.Transparency = 0
  682. fakehed.BrickColor = BrickColor.new("Really black")
  683. fakehed.Material = "Neon"
  684. fakehed.CFrame = Head.CFrame
  685. fakehedweld = weldBetween(fakehed,Head)
  686. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  687. fakehedmesh.MeshType = "Head"
  688. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  689.  
  690. jester = Instance.new("Part",Character)
  691. jester.Size = Vector3.new(2,2,2)
  692. jester.CFrame = Head.CFrame
  693. jester.CanCollide = false
  694. jesterWeld = Instance.new("Weld",jester)
  695. jesterWeld.Part0 = jester
  696. jesterWeld.Part1 = Head
  697. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  698. mjester = Instance.new("SpecialMesh", jester)
  699. mjester.MeshType = "FileMesh"
  700. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  701. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  702.  
  703. mask = Instance.new("Part",Character)
  704. mask.Size = Vector3.new(1,1,1)
  705. mask.CFrame = Head.CFrame
  706. mask.CanCollide = false
  707. maskweld = weldBetween(mask,Head)
  708. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  709. mMask = Instance.new("SpecialMesh", mask)
  710. mMask.MeshType = "FileMesh"
  711. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  712. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  713.  
  714. eyo1 = Instance.new("Part",Head)
  715. eyo1.BrickColor = BrickColor.new("White")
  716. eyo1.Material = "Neon"
  717. eyo1.Shape = "Ball"
  718. eyo1.Name = "eyo1"
  719. eyo1.CanCollide = false
  720. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  721. eyo1weld = weldBetween(eyo1,Head)
  722. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  723.  
  724. light = Instance.new("PointLight", eyo1)
  725. light.Color = Color3.new(1,1,1)
  726. light.Range = 3
  727. light.Brightness = 4
  728. light.Enabled = true
  729.  
  730. eyo2 = Instance.new("Part",Head)
  731. eyo2.BrickColor = BrickColor.new("White")
  732. eyo2.Material = "Neon"
  733. eyo2.Shape = "Ball"
  734. eyo2.Name = "eyo2"
  735. eyo2.CanCollide = false
  736. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  737. eyo2weld = weldBetween(eyo2,Head)
  738. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  739.  
  740. light2 = Instance.new("PointLight", eyo2)
  741. light2.Color = Color3.new(1,1,1)
  742. light2.Range = 3
  743. light2.Brightness = 4
  744. light2.Enabled = true
  745.  
  746. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  747. so = Instance.new("Sound")
  748. so.Parent = PARENT
  749. so.SoundId = "rbxassetid://"..ID
  750. so.Volume = VOL
  751. so.Looped = LOOP
  752. so:Play()
  753. removeuseless:AddItem(so,REMOVE)
  754. end
  755.  
  756.  
  757. mouse.KeyDown:connect(function(Press)
  758. Press=Press:lower()
  759. if Press=='r' then
  760. if levitate then return end
  761. if debounce then return end
  762. debounce = true
  763. attacking = true
  764. appi = true
  765. ws = 0
  766. coroutine.wrap(function()
  767. while appi do
  768. wait()
  769. if Root.Velocity.Magnitude < 2 and attacking == true then
  770. position = "Idle2"
  771. end
  772. end
  773. end)()
  774. coroutine.wrap(function()
  775. while appi do
  776. wait()
  777. settime = 0.05
  778. sine = sine + change
  779. if position == "Idle2" and attacking == true and appi == true then
  780. change = .4
  781. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  782. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  783. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  784. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  785. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  786. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  787. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  788. end
  789. end
  790. end)()
  791. for i = 1, 20 do
  792. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  793. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  794. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  795. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  796. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  797. swait()
  798. end
  799. SOUND(RightArm,342337569,6,false,1)
  800. coroutine.wrap(function()
  801. for i = 1, 9 do
  802. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  803. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  804. swait()
  805. end
  806. for i = 1, 9 do
  807. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  808. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  809. swait()
  810. end
  811. end)()
  812. shockwave = Instance.new("Part",Torso)
  813. shockwave.Shape = "Ball"
  814. shockwave.Size = Vector3.new(1,1,1)
  815. shockwave.BrickColor = BrickColor.new("White")
  816. shockwave.Material = "Neon"
  817. shockwave.CFrame = Torso.CFrame
  818. shockwave.CanCollide = false
  819. shockwave.Anchored = true
  820. coroutine.wrap(function()
  821. for i = 1, 20 do
  822. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  823. shockwave.Transparency = shockwave.Transparency + 0.05
  824. wait()
  825. end
  826. end)()
  827. SOUND(Torso,1072606965,0,false,10)
  828. coroutine.wrap(function()
  829. for i = 1, 10 do
  830. so.Volume = so.Volume + 0.3
  831. wait()
  832. end
  833. end)()
  834. for i = 1, 35 do
  835. local Hit = damagealll(22,Torso.Position)
  836. for _,v in pairs(Hit) do
  837. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  838. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  839. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  840. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  841. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  842. removeuseless:AddItem(vel,.1)
  843. end
  844. wave = Instance.new("Part", Torso)
  845. wave.Size = Vector3.new(1, 1, 1)
  846. wave.Transparency = 0
  847. wave.BrickColor = BrickColor.new("White")
  848. wave.Anchored = true
  849. wave.CanCollide = false
  850. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  851. wavemesh = Instance.new("SpecialMesh", wave)
  852. wavemesh.MeshId = "rbxassetid://20329976"
  853. wavemesh.Scale = Vector3.new(1, 1, 1)
  854. table.insert(th2,wave)
  855. table.insert(SlowlyFade,wave)
  856. table.insert(th5,wavemesh)
  857. removeuseless:AddItem(wave,2)
  858. CardStorm = Instance.new("Part",Torso)
  859. CardStorm.Size = Vector3.new(.1,.1,.1)
  860. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  861. CardStorm.Anchored = true
  862. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  863. CardStormMesh.Scale = Vector3.new(1,1,1)
  864. CardStormMesh.MeshId = "rbxassetid://6512150"
  865. CardStormMesh.TextureId = "rbxassetid://55364685"
  866. table.insert(SlowlyFade,CardStorm)
  867. table.insert(m3,CardStormMesh)
  868. table.insert(th1,CardStorm)
  869. removeuseless:AddItem(CardStorm,3)
  870. wait(.1)
  871. end
  872. coroutine.wrap(function()
  873. for i = 1, 10 do
  874. so.Volume = so.Volume - 0.3
  875. wait()
  876. end
  877. end)()
  878. wait(1)
  879. ws = 10
  880. clean()
  881. attacking = false
  882. debounce = false
  883. appi = false
  884. end
  885. end)
  886.  
  887. mouse.KeyDown:connect(function(Press)
  888. Press=Press:lower()
  889. if Press=='e' then
  890. if levitate then return end
  891. if debounce then return end
  892. attacking = true
  893. debounce = true
  894. damagedebounce = false
  895. clickdisallowance = true
  896. clickdebounce = false
  897. notallowed = true
  898. appi = true
  899. ws = 0
  900. coroutine.wrap(function()
  901. while appi do
  902. wait()
  903. if Root.Velocity.y > 1 and attacking == true then
  904. position = "Jump2"
  905. elseif Root.Velocity.y < -1 and attacking == true then
  906. position = "Falling2"
  907. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  908. position = "Idle2"
  909. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  910. position = "Walking2"
  911. end
  912. end
  913. end)()
  914. coroutine.wrap(function()
  915. while appi do
  916. wait()
  917. settime = 0.05
  918. sine = sine + change
  919. if position == "Jump2" and attacking == true and appi == true then
  920. change = 1
  921. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  922. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  923. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  924. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  925. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  926. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  927. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  928. elseif position == "Falling2" and attacking == true and appi == true then
  929. change = 1
  930. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  931. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  932. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  933. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  934. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  935. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  936. elseif position == "Idle2" and attacking == true and appi == true then
  937. change = .4
  938. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  939. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  940. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  941. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  942. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  943. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  944. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  945. elseif position == "Walking2" and attacking == true and appi == true then
  946. change = .8
  947. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  948. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  949. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  950. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  951. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  952. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  953. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  954. end
  955. end
  956. end)()
  957. coroutine.wrap(function()
  958. for i = 1, 40 do
  959. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  960. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  961. swait()
  962. end
  963. end)()
  964. haloh = Instance.new("Part", Torso)
  965. haloh.Size = Vector3.new(1,1,1)
  966. haloh.Anchored = false
  967. haloh.Transparency = 1
  968. haloh.CanCollide = false
  969. halohweld = weldBetween(haloh,Torso)
  970. halohweld.C0 = CFrame.new(0,0,0)
  971. n = 0
  972. x = 0
  973. tab={}
  974. tab2={}
  975. SOUND(Torso,1882057730,6,false,2)
  976. for i = 1, 20 do
  977. n = n + 20
  978. x = x + 5
  979. halo = Instance.new("Part", Torso)
  980. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  981. halo.Transparency = 1
  982. halo.CanCollide = false
  983. halo.Material = "Neon"
  984. halo.BrickColor = BrickColor.new("White")
  985. halow = weldBetween(halo,haloh)
  986. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  987. table.insert(FadeIn,halo)
  988. table.insert(tab,halow)
  989. table.insert(tab2,halo)
  990. wait()
  991. end
  992. ws = 10
  993. clickdisallowance = false
  994. coroutine.wrap(function()
  995. g1 = Instance.new("BodyGyro", Root)
  996. g1.D = 175
  997. g1.P = 20000
  998. g1.MaxTorque = Vector3.new(0,9000,0)
  999. while notallowed do
  1000. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1001. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1002. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1003. swait()
  1004. end
  1005. end)()
  1006. coroutine.wrap(function()
  1007. mouse.Button1Down:connect(function()
  1008. if clickdisallowance then return end
  1009. if clickdebounce then return end
  1010. wait(.2)
  1011. clickdebounce = true
  1012. notallowed = false
  1013. end)
  1014. end)()
  1015. while notallowed do
  1016. for i,v in pairs(tab) do
  1017. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  1018. end
  1019. swait()
  1020. end
  1021. appi = false
  1022. ws = 0
  1023. for i = 1, 15 do
  1024. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1025. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1026. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1027. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1028. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1029. swait()
  1030. end
  1031. for i,v in pairs(tab) do
  1032. v:Remove()
  1033. end
  1034. for i,v in pairs(tab2) do
  1035. removeuseless:AddItem(v,6)
  1036. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  1037. BodyGyro=Instance.new('BodyGyro',v)
  1038. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1039. BodyGyro.P=2e4
  1040. removeuseless:AddItem(BodyGyro,.1)
  1041. PB2 = Instance.new("BodyVelocity", v)
  1042. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  1043. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  1044. PB2.Velocity = v.CFrame.lookVector * 80
  1045. end
  1046. SOUND(Torso,1499747506,3,false,1)
  1047. for i,v in pairs(tab2) do
  1048. v.Touched:connect(function(hit)
  1049. if hit.Parent:IsA("Part") then
  1050. elseif hit.Parent:IsA("SpecialMesh") then
  1051. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  1052. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1053. if damagedebounce == true then return end
  1054. damagedebounce = true
  1055. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1056. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1057. Slachtoffer:TakeDamage(math.random(17,35))
  1058. SOUND(tor,694703797,6,false,1)
  1059. wait(.1)
  1060. damagedebounce = false
  1061. end
  1062. end)
  1063. end
  1064. for i = 1, 20 do
  1065. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1066. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1067. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1068. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1069. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1070. swait()
  1071. end
  1072. clean()
  1073. g1:Remove()
  1074. haloh:Remove()
  1075. attacking = false
  1076. debounce = false
  1077. damagedebounce = false
  1078. clickdebounce = false
  1079. appi = false
  1080. ws = 10
  1081. end
  1082. end)
  1083.  
  1084. mouse.KeyDown:connect(function(Press)
  1085. Press=Press:lower()
  1086. if Press=='y' then
  1087. if levitate then return end
  1088. if debounce then return end
  1089. clickdisallowance = true
  1090. clickdebounce = false
  1091. debounce = true
  1092. attacking = true
  1093. appi = true
  1094. ws = 0
  1095. coroutine.wrap(function()
  1096. while appi do
  1097. wait()
  1098. if Root.Velocity.y > 1 and attacking == true then
  1099. position = "Jump2"
  1100. elseif Root.Velocity.y < -1 and attacking == true then
  1101. position = "Falling2"
  1102. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1103. position = "Idle2"
  1104. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1105. position = "Walking2"
  1106. end
  1107. end
  1108. end)()
  1109. coroutine.wrap(function()
  1110. while appi do
  1111. wait()
  1112. settime = 0.05
  1113. sine = sine + change
  1114. if position == "Jump2" and attacking == true and appi == true then
  1115. change = 1
  1116. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1117. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1118. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1119. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1120. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1121. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1122. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1123. elseif position == "Falling2" and attacking == true and appi == true then
  1124. change = 1
  1125. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1126. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1127. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1128. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1129. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1130. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1131. elseif position == "Idle2" and attacking == true and appi == true then
  1132. change = .4
  1133. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1134. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1135. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1136. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1137. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1138. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1139. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1140. elseif position == "Walking2" and attacking == true and appi == true then
  1141. change = .8
  1142. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1143. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1144. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1145. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1146. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1147. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1148. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1149. end
  1150. end
  1151. end)()
  1152. bigcard = Instance.new("Part",Torso)
  1153. bigcard.Material = "Neon"
  1154. bigcard.Transparency = 1
  1155. bigcard.BrickColor = BrickColor.new("White")
  1156. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1157. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1158. bigcard.Anchored = true
  1159. SOUND(bigcard,236989198,6,false,1)
  1160. ace = aces[math.random(1,#aces)]
  1161. acer = Instance.new("Decal",bigcard)
  1162. acer.Texture = "rbxassetid://"..ace
  1163. acer.Transparency = 1
  1164. acer.Face = "Front"
  1165. ace2 = acer:Clone()
  1166. ace2.Parent = bigcard
  1167. ace2.Face = "Back"
  1168. table.insert(FadeIn,acer)
  1169. table.insert(FadeIn,ace2)
  1170. table.insert(FadeIn,bigcard)
  1171. for i = 1, 30 do
  1172. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1173. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1174. swait()
  1175. end
  1176. ws = 10
  1177. g1 = Instance.new("BodyGyro", Root)
  1178. g1.D = 175
  1179. g1.P = 20000
  1180. g1.MaxTorque = Vector3.new(0,9000,0)
  1181. clickdisallowance = false
  1182. coroutine.wrap(function()
  1183. mouse.Button1Down:connect(function()
  1184. if clickdisallowance then return end
  1185. if clickdebounce then return end
  1186. wait(.2)
  1187. clickdebounce = true
  1188. end)
  1189. end)()
  1190. while not clickdebounce do
  1191. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1192. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1193. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1194. swait()
  1195. end
  1196. g1:Remove()
  1197. ws = 0
  1198. for i = 1, 13 do
  1199. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1200. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1201. swait()
  1202. end
  1203. locationpart = Instance.new("Part",bigcard)
  1204. locationpart.Size = Vector3.new(1,1,1)
  1205. locationpart.Transparency = 1
  1206. locationpart.CanCollide = false
  1207. locationpart.Anchored = true
  1208. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1209. shockwave = Instance.new("Part", Torso)
  1210. shockwave.Size = Vector3.new(1,1,1)
  1211. shockwave.CanCollide = false
  1212. shockwave.Anchored = true
  1213. shockwave.Transparency = 0
  1214. shockwave.BrickColor = BrickColor.new("White")
  1215. shockwave.CFrame = CFrame.new(locationpart.Position)
  1216. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1217. shockwavemesh.Scale = Vector3.new(5,2,5)
  1218. shockwavemesh.MeshId = "rbxassetid://20329976"
  1219. removeuseless:AddItem(shockwave,4)
  1220. shockwave2 = Instance.new("Part", Torso)
  1221. shockwave2.Size = Vector3.new(1,1,1)
  1222. shockwave2.CanCollide = false
  1223. shockwave2.Anchored = true
  1224. shockwave2.Transparency = 0
  1225. shockwave2.BrickColor = BrickColor.new("White")
  1226. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1227. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1228. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1229. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1230. removeuseless:AddItem(shockwave2,4)
  1231. shockwave3 = Instance.new("Part", Torso)
  1232. shockwave3.Size = Vector3.new(1,1,1)
  1233. shockwave3.CanCollide = false
  1234. shockwave3.Anchored = true
  1235. shockwave3.Transparency = 0
  1236. shockwave3.BrickColor = BrickColor.new("White")
  1237. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1238. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1239. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1240. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1241. removeuseless:AddItem(shockwave3,4)
  1242. shockwave4 = Instance.new("Part", Torso)
  1243. shockwave4.Size = Vector3.new(1,1,1)
  1244. shockwave4.CanCollide = false
  1245. shockwave4.Anchored = true
  1246. shockwave4.Transparency = 0
  1247. shockwave4.BrickColor = BrickColor.new("White")
  1248. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1249. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1250. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1251. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1252. removeuseless:AddItem(shockwave4,4)
  1253. Hit = damagealll(20,locationpart.Position)
  1254. for _,v in pairs(Hit) do
  1255. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1256. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1257. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1258. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1259. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1260. removeuseless:AddItem(vel,.1)
  1261. end
  1262. coroutine.wrap(function()
  1263. for i = 1, 90 do
  1264. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1265. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1266. shockwave.Transparency = shockwave.Transparency + 0.025
  1267. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1268. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1269. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1270. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1271. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1272. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1273. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1274. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1275. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1276. swait()
  1277. end
  1278. end)()
  1279. SOUND(locationpart,765590102,6,false,2)
  1280. for i = 1, 24 do
  1281. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1282. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1283. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1284. swait()
  1285. end
  1286. for i = 1, 40 do
  1287. bigcard.Transparency = bigcard.Transparency + 0.2
  1288. acer.Transparency = acer.Transparency + .2
  1289. ace2.Transparency = ace2.Transparency + .2
  1290. swait()
  1291. end
  1292. attacking = false
  1293. debounce = false
  1294. appi = false
  1295. clickdisallowance = false
  1296. clickdebounce = false
  1297. ws = 10
  1298. bigcard:Remove()
  1299. clean()
  1300. end
  1301. end)
  1302.  
  1303. mouse.KeyDown:connect(function(Press)
  1304. Press=Press:lower()
  1305. if Press=='u' then
  1306. if levitate then return end
  1307. if mouse.Target ~= nil then end
  1308. if debounce then return end
  1309. debounce = true
  1310. attacking = true
  1311. appi = true
  1312. ws = 0
  1313. appi = true
  1314. coroutine.wrap(function()
  1315. while appi do
  1316. wait()
  1317. if Root.Velocity.y > 1 and attacking == true then
  1318. position = "Jump2"
  1319. elseif Root.Velocity.y < -1 and attacking == true then
  1320. position = "Falling2"
  1321. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1322. position = "Idle2"
  1323. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1324. position = "Walking2"
  1325. end
  1326. end
  1327. end)()
  1328. coroutine.wrap(function()
  1329. while appi do
  1330. wait()
  1331. settime = 0.05
  1332. sine = sine + change
  1333. if position == "Jump2" and attacking == true and appi == true then
  1334. change = 1
  1335. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1336. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1337. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1338. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1339. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1340. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1341. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1342. elseif position == "Falling2" and attacking == true and appi == true then
  1343. change = 1
  1344. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1345. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1346. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1347. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1348. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1349. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1350. elseif position == "Idle2" and attacking == true and appi == true then
  1351. change = .4
  1352. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1353. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1354. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1355. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1356. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1357. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1358. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1359. elseif position == "Walking2" and attacking == true and appi == true then
  1360. change = .8
  1361. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1362. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1363. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1364. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1365. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1366. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1367. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1368. end
  1369. end
  1370. end)()
  1371. g1 = Instance.new("BodyGyro", Root)
  1372. g1.D = 175
  1373. g1.P = 20000
  1374. g1.MaxTorque = Vector3.new(0,9000,0)
  1375. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1376. for i = 1, 15 do
  1377. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1378. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1379. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1380. swait()
  1381. end
  1382. cardportal = Instance.new("Part", Torso)
  1383. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1384. cardportal.Material = "Neon"
  1385. cardportal.BrickColor = BrickColor.new("White")
  1386. cardportal.Transparency = 0
  1387. cardportal.Anchored = true
  1388. cardportal.CanCollide = false
  1389. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1390. cardportalMESH.MeshType = "Cylinder"
  1391. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1392. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1393. for i = 1, 10 do
  1394. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1395. swait()
  1396. end
  1397. bigzcard = Instance.new("Part",Torso)
  1398. bigzcard.Material = "Neon"
  1399. bigzcard.Transparency = 0
  1400. bigzcard.BrickColor = BrickColor.new("White")
  1401. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1402. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1403. bigzcard.Anchored = true
  1404. SOUND(bigzcard,1888686669,6,false,1)
  1405. acer = Instance.new("Decal",bigzcard)
  1406. acer.Texture = "rbxassetid://1881287656"
  1407. acer.Transparency = 0
  1408. acer.Face = "Front"
  1409. ace2 = acer:Clone()
  1410. ace2.Parent = bigzcard
  1411. ace2.Face = "Back"
  1412. spinning = true
  1413. coroutine.wrap(function()
  1414. while spinning do
  1415. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1416. swait()
  1417. end
  1418. end)()
  1419. for i = 1, 20 do
  1420. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1421. swait()
  1422. end
  1423. coroutine.wrap(function()
  1424. for i = 1, 10 do
  1425. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1426. swait()
  1427. end
  1428. cardportal:Remove()
  1429. end)()
  1430. wait(.7)
  1431. ace3 = Instance.new("Decal",bigzcard)
  1432. ace3.Texture = "rbxassetid://1880203893"
  1433. ace3.Transparency = 1
  1434. ace3.Face = "Front"
  1435. ace4 = ace3:Clone()
  1436. ace4.Parent = bigzcard
  1437. ace4.Face = "Back"
  1438. bigzcard2 = Instance.new("Part",Torso)
  1439. bigzcard2.Material = "Neon"
  1440. bigzcard2.Transparency = 1
  1441. bigzcard2.BrickColor = BrickColor.new("Really black")
  1442. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1443. bigzcard2.CFrame = bigzcard.CFrame
  1444. bigzcard2.CanCollide = false
  1445. bigzcard2.Anchored = true
  1446. coroutine.wrap(function()
  1447. while spinning do
  1448. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1449. swait()
  1450. end
  1451. end)()
  1452. blz = bl[math.random(1,#bl)]
  1453. woos = Instance.new("Sound",Torso)
  1454. woos.SoundId = "rbxassetid://"..blz
  1455. woos.Volume = 4
  1456. woos:Play()
  1457. for i = 1, 20 do
  1458. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1459. bigzcard.Transparency = bigzcard.Transparency + .05
  1460. ace3.Transparency = ace3.Transparency - 0.05
  1461. ace4.Transparency = ace4.Transparency - 0.05
  1462. acer.Transparency = acer.Transparency + 0.05
  1463. ace2.Transparency = ace2.Transparency + 0.05
  1464. wait()
  1465. end
  1466. ace3.Parent = bigzcard2
  1467. ace3.Face = "Front"
  1468. ace4.Parent = bigzcard2
  1469. ace4.Face = "Back"
  1470. bigzcard:Remove()
  1471. spinning = false
  1472. blackholeactive = true
  1473. coroutine.wrap(function()
  1474. blackhole={}
  1475. orbzfade={}
  1476. for i = 1, 100 do
  1477. orbz = Instance.new("Part", Torso)
  1478. orbz.Shape = "Ball"
  1479. orbz.Material = "Neon"
  1480. orbz.BrickColor = BrickColor.new("Really black")
  1481. orbz.Size = Vector3.new(2,2,2)
  1482. orbz.Anchored = true
  1483. orbz.CanCollide = false
  1484. removeuseless:AddItem(orbz,1)
  1485. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1486. table.insert(blackhole,orbz)
  1487. table.insert(orbzfade,orbz)
  1488. for i,v in pairs(blackhole) do
  1489. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1490. end
  1491. for i,v in pairs(orbzfade) do
  1492. v.Transparency = v.Transparency + 0.025
  1493. end
  1494. swait()
  1495. end
  1496. end)()
  1497. coroutine.wrap(function()
  1498. while blackholeactive do
  1499. local Hit = damagealll(45,bigzcard2.Position)
  1500. for _,v in pairs(Hit) do
  1501. coroutine.wrap(function()
  1502. wait(.15)
  1503. if blackholeactive == false then return end
  1504. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1505. end)()
  1506. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1507. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1508. end
  1509. wait()
  1510. end
  1511. end)()
  1512. for i = 1, 100 do
  1513. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1514. cataclysmics = Instance.new("Part", Torso)
  1515. cataclysmics.Shape = "Ball"
  1516. cataclysmics.Material = "Neon"
  1517. cataclysmics.BrickColor = BrickColor.new("Really black")
  1518. cataclysmics.Size = Vector3.new(11,11,11)
  1519. cataclysmics.Transparency = .3
  1520. cataclysmics.Anchored = true
  1521. cataclysmics.CanCollide = false
  1522. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1523. table.insert(LessSize,cataclysmics)
  1524. table.insert(keyYtransparency,cataclysmics)
  1525. removeuseless:AddItem(cataclysmics,1)
  1526. swait()
  1527. end
  1528. coroutine.wrap(function()
  1529. for i = 1, 20 do
  1530. for i,v in pairs(orbzfade) do
  1531. v.Transparency = v.Transparency + 0.05
  1532. end
  1533. swait()
  1534. end
  1535. end)()
  1536. explosiontable={}
  1537. ringtable={}
  1538. ringtable2={}
  1539. soundboks = Instance.new("Part",Torso)
  1540. soundboks.CanCollide = false
  1541. soundboks.Anchored = true
  1542. soundboks.Transparency = 1
  1543. soundboks.CFrame = bigzcard2.CFrame
  1544. removeuseless:AddItem(soundboks,6)
  1545. SOUND(soundboks,472579737,6,false,1)
  1546. blackholeactive = false
  1547. bigzcard2:Remove()
  1548. Hit = damagealll(60,soundboks.Position)
  1549. for _,v in pairs(Hit) do
  1550. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1551. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1552. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1553. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1554. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1555. removeuseless:AddItem(vel,.1)
  1556. end
  1557. coroutine.wrap(function()
  1558. shockwave = Instance.new("Part", Torso)
  1559. shockwave.Size = Vector3.new(1,1,1)
  1560. shockwave.CanCollide = false
  1561. shockwave.Anchored = true
  1562. shockwave.Transparency = 0
  1563. shockwave.BrickColor = BrickColor.new("Really black")
  1564. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1565. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1566. shockwavemesh.Scale = Vector3.new(5,2,5)
  1567. shockwavemesh.MeshId = "rbxassetid://20329976"
  1568. shockwave2 = Instance.new("Part", Torso)
  1569. shockwave2.Size = Vector3.new(1,1,1)
  1570. shockwave2.CanCollide = false
  1571. shockwave2.Anchored = true
  1572. shockwave2.Transparency = 0
  1573. shockwave2.BrickColor = BrickColor.new("Really black")
  1574. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1575. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1576. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1577. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1578. for i = 1, 40 do
  1579. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1580. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1581. shockwave.Transparency = shockwave.Transparency + 0.025
  1582. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1583. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1584. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1585. swait()
  1586. end
  1587. shockwave:Remove()
  1588. shockwave2:Remove()
  1589. end)()
  1590. for i = 1, 4 do
  1591. explosion = Instance.new("Part", Torso)
  1592. explosion.Shape = "Ball"
  1593. explosion.Size = Vector3.new(1,1,1)
  1594. explosion.Transparency = 0
  1595. explosion.CanCollide = false
  1596. explosion.Anchored = true
  1597. explosion.BrickColor = BrickColor.new("Really black")
  1598. explosion.Material = "Neon"
  1599. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1600. table.insert(ExtremeM,explosion)
  1601. table.insert(SlowlyFade,explosion)
  1602. removeuseless:AddItem(explosion,4)
  1603. ring = Instance.new("Part", Torso)
  1604. ring.Size = Vector3.new(5, 5, 5)
  1605. ring.Transparency = 0
  1606. ring.BrickColor = BrickColor.new("Really black")
  1607. ring.Anchored = true
  1608. ring.CanCollide = false
  1609. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1610. ringh = Instance.new("SpecialMesh", ring)
  1611. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1612. ringh.Scale = Vector3.new(2, 2, .1)
  1613. table.insert(keyYsize,ringh)
  1614. table.insert(keyYtransparency,ring)
  1615. removeuseless:AddItem(ring,4)
  1616. swait()
  1617. end
  1618. wait(1.2)
  1619. clean()
  1620. keyYsize={}
  1621. keyYtransparency={}
  1622. blackholev = false
  1623. appi = false
  1624. g1:Remove()
  1625. ws = 10
  1626. attacking = false
  1627. debounce = false
  1628. end
  1629. end)
  1630.  
  1631. mouse.KeyDown:connect(function(Press)
  1632. Press=Press:lower()
  1633. if Press=='t' then
  1634. if levitate then
  1635. if tauntdebounce then return end
  1636. tauntdebounce = true
  1637. laughing = true
  1638. coroutine.wrap(function()
  1639. while laughing do
  1640. local b1 = Instance.new("BillboardGui",Head)
  1641. b1.Size = UDim2.new(0,4,0,1.6)
  1642. b1.StudsOffset = Vector3.new(0,0,0)
  1643. b1.Name = "laff"
  1644. b1.AlwaysOnTop = true
  1645. b1.Adornee = Head
  1646. removeuseless:AddItem(b1,3)
  1647. local b2 = Instance.new("TextLabel",b1)
  1648. b2.BackgroundTransparency = 1
  1649. b2.Text = "HaHaHaHaHaHa..."
  1650. b2.Font = "Garamond"
  1651. b2.TextSize = 0
  1652. b2.Name = "lafftext"
  1653. b2.TextStrokeTransparency = 0
  1654. b2.TextColor3 = BrickColor.new("Really red").Color
  1655. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1656. b2.Size = UDim2.new(1,0,.5,0)
  1657. table.insert(laughingtable,b2)
  1658. removeuseless:AddItem(b1,2)
  1659. coroutine.wrap(function()
  1660. if zxc then return end
  1661. zxc = true
  1662. while true do
  1663. swait()
  1664. for i,v in pairs(Head:GetChildren()) do
  1665. if v.Name == "laff" then
  1666. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1667. end
  1668. end
  1669. for i,v in pairs(laughingtable) do
  1670. v.TextTransparency = v.TextTransparency + .025
  1671. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1672. v.TextSize = v.TextSize + 2
  1673. v.Rotation = v.Rotation + .1
  1674. end
  1675. end
  1676. end)()
  1677. swait(10)
  1678. end
  1679. end)()
  1680. laugh = laughs[math.random(1,#laughs)]
  1681. laughy = Instance.new("Sound",Head)
  1682. laughy.SoundId = "rbxassetid://"..laugh
  1683. laughy.Volume = 10
  1684. laughy:Play()
  1685. wait(1)
  1686. wait(laughy.TimeLength)
  1687. laughing = false
  1688. laughy:Remove()
  1689. tauntdebounce = false
  1690. else
  1691. if mouse.Target ~= nil then
  1692. if debounce then return end
  1693. attacking = true
  1694. ghost()
  1695. tps = Instance.new("Sound", Torso)
  1696. tps.Volume = 5
  1697. tps.SoundId = "rbxassetid://1894958339"
  1698. tps:Play()
  1699. removeuseless:AddItem(tps,2)
  1700. g1 = Instance.new("BodyGyro", Root)
  1701. g1.D = 175
  1702. g1.P = 20000
  1703. g1.MaxTorque = Vector3.new(0,9000,0)
  1704. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1705. removeuseless:AddItem(g1,.05)
  1706. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1707. wait(.1)
  1708. attacking = false
  1709. debounce = false
  1710. end
  1711. end
  1712. end
  1713. end)
  1714.  
  1715. mouse.KeyDown:connect(function(Press)
  1716. Press=Press:lower()
  1717. if Press=='q' then
  1718. if levitate then return end
  1719. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1720. if debounce then return end
  1721. debounce = true
  1722. attacking = true
  1723. appi = true
  1724. ws = 0
  1725. coroutine.wrap(function()
  1726. while appi do
  1727. wait()
  1728. if Root.Velocity.y > 1 and attacking == true then
  1729. position = "Jump2"
  1730. elseif Root.Velocity.y < -1 and attacking == true then
  1731. position = "Falling2"
  1732. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1733. position = "Idle2"
  1734. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1735. position = "Walking2"
  1736. end
  1737. end
  1738. end)()
  1739. coroutine.wrap(function()
  1740. while appi do
  1741. wait()
  1742. settime = 0.05
  1743. sine = sine + change
  1744. if position == "Jump2" and attacking == true and appi == true then
  1745. change = 1
  1746. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1747. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1748. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1749. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1750. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1751. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1752. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1753. elseif position == "Falling2" and attacking == true and appi == true then
  1754. change = 1
  1755. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1756. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1757. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1758. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1759. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1760. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1761. elseif position == "Idle2" and attacking == true and appi == true then
  1762. change = .4
  1763. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1764. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1765. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1766. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1767. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1768. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1769. elseif position == "Walking2" and attacking == true and appi == true then
  1770. change = .8
  1771. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1772. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1773. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1774. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1775. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1776. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1777. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1778. end
  1779. end
  1780. end)()
  1781. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1782. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1783. EHead = enemyhum.Parent:FindFirstChild("Head")
  1784. g1 = Instance.new("BodyGyro", Root)
  1785. g1.D = 175
  1786. g1.P = 20000
  1787. g1.MaxTorque = Vector3.new(0,9000,0)
  1788. brick = Instance.new("Part",Torso)
  1789. brick.Anchored = true
  1790. brick.CanCollide = false
  1791. brick.Material = "Neon"
  1792. brick.Transparency = 1
  1793. brick.BrickColor = BrickColor.new("White")
  1794. brick.Size = Vector3.new(8,.3,12)
  1795. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1796. SOUND(brick,1888686669,6,false,1.5)
  1797. ace = aces[math.random(1,#aces)]
  1798. acer = Instance.new("Decal",brick)
  1799. acer.Texture = "rbxassetid://1898092341"
  1800. acer.Transparency = 1
  1801. acer.Face = "Top"
  1802. coroutine.wrap(function()
  1803. for i = 1, 20 do
  1804. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1805. brick.Transparency = brick.Transparency - .05
  1806. acer.Transparency = acer.Transparency - .1
  1807. swait()
  1808. end
  1809. end)()
  1810. ETorso.Anchored = true
  1811. EHead.Anchored = true
  1812. for i = 1, 25 do
  1813. swait()
  1814. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1815. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1816. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1817. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1818. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1819. end
  1820. SOUND(brick,472214107,6,false,2)
  1821. coroutine.wrap(function()
  1822. for i = 1, 10 do
  1823. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1824. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1825. swait()
  1826. end
  1827. end)()
  1828. shockwave = Instance.new("Part", Torso)
  1829. shockwave.Size = Vector3.new(1,1,1)
  1830. shockwave.CanCollide = false
  1831. shockwave.Anchored = true
  1832. shockwave.Transparency = 0
  1833. shockwave.BrickColor = BrickColor.new("White")
  1834. shockwave.CFrame = CFrame.new(brick.Position)
  1835. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1836. shockwavemesh.Scale = Vector3.new(1,1,1)
  1837. shockwavemesh.MeshId = "rbxassetid://20329976"
  1838. removeuseless:AddItem(shockwave,4)
  1839. shockwave2 = Instance.new("Part", Torso)
  1840. shockwave2.Size = Vector3.new(1,1,1)
  1841. shockwave2.CanCollide = false
  1842. shockwave2.Anchored = true
  1843. shockwave2.Transparency = 0
  1844. shockwave2.BrickColor = BrickColor.new("White")
  1845. shockwave2.CFrame = CFrame.new(brick.Position)
  1846. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1847. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1848. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1849. removeuseless:AddItem(shockwave2,4)
  1850. for i = 1, 35 do
  1851. swait()
  1852. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1853. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1854. shockwave.Transparency = shockwave.Transparency + .05
  1855. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1856. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1857. shockwave2.Transparency = shockwave2.Transparency + .03
  1858. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1859. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1860. end
  1861. for i = 1, 8 do
  1862. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1863. swait()
  1864. end
  1865. n = 0
  1866. SOUND(brick,54111471,6,false,1)
  1867. for i = 1, 40 do
  1868. n = n + 6
  1869. brick.Transparency = brick.Transparency + .025
  1870. acer.Transparency = acer.Transparency + .075
  1871. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1872. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1873. swait()
  1874. end
  1875. ws = 10
  1876. brick:Remove()
  1877. enemyhum.Parent:Remove()
  1878. attacking = false
  1879. removeuseless:AddItem(g1,0.001)
  1880. debounce = false
  1881. appi = false
  1882. end
  1883. end
  1884. end)
  1885.  
  1886. mouse.KeyDown:connect(function(Press)
  1887. Press=Press:lower()
  1888. if Press=='p' then
  1889. if levitate then return end
  1890. if blocking then
  1891. if blockedoff then return end
  1892. clickallowance = false
  1893. appi = false
  1894. attacking = true
  1895. blocking = false
  1896. throwing = true
  1897. ws = 0
  1898. n = 0
  1899. blockcard.CanCollide = false
  1900. for i = 1, 35 do
  1901. n = n + 20
  1902. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1903. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1904. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1905. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1906. swait()
  1907. end
  1908. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1909. blockcard.CanCollide = false
  1910. locater1 = Instance.new("Part",blockcard)
  1911. locater1.Size = Vector3.new(1,1,1)
  1912. locater1.CanCollide = false
  1913. locater1.Anchored = true
  1914. locater1.Transparency = 1
  1915. locater2 = Instance.new("Part",blockcard)
  1916. locater2.Size = Vector3.new(1,1,1)
  1917. locater2.CanCollide = false
  1918. locater2.Transparency = 1
  1919. locater2.Anchored = true
  1920. locater3 = Instance.new("Part",blockcard)
  1921. locater3.Size = Vector3.new(1,1,1)
  1922. locater3.Transparency = 1
  1923. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1924. locater3.CanCollide = false
  1925. locater3.Anchored = true
  1926. fushfush = Instance.new("Sound",blockcard)
  1927. fushfush.SoundId = "rbxassetid://288641686"
  1928. fushfush.Volume = 8
  1929. fushfush:Play()
  1930. boosh:Play()
  1931. coroutine.wrap(function()
  1932. n = 0
  1933. for i = 1, 35 do
  1934. n = n + 10
  1935. shockwave = Instance.new("Part", Torso)
  1936. shockwave.Size = Vector3.new(1,1,1)
  1937. shockwave.CanCollide = false
  1938. shockwave.Anchored = true
  1939. shockwave.Transparency = .5
  1940. shockwave.BrickColor = BrickColor.new("White")
  1941. shockwave.CFrame = locater3.CFrame
  1942. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1943. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1944. shockwavemesh.MeshId = "rbxassetid://20329976"
  1945. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1946. removeuseless:AddItem(shockwave,1)
  1947. table.insert(lolzor2,shockwave)
  1948. for i,v in pairs(lolzor2) do
  1949. v.Transparency = v.Transparency + .1
  1950. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1951. end
  1952. swait()
  1953. end
  1954. end)()
  1955. for i = 1, 35 do
  1956. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1957. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1958. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1959. fushfush.Volume = fushfush.Volume - .2
  1960. Hit = damagealll(20,blockcard.Position)
  1961. for _,v in pairs(Hit) do
  1962. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1963. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1964. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1965. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1966. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1967. removeuseless:AddItem(vel,.1)
  1968. end
  1969. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1970. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1971. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1972. grassblocks = Instance.new("Part",Torso)
  1973. grassblocks.Size = Vector3.new(4,4,4)
  1974. grassblocks.Material = "Grass"
  1975. grassblocks.Anchored = true
  1976. grassblocks.BrickColor = BrickColor.new("Bright green")
  1977. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1978. removeuseless:AddItem(grassblocks,5)
  1979. grassblocks2 = Instance.new("Part",Torso)
  1980. grassblocks2.Size = Vector3.new(4,4,4)
  1981. grassblocks2.Material = "Grass"
  1982. grassblocks2.Anchored = true
  1983. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1984. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1985. removeuseless:AddItem(grassblocks2,5)
  1986. blockcardshadow = Instance.new("Part",Torso)
  1987. blockcardshadow.Transparency = .5
  1988. blockcardshadow.Anchored = true
  1989. blockcardshadow.Material = "Neon"
  1990. blockcardshadow.BrickColor = BrickColor.new("White")
  1991. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1992. blockcardshadow.CanCollide = false
  1993. blockcardshadow.CFrame = blockcard.CFrame
  1994. removeuseless:AddItem(blockcardshadow,2)
  1995. table.insert(lolzor,blockcardshadow)
  1996. for i,v in pairs(lolzor) do
  1997. v.Transparency = v.Transparency + 0.05
  1998. end
  1999. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  2000. swait()
  2001. end
  2002. blockcard.Name = "Getthisshitoutofhere"
  2003. for i = 1, 10 do
  2004. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  2005. blockcard.Transparency = blockcard.Transparency + .1
  2006. acer.Transparency = blockcard.Transparency
  2007. ace2.Transparency = blockcard.Transparency
  2008. for i,v in pairs(lolzor) do
  2009. v.Transparency = v.Transparency + .05
  2010. end
  2011. for i,v in pairs(lolzor2) do
  2012. v.Transparency = v.Transparency + .1
  2013. end
  2014. swait()
  2015. end
  2016. lolzor={}
  2017. lolzor2={}
  2018. attacking = false
  2019. debounce = false
  2020. blocking = false
  2021. throwing = false
  2022. fushfush:Remove()
  2023. clickallowance = false
  2024. appi = false
  2025. blockcard:Remove()
  2026. g1:Remove()
  2027. ws = 10
  2028. else
  2029. if debounce then return end
  2030. if throwing then return end
  2031. debounce = true
  2032. ws = 10
  2033. attacking = true
  2034. blocking = true
  2035. boosh = Instance.new("Sound",nil)
  2036. boosh.SoundId = "rbxassetid://413682983"
  2037. boosh.Volume = 6
  2038. appi = true
  2039. coroutine.wrap(function()
  2040. while appi do
  2041. wait()
  2042. if Root.Velocity.y > 1 and attacking == true then
  2043. position = "Jump2"
  2044. elseif Root.Velocity.y < -1 and attacking == true then
  2045. position = "Falling2"
  2046. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  2047. position = "Idle2"
  2048. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  2049. position = "Walking2"
  2050. end
  2051. end
  2052. end)()
  2053. coroutine.wrap(function()
  2054. while appi do
  2055. wait()
  2056. settime = 0.05
  2057. sine = sine + change
  2058. if position == "Jump2" and attacking == true and appi == true then
  2059. change = 1
  2060. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2061. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2062. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2063. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2064. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2065. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2066. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2067. elseif position == "Falling2" and attacking == true and appi == true then
  2068. change = 1
  2069. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2070. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2071. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2072. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2073. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2074. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2075. elseif position == "Idle2" and attacking == true and appi == true then
  2076. change = .4
  2077. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2078. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2079. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2080. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2081. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2082. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2083. elseif position == "Walking2" and attacking == true and appi == true then
  2084. change = .8
  2085. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2086. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2087. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2088. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2089. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2090. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2091. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2092. end
  2093. end
  2094. end)()
  2095. blockcard = Instance.new("Part",Torso)
  2096. blockcard.Material = "Neon"
  2097. blockcard.Transparency = 1
  2098. blockcard.BrickColor = BrickColor.new("White")
  2099. blockcard.Size = Vector3.new(8, 13, 0.3)
  2100. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2101. blockcard.Anchored = true
  2102. boosh.Parent = blockcard
  2103. SOUND(blockcard,236989198,6,false,1)
  2104. ace = aces[math.random(1,#aces)]
  2105. acer = Instance.new("Decal",blockcard)
  2106. acer.Texture = "rbxassetid://"..ace
  2107. acer.Transparency = 1
  2108. acer.Face = "Front"
  2109. ace2 = acer:Clone()
  2110. ace2.Parent = blockcard
  2111. ace2.Face = "Back"
  2112. coroutine.wrap(function()
  2113. for i = 1, 20 do
  2114. blockcard.Transparency = blockcard.Transparency - 0.05
  2115. acer.Transparency = blockcard.Transparency
  2116. ace2.Transparency = blockcard.Transparency
  2117. swait()
  2118. end
  2119. clickallowance = true
  2120. end)()
  2121. g1 = Instance.new("BodyGyro", Root)
  2122. g1.D = 175
  2123. g1.P = 20000
  2124. g1.MaxTorque = Vector3.new(0,9000,0)
  2125. coroutine.wrap(function()
  2126. while blocking do
  2127. if not blockedoff then
  2128. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2129. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2130. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2131. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2132. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2133. end
  2134. swait()
  2135. end
  2136. end)()
  2137. wait(1)
  2138. mouse.Button1Down:connect(function()
  2139. if throwing then return end
  2140. if not clickallowance then return end
  2141. clickallowance = false
  2142. blockedoff = true
  2143. ws = 0
  2144. for i = 1, 15 do
  2145. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2146. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2147. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2148. swait()
  2149. end
  2150. boosh:Play()
  2151. hitdebounce = false
  2152. blockcard.Touched:connect(function(hit)
  2153. if hit.Parent:IsA("Part") then
  2154. elseif hit.Parent:IsA("SpecialMesh") then
  2155. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2156. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2157. for i,v in pairs(hit.Parent:GetChildren()) do
  2158. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2159. if hitdebounce then return end
  2160. hitdebounce = true
  2161. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2162. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2163. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2164. tors = hit.Parent:FindFirstChild("UpperTorso")
  2165. else
  2166. tors = hit.Parent:FindFirstChild("Torso")
  2167. end
  2168. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2169. removeuseless:AddItem(vel,.1)
  2170. Slachtoffer:TakeDamage(math.random(23,44))
  2171. end
  2172. end
  2173. end)
  2174. for i = 1, 10 do
  2175. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2176. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2177. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2178. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2179. swait()
  2180. end
  2181. for i = 1, 10 do
  2182. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2183. swait()
  2184. end
  2185. hitdebounce = true
  2186. ws = 10
  2187. clickallowance = true
  2188. blockedoff = false
  2189. end)
  2190. end
  2191. end
  2192. end)
  2193.  
  2194.  
  2195. mouse.KeyDown:connect(function(Press)
  2196. Press=Press:lower()
  2197. if Press=='f' then
  2198. if debounce then return end
  2199. if notallowedtransform then return end
  2200. debounce = true
  2201. if levitate then
  2202. levitate = false
  2203. mjester.VertexColor = Vector3.new(1, 1, 1)
  2204. glow.Transparency = 1
  2205. blastwave = Instance.new("Part",Torso)
  2206. blastwave.CFrame = Torso.CFrame
  2207. blastwave.Anchored = true
  2208. blastwave.Material = "Neon"
  2209. blastwave.CanCollide = false
  2210. blastwave.Shape = "Ball"
  2211. blastwave.Size = Vector3.new(3,3,3)
  2212. coroutine.wrap(function()
  2213. for i = 1, 20 do
  2214. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2215. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2216. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2217. blastwave.Transparency = blastwave.Transparency + 0.05
  2218. swait()
  2219. end
  2220. blastwave:Remove()
  2221. levitatewave2:Remove()
  2222. levitatewave:Remove()
  2223. end)()
  2224. ws = 10
  2225. notallowedtransform = true
  2226. attacking = true
  2227. coroutine.wrap(function()
  2228. for i = 1, 10 do
  2229. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2230. v.Transparency = v.Transparency + 0.1
  2231. end
  2232. end
  2233. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2234. v.Transparency = v.Transparency + 0.1
  2235. end
  2236. end
  2237. wait()
  2238. end
  2239. end)()
  2240. doomtheme.SoundId = "rbxassetid://1843358057"
  2241. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2242. wait(0.000001)
  2243. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2244. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2245. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2246.  
  2247. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2248. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2249. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2250. wait(0.000001)
  2251. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2252.  
  2253. eyo1 = Instance.new("Part",Head)
  2254. eyo1.BrickColor = BrickColor.new("White")
  2255. eyo1.Material = "Neon"
  2256. eyo1.Shape = "Ball"
  2257. eyo1.Name = "eyo1"
  2258. eyo1.CanCollide = false
  2259. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2260. eyo1weld = weldBetween(eyo1,Head)
  2261. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2262.  
  2263. light = Instance.new("PointLight", eyo1)
  2264. light.Color = Color3.new(1,1,1)
  2265. light.Range = 3
  2266. light.Brightness = 4
  2267. light.Enabled = true
  2268.  
  2269. eyo2 = Instance.new("Part",Head)
  2270. eyo2.BrickColor = BrickColor.new("White")
  2271. eyo2.Material = "Neon"
  2272. eyo2.Shape = "Ball"
  2273. eyo2.Name = "eyo2"
  2274. eyo2.CanCollide = false
  2275. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2276. eyo2weld = weldBetween(eyo2,Head)
  2277. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2278.  
  2279. light2 = Instance.new("PointLight", eyo2)
  2280. light2.Color = Color3.new(1,1,1)
  2281. light2.Range = 3
  2282. light2.Brightness = 4
  2283. light2.Enabled = true
  2284.  
  2285. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2286. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2287. hum.HipHeight = 0
  2288. ws = 10
  2289. debounce = false
  2290. attacking = false
  2291. coroutine.wrap(function()
  2292. wait(3)
  2293. notallowedtransform = false
  2294. end)()
  2295. else
  2296. ws = 50
  2297. notallowedtransform = true
  2298. levitate = true
  2299. ws = 50
  2300. glow.Transparency = 0
  2301. eyo1:Remove()
  2302. eyo2:Remove()
  2303. coroutine.wrap(function()
  2304. while levitate do
  2305. for i,v in pairs(Head:GetChildren()) do
  2306. if v.Name == "eyo1" or v.Name == "eyo2" then
  2307. v:Remove()
  2308. end
  2309. end
  2310. wait()
  2311. end
  2312. end)()
  2313. mnb = 0
  2314. levitatewave = Instance.new("Part", Torso)
  2315. levitatewave.Size = Vector3.new(1,1,1)
  2316. levitatewave.CanCollide = false
  2317. levitatewave.Anchored = true
  2318. levitatewave.Transparency = .5
  2319. levitatewave.BrickColor = BrickColor.new("Really black")
  2320. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2321. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2322. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2323. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2324. levitatewave2 = Instance.new("Part", Torso)
  2325. levitatewave2.Size = Vector3.new(1,1,1)
  2326. levitatewave2.CanCollide = false
  2327. levitatewave2.Anchored = true
  2328. levitatewave2.Transparency = .5
  2329. levitatewave2.BrickColor = BrickColor.new("Really red")
  2330. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2331. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2332. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2333. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2334. blastwave = Instance.new("Part",Torso)
  2335. blastwave.CFrame = Torso.CFrame
  2336. blastwave.Anchored = true
  2337. blastwave.Material = "Neon"
  2338. blastwave.CanCollide = false
  2339. blastwave.Shape = "Ball"
  2340. blastwave.Size = Vector3.new(3,3,3)
  2341. coroutine.wrap(function()
  2342. for i = 1, 20 do
  2343. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2344. blastwave.Transparency = blastwave.Transparency + 0.05
  2345. swait()
  2346. end
  2347. blastwave:Remove()
  2348. end)()
  2349. coroutine.wrap(function()
  2350. while levitate do
  2351. mnb = mnb + 15
  2352. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2353. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2354. colors = colortable[math.random(1,#colortable)]
  2355. lmagic = Instance.new("Part",LeftArm)
  2356. lmagic.Material = "Neon"
  2357. lmagic.CanCollide = false
  2358. lmagic.Anchored = true
  2359. lmagic.BrickColor = BrickColor.new(colors)
  2360. lmagic.Size = Vector3.new(1,1,1)
  2361. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2362. removeuseless:AddItem(lmagic,2)
  2363. rmagic = Instance.new("Part",RightArm)
  2364. rmagic.Material = "Neon"
  2365. rmagic.CanCollide = false
  2366. rmagic.Anchored = true
  2367. rmagic.BrickColor = BrickColor.new(colors)
  2368. rmagic.Size = Vector3.new(1,1,1)
  2369. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2370. removeuseless:AddItem(rmagic,2)
  2371. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2372. v.Transparency = v.Transparency + 0.05
  2373. end
  2374. end
  2375. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2376. v.Transparency = v.Transparency + 0.05
  2377. end
  2378. end
  2379. swait()
  2380. end
  2381. end)()
  2382. framee = Instance.new("Frame")
  2383. framee.Parent = screenGui
  2384. framee.Position = UDim2.new(0, 8, 0, -500)
  2385. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2386. framee.BackgroundColor3 = BrickColor.new("White").Color
  2387. framee.BackgroundTransparency = 0
  2388. coroutine.wrap(function()
  2389. wait(.2)
  2390. for i = 1, 40 do
  2391. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2392. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2393. swait()
  2394. end
  2395. hum.CameraOffset = Vector3.new(0,0,0)
  2396. framee:Remove()
  2397. end)()
  2398. doomtheme.SoundId = "rbxassetid://1382488262"
  2399. doomtheme:Play()
  2400. doomtheme.Volume = 2
  2401. doomtheme.TimePosition = 20.7
  2402. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2403. mjester.MeshId = "rbxassetid://193760002"
  2404. mjester.TextureId = "rbxassetid://379225327"
  2405. mjester.VertexColor = Vector3.new(1, 0, 0)
  2406. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2407. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2408. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2409. mMask.MeshId = "rbxassetid://13520257"
  2410. mMask.Scale = Vector3.new(1.1, 1, 1)
  2411. mMask.TextureId = "rbxassetid://13520260"
  2412. eyo1:Remove()
  2413. eyo2:Remove()
  2414. coroutine.wrap(function()
  2415. while levitate do
  2416. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2417. swait()
  2418. end
  2419. end)()
  2420. attacking = false
  2421. debounce = false
  2422. coroutine.wrap(function()
  2423. wait(3)
  2424. notallowedtransform = false
  2425. end)()
  2426. end
  2427. end
  2428. end)
  2429.  
  2430. mouse.KeyDown:connect(function(Press)
  2431. Press=Press:lower()
  2432. if Press=='.' then
  2433. hum.Parent:BreakJoints()
  2434. end
  2435. end)
  2436.  
  2437. checks1 = coroutine.wrap(function() -------Checks
  2438. while true do
  2439. if Root.Velocity.y > 1 and levitate == false then
  2440. position = "Jump"
  2441. elseif Root.Velocity.y < -1 and levitate == false then
  2442. position = "Falling"
  2443. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2444. position = "Idle"
  2445. elseif Root.Velocity.Magnitude < 2 and running == false then
  2446. position = "Idle2"
  2447. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2448. position = "Walking"
  2449. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2450. position = "Walking2"
  2451. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2452. position = "Running"
  2453. else
  2454. end
  2455. wait()
  2456. end
  2457. end)
  2458. checks1()
  2459.  
  2460. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2461. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2462. end
  2463.  
  2464. function ray2(StartPos, EndPos, Distance, Ignore)
  2465. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2466. return ray(StartPos, DIRECTION, Distance, Ignore)
  2467. end
  2468.  
  2469. OrgnC0 = Neck.C0
  2470. local movelimbs = coroutine.wrap(function()
  2471. while RunSrv.RenderStepped:wait() do
  2472. TrsoLV = Torso.CFrame.lookVector
  2473. Dist = nil
  2474. Diff = nil
  2475. if not MseGuide then
  2476. print("Failed to recognize")
  2477. else
  2478. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2479. Dist = (Head.CFrame.p-Point).magnitude
  2480. Diff = Head.CFrame.Y-Point.Y
  2481. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2482. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2483. Diff2 = LeftArm.CFrame.Y-Point.Y
  2484. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2485. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2486. end
  2487. end
  2488. end)
  2489. movelimbs()
  2490. immortal = {}
  2491. for i,v in pairs(Character:GetDescendants()) do
  2492. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2493. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2494. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2495. end
  2496. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2497. elseif v:IsA("JointInstance") then
  2498. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2499. end
  2500. end
  2501. for e = 1, #immortal do
  2502. if immortal[e] ~= nil then
  2503. local STUFF = immortal[e]
  2504. local PART = STUFF[1]
  2505. local PARENT = STUFF[2]
  2506. local MATERIAL = STUFF[3]
  2507. local COLOR = STUFF[4]
  2508. local TRANSPARENCY = STUFF[5]
  2509. if levitate then
  2510. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2511. PART.Material = MATERIAL
  2512. PART.Color = COLOR
  2513. PART.Transparency = TRANSPARENCY
  2514. end
  2515. PART.AncestryChanged:connect(function()
  2516. PART.Parent = PARENT
  2517. end)
  2518. else
  2519. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2520. PART.Material = MATERIAL
  2521. PART.Color = COLOR
  2522. PART.Transparency = TRANSPARENCY
  2523. end
  2524. PART.AncestryChanged:connect(function()
  2525. PART.Parent = PARENT
  2526. end)
  2527. end
  2528. end
  2529. end
  2530. function immortality()
  2531. for e = 1, #immortal do
  2532. if immortal[e] ~= nil then
  2533. local STUFF = immortal[e]
  2534. local PART = STUFF[1]
  2535. local PARENT = STUFF[2]
  2536. local MATERIAL = STUFF[3]
  2537. local COLOR = STUFF[4]
  2538. local TRANSPARENCY = STUFF[5]
  2539. if PART.ClassName == "Part" and PART == Root then
  2540. PART.Material = MATERIAL
  2541. PART.Color = COLOR
  2542. PART.Transparency = TRANSPARENCY
  2543. end
  2544. if PART.Parent ~= PARENT then
  2545. hum:Remove()
  2546. PART.Parent = PARENT
  2547. hum = Instance.new("Humanoid",Character)
  2548. if levitate then
  2549. eyo1:Remove()
  2550. eyo2:Remove()
  2551. end
  2552. hum.Name = "noneofurbusiness"
  2553. end
  2554. end
  2555. end
  2556. end
  2557. coroutine.wrap(function()
  2558. while true do
  2559. if hum.Health < .1 then
  2560. deadsound = Instance.new("Sound", Torso)
  2561. deadsound.Volume = 6
  2562. deadsound.SoundId = "rbxassetid://1411352723"
  2563. deadsound:Play()
  2564. immortality()
  2565. end
  2566. wait()
  2567. end
  2568. end)()
  2569.  
  2570. mouse.KeyDown:connect(function(Press)
  2571. Press=Press:lower()
  2572. if Press=='g' then
  2573. if not levitate then return end
  2574. if debounce then return end
  2575. debounce = true
  2576. attacking = true
  2577. FireBall:Play()
  2578. ws = 15
  2579. g1 = Instance.new("BodyGyro", Root)
  2580. g1.D = 175
  2581. g1.P = 20000
  2582. g1.MaxTorque = Vector3.new(0,9000,0)
  2583. for i = 1, 15 do
  2584. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2585. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2586. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2587. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2588. swait()
  2589. end
  2590. local swoosh = Instance.new("Part",Torso)
  2591. swoosh.Name = "swoosh"
  2592. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2593. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2594. swoosh.Shape = "Ball"
  2595. swoosh.Material = "Neon"
  2596. swoosh.BrickColor = BrickColor.new("Really black")
  2597. swoosh.CanCollide = false
  2598. swoosh.Touched:connect(function(hit)
  2599. if hit.Parent:IsA("Part") then
  2600. elseif hit.Parent:IsA("SpecialMesh") then
  2601. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2602. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2603. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2604. if Slachtoffer.Health < 1 then return end
  2605. if damagedebounce == true then return end
  2606. damagedebounce = true
  2607. swoosh:Remove()
  2608. explosion = Instance.new("Part",LeftArm)
  2609. explosion.CFrame = hit.CFrame
  2610. explosion.Anchored = true
  2611. explosion.CanCollide = false
  2612. explosion.Name = "explo"
  2613. explosion.Shape = "Ball"
  2614. explosion.BrickColor = BrickColor.new("Really black")
  2615. explosion.Material = "Neon"
  2616. removeuseless:AddItem(explosion,1.5)
  2617. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2618. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2619. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2620. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2621. removeuseless:AddItem(vel,.1)
  2622. SOUND(explosion,472579737,6,false,3)
  2623. coroutine.wrap(function()
  2624. if firsttime2 then return end
  2625. firsttime2 = true
  2626. while true do
  2627. for i,v in pairs(LeftArm:GetChildren()) do
  2628. if v.Name == "explo" then
  2629. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2630. v.Transparency = v.Transparency + .05
  2631. end
  2632. end
  2633. for i,v in pairs(LeftArm:GetChildren()) do
  2634. if v.Name == "shock" then
  2635. v.Transparency = v.Transparency + .05
  2636. end
  2637. end
  2638. for i,v in pairs(LeftArm:GetChildren()) do
  2639. if v.Name == "shock2" then
  2640. v.Transparency = v.Transparency + .05
  2641. end
  2642. end
  2643. swait()
  2644. end
  2645. end)()
  2646. Slachtoffer:TakeDamage(math.random(27,48))
  2647. wait(.1)
  2648. damagedebounce = false
  2649. end
  2650. end)
  2651. coroutine.wrap(function()
  2652. if firsttime then return end
  2653. firsttime = true
  2654. while wait() do
  2655. for i,v in pairs(Torso:GetChildren()) do
  2656. if v.Name == "swoosh" then
  2657. magiccc = Instance.new("Part",RightArm)
  2658. magiccc.Material = "Neon"
  2659. magiccc.CanCollide = false
  2660. magiccc.Anchored = true
  2661. magiccc.BrickColor = BrickColor.new(colors)
  2662. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2663. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2664. removeuseless:AddItem(magiccc,2)
  2665. end
  2666. end
  2667. end
  2668. end)()
  2669. bov = Instance.new("BodyVelocity",swoosh)
  2670. bov.maxForce = Vector3.new(99999,99999,99999)
  2671. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2672. bov.velocity = swoosh.CFrame.lookVector*120
  2673. removeuseless:AddItem(swoosh,4)
  2674. for i = 1, 15 do
  2675. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2676. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2677. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2678. swait()
  2679. end
  2680. ws = 50
  2681. removeuseless:AddItem(g1,0.01)
  2682. debounce = false
  2683. attacking = false
  2684. end
  2685. end)
  2686.  
  2687. mouse.KeyDown:connect(function(Press)
  2688. Press=Press:lower()
  2689. if Press=='h' then
  2690. if not levitate then return end
  2691. if debounce then return end
  2692. debounce = true
  2693. attacking = true
  2694. ws = 0
  2695. appi = true
  2696. coroutine.wrap(function()
  2697. while appi do
  2698. swait()
  2699. if Root.Velocity.Magnitude < 2 and attacking == true then
  2700. position = "Idle3"
  2701. end
  2702. end
  2703. end)()
  2704. coroutine.wrap(function()
  2705. while appi do
  2706. swait()
  2707. settime = 0.05
  2708. sine = sine + change
  2709. if position == "Idle3" and attacking == true and appi == true then
  2710. change = .4
  2711. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2712. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2713. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2714. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2715. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2716. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2717. end
  2718. end
  2719. end)()
  2720. coroutine.wrap(function()
  2721. for i = 1, 20 do
  2722. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2723. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2724. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2725. swait()
  2726. end
  2727. end)()
  2728. SOUND(LeftArm,1982011510,8,false,15)
  2729. blackhole={}
  2730. orbzfade={}
  2731. xz = 0
  2732. for i = 1, 220 do
  2733. xz = xz + .009
  2734. bigrmagic = Instance.new("Part",RightArm)
  2735. bigrmagic.Material = "Neon"
  2736. bigrmagic.CanCollide = false
  2737. bigrmagic.Anchored = true
  2738. bigrmagic.BrickColor = BrickColor.new(colors)
  2739. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2740. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2741. removeuseless:AddItem(bigrmagic,1)
  2742. orbz = Instance.new("Part", Torso)
  2743. orbz.Material = "Neon"
  2744. orbz.BrickColor = BrickColor.new(colors)
  2745. orbz.Size = Vector3.new(2,2,2)
  2746. orbz.Anchored = true
  2747. orbz.CanCollide = false
  2748. removeuseless:AddItem(orbz,1)
  2749. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2750. table.insert(blackhole,orbz)
  2751. table.insert(orbzfade,orbz)
  2752. for i,v in pairs(blackhole) do
  2753. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2754. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2755. end
  2756. for i,v in pairs(orbzfade) do
  2757. v.Transparency = v.Transparency + 0.025
  2758. end
  2759. swait()
  2760. end
  2761. coroutine.wrap(function()
  2762. for i = 1, 10 do
  2763. for i,v in pairs(blackhole) do
  2764. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2765. v.Transparency = v.Transparency + .1
  2766. end
  2767. swait()
  2768. end
  2769. for i,v in pairs(blackhole) do
  2770. v:Remove()
  2771. end
  2772. clean()
  2773. end)()
  2774. charging = true
  2775. coroutine.wrap(function()
  2776. while charging do
  2777. bigrmagic = Instance.new("Part",RightArm)
  2778. bigrmagic.Material = "Neon"
  2779. bigrmagic.CanCollide = false
  2780. bigrmagic.Anchored = true
  2781. bigrmagic.BrickColor = BrickColor.new(colors)
  2782. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2783. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2784. removeuseless:AddItem(bigrmagic,.2)
  2785. swait()
  2786. end
  2787. end)()
  2788. g1 = Instance.new("BodyGyro", Root)
  2789. g1.D = 175
  2790. g1.P = 20000
  2791. g1.MaxTorque = Vector3.new(0,9000,0)
  2792. BigFireBall:Play()
  2793. for i = 1, 15 do
  2794. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2795. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2796. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2797. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2798. swait()
  2799. end
  2800. coroutine.wrap(function()
  2801. for i = 1, 15 do
  2802. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2803. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2804. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2805. swait()
  2806. end
  2807. end)()
  2808. charging = false
  2809. local ballzor = Instance.new("Part",Torso)
  2810. ballzor.Name = "ballzor"
  2811. ballzor.Material = "Neon"
  2812. ballzor.BrickColor = BrickColor.new("Really black")
  2813. ballzor.CanCollide = false
  2814. ballzor.Size = Vector3.new(xz,xz,xz)
  2815. ballzor.Anchored = false
  2816. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2817. ballzor.Shape = "Ball"
  2818. removeuseless:AddItem(g1,.0001)
  2819. zx = xz + .05
  2820. coroutine.wrap(function()
  2821. if firsttime5 then return end
  2822. firsttime5 = true
  2823. while true do
  2824. swait()
  2825. for i,v in pairs(Torso:GetChildren()) do
  2826. if v.Name == "ballzor" then
  2827. magicccc = Instance.new("Part",RightArm)
  2828. magicccc.Material = "Neon"
  2829. magicccc.CanCollide = false
  2830. magicccc.Name = "magicccc"
  2831. magicccc.Anchored = true
  2832. magicccc.Transparency = 0
  2833. magicccc.BrickColor = BrickColor.new(colors)
  2834. magicccc.Size = Vector3.new(zx,zx,zx)
  2835. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2836. removeuseless:AddItem(magicccc,2)
  2837. end
  2838. end
  2839. for i,v in pairs(RightArm:GetChildren()) do
  2840. if v.Name == "magicccc" then
  2841. v.Transparency = v.Transparency + 0.025
  2842. end
  2843. end
  2844. end
  2845. end)()
  2846. ballzor.Touched:connect(function(hit)
  2847. if hit.Name ~= "magicccc" then
  2848. if bigball then return end
  2849. bigball = true
  2850. local explosionwave = Instance.new("Part",Torso)
  2851. explosionwave.Shape = "Ball"
  2852. explosionwave.BrickColor = BrickColor.new("Really black")
  2853. explosionwave.Anchored = true
  2854. explosionwave.CanCollide = false
  2855. explosionwave.Transparency = .2
  2856. explosionwave.Material = "Neon"
  2857. explosionwave.Size = Vector3.new(1,1,1)
  2858. explosionwave.CFrame = ballzor.CFrame
  2859. render = Instance.new("Sound",explosionwave)
  2860. render.SoundId = "rbxassetid://2006635781"
  2861. render.Volume = 10 * 10
  2862. render:Play()
  2863. local explosionwave2 = Instance.new("Part",Torso)
  2864. explosionwave2.Shape = "Ball"
  2865. explosionwave2.BrickColor = BrickColor.new("Really red")
  2866. explosionwave2.Anchored = true
  2867. explosionwave2.CanCollide = false
  2868. explosionwave2.Material = "Neon"
  2869. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2870. explosionwave2.CFrame = ballzor.CFrame
  2871. deadlywave = Instance.new("Part", explosionwave)
  2872. deadlywave.Size = Vector3.new(1,1,1)
  2873. deadlywave.CanCollide = false
  2874. deadlywave.Anchored = true
  2875. deadlywave.Transparency = .5
  2876. deadlywave.BrickColor = BrickColor.new("Really red")
  2877. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2878. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2879. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2880. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2881. deadlywave2 = Instance.new("Part", explosionwave)
  2882. deadlywave2.Size = Vector3.new(1,1,1)
  2883. deadlywave2.CanCollide = false
  2884. deadlywave2.Anchored = true
  2885. deadlywave2.Transparency = .5
  2886. deadlywave2.BrickColor = BrickColor.new("Really black")
  2887. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2888. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2889. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2890. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2891. deadlyring = Instance.new("Part", Torso)
  2892. deadlyring.Size = Vector3.new(5, 5, 5)
  2893. deadlyring.Transparency = 0.5
  2894. deadlyring.BrickColor = BrickColor.new("Really black")
  2895. deadlyring.Anchored = true
  2896. deadlyring.CanCollide = false
  2897. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2898. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2899. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2900. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2901. deadlyring2 = Instance.new("Part", Torso)
  2902. deadlyring2.Size = Vector3.new(5, 5, 5)
  2903. deadlyring2.Transparency = 0.5
  2904. deadlyring2.BrickColor = BrickColor.new("Really black")
  2905. deadlyring2.Anchored = true
  2906. deadlyring2.CanCollide = false
  2907. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2908. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2909. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2910. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2911. ballzor:Remove()
  2912. bigball = false
  2913. staybooming = true
  2914. d = 5
  2915. coroutine.wrap(function()
  2916. while staybooming do
  2917. Hit = damagealll(d,deadlywave.Position)
  2918. for _,v in pairs(Hit) do
  2919. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2920. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2921. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2922. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2923. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2924. removeuseless:AddItem(vel,.1)
  2925. end
  2926. wait(.1)
  2927. end
  2928. end)()
  2929. for i = 1, 70 do
  2930. d = d + 1
  2931. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2932. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2933. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2934. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2935. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2936. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2937. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2938. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2939. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2940. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2941. swait()
  2942. end
  2943. for i = 1, 80 do
  2944. d = d + 3
  2945. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2946. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2947. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2948. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2949. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2950. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2951. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2952. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2953. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2954. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2955. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2956. swait()
  2957. end
  2958. staybooming = false
  2959. for i = 1, 20 do
  2960. d = d + 3
  2961. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2962. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2963. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2964. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2965. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2966. deadlyring.Transparency = deadlyring.Transparency + .25
  2967. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2968. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2969. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2970. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2971. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2972. deadlywave.Transparency = deadlywave.Transparency + .25
  2973. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2974. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2975. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2976. explosionwave.Transparency = explosionwave.Transparency + 0.25
  2977. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  2978. swait()
  2979. end
  2980. hum.CameraOffset = Vector3.new(0,0,0)
  2981. explosionwave:Remove()
  2982. explosionwave2:Remove()
  2983. end
  2984. end)
  2985. bov = Instance.new("BodyVelocity",ballzor)
  2986. bov.maxForce = Vector3.new(99999,99999,99999)
  2987. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  2988. bov.velocity = ballzor.CFrame.lookVector*200
  2989. removeuseless:AddItem(ballzor,4)
  2990. ws = 50
  2991. attacking = false
  2992. debounce = false
  2993. appi = false
  2994. end
  2995. end)
  2996.  
  2997. mouse.KeyDown:connect(function(Press)
  2998. Press=Press:lower()
  2999. if Press=='j' then
  3000. if not levitate then return end
  3001. if debounce then return end
  3002. debounce = true
  3003. charging = true
  3004. attacking = true
  3005. downpress = false
  3006. x = 1
  3007. ws = 0
  3008. g1 = Instance.new("BodyGyro", Root)
  3009. g1.D = 175
  3010. g1.P = 20000
  3011. g1.MaxTorque = Vector3.new(0,9000,0)
  3012. SOUND(RightArm,2014087015,8,false,3)
  3013. coroutine.wrap(function()
  3014. Charge = Instance.new("Sound",RightArm)
  3015. Charge.SoundId = "rbxassetid://101153932"
  3016. Charge.Looped = false
  3017. Charge.Volume = 8
  3018. Charge:Play()
  3019. end)()
  3020. appi = true
  3021. coroutine.wrap(function()
  3022. while appi do
  3023. swait()
  3024. if Root.Velocity.Magnitude < 2 and attacking == true then
  3025. position = "Idle3"
  3026. end
  3027. end
  3028. end)()
  3029. coroutine.wrap(function()
  3030. while appi do
  3031. swait()
  3032. settime = 0.05
  3033. sine = sine + change
  3034. if position == "Idle3" and attacking == true and appi == true then
  3035. change = .4
  3036. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3037. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3038. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3039. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3040. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3041. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3042. end
  3043. end
  3044. end)()
  3045. for i = 1, 15 do
  3046. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3047. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3048. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3049. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3050. swait()
  3051. end
  3052. for i = 1, 3 do
  3053. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3054. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3055. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3056. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3057. x = x + .1
  3058. blastborb = Instance.new("Part",Torso)
  3059. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3060. blastborb.BrickColor = BrickColor.new(colors)
  3061. blastborb.Anchored = true
  3062. blastborb.Size = Vector3.new(10,10,10)
  3063. blastborb.CanCollide = false
  3064. blastborb.Material = "Neon"
  3065. for i = 1, 5 do
  3066. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3067. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3068. swait()
  3069. end
  3070. blastborb:Remove()
  3071. swait()
  3072. end
  3073. downpress = true
  3074. while charging and x < 5 do
  3075. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3076. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3077. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3078. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3079. x = x + .1
  3080. blastborb = Instance.new("Part",Torso)
  3081. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3082. blastborb.BrickColor = BrickColor.new(colors)
  3083. blastborb.Anchored = true
  3084. blastborb.Size = Vector3.new(10,10,10)
  3085. blastborb.CanCollide = false
  3086. blastborb.Material = "Neon"
  3087. for i = 1, 5 do
  3088. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3089. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3090. swait()
  3091. end
  3092. blastborb:Remove()
  3093. swait()
  3094. end
  3095. coroutine.wrap(function()
  3096. for i = 1, 20 do
  3097. Charge.Volume = Charge.Volume - .5
  3098. swait()
  3099. end
  3100. end)()
  3101. local bigswoosh = Instance.new("Part",Torso)
  3102. bigswoosh.Name = "bigswoosh"
  3103. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3104. bigswoosh.Size = Vector3.new(1,1,1)
  3105. bigswoosh.Material = "Neon"
  3106. bigswoosh.Anchored = true
  3107. bigswoosh.Transparency = 1
  3108. bigswoosh.BrickColor = BrickColor.new("Really red")
  3109. bigswoosh.CanCollide = false
  3110. SOUND(bigswoosh,842332424,10,false,6)
  3111. SOUND(bigswoosh,2017948224,10,false,6)
  3112. SOUND(bigswoosh,138677306,10,false,4)
  3113. coroutine.wrap(function()
  3114. local loc1 = Instance.new("Part",bigswoosh)
  3115. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3116. loc1.Size = Vector3.new(2,2,2)
  3117. loc1.Anchored = true
  3118. loc1.Transparency = 1
  3119. loc1.CanCollide = false
  3120. local loc2 = Instance.new("Part",bigswoosh)
  3121. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3122. loc2.Size = Vector3.new(2,2,2)
  3123. loc2.Anchored = true
  3124. loc2.Transparency = 1
  3125. loc2.CanCollide = false
  3126. n = 0
  3127. nb = 0
  3128. for i = 1, 125 do
  3129. n = n + x
  3130. nb = nb - x
  3131. Hit = damagealll(n,bigswoosh.Position)
  3132. for _,v in pairs(Hit) do
  3133. if x > 4.5 then
  3134. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3135. else
  3136. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3137. end
  3138. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3139. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3140. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3141. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3142. removeuseless:AddItem(vel,.1)
  3143. end
  3144. local bigtrail = Instance.new("Part",LeftArm)
  3145. bigtrail.Size = bigswoosh.Size
  3146. bigtrail.BrickColor = BrickColor.new(colors)
  3147. bigtrail.Anchored = true
  3148. bigtrail.Material = "Neon"
  3149. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3150. bigtrail.CanCollide = false
  3151. removeuseless:AddItem(bigtrail,2)
  3152. local irritatedground = Instance.new("Part",Torso)
  3153. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3154. irritatedground.BrickColor = BrickColor.new(colors)
  3155. irritatedground.Material = "Neon"
  3156. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3157. irritatedground.CanCollide = false
  3158. irritatedground.Anchored = true
  3159. removeuseless:AddItem(irritatedground,10)
  3160. local grassblocks = Instance.new("Part",Torso)
  3161. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3162. grassblocks.Material = "Grass"
  3163. grassblocks.Anchored = true
  3164. grassblocks.Name = "grassblocks"
  3165. grassblocks.BrickColor = BrickColor.new("Bright green")
  3166. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3167. removeuseless:AddItem(grassblocks,10)
  3168. local grassblocks2 = Instance.new("Part",Torso)
  3169. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3170. grassblocks2.Material = "Grass"
  3171. grassblocks2.Anchored = true
  3172. grassblocks2.Name = "grassblocks2"
  3173. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3174. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3175. removeuseless:AddItem(grassblocks2,10)
  3176. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3177. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3178. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3179. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3180. swait()
  3181. end
  3182. for i = 1, 20 do
  3183. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3184. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3185. swait()
  3186. end
  3187. bigswoosh:Remove()
  3188. end)()
  3189. for i = 1, 50 do
  3190. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3191. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3192. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3193. swait()
  3194. end
  3195. ws = 50
  3196. attacking = false
  3197. debounce = false
  3198. appi = false
  3199. g1:Remove()
  3200. end
  3201. end)
  3202.  
  3203. mouse.KeyDown:connect(function(Press)
  3204. Press=Press:lower()
  3205. if Press=='k' then
  3206. if not levitate then return end
  3207. if debounce then return end
  3208. debounce = true
  3209. attacking = true
  3210. charging = true
  3211. appi = true
  3212. coroutine.wrap(function()
  3213. while appi do
  3214. swait()
  3215. if Root.Velocity.Magnitude < 2 and attacking == true then
  3216. position = "Idle3"
  3217. end
  3218. end
  3219. end)()
  3220. coroutine.wrap(function()
  3221. while appi do
  3222. swait()
  3223. settime = 0.05
  3224. sine = sine + change
  3225. if position == "Idle3" and attacking == true and appi == true then
  3226. change = .4
  3227. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3228. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3229. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3230. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3231. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3232. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3233. end
  3234. end
  3235. end)()
  3236. ws = 0
  3237. g1 = Instance.new("BodyGyro", Root)
  3238. g1.D = 175
  3239. g1.P = 20000
  3240. g1.MaxTorque = Vector3.new(0,9000,0)
  3241. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3242. for i = 1, 15 do
  3243. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3244. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3245. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3246. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3247. swait()
  3248. end
  3249. r = 0
  3250. for i = 1, 10 do
  3251. r = r + .1
  3252. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3253. blass = Instance.new("Part",RightArm)
  3254. blass.Size = Vector3.new(r,r,r)
  3255. blass.Material = "Neon"
  3256. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3257. blass.Anchored = true
  3258. blass.CanCollide = false
  3259. blass.BrickColor = BrickColor.new(colors)
  3260. removeuseless:AddItem(blass,2)
  3261. swait()
  3262. end
  3263. while r < 16 and charging == true do
  3264. r = r + .1
  3265. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3266. blass = Instance.new("Part",RightArm)
  3267. blass.Size = Vector3.new(r,r,r)
  3268. blass.Material = "Neon"
  3269. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3270. blass.Anchored = true
  3271. blass.CanCollide = false
  3272. blass.BrickColor = BrickColor.new(colors)
  3273. removeuseless:AddItem(blass,2)
  3274. swait()
  3275. end
  3276. local TheBeam = Instance.new("Part",RightArm)
  3277. TheBeam.Name = "zebeam"
  3278. TheBeam.Size = Vector3.new(1,1,1)
  3279. TheBeam.Material = "Neon"
  3280. TheBeam.Shape = "Cylinder"
  3281. TheBeam.BrickColor = BrickColor.new("Really red")
  3282. TheBeam.Anchored = true
  3283. TheBeam.CanCollide = false
  3284. ws = 12
  3285. bemmo = Instance.new("Sound",RightArm)
  3286. bemmo.SoundId = "rbxassetid://1910988873"
  3287. bemmo.Volume = 8
  3288. bemmo.Looped = false
  3289. bemmo:Play()
  3290. bemmo.TimePosition = 2
  3291. for i = 1, 100 * r/3 do
  3292. if r > 15 then
  3293. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3294. end
  3295. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3296. local blass = Instance.new("Part",RightArm)
  3297. blass.Size = Vector3.new(r,r,r)
  3298. blass.Material = "Neon"
  3299. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3300. blass.Anchored = true
  3301. blass.CanCollide = false
  3302. blass.BrickColor = BrickColor.new(colors)
  3303. removeuseless:AddItem(blass,2)
  3304. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3305. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3306. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3307. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3308. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3309. boom = Instance.new("Part",RightArm)
  3310. boom.Size = Vector3.new(r,r,r)
  3311. boom.BrickColor = BrickColor.new(colors)
  3312. boom.Anchored = true
  3313. boom.CanCollide = false
  3314. boom.Material = "Neon"
  3315. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3316. removeuseless:AddItem(boom,3)
  3317. boom.Touched:connect(function(getbase)
  3318. if hitdebounce then return end
  3319. hitdebounce = true
  3320. if getbase:IsA("Part") then
  3321. damagedground = Instance.new("Part",RightArm)
  3322. damagedground.Size = Vector3.new(.1,5+r,.1)
  3323. damagedground.Material = "Neon"
  3324. damagedground.CanCollide = false
  3325. damagedground.BrickColor = BrickColor.new(colors)
  3326. damagedground.Anchored = true
  3327. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3328. removeuseless:AddItem(damagedground,2)
  3329. wait(.1)
  3330. hitdebounce = false
  3331. end
  3332. end)
  3333. Hit = damagealll(r+3,boom.Position)
  3334. for _,v in pairs(Hit) do
  3335. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3336. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3337. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3338. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3339. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3340. removeuseless:AddItem(vel,.1)
  3341. end
  3342. swait()
  3343. end
  3344. removeuseless:AddItem(g1,.001)
  3345. coroutine.wrap(function()
  3346. for i = 1, 20 do
  3347. bemmo.Volume = bemmo.Volume - 0.5
  3348. blass.Transparency = blass.Transparency + 0.05
  3349. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3350. swait()
  3351. end
  3352. bemmo:Remove()
  3353. if r > 15 then
  3354. hum.CameraOffset = Vector3.new(0,0,0)
  3355. end
  3356. blass:Remove()
  3357. TheBeam:Remove()
  3358. end)()
  3359. ws = 50
  3360. appi = false
  3361. attacking = false
  3362. debounce = false
  3363. end
  3364. end)
  3365.  
  3366. mouse.KeyUp:connect(function(Press)
  3367. Press=Press:lower()
  3368. if Press=='j' then
  3369. charging = false
  3370. end
  3371. end)
  3372.  
  3373. mouse.KeyUp:connect(function(Press)
  3374. Press=Press:lower()
  3375. if Press=='k' then
  3376. charging = false
  3377. end
  3378. end)
  3379.  
  3380. doit = coroutine.wrap(function()
  3381. while true do
  3382. for _,v in pairs(Repeater) do
  3383. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3384. end
  3385.  
  3386. for _,v in pairs(openshocktable) do
  3387. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3388. end
  3389.  
  3390. for _,v in pairs(nonmeshRepeater) do
  3391. v.Size = v.Size + Vector3.new(2, 2, 2)
  3392. end
  3393.  
  3394. for _,v in pairs(Extreme) do
  3395. v.Size = v.Size + Vector3.new(6, 6, 6)
  3396. end
  3397.  
  3398. for _,v in pairs(LessSize) do
  3399. v.Size = v.Size - Vector3.new(1, 1, 1)
  3400. end
  3401.  
  3402. for _,v in pairs(nonmeshRepeater2) do
  3403. v.Transparency = v.Transparency + 0.05
  3404. end
  3405.  
  3406. for _,v in pairs(Repeater2) do
  3407. v.Transparency = v.Transparency - 0.05
  3408. end
  3409.  
  3410. for _,v in pairs(th1) do
  3411. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3412. end
  3413.  
  3414. for _,v in pairs(th2) do
  3415. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3416. end
  3417.  
  3418. for _,v in pairs(th3) do
  3419. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3420. end
  3421.  
  3422. for _,v in pairs(th5) do
  3423. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3424. end
  3425.  
  3426. for _,v in pairs(ExtremeM) do
  3427. v.Size = v.Size + Vector3.new(8, 8, 8)
  3428. end
  3429.  
  3430. for _,v in pairs(m3) do
  3431. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3432. end
  3433.  
  3434. for _,v in pairs(ExtremeM2) do
  3435. v.Size = v.Size - Vector3.new(2,2,2)
  3436. end
  3437.  
  3438. for _,v in pairs(keyYsize) do
  3439. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3440. end
  3441.  
  3442. for _,v in pairs(th4) do
  3443. v.Transparency = v.Transparency + 0.009
  3444. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3445. end
  3446.  
  3447. for _,v in pairs(SlowlyFade) do
  3448. v.Transparency = v.Transparency + 0.05
  3449. end
  3450.  
  3451. for _,v in pairs(keyYtransparency) do
  3452. v.Transparency = v.Transparency + 0.05
  3453. end
  3454.  
  3455. for _,v in pairs(UpMover) do
  3456. v.Position = v.Position + Vector3.new(0, 3, 0)
  3457. end
  3458.  
  3459. for _,v in pairs(ForwardMover) do
  3460. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3461. end
  3462.  
  3463. for _,v in pairs(FadeIn) do
  3464. v.Transparency = v.Transparency - .05
  3465. end
  3466.  
  3467. for _,v in pairs(signtransparency) do
  3468. v.TextTransparency = v.TextTransparency + 0.025
  3469. end
  3470.  
  3471. for _,v in pairs(signmover) do
  3472. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3473. end
  3474.  
  3475. for _,v in pairs(signrotator) do
  3476. v.Rotation = v.Rotation + 2
  3477. end
  3478. swait()
  3479. end
  3480. end)
  3481. doit()
  3482. t = 0
  3483.  
  3484. mouse.KeyDown:connect(function(Press)
  3485. Press=Press:lower()
  3486. if Press=='0' then
  3487. if levitate then return end
  3488. shoov = true
  3489. if debounce then return end
  3490. ws = 50
  3491. end
  3492. end)
  3493.  
  3494. mouse.KeyUp:connect(function(Press)
  3495. Press=Press:lower()
  3496. if Press=='0' then
  3497. if levitate then return end
  3498. shoov = false
  3499. if debounce then return end
  3500. ws = 10
  3501. end
  3502. end)
  3503.  
  3504.  
  3505. local anims = coroutine.wrap(function()
  3506. while true do
  3507. settime = 0.05
  3508. sine = sine + change
  3509. if position == "Jump" and attacking == false then
  3510. change = 1
  3511. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3512. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3513. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3514. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3515. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3516. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3517. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3518. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3519. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3520. elseif position == "Jump2" and attacking == false and levitate then
  3521. change = 1
  3522. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3523. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3524. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3525. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3526. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3527. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3528. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3529. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3530. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3531. elseif position == "Falling" and attacking == false and levitate == false then
  3532. change = 1
  3533. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3534. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3535. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3536. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3537. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3538. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3539. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3540. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3541. elseif position == "Falling2" and attacking == false and levitate then
  3542. change = 1
  3543. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3544. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3545. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3546. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3547. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3548. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3549. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3550. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3551. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3552. elseif position == "Walking" and attacking == false and running == false then
  3553. change = 1
  3554. walking = true
  3555. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3556. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3557. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3558. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3559. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3560. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3561. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3562. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3563. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3564. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3565. change = .5
  3566. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3567. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3568. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3569. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3570. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3571. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3572. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3573. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3574. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3575. elseif position == "Idle2" and attacking == false and running == false then
  3576. change = .75
  3577. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3578. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3579. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3580. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3581. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3582. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3583. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3584. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3585. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3586. elseif position == "Walking2" and attacking == false and running == false then
  3587. ws = 50
  3588. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3589. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3590. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3591. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3592. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3593. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3594. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3595. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3596. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3597. elseif position == "Running" and attacking == false then
  3598. change = 1
  3599. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3600. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3601. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3602. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3603. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3604. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3605. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3606. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3607. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3608. end
  3609. swait()
  3610. end
  3611. end)
  3612. anims()
  3613. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
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