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  1. # NOTE:
  2. # Line beginning with "#" (Number sign/hash) or ";" (semicolon)
  3. # indicates that the line is a comment. It will be ignored by
  4. # the emulator.
  5. #
  6. # Read one by one to understand the meaning of each settings,
  7. # don't scroll down too fast like you're reading
  8. # facebook feeds or twitter tweets. (:
  9.  
  10.  
  11. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  12. ; This section will be used by the loader to start your
  13. ; games properly.
  14. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  15. [Launcher]
  16.  
  17.  
  18. ;-------------------------------------------------------------
  19. ; Target
  20. ; This must be pointed to your game executables (.exe)
  21. ; StartIn
  22. ; Point to your game folder. Don't set if you want to use
  23. ; emulator current directory.
  24. ; CommandLine
  25. ; Additional command line for your games. Source (Valve)
  26. ; games requires -steam or you will get "insecure"
  27. ; message
  28. ;-------------------------------------------------------------
  29. Target = TheForest.exe
  30. #StartIn = D:\MyGames\The Forest
  31. #CommandLine = -steam
  32.  
  33.  
  34. ;-------------------------------------------------------------
  35. ; This must be pointing to SmartSteamEmu.dll, you can use
  36. ; absolute path or relative path; relative to StartIn
  37. ; directory. The emulator storage folder will be created on
  38. ; the same folder as SmartSteamEmu.dll
  39. ;-------------------------------------------------------------
  40. SteamClientPath = SmartSteamEmu.dll
  41. SteamClientPath64 = SmartSteamEmu64.dll
  42.  
  43.  
  44. ;-------------------------------------------------------------
  45. ; Don't exit the loader. Required for games that uses batch
  46. ; file (.bat) or which launch multiple binary (.exe)
  47. ;-------------------------------------------------------------
  48. Persist = 0
  49.  
  50.  
  51.  
  52. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  53. ; This section will be used by emulator.
  54. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  55. [SmartSteamEmu]
  56.  
  57. ;-------------------------------------------------------------
  58. ; AppId
  59. ; Your game appid. http://store.steampowered.com/app/<AppId>
  60. ; Set to 0 to read from steam_appid.txt file.
  61. ;
  62. ; SteamIdGeneration - Specify one of these:
  63. ; - Static
  64. ; - Random
  65. ; - PersonaName
  66. ; - ip
  67. ; - Manual (you must set ManualSteamId)
  68. ; - GenerateRandom (Default, Generate steam id once and reuse the
  69. ; same generated steam id for the next time)
  70. ; Remember, some games store steam id in save file and steam id
  71. ; must match when loading the game again.
  72. ;
  73. ; ManualSteamId
  74. ; Example: 76561197960287930
  75. ;
  76. ; LowViolence
  77. ; Set this to 1 if you want to have a low violence game
  78. ; and/or residing in a country that requires you to have this
  79. ; restriction.
  80. ;
  81. ;-------------------------------------------------------------
  82. AppId = 0
  83. Language = italian
  84. SteamIdGeneration = GenerateRandom
  85. #ManualSteamId = 0
  86. LowViolence = 0
  87.  
  88.  
  89. ;-------------------------------------------------------------
  90. ; AvatarFilename
  91. ; Avatar file, only .png is supported
  92. ; PersonaName
  93. ; Set this to your name *OR* use one of these:
  94. ; - ComputerName
  95. ; - AccountName (default)
  96. ; AutomaticallyJoinInvite
  97. ; When somebody send invite to you, you will automatically
  98. ; accept their invite.
  99. ;-------------------------------------------------------------
  100. AvatarFilename = avatar.png
  101. PersonaName = Arma
  102. AutomaticallyJoinInvite = 1
  103.  
  104.  
  105. ;-------------------------------------------------------------
  106. ; StorageOnAppdata
  107. ; Storage (save game) files will be saved on local account
  108. ; appdata folder.
  109. ; C:\Users\<YourName>\AppData\SmartSteamEmu
  110. ;
  111. ; If you lose your savegame files after using this
  112. ; version, disable this value or move your savegame files to
  113. ; appdata folder.
  114. ;
  115. ; SeparateStorageByName
  116. ; Each "PersonaName" will have its own storage folder for save
  117. ; game, storage file, stats, achievements and avatar.
  118. ;
  119. ; Before
  120. ; SmartSteamEmu\<game files>
  121. ; After
  122. ; SmartSteamEmu\my name\<own game files>
  123. ; SmartSteamEmu\his name\<own game files>
  124. ; SmartSteamEmu\her name\<own game files>
  125. ;
  126. ; RemoteStoragePath
  127. ; Specify your own location of remote storage path. The
  128. ; default location is on SmartSteamEmu\remote_<appid> or
  129. ; SmartSteamEmu\<persona name>\remote_<appid>.
  130. ;-------------------------------------------------------------
  131. StorageOnAppdata = 1
  132. SeparateStorageByName = 0
  133. #RemoteStoragePath = %USERPROFILE%\Documents\My Games\%SteamAppId%
  134.  
  135.  
  136. ;-------------------------------------------------------------
  137. ; EnableHTTP
  138. ; If disabled, all calls to create HTTP request will fail.
  139. ; It is advised to keep this turned off.
  140. ;
  141. ; EnableInGameVoice
  142. ; Enable In-Game voice using microphone input.
  143. ; The implementation is not yet finished. It is recommended
  144. ; to use other application for voice chat.
  145. ;
  146. ; EnableLobbyFilter
  147. ; Turn this off to find all lobbies within the same app id.
  148. ;
  149. ; DisableFriendList
  150. ; Disable friend list from appear in game.
  151. ;
  152. ; DisableLeaderboard
  153. ; Disable leaderboard by not returning any leaderboad when
  154. ; game requested it
  155. ;
  156. ; SecuredServer
  157. ; VAC server. If the games complain it starts *insecure*ly
  158. ; or to remove any plugins before attempting to connect to
  159. ; a VAC secured server, set this to 0.
  160. ;
  161. ; VR
  162. ; Tell supported games to enable virtual reality.
  163. ;-------------------------------------------------------------
  164. EnableHTTP = 0
  165. EnableInGameVoice = 0
  166. EnableLobbyFilter = 1
  167. DisableFriendList = 0
  168. DisableLeaderboard = 0
  169. SecuredServer = 0
  170. VR = 0
  171.  
  172.  
  173. ;------------------------
  174. ; Master server list
  175. ; In "<ip>:<port>" format. Multiple server is separated by
  176. ; a space.
  177. ;
  178. #MasterServer = 46.165.194.16:27011 46.4.71.67:27011 46.165.194.14:27011
  179. #MasterServerGoldSrc = 46.165.194.16:27010 46.4.71.67:27010 46.165.194.14:27010
  180. #OLD MasterServer = 188.40.40.201:27010
  181. #OLD MasterServerGoldSrc = 188.40.40.201:27010
  182.  
  183. MasterServer = 25.94.77.25
  184. MasterServerGoldSrc = 25.94.77.25
  185.  
  186. ;------------------------
  187. ; Quick join hotkey for private match.
  188. ; Valid modifier are: BACKSPACE, TAB, ENTER, SHIFT, CONTROL, ALT
  189. ; PAUSE, CAPSLOCK, ESCAPE, SPACE, PAGEUP, PAGEDOWN, END, HOME,
  190. ; INSERT, DELETE, F1-F12.
  191. ;
  192. ; Must be a combination, example: CONTROL + J
  193. ;
  194. QuickJoinHotkey = SHIFT + TAB
  195.  
  196.  
  197.  
  198. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  199. ; DLC subscriptions
  200. ;
  201. ; Use the following format for subscription:
  202. ; <appid> = <1/0> or <DLC Name>
  203. ; Example:
  204. ; 57923 = Duke Nukem Forever: Hail to the Icons Parody Pack
  205. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  206. [DLC]
  207.  
  208.  
  209. ;------------------------
  210. ; If requested subscription id cannot be found here,
  211. ; SmartSteamEmu will use this default value.
  212. ;
  213. Default = 1
  214.  
  215. src103582791433980119 = Payday 2 Community
  216. src103582791435633447 = Payday 2 Mod - HoxHud
  217.  
  218.  
  219.  
  220. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  221. ; Achievements override
  222. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  223. [Achievements]
  224.  
  225. ; Unlocks all achievements
  226. UnlockAll = 0
  227.  
  228. ; If the game loops when reading stats/achievements, enable this.
  229. FailOnNonExistenceStats = 0
  230.  
  231.  
  232. ; If you want to modify individual achievements, use the
  233. ; following format:
  234. ; <achievement name> = 1/0
  235.  
  236.  
  237.  
  238. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  239. ; Player Management
  240. ;
  241. ; Allow or deny who will able to connect to your server
  242. ;
  243. ; To deny or ban connection from steam id, use the following
  244. ; format:
  245. ; STEAM_0:X:YYY = 0
  246. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  247. [PlayerManagement]
  248.  
  249. ; Allow anyone to connect. If set to false, only allow connection
  250. ; from recognized steam emu.
  251. AllowAnyoneConnect = 1
  252.  
  253. ; Set a password to allow ban/unban remotely. The password must > 4
  254. ; characters long. Remove # infront AdminPassword to enable password.
  255. ; App restart is *required* to update the password.
  256. #AdminPassword =
  257.  
  258.  
  259.  
  260. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  261. ; Direct Patch
  262. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  263. [DirectPatch]
  264.  
  265.  
  266.  
  267. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  268. ; Logging and debugging
  269. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  270. [Debug]
  271.  
  272. ;------------------------
  273. ; EnableLog
  274. ; Enable/Disable log file output.
  275. ; MarkLogHotkey
  276. ; Mark the logfile with timestamp using this hotkey before
  277. ; performing some action to make it easier when debugging.
  278. ; LogFilter
  279. ; Filter log output. Separate by semicolon.
  280. ;
  281. EnableLog = 0
  282. MarkLogHotkey = CTRL + ALT + M
  283. LogFilter = User logged on
  284.  
  285.  
  286. ;------------------------
  287. ; Create dump file when games crash. This can helps developer
  288. ; to investigate what causes the game crash and to improve this
  289. ; emulator.
  290. ;
  291. Minidump = 1
  292.  
  293.  
  294.  
  295. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  296. ; Emulator networking
  297. ; Warning: Advanced settings! Best to leave it as is if you
  298. ; don't know what these settings are for.
  299. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  300. [Networking]
  301.  
  302.  
  303. ;------------------------
  304. ; BroadcastAddress
  305. ; Set broadcast address used by emulator discovery system.
  306. ; To broadcast to multiple addresses, separate by a space.
  307. ; To connect to other computer online, specify their ip here.
  308. ; ListenPort
  309. ; Communication port used by this emulator, must match with
  310. ; other player or it won't find each other.
  311. ; MaximumPort
  312. ; Attempt to use another next port when current listen port
  313. ; is already in use.
  314. ; DiscoveryInterval
  315. ; Interval for discover packet in second. A small packet
  316. ; sent by the emulator to broadcast address to discover
  317. ; other players.
  318. ;
  319. BroadcastAddress = 255.255.255.255
  320. ListenPort = 31313
  321. MaximumPort = 10
  322. DiscoveryInterval = 3
  323.  
  324.  
  325.  
  326. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  327. ; steam_api.dll replacement.
  328. ;
  329. ; Allow you to start game directly without the launcher.
  330. ;
  331. ; To start the game without the launcher, rename original
  332. ; steam_api.dll to ValveApi.dll and then rename
  333. ; SmartSteamEmu.dll to steam_api.dll
  334. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  335. [SteamApi]
  336.  
  337. ; The emulator will try to search for interface version
  338. ; automatically inside original steam api.
  339. ;
  340. OriginalSteamApi = ValveApi.dll
  341. OriginalSteamApi64 = ValveApi64.dll
  342.  
  343.  
  344. ; Manually specify interface version if no original steam_api.dll
  345. ; found. It must match the steam_api.dll that come with the game.
  346. ;
  347. SteamClient = 15
  348. SteamUser = 16
  349. SteamGameServer = 1
  350. SteamFriends = 13
  351. SteamUtils = 5
  352. SteamMatchMaking = 9
  353. SteamMatchMakingServers = 2
  354. SteamUserStats = 11
  355. SteamGameServerStats = 1
  356. SteamApps = 5
  357. SteamMasterServerUpdater = 1
  358. SteamNetworking = 5
  359. SteamRemoteStorage = 10
  360. SteamScreenshots = 1
  361. SteamHTTP = 2
  362. SteamUnifiedMessages = 1
  363. SteamController = 1
  364. SteamUGC = 1
  365. SteamAppList = 1
  366. SteamMusic = 1
  367. SteamMusicRemote = 1
  368. SteamHTMLSurface = 2
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