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- #include <a_samp>
- new
- Float:CameraX, Float:CameraY, Float:Cameraz,
- Float:CameraX1, Float:CameraY2, Float:Cameraz3,
- Float:pX, Float:pY, Float:pZ,Float:Gulo;
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(!strcmp(cmdtext,"/camera", true))
- {
- GetPlayerCameraPos(playerid,CameraX,CameraY,Cameraz);
- GetPlayerPos(playerid,pX,pY,pZ);
- SetPlayerCameraPos(playerid,CameraX,CameraY,Cameraz);
- SetPlayerCameraLookAt(playerid,pX,pY,pZ);
- GetPlayerPos(playerid,CameraX1,CameraY2,Cameraz3);
- GetPlayerFacingAngle(playerid, Gulo);
- SendClientMessage(playerid, 0x00FF00,"[INFO]: as coordenadas foram pegada com suscesso!");
- SendClientMessage(playerid, 0x00FF00,"[INFO]: Digite agora: /camerasave");
- return 1;
- }
- if(!strcmp(cmdtext,"/camerasave",true))
- {
- new lo = GetPlayerScore(playerid)+169169*65/4;
- static f[250];
- format(f, sizeof(f),"Camera_Numero_%s.txt",lo);
- new File:sty = fopen(f, io_write);
- format(f, sizeof(f),"SetPlayerPos(playerid, %f, %f, %f);\n\r\n\r SetPlayerCameraPos(playerid,%f,%f,%f);\n\r\n\rSetPlayerCameraLookAt(playerid,%f,%f,%f);\n\r\n\rSetPlayerFacingAngle(playerid, %f);",CameraX1, CameraY2,Cameraz3,CameraX,CameraY,Cameraz,pX,pY,pZ,Gulo);
- fwrite(sty, f);
- fclose(sty);
- SendClientMessage(playerid, 0x00FF00,"[INFO]: as coordenadas foram salvadas com suscesso!");
- return OnPlayerSpawn(playerid), 0xA-9;
- }
- return false;
- }
- public OnPlayerSpawn(playerid) return true;
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