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- game:GetService("RunService").RenderStepped:connect(function()
- workspace.Ray_Ignore:WaitForChild("Candy", "math.huge")
- for i,v in pairs(game.workspace.Ray_Ignore:GetChildren()) do
- if v.Name == "Candy" then
- v.CFrame = game.Players.LocalPlayer.Character.UpperTorso.CFrame
- end
- end
- end)
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