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May 23rd, 2019
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  1. >be me
  2. >LARPing post-apocalypse
  3. >flecktarn and G3
  4. >callsign bundy
  5. >LARPing buddies include slav, nam, and rhodie
  6. >at LARP/survivor meet
  7. >trading for ammo, jerky, and bandages
  8. >explosion in the camp
  9. >who's fucking with explosives?
  10. >loud cackling in air
  11. >thot on a broom
  12. >isthatawitch.jpg
  13. >thot cackles and throws another fireball
  14. >camp returns fire
  15. >witch fucks off
  16. >was that magic? is that a thing now?
  17. >camp breaking early
  18. >everyone knows trouble coming
  19. >more cackling as group leaves
  20. >stupid thots ruin everything
  21.  
  22. >camp didn't break fast enough
  23. >witch is back, with friends
  24. >nam has other group leaders convinced to stand and fight
  25. >slav got us a way out the back
  26. >me and rhodie lugging as much supplies as we can
  27. >sneeki breeki out as witches attack
  28. >bad feeling in gut, but better that dying...right?
  29. >cleared area when larger spells hit
  30. >thunderbolts&lightning.flac
  31. >one of them brought dogs
  32. >"are their eyes suppose to glow like that?" slav asks
  33. >fucking magic dogs
  34. >of course they head straight for us
  35. >sneeki breeki becomes mad dash
  36. >slav stared too long, stuck in back
  37. >dogs caught up fast
  38. >they bigger when they closer
  39. >slav gets caught
  40. >he shouts "Tvoji kurva ma nenechaj tu!"
  41. >nam translates "slav gunna buy us time"
  42. >can respect that.
  43. >pick up the pace
  44. >really gunna miss him
  45. >get clear as dogs suround slav
  46. >hear slav yell "Nie! Neopúštaj ma!"
  47. >followed by screaming and rending
  48. >nam say slav wished us well
  49. >rhodie looks uncomfortable
  50. >can still hear the witches, no time to argue
  51. >kept up our pace til the sun went down
  52. >no visibility, slow movement
  53. >agree to bed down until we can see again
  54. >feeling down about slav
  55. >rhodie acting strange
  56. >nam won't look at us
  57. >kinda wanna talk about them witches
  58. >plan first, gossip later
  59. >working plan is to get back to our AO
  60. >took a week to get to meetup
  61. >pray we aren't being tracked, pray for no dogs
  62. >gunshots and shouting in the distance
  63. >other survivors from camp not so lucky
  64. >think about demon dogs, tighten grip on rifle
  65. >use to love dogs...
  66.  
  67. >too anxious to sleep
  68. >start moving bit before sunrise
  69. >no cackles, howling, or gunshots
  70. >thats good...right?
  71. >nearly crest a hill when rhodie calls out "trouble, 5 o'clock"
  72. >witch and a pair of dogs
  73. >hunters become the hunted
  74. >fuck that, plan an ambush
  75. >nam's M16, my G3, and, rhodie's FAL should handle this
  76. >and grenades, a bunch of grenades
  77. >double back with combat loads only
  78. >working plan is to rotate between chucking grenades, shooting and reloading
  79. >at least kill those tracking dogs
  80. >spread out
  81. >nam sets traps with grenades, no time for fancier (and cheaper) traps
  82. >gets back as hunting group nears
  83. >rhodie says "we'll focus on a dog, nam you get the witch"
  84. >I ask "which dog?"
  85. >"least injured one"
  86. >witch hits the trap
  87. >of course she has a shield
  88. >still thrown back
  89. >left dog down
  90. >focus fire on the right one as it charges
  91. >2 mags and a grenade finally kill it when it's a few yard away
  92. >just noticed left one, injured but still charging
  93. >fug
  94. >too fucking close
  95. >grenade in each hand, start shouting
  96. >dog dies right before i pull the pins
  97. >unpucker ass, thank rhodie
  98. >nam got the witch
  99. >witch KOed by a tree, nam cut her throat
  100. >also looted the body
  101. >before we can argue loot rolls, hear more howling
  102. >guns and grenades are loud, go figure
  103. >beeline for gear and continue fleeing
  104. >faint crackles as flyers moving in
  105. >decent distance away when we hear another boom
  106. >nam trapped the corpse
  107. >down to two grenades
  108. >get shit for trying to allah ackbar
  109. >more dogs and witches
  110. >flying in pairs, dogs in threes
  111. >enough distance to talk options
  112. >5 days away from base and heavy weapons
  113. >friendly resupply cache 1 day away, but half-day detour
  114. >more grenades also sound nice
  115. >brief idea of splitting up
  116. >no bueno, dogs take too much killing
  117. >minor discussion on witches
  118. >less what are they, more how can we kill them faster
  119. >plan stays the same, we go home
  120. >resupply, re-equip
  121. >"and avenge slav, right?" Rhodie asks
  122. >"yea, sure" says nam
  123. >bush rustle ahead
  124. >dog jumps the point-man
  125. >guess who's on point
  126. >dog grabs me by rucksack, starts shaking me like a toy
  127. >beating me on the floor
  128. >straps break before my shoulders
  129. >thrown clear in time for rhodie and nam to open up
  130. >dog flees with my rucksack
  131. >what does it take to kill them??
  132. >revised plan, get more grenades from cache, then run for base
  133. >"and avenge slav?"
  134. >"yea, sure"
  135. >is nam ok?
  136.  
  137. >dogs hot on our heels
  138. >nearly out of ammo
  139. >no grenades left
  140. >two grenades, two dead dogs
  141. >possibly 3-4 wounded, don't know if they heal fast, immune to bullets, or just spooked away by gunfire
  142. >lucky shot got a flying witch
  143. >rhodie's leg bit
  144. >nam got the chew toy treatment
  145. >lean on each other to make it
  146. >lucky me carrying all their shit
  147. >somehow stay ahead of the dogs
  148. >no sign of witches
  149. >arrive at cache
  150. >former fallout bunker, our group and another use it as cache
  151. >other group never made it out of meet up
  152. >reload, rearm, resupply
  153. >new rucksacks for nam and I
  154. >antibiotics and painkillers for rhodie
  155. >and a flamethrower
  156. >rhodie asks "when the hell did we get a flamethrower?"
  157. >"probably the other group" I say
  158. >not sure how long we have
  159. >nam and rhodie setting up killzone
  160. >I scout around emergency exit make sure coast is clear
  161. >also drag all our gear there
  162. >and prep the flamethrower
  163. >rhodie trying to rig tunnel to collapse
  164. >nam finished traps by the door
  165. >can hear the dogs scratching at it
  166. >witches can probably bust through it
  167. >current plan as followed
  168. >1) let them blow the door
  169. >2) we blow improvised claymores and fall back
  170. >3) werf the flammen, fire excess ammo until nearly overrun
  171. >4) collapse the tunnel
  172. >5) ???
  173. >6) flee to base out the back
  174. >it's good to have a plan
  175. >Showtime
  176. >ambush set
  177. >took them about an hour to dig through the hatch
  178. >dogs burst in
  179. >round 1, FIGHT!
  180. >explosives shred two dogs
  181. >third one tries to pounce
  182. >nam and rhodie hose it down with gunfire
  183. >round 2, Get Ready
  184. >flamethrower primed, another pair charge in
  185. >FIGHT!
  186. >bundy, use flamethrower!
  187. >flamethrower is ineffective
  188. >dogs don't even slow down
  189. >manage a yelp as i duck
  190. >nam and rhodie shoot it up
  191. >round 3, Get Ready
  192. >witch at the door, fire in her hand
  193. >so not fucking ready
  194. >FIGHT!
  195. >chuck the flamethrower at her
  196. >of couse she has a shield
  197. >still distracted her from nam's grenade toss
  198. >bounced off a wall to land behind witch
  199. >shield only covers the front
  200. >grenade is super effective!
  201. >3 dogs and a witch, doing pretty good
  202. >another pair of dogs at the door
  203. >rhodie shoots the flamethrower tank
  204. >flamethrower is ineffective!
  205. >nam sets off fallback explosives
  206. >one dog down, one wounded and runs
  207. >another witch appears
  208. >nam tries another grenade
  209. >witch wasn't distracted, blows it back with wave of hand
  210. >into my hiding spot
  211. >fugg
  212. >kick it out with seconds to spare
  213. >hear nam shouting "Fall back! Fall back!"
  214. >signal for rhodie to blow the tunnel
  215. >one small problem
  216. >small, smal teeny tiny problem
  217. >i'm still in said tunnel
  218. >pray they don't steal my raifu as I try to cover my head
  219. >charges go off
  220.  
  221. >good news, bad news, worse news, and horrible news
  222. >still alive, only half the charges went off
  223. >stuck with the other half
  224. >tunnel blocked on both ends
  225. >only weapon was the flamethrower, didnt make it to fallback weapon
  226. >in that order
  227. >can hear rubble shifting
  228. >someone digging from the front
  229. >good odds it's witches and dogs
  230. >clear rubble off myself
  231. >start collecting unexploded ordinance
  232. >no way to set them off, gonna try and bluff em
  233. >not many other options
  234. >not much rubble left between me and them when I finish
  235. >Final Round, Get Ready
  236. >last rock pulled away
  237. >FIGHT!
  238. >charge into the breech
  239. >hear a witch shout "Dostan ma do riti!" before it slugs me
  240. >that's not a witch
  241. >"my fucking god, you're alive!" I cried out
  242. >totally wasnt crying like a bitch
  243. >forget myself and go in for a hug
  244. >slav slugs me again and shouts "quit being female dog!"
  245. >slav led the way to the back door
  246. >"cloudy night no bother me"
  247. >do my best to follow
  248. >also updating slav on happenings
  249. >slav returns w/ rough estimate of 10 hellhounds, 5 apprentice witches, and one actual witch
  250. >nam, rhodie and me got 7 dogs and 2 confirmed lil witches
  251. >slav got a dog and a lil witch
  252. >also learn shields don't work flying
  253. >one flying witch dead, but unconfirmed
  254. >remaining force estimate: 2 hellhounds, big witch, and a lil witch or two
  255. >finish count when we reach cache back
  256. >no nam and rhodie
  257. >mah raifu and rig still there
  258. >no rucksack
  259. >canteen on rig half empty
  260. >new plan: catch up to group before we starve
  261. >"almost forgot to ask, how the fuck did you survive?"
  262. >slav just laughs "who said I did?"
  263.  
  264. >race to catch up with nam and rhodie
  265. >slav leading the way, he can see better
  266. >find where they camped a bit before dawn
  267. >approach camp with a wave
  268. >duck in time to avoid getting shot
  269. >yelling "FRIENDLY, FRIENDLY"
  270. >hear rhodie shout back "WTF, thought the tunnel got you"
  271. >"slav dug me out!"
  272. >approach the camp, take 2
  273. >rhodie surprised to see us
  274. >shoot the shit with rhodie, extra shit for bad tunnel collapse
  275. >rhodie grins "next time I'll be sure to bury ya good"
  276. >turn to see nam
  277. >nam and slav hugging
  278. >the kind of hug with slav's hands around nam's throat
  279. >rush to pull slav off
  280. >like trying to move a boulder
  281. >keep trying till we hear nam's neck break
  282. >back off and train rifles on slav
  283. >hear myself shout "what the hell!" and rhodie shout "why!"
  284. >slav glares at us "he left me to die. avenge myself since no one else will."
  285. >"you follow his order. you just as guilty. I kill you too, but not my place"
  286. >too shocked to retort
  287. >slav keeps going "old gods waking, and old ways becoming today."
  288. >slav holds up nam's body "he running away and leaving allies to die three times. This is his punishment. Witches of old god know this and stay away for now."
  289. >"now it is your turn for judgement. You must kill rest."
  290. >slav disappears into night, takes nam with him
  291. >rhodie and me still WTFing till dawn
  292.  
  293. >dee dittly dee
  294. >now it's just rhodie and me
  295. >we're still on the run
  296. >and he dropped his gun
  297. >and rhodie is leaning on me
  298. >never very good with rhymes
  299. >no trace of slav or nam after sunrise
  300. >nam had the MREs too
  301. >poor rhodie had to ditch his FAL
  302. >nearly cried, but that might be from the leg
  303. >kinda hot, no homo
  304. >like feverish hot
  305. >accept we're not gonna make it to AO with shit on our heels
  306. >2-3 witches remaining, 2 dogs
  307. >good thing rhodie had the grenades
  308. >quick map check shows forest not too far
  309. >current working action plan: get to forest, kill the last two dogs, force the witches into CQC
  310. >educated guess is one lil witch with dogs, remaining in air as support
  311. >rhodie doing best attempt at double-timing it with hurt leg
  312. >nearly there when they attack
  313. >2 dogs and a lil witch, correctly guessed
  314. >witch blows a whistle, probably calling for help
  315. >I aim for the witch, rhodie throws grenades at the dogs
  316. >witch has shield, gunfire just to pin/distract
  317. >grenades not as effective without rifle fire
  318. >2nd to last dog succumbs to grenade-related injury
  319. >last dog nearly got rhodie
  320. >some dumbass with a G3 tried to grapple with the dog that's bigger than him
  321. >learn firsthand how the rucksack felt before the cache
  322. >throws me aside, rhodie lobs in a frag
  323. >last wolf finally down
  324. >back onto my feet for round 2
  325. >webbing completely fucked, maybe a mag or two left
  326. >dog teeth got through, shrug it off with the magical power of adrenaline
  327. >up in time to watch the witch throw lightning at rhodie
  328. >not suprised witch can so that
  329. >rhodie down and twitching
  330. >mount bayonet, charge witch
  331. >adrenaline mixed with powerful need for VENGEANCE
  332. >hit the witch hard enough to knock it down
  333. >shield breaks, shield finally wore out or concentration broke
  334. >land on top of witch bayonet first
  335. >scramble back onto feet
  336. >bayonet_drill.exe
  337. >ignore the very human screams
  338. >not my first rodeo, just not use to this kind
  339. >screams stop, keep going a bit longer just to be safe
  340. >finally stop to catch my breath
  341. >witch barely recognizable
  342. >hold up rifle in victory
  343. >moment of triumph gone when I remember rhodie and the bolt
  344. >hurry back to rhodie
  345. >still on the ground, badly singed
  346. >bad shape before, now it's worse
  347. >he looks up to me, "hurts worse than it looks. Don't think I can keep up."
  348. >starting to tear up "you're dead if you can't"
  349. >rhodie just smiles, "Rhodisians never die."
  350. >liar.png
  351.  
  352. >all my friends are dead
  353. >barely enough time to booby-trap rhodie's body
  354. >no boom when I reach the forest, they're learning
  355. >hoping to at least lose them in the forest
  356. >arm hurt from dog's bite, really starting to hurt
  357. >half-full canteen all I got for water
  358. >and rhodie's flask (RIP mate)
  359. >no food, nam had the MREs, disappeared with him
  360. >slav was our hunting expert...
  361. >only holdout grenade left of pile, saving for an hero moment
  362. >G3 is fine, 1 full and a half mag left
  363. >the bayonet...is fine, bit weird aura from it after killing a witch
  364. >pretty sure its not suppose to talk
  365. >it whispers to me "is fine. very normal. keep killing witches. there is suprise inside."
  366. >too tired to question it, too much running, not enough sleep
  367. >witches having trouble without their dogs, but still on my trail
  368. >just 2 left, a biggun n' a small one
  369. >spotted the big one once, circling midair
  370. >lil witch on foot, holding up a glowing staff
  371. >light from staff highlighting footprints
  372. >pretty sure that's how they're following
  373. >last lil witch needs to die
  374. >current working action plan:
  375. >snipe the lil witch
  376. >force larger witch into grenade or cqc range
  377. >????
  378. >profit
  379. >not the greatest plan, too much hurt to think of a better one
  380.  
  381. >scouting out good sniping spots as i move
  382. >group didn't want to try earlier due to amount of flyers
  383. >thinking i'll have better odds with just one
  384. >good spot located!
  385. >push ahead and backtrack
  386. >get as comfy as i can in sniping spot
  387. >arm throbbing like crazy, stupid dog
  388. >go go gadget alcohol to ease pain
  389. >try and dial in the scope
  390. >bit distracting with the bayonet calling me chickenshit
  391. >"real man fight face to face. why you no stab witch to dead?"
  392. >not biting that bait my friend
  393. >took a bit for the lil witch to catch up
  394. >poor thing having trouble with the brush
  395. >friendly reminder from rifle that they were HUNTING us
  396. >head hurting with arm, hard to focus
  397. >not enough to hurt my aim too bad
  398. >wait patiently for larger flying witch to bugger off to far end of her loop
  399. >everything lines up, take my shot
  400. >nice blue splatter from the witch
  401. >bayonet reminds me they don't bleed blue
  402. >fucking hit the staff, blue light drew my aim
  403. >figure i've got a few seconds before flyer spots me and attacks
  404. >keepfiring.jpeg
  405. >another friendly reminder from the rifle that the flyer is still alive
  406. >if my rifle had said something sooner I might have dodged, thanks asshole
  407. >bolt of lightning hits, delightful taste of peanut butter, followed by pain
  408. >lots and lots of pain
  409. >black out for a few seconds
  410. >it was only a few seconds
  411. >woke up in time for the large witch to drop on me
  412. >stay face down and play dead
  413. >just need witch to get close
  414. >witch kicks me over
  415. >give it a shit-eating grin as I pull the pin off the last grenade
  416. >witch returns the grin as it makes a throwing gesture
  417. >grenade and a pair of fingers go flying into the brush
  418. >witch plants a foot on my chest, points it staff at my face
  419. >this is it, here it comes
  420. >witch starts monologuing
  421. >wasn't expecting that
  422. >can't really hear over headache and bayonet saying "told you so!"
  423. >who the hell monologues in this day and age?
  424. >grab staff with bad arm, stab thigh with good arm
  425. >thinking i'll shout "BLOOD FOR THE BLOOD GOD" or "EAT THIS"
  426. >end up shouting something unintelligible, something like "blood eats for the this god!" or something
  427. >either way, witch got the point
  428. >bad arm now worse arm, staff burned when i grabbed it
  429. >bayonet brought the witch to my level
  430. >crawl close, resume stabbing it to death
  431. >keep on stabbing, keep on stabbing
  432. >witch dead, not sure how long i was stabbing for
  433. >take a moment to admire my handy work
  434. >bayonet says "eat the heart"
  435. >"huh?'
  436. >"eat heart, gain power."
  437. >rather lay down, thank you very much
  438. >rifle speaks up "there's still one alive, i'm sure it will oblige you"
  439. >now that I think about it, I was kind of hungry for witch's heart today
  440. >break sternum with hilt, cut away the sides, pry out the heart
  441. >not sure if its me or the bayonet, but butchering is suddenly real easy
  442. >chow down on raw not-human heart
  443. >manage to hold down meal
  444. >getting an "attaboy" from the bayonet
  445. >rifle reminds me to eat the liver, its good for you
  446. >maybe next time, frenzied stabbing mucked everything not protected by bone
  447. >painful surge of energy, probably something I ate
  448. >head still hurts, arm feeling better
  449. >can't seem to focus enough to count my fingers, could've sworn I had more than 8
  450. >getting hungry, a gnawing kind of hungry
  451. >kind of hungry that more witch's heart (don't forget the liver) might solve
  452. >just my luck there's one witch left
  453. >it got close enough during the monologuing to see the knife fight
  454. >started running when I started eating
  455. >don't remember ordering this meal to go
  456. >snatch up rifle and give chase
  457.  
  458. Epilogue
  459. >now what?
  460. >all my friends are dead
  461. >but so are the witches
  462. >didn't really plan past killing the last witch and eating organs
  463. >still peckish
  464. >figure I can go back and bury rhodie
  465. >least i can do since i emptied his flask
  466. >maybe scavenge the cache? head back to original base? figure it out when i get there
  467. >start backtracking
  468. >really easy to follow back, thanks new sense of smell
  469. >reach the edge of the forest
  470. >spot rhodie standing over there, waving at me
  471. >wave back and run over
  472. >bounce off something hard before i clear the woods
  473. >headache came back, can't figure this shit out
  474. >rhodie gives me a sad look "sorry bundy, but you can't leave."
  475. >give him a hard look "why not?"
  476. >"you broke taboo. no human flesh"
  477. >"those witches weren't human."
  478. >"witches were human enough to qualify"
  479. >"but i did it to survive."
  480. >"nam said the same thing"
  481. >"b-but I avenged us, all of us!"
  482. >"that's why they sent me instead of slav"
  483. >"they?"
  484. >"the returning old gods, but don't worry about them, worry about you. you have to stay in that forest."
  485. >"for how long?"
  486. >"as long as it takes."
  487. >"that's bullshit"
  488. >"so's eating people"
  489. >"touche...do you want your flask back?"
  490. >"keep it as a reminder. you already lost your humanity, try not to lose the memories too."
  491. >"can I at least reload before I go back?"
  492. >rhodie's FAL mags appeared at my feet
  493. >rhodie's gone, but i hear his voice one last time
  494. >"this isn't permanent. you'll be free someday"
  495.  
  496. >be me
  497. >be sitting innawoods
  498. >lost track of time
  499. >all my friends are dead
  500. >at least I still have my G3
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