warpdragon

bloodseeker_rupture

Feb 25th, 2017
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  1. //=================================================================================================================
  2. // Ability: Bloodseeker's Rupture
  3. //=================================================================================================================
  4. "bloodseeker_rupture"
  5. {
  6. // General
  7. //-------------------------------------------------------------------------------------------------------------
  8. "ID" "5018" // unique ID number for this ability. Do not change this once established or it will invalidate collected stats.
  9. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
  10. "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY"
  11. "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
  12. "AbilityType" "DOTA_ABILITY_TYPE_ULTIMATE"
  13. "AbilityUnitTargetFlags" "DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
  14. "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_YES"
  15. "SpellDispellableType" "SPELL_DISPELLABLE_NO"
  16. "AbilityUnitDamageType" "DAMAGE_TYPE_PURE"
  17. "FightRecapLevel" "2"
  18. "MaxLevel" "5"
  19. "HasScepterUpgrade" "1"
  20.  
  21. // Casting
  22. //-------------------------------------------------------------------------------------------------------------
  23. "AbilityCastPoint" "0.4"
  24.  
  25. // Time
  26. //-------------------------------------------------------------------------------------------------------------
  27. "AbilityCooldown" "60"
  28.  
  29. // Cost
  30. //-------------------------------------------------------------------------------------------------------------
  31. "AbilityManaCost" "150 200 25 350 750"
  32.  
  33. // Cast Range
  34. //-------------------------------------------------------------------------------------------------------------
  35. "AbilityCastRange" "1000"
  36.  
  37. // Stats
  38. //-------------------------------------------------------------------------------------------------------------
  39. "AbilityModifierSupportValue" "0.0" // Only does damage
  40.  
  41. // Special
  42. //-------------------------------------------------------------------------------------------------------------
  43. "AbilitySpecial"
  44. {
  45. "01"
  46. {
  47. "var_type" "FIELD_FLOAT"
  48. "duration" "12.0"
  49. }
  50. "02"
  51. {
  52. "var_type" "FIELD_INTEGER"
  53. "movement_damage_pct" "30 45 60 90 210"
  54. }
  55. "03"
  56. {
  57. "var_type" "FIELD_INTEGER"
  58. "damage_cap_amount" "200"
  59. }
  60. "04"
  61. {
  62. "var_type" "FIELD_FLOAT"
  63. "damage_cap_interval" "0.25"
  64. }
  65. "05"
  66. {
  67. "var_type" "FIELD_INTEGER"
  68. "cast_range_tooltip" "1000"
  69. }
  70. "06"
  71. {
  72. "var_type" "FIELD_INTEGER"
  73. "max_charges_scepter" "2"
  74. }
  75. "07"
  76. {
  77. "var_type" "FIELD_INTEGER"
  78. "charge_restore_time_scepter" "40"
  79. }
  80. }
  81. }
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