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- # Configuration file
- "colored light shader options" {
- # Enables shader support in dependant mods [default: true]
- B:EnableShaders=true
- # If true, then colored lighting effects will be added to vanilla items, blocks, and tile entities. [default: false]
- B:EnableVanillaLightingEffects=false
- # Maximum Number of lights to be rendered on the screen at once [range: 4 ~ 256, default: 64]
- I:MaxLights=64
- # Maximum Distance to render a colored light [range: 4.0 ~ 128.0, default: 128.0]
- S:MaxRenderDist=128.0
- # Skips sending light updates to the card some frames. This can speed up fps greatly when bandwidth is a problem. 0 always sends data. [range: 0 ~ 160, default: 10]
- I:NumFramesToSkipWhenRenderingShaders=10
- }
- "misc client options" {
- # Enable the contributor cosmetics (Only useful if u are a contributor, but don't want the cosmetics to override other cosmetics) [default: true]
- B:EnableContributorCosmetics=true
- # Enable (true0 or disable (false) particle effects that result from contriutor cosmetics for other players [default: true]
- B:EnableContributorParticleEffectsOthers=true
- # Enable (true0 or disable (false) particle effects that result from contriutor cosmetics for current player [default: true]
- B:EnableContributorParticleEffectsSelf=true
- }
- options {
- B:EnableContributorCosmetics=true
- B:EnableContributorParticleEffectsOthers=true
- B:EnableContributorParticleEffectsSelf=true
- }
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