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deanmsands3

p455w0rdsLib.cfg

Sep 8th, 2019
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  1. # Configuration file
  2.  
  3. "colored light shader options" {
  4. # Enables shader support in dependant mods [default: true]
  5. B:EnableShaders=true
  6.  
  7. # If true, then colored lighting effects will be added to vanilla items, blocks, and tile entities. [default: false]
  8. B:EnableVanillaLightingEffects=false
  9.  
  10. # Maximum Number of lights to be rendered on the screen at once [range: 4 ~ 256, default: 64]
  11. I:MaxLights=64
  12.  
  13. # Maximum Distance to render a colored light [range: 4.0 ~ 128.0, default: 128.0]
  14. S:MaxRenderDist=128.0
  15.  
  16. # Skips sending light updates to the card some frames. This can speed up fps greatly when bandwidth is a problem. 0 always sends data. [range: 0 ~ 160, default: 10]
  17. I:NumFramesToSkipWhenRenderingShaders=10
  18. }
  19.  
  20.  
  21. "misc client options" {
  22. # Enable the contributor cosmetics (Only useful if u are a contributor, but don't want the cosmetics to override other cosmetics) [default: true]
  23. B:EnableContributorCosmetics=true
  24.  
  25. # Enable (true0 or disable (false) particle effects that result from contriutor cosmetics for other players [default: true]
  26. B:EnableContributorParticleEffectsOthers=true
  27.  
  28. # Enable (true0 or disable (false) particle effects that result from contriutor cosmetics for current player [default: true]
  29. B:EnableContributorParticleEffectsSelf=true
  30. }
  31.  
  32.  
  33. options {
  34. B:EnableContributorCosmetics=true
  35. B:EnableContributorParticleEffectsOthers=true
  36. B:EnableContributorParticleEffectsSelf=true
  37. }
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