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- ---
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local ASD = BrickColor.new("New Yeller")
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- local stanceToggle = "Normal"
- math.randomseed(os.time())
- hum.WalkSpeed = 7
- char.Health:Destroy()
- hum.MaxHealth = 999999999999999999999999999999999999999999999999999
- wait(0.1)
- hum.Health = 999999999999999999999999999999999999999999999999999
- z = Instance.new("Sound", char.Torso)
- z.SoundId = "rbxassetid://757245933"----------------change this to put a specific song to your script
- z.Looped = true
- z.Pitch = 1
- z.Volume = 70
- ----------------------------------------------------
- local SM = Instance.new("Smoke",torso)
- SM.Size = 15
- local S = Instance.new("Part",char)
- S.Size = Vector3.new(1,1,1)
- S.Material = "Neon"
- S.BrickColor = BrickColor.new("Deep orange")
- S.Transparency = 1
- S.Anchored = true
- S.CFrame = torso.CFrame*CFrame.new(0,0,0)
- local Ring = Instance.new("Part",S)
- Ring.Size = Vector3.new(1,1,1)
- Ring.BrickColor = BrickColor.new("Lime green")
- Ring.Anchored = true
- Ring.CanCollide = true
- Ring.CFrame = S.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
- local Ring2 = Instance.new("SpecialMesh",Ring)
- Ring2.MeshId = "rbxassetid://3270017"
- Ring2.Scale = Vector3.new(0.1,0.1,0.1)
- local S2 = Instance.new("SpecialMesh",S)
- S2.MeshType = "Sphere"
- S2.Scale = Vector3.new(1,1,1)
- v = Instance.new("Sound")
- v.SoundId = "rbxassetid://821439273"
- v.Parent = char.Torso
- v.Looped = false
- v.Pitch = 1
- v.Volume = 50
- wait(.01)
- v:Play()
- local partasdeff = Instance.new("ParticleEmitter",S)
- partasdeff.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(0, 255, 0))
- partasdeff.LightEmission = .99
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=300899516"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = .9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Top"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(10)
- partasdeff.VelocitySpread = 300
- partasdeff.Enabled = true
- for i = 1,100 do
- Ring2.Scale = Ring2.Scale + Vector3.new(2,2,2)
- Ring.Transparency = Ring.Transparency + 0.01
- S2.Scale = S2.Scale + Vector3.new(0.3,0.3,0.3)
- S.Transparency = S.Transparency + 0.01
- game:GetService("RunService").RenderStepped:wait()
- end
- S:remove()
- wait(1)
- SM:remove()
- hed.face.Texture = "rbxasset://textures/face.png"
- char.Shirt:remove()
- char.Pants.PantsTemplate= "rbxassetid://1193911323"
- v = Instance.new("Sound")
- v.SoundId = "rbxassetid://609158214"
- v.Parent = torso
- v.Looped = false
- v.Pitch = 1.04
- v.Volume = 10
- wait(.01)
- v:Play()
- z:Play()
- ----------------------------------------------------
- Debounces = {
- on = false;
- ks = false;
- CanAttack = true;
- CanJoke = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- Grabbing = false;
- Grabbed = false;
- }
- local Touche = {char.Name, }
- ----------------------------------------------------
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(hed:children()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- ----------------------------------------------------
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- ----------------------------------------------------
- larm.Size = larm.Size * 5
- rarm.Size = rarm.Size * 5
- lleg.Size = lleg.Size * 5
- rleg.Size = rleg.Size * 5
- torso.Size = torso.Size * 5
- hed.Size = hed.Size * 5
- root.Size = root.Size * 5
- ----------------------------------------------------
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- ----------------------------------------------------
- local Part = Instance.new("Part",hed)
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(1,1,1)
- Part.CanCollide = false
- Part.Material = "Neon"
- local M = Instance.new("SpecialMesh",Part)
- M.MeshId = "rbxassetid://id"-------------------hair
- M.Scale = Vector3.new(5,5,5)
- local Part2 = Instance.new("Weld",Part)
- Part2.Part0 = hed
- Part2.Part1 = Part
- Part2.C0 = CFrame.new(-0.2,1.5,0.8)
- ----------------------------------------------------
- ----------------------------------------------------
- ----------------------------------------------------
- ----------------------------------------------------
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- ----------------------------------------------------
- function newRay(start,face,range,wat)
- local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
- hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
- return rey,hit,pos
- end
- ----------------------------------------------------
- mod5 = Instance.new("Model",char)
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- function Landing()
- part=Instance.new('Part',mod5)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=root.CFrame*CFrame.new(0,-2,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Institutional white')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh.Scale=Vector3.new(10,5,10)
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,40))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(20,30))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,3.8,0.05 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(1,0.2,1)
- end
- part.Parent = nil
- end))
- end
- ----------------------------------------------------
- mod4 = Instance.new("Model",char)
- ptez = {0.7, 0.8, 0.9, 1}
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- ----------------------------------------------------
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local function toAxisAngle(CFr)
- local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
- local Angle = math.acos((R00+R11+R22-1)/2)
- local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- A = A == 0 and 0.00001 or A
- local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- B = B == 0 and 0.00001 or B
- local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- C = C == 0 and 0.00001 or C
- local x = (R21-R12)/sqrt(A)
- local y = (R02-R20)/sqrt(B)
- local z = (R10-R01)/sqrt(C)
- return Vec3(x,y,z),Angle
- end
- function ApplyTrig(Num,Func)
- local Min,Max = Func(0),Func(1)
- local i = Func(Num)
- return (i-Min)/(Max-Min)
- --[[if Func == "sin" then
- return (math.sin((1-Num)*math.pi)+1)/2
- elseif Func == "cos" then
- return (math.cos((1-Num)*math.pi)+1)/2
- end]]
- end
- function LerpCFrame(CFrame1,CFrame2,Num)
- local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
- return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
- end
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,1,-3) * CFrame.Angles(1.3,0,0),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,1,0) * CFrame.Angles(-0.5,0,0),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(0,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -8, 0) * CFrame.Angles(-0.5,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -3.3,-3.5) *CFrame.Angles(0.5,0,0),.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6,0.5) * CFrame.Angles(-1.1,0,0),.3)
- if Debounces.on == false then break end
- wait()
- end
- local HitBox = Instance.new("Part",char)
- HitBox.Size = Vector3.new(5,5,5)
- HitBox.CanCollide = false
- HitBox.Transparency = math.huge
- local HitBox2 = Instance.new("Weld",HitBox)
- HitBox2.Part0 = rarm
- HitBox2.Part1 = HitBox
- HitBox2.C0 = CFrame.new(0,-4.5,0)
- HitBox.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil then
- if not DD then DD = true
- hit.Parent.Humanoid.PlatformStand = true
- local We = Instance.new("Weld",hit.Parent.Torso)
- We.Part0 = rarm
- We.Part1 = hit.Parent.Torso
- We.C0 = CFrame.new(0,-5,0)*CFrame.Angles(-1.55,0,0)
- wait(1)
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,4,0) * CFrame.Angles(3.1,0,1),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,4,0) * CFrame.Angles(-3.1,0,-1),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(1,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -8, 0) * CFrame.Angles(-0.5,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -3.3,-3.5) *CFrame.Angles(0.5,0,0),.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6,0.5) * CFrame.Angles(-1.1,0,0),.3)
- if Debounces.on == false then break end
- wait()
- end
- hit.Parent.Humanoid:TakeDamage(20)
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(6,4,-1) * CFrame.Angles(1.55,0,-1),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-6,4,-1) * CFrame.Angles(1.55,0,1),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(-0.4,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -8, 0) * CFrame.Angles(-0.5,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -3.3,-3.5) *CFrame.Angles(0.5,0,0),.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6,0.5) * CFrame.Angles(-1.1,0,0),.3)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(5,4,-1) * CFrame.Angles(1.55,0,-1.3),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-5,4,-1) * CFrame.Angles(1.55,0,1.3),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(-0.4,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -8, 0) * CFrame.Angles(-0.5,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -3.3,-3.5) *CFrame.Angles(0.5,0,0),.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6,0.5) * CFrame.Angles(-1.1,0,0),.3)
- if Debounces.on == false then break end
- wait()
- end
- local partasdeff = Instance.new("ParticleEmitter",hit.Parent.Torso)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0, 0))
- partasdeff.LightEmission = .1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=380529823"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = .9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Top"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(10)
- partasdeff.VelocitySpread = 300
- partasdeff.Enabled = true
- wait(1.5)
- hit.Parent:BreakJoints()
- We:remove()
- partasdeff.Enabled = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- wait(1313)
- DD = false
- end
- end
- end)
- ---ANIMATION REPLAY
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,1,0) * CFrame.Angles(0.5,0,0),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,1,0) * CFrame.Angles(-0.5,0,0),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(0,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(-0.5,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8, -2) *CFrame.Angles(0.5,0,0),.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6, 1.2) * CFrame.Angles(-1.5,0,0),.3)
- if Debounces.on == false then break end
- wait()
- end
- local HitBox = Instance.new("Part",char)
- HitBox.Size = Vector3.new(5,5,5)
- HitBox.CanCollide = false
- HitBox.Transparency = math.huge
- local HitBox2 = Instance.new("Weld",HitBox)
- HitBox2.Part0 = rleg
- HitBox2.Part1 = HitBox
- HitBox2.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",torso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = math.huge
- SFXZ.Pitch = 0.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- HitBox.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil then
- local SFXZ = Instance.new("Sound",torso)
- SFXZ.SoundId = "rbxassetid://743886825"
- SFXZ.Volume = 1
- SFXZ.Pitch = 0.5
- SFXZ.Looped = false
- SFXZ:Play()
- HitBox:remove()
- hit.Parent.Humanoid:TakeDamage(44)
- hit.Parent.Humanoid.PlatformStand = true
- local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = rleg.CFrame.lookVector*350
- wait(0.1)
- Fl:remove()
- end
- end)
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,1,0) * CFrame.Angles(-0.5,0,0),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,1,0) * CFrame.Angles(0.5,0,0),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(0,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(0.5,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8, 2) *CFrame.Angles(-0.5,0,0),.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6, -1.2) * CFrame.Angles(1.5,0,0),.3)
- if Debounces.on == false then break end
- wait()
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- HitBox:remove()
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 48 then
- char.Humanoid.WalkSpeed = 34
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 48 then
- char.Humanoid.WalkSpeed = 5
- end
- end)
- ----------------------------------------------------
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- ----------------------------------------------------
- local x = Instance.new("Sound", char.Torso)
- x.SoundId = "http://www.roblox.com/asset/?id=273962540"
- x.Looped = true
- x.Volume = 1
- x.Pitch = 1
- local footsteps = false
- -------------------------------
- game:GetService("RunService").RenderStepped:connect(function()
- rarm.BrickColor = ASD
- larm.BrickColor = ASD
- rleg.BrickColor = ASD
- lleg.BrickColor = ASD
- hed.BrickColor = ASD
- torso.BrickColor = ASD
- --[[if char.Humanoid.Jump == true then
- jump = true
- else
- jump = false
- end]]
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jumpn == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(8,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-8,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-3, -8.8, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(3, -8.8, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- end
- elseif animpose == "Walking" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.3, .9, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
- end
- elseif animpose == "Running" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.8, 0.9, .5) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(50)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.8, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
- end
- wait()
- end
- else
- end
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- if stanceToggle == "Normal" then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(8,1,0)*CFrame.Angles(0,0,0-.1*math.sin(tick()*1))*CFrame.Angles(0,0,0.3),.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-8,1,0)*CFrame.Angles(0,0,0+.1*math.sin(tick()*1))*CFrame.Angles(0,0,-0.3),.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-3, -8.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(3, -8.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- elseif stanceToggle == "Sitting" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(100-1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2, .9, -1)*CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(50)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2)
- end
- elseif animpose == "Walking" then
- if stanceToggle == "Normal" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.3,0.8,0)*CFrame.Angles(0-.5*math.sin(tick()*2/0.7),0,0),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.3,0.8,0)*CFrame.Angles(0+.5*math.sin(tick()*2/0.7),0,0),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0)*CFrame.Angles(-0.2,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0,-2.2,0)*CFrame.new(0,0-.1*math.sin(tick()*2),0)*CFrame.Angles(0,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8-0.3*math.cos(sine/16)/4, -.05 + math.sin(sine/16)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/16)/2.3, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8+0.3*math.cos(sine/16)/4, -.05 + -math.sin(sine/16)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/16)/2.3, 0, 0), .4)
- end
- elseif animpose == "Running" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.8,0.5,0)*CFrame.Angles(0-.5*math.sin(tick()*7),0,0),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.8,0.5,0)*CFrame.Angles(0+.5*math.sin(tick()*7),0,0),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0)*CFrame.Angles(math.rad(6+6*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8+0.44*math.cos(sine/8 )/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
- end
- end
- if animpose == "Walking" then
- if footsteps == false then
- x:Play()
- footsteps = true
- end
- x.Pitch = 1.1
- elseif animpose == "Idle" then
- x:Stop()
- footsteps = false
- elseif animpose == "Running" then
- x.Pitch = 1.2
- if footsteps == false then
- x:Play()
- footsteps = true
- end
- end
- end)
- --[[ noob music player 1.0
- noob music player version 1.0
- ]]
- --[[
- what's new?
- - 1.1.0
- · prints starting message
- · you can now choose what colour (cyan by default) you want it to be if you want to post this as a new script/paste
- · clicking the play button now shows bgm info on top
- · main frame is now draggable (might not work but could be fixed soon)
- - 1.2.0
- · now you can set the font for the music player itself
- · dragging the gui still doesn't work
- · new bgm info appears above character
- - 1.3.0
- · bgm info appears above screen again
- · GUI now has sounds
- · default appearance changed
- - 1.3.1
- · sounds work correctly
- · default appearance changed
- · I'm not actually gonna work on the draggable frame, as it's 2hard4me
- - 1.4.0
- · users can now play audio from hash codes (i.e. 7b509300b5bed2c924d6a0bda990d33b)
- · not only that, but the music player itself is also larger
- · it's also pretty rare to find working songs like these.
- · you can now set the style of title when it disappears, but only when you save post this as a new paste
- · custom() now works properly
- ]]
- print("Hello this script is better in parties :D")
- -- define player variable
- local Player=game.Players.LocalPlayer
- -- appearance
- col=Color3.fromRGB(255, 255, 0) -- blue color
- font=Enum.Font.SciFi
- style="Fade"
- -- creation of gui
- local scrg=Instance.new("ScreenGui",Player.PlayerGui)
- local credit=Instance.new("TextLabel",scrg)
- credit.BackgroundColor3=Color3.fromRGB(255, 170, 0)
- credit.BackgroundTransparency=1
- credit.Position=UDim2.new(0,0,1,-18)
- credit.Size=UDim2.new(1,0,0,18)
- credit.Font=font
- credit.FontSize=Enum.FontSize.Size18
- credit.Text="Have a nice day :D"
- credit.TextColor3=Color3.fromRGB(255,255,255)
- credit.TextScaled=true
- credit.TextStrokeTransparency=0.5
- credit.TextWrapped=true
- credit.TextXAlignment=Enum.TextXAlignment.Left
- local title=Instance.new("TextLabel",scrg)
- title.BackgroundTransparency=1
- title.FontSize=Enum.FontSize.Size60
- title.Font=font
- title.Size=UDim2.new(1,0,0.25)
- title.TextColor3=col
- title.TextStrokeTransparency=0.5
- title.Text="Noob's Music Player GUI v1.4.0"
- local main=Instance.new("Frame",scrg)
- main.BackgroundColor3=Color3.fromRGB(0,0,0)
- main.BackgroundTransparency=0.5
- main.BorderColor3=col
- main.BorderSizePixel=5
- main.Position=UDim2.new(0,0,0.5,-100)
- main.Size=UDim2.new(0,400,0,90)
- main.Selectable=true
- main.Draggable=true
- local loopcol=Instance.new("Frame",main)
- loopcol.BackgroundTransparency=1
- loopcol.Size=UDim2.new(1,0,0.2,0)
- local ltitle=Instance.new("TextLabel",loopcol)
- ltitle.BackgroundColor3=Color3.fromRGB(255,255,255)
- ltitle.BackgroundTransparency=1
- ltitle.Size=UDim2.new(1,0,1,0)
- ltitle.Font=font
- ltitle.FontSize=Enum.FontSize.Size18
- ltitle.Text="Looped"
- ltitle.TextColor3=col
- ltitle.TextXAlignment=Enum.TextXAlignment.Left
- ltitle.Active=false
- local ltrue=Instance.new("TextButton",loopcol)
- ltrue.BackgroundColor3=Color3.fromRGB(0,0,0)
- ltrue.BackgroundTransparency=0.5
- ltrue.BorderSizePixel=0
- ltrue.Position=UDim2.new(0.5,0,0,0)
- ltrue.Size=UDim2.new(0.25,0,1,0)
- ltrue.Font=font
- ltrue.FontSize=Enum.FontSize.Size18
- ltrue.Text="true"
- ltrue.TextColor3=Color3.fromRGB(255,255,255)
- local lfalse=Instance.new("TextButton",loopcol)
- lfalse.Name="TextButton2"
- lfalse.BackgroundColor3=Color3.fromRGB(0,0,0)
- lfalse.BackgroundTransparency=0.5
- lfalse.BorderSizePixel=0
- lfalse.Position=UDim2.new(0.75,0,0,0)
- lfalse.Size=UDim2.new(0.25,0,1,0)
- lfalse.Font=font
- lfalse.FontSize=Enum.FontSize.Size18
- lfalse.Text="false"
- lfalse.TextColor3=Color3.fromRGB(255,255,255)
- local pscol=Instance.new("Frame",main)
- pscol.Name="Frame2"
- pscol.BackgroundTransparency=1
- pscol.Position=UDim2.new(0,0,0.2,0)
- pscol.Size=UDim2.new(1,0,0.2,0)
- local pstitle=Instance.new("TextLabel",pscol)
- pstitle.BackgroundTransparency=1
- pstitle.Size=UDim2.new(1,0,1,0)
- pstitle.Font=font
- pstitle.FontSize=Enum.FontSize.Size18
- pstitle.Text="PlaybackSpeed"
- pstitle.TextColor3=col
- pstitle.TextXAlignment=Enum.TextXAlignment.Left
- pstitle.Active=false
- local psfield=Instance.new("TextBox",pscol)
- psfield.BackgroundColor3=Color3.fromRGB(0,0,0)
- psfield.BackgroundTransparency=0.5
- psfield.BorderSizePixel=0
- psfield.Position=UDim2.new(0.5,0,0,0)
- psfield.Size=UDim2.new(0.5,0,1,0)
- psfield.Font=font
- psfield.FontSize=Enum.FontSize.Size18
- psfield.Text="Input Here"
- psfield.TextColor3=Color3.fromRGB(255,255,255)
- psfield.TextScaled=true
- local sidcol=Instance.new("Frame",main)
- sidcol.Name="Frame3"
- sidcol.BackgroundTransparency=1
- sidcol.Position=UDim2.new(0,0,0.4,0)
- sidcol.Size=UDim2.new(1,0,0.2,0)
- local sidtitle=Instance.new("TextLabel",sidcol)
- sidtitle.BackgroundColor3=Color3.fromRGB(255,255,255)
- sidtitle.BackgroundTransparency=1
- sidtitle.Size=UDim2.new(1,0,1,0)
- sidtitle.Font=font
- sidtitle.FontSize=Enum.FontSize.Size18
- sidtitle.Text="SoundId"
- sidtitle.TextColor3=col
- sidtitle.TextXAlignment=Enum.TextXAlignment.Left
- sidtitle.Active=false
- local sidfield=Instance.new("TextBox",sidcol)
- sidfield.BackgroundColor3=Color3.fromRGB(0,0,0)
- sidfield.BackgroundTransparency=0.5
- sidfield.BorderSizePixel=0
- sidfield.Position=UDim2.new(0.5,0,0,0)
- sidfield.Size=UDim2.new(0.5,0,1,0)
- sidfield.Font=font
- sidfield.FontSize=Enum.FontSize.Size18
- sidfield.Text="Input Here"
- sidfield.TextColor3=Color3.fromRGB(255,255,255)
- sidfield.TextScaled=true
- local volucol=Instance.new("Frame",main)
- volucol.Name="Frame4"
- volucol.BackgroundColor3=Color3.new(1,1,1)
- volucol.BackgroundTransparency=1
- volucol.Position=UDim2.new(0,0,0.6,0)
- volucol.Size=UDim2.new(1,0,0.2,0)
- local volutitle=Instance.new("TextLabel",volucol)
- volutitle.BackgroundColor3=Color3.fromRGB(255,255,255)
- volutitle.BackgroundTransparency=1
- volutitle.Size=UDim2.new(1,0,1,0)
- volutitle.Font=font
- volutitle.FontSize=Enum.FontSize.Size18
- volutitle.Text="Volume"
- volutitle.TextColor3=col
- volutitle.TextXAlignment=Enum.TextXAlignment.Left
- volutitle.Active=false
- local volufield= Instance.new("TextBox",volucol)
- volufield.BackgroundColor3=Color3.fromRGB(0,0,0)
- volufield.BackgroundTransparency=0.5
- volufield.BorderSizePixel=0
- volufield.Position=UDim2.new(0.5,0,0,0)
- volufield.Size=UDim2.new(0.5,0,1,0)
- volufield.Font=font
- volufield.FontSize=Enum.FontSize.Size18
- volufield.Text="Input Here"
- volufield.TextColor3=Color3.fromRGB(255,255,255)
- volufield.TextScaled=true
- local control=Instance.new("Frame",main)
- control.Name="Frame5"
- control.BackgroundColor3=Color3.fromRGB(255,255,255)
- control.BackgroundTransparency=1
- control.Position=UDim2.new(0,0,0.8,0)
- control.Size=UDim2.new(1,0,0.2,0)
- local pleh1=Instance.new("TextButton",control)
- pleh1.BackgroundColor3=Color3.fromRGB(0,0,0)
- pleh1.BackgroundTransparency=0.5
- pleh1.BorderSizePixel=0
- pleh1.Size=UDim2.new(0.25,0,1,0)
- pleh1.Font=font
- pleh1.FontSize=Enum.FontSize.Size18
- pleh1.Text="Play Music"
- pleh1.TextColor3=Color3.fromRGB(255,255,255)
- local pleh2=Instance.new("TextButton",control)
- pleh2.BackgroundColor3=Color3.fromRGB(0,0,0)
- pleh2.BackgroundTransparency=0.5
- pleh2.BorderSizePixel=0
- pleh2.Position=UDim2.new(0.25,0,0,0)
- pleh2.Size=UDim2.new(0.25,0,1,0)
- pleh2.Font=font
- pleh2.FontSize=Enum.FontSize.Size18
- pleh2.Text="Play # Music"
- pleh2.TextColor3=Color3.fromRGB(255,255,255)
- local stahp=Instance.new("TextButton",control)
- stahp.Name="TextButton2"
- stahp.BackgroundColor3=Color3.fromRGB(0,0,0)
- stahp.BackgroundTransparency=0.5
- stahp.BorderSizePixel=0
- stahp.Position=UDim2.new(0.5, 0, 0, 0)
- stahp.Size=UDim2.new(0.5, 0, 1, 0)
- stahp.Font=font
- stahp.FontSize=Enum.FontSize.Size18
- stahp.Text="Stop Music"
- stahp.TextColor3=Color3.fromRGB(255,255,255)
- -- yay! creation is finished!
- -- but wait... ...there's more...
- -- this is the fun part...
- -- define looped variable
- looped=true
- function create()
- local sound=Instance.new("Sound",workspace)
- sound.Name="MusicGUIsong"
- end
- function del()
- if workspace.MusicGUIsong.IsPlaying==true then
- workspace.MusicGUIsong:Destroy()
- end
- end
- function informii()
- --[[local doublecheckplayer=game.Players.LocalPlayer.Name
- local wp=workspace:findFirstChild(doublecheckplayer)
- local hed=wp.Head
- local b=Instance.new("BillboardGui",hed)
- b.StudsOffset=Vector3.new(0,4,0)
- b.Size=UDim2.new(18,0,4,0)
- b.Adornee=hed
- local t=Instance.new("TextLabel",b)
- t.BackgroundTransparency=1
- t.TextColor3=col]]
- --t.Text=[[SoundId playing: ]]..sidfield.Text..[[
- --PlaybackSpeed: ]]..psfield.Text..[[
- --Volume: ]]..volufield.Text
- --[[t.Font=font
- t.Size=UDim2.new(1,0,1,0) -- keeping this here in case I want to use it again
- t.TextScaled=true
- wait(5)
- t:Destroy()]]
- local h=Instance.new("Hint",workspace)
- h.Text="SoundId playing: "..sidfield.Text.." - PlaybackSpeed: "..psfield.Text.." - Volume: "..volufield.Text
- wait(5)
- h:Destroy()
- end
- function custom(texts) -- custom notification
- local wp=workspace:FindFirstChild(Player.Name)
- local hed=wp.Head
- local b=Instance.new("BillboardGui",hed)
- b.StudsOffset=Vector3.new(0,4,0)
- b.Size=UDim2.new(18,0,6,0)
- b.Adornee=hed
- local t=Instance.new("TextLabel",b)
- t.BackgroundTransparency=1
- t.TextColor3=col
- t.Text=texts
- t.Font=font
- t.Size=UDim2.new(1,0,1,0)
- t.TextScaled=true
- wait(5)
- repeat
- wait(0.05)
- t.TextTransparency=t.TextTransparency+0.1
- until
- t.TextTransparency==1
- t:Destroy()
- end
- function makesound(id)
- local s=Instance.new("Sound",main)
- s.SoundId=id
- s.Volume=1
- s.PlaybackSpeed=1
- s:Play()
- end
- ltrue.MouseButton1Click:connect(function()
- looped=true
- end)
- lfalse.MouseButton1Click:connect(function()
- looped=false
- end)
- pleh1.MouseButton1Click:connect(function()
- create()
- workspace.MusicGUIsong.Looped=looped
- workspace.MusicGUIsong.PlaybackSpeed=psfield.Text
- workspace.MusicGUIsong.SoundId="rbxassetid://"..sidfield.Text
- workspace.MusicGUIsong.Volume=volufield.Text
- workspace.MusicGUIsong:Play()
- informii()
- end)
- pleh2.MouseButton1Click:connect(function()
- create()
- workspace.MusicGUIsong.Looped=looped
- workspace.MusicGUIsong.PlaybackSpeed=psfield.Text
- workspace.MusicGUIsong.SoundId="http://www.roblox.com/asset/?hash="..sidfield.Text
- workspace.MusicGUIsong.Volume=volufield.Text
- workspace.MusicGUIsong:Play()
- informii()
- end)
- stahp.MouseButton1Click:connect(function()
- del()
- end)
- -- sounds
- ltrue.MouseButton1Click:connect(function()
- makesound("rbxassetid://156785206")
- end)
- lfalse.MouseButton1Click:connect(function()
- makesound("rbxassetid://156785206")
- end)
- psfield.SelectionGained:connect(function()
- makesound("rbxassetid://156785206")
- end)
- psfield.Changed:connect(function()
- makesound("rbxassetid://215658476")
- end)
- sidfield.SelectionGained:connect(function()
- makesound("rbxassetid://156785206")
- end)
- sidfield.Changed:connect(function()
- makesound("rbxassetid://215658476")
- end)
- volufield.SelectionGained:connect(function()
- makesound("rbxassetid://156785206")
- end)
- volufield.Changed:connect(function()
- makesound("rbxassetid://215658476")
- end)
- pleh1.MouseButton1Click:connect(function()
- makesound("rbxassetid://156785206")
- end)
- pleh2.MouseButton1Click:connect(function()
- makesound("rbxassetid://156785206")
- end)
- stahp.MouseButton1Click:connect(function()
- makesound("rbxassetid://156785206")
- end)
- -- title fade after 3 seconds
- wait(3)
- if style=="Fade" then
- repeat
- wait(0.05)
- title.TextTransparency=title.TextTransparency+0.01
- title.TextStrokeTransparency=title.TextStrokeTransparency+0.005
- until
- title.TextTransparency>=1 and title.TextStrokeTransparency>=1
- title:Destroy()
- elseif style=="Shrink" then
- repeat
- wait(0.05)
- title.TextSize=title.TextSize-1
- until
- title.TextSize==1
- title:Destroy()
- elseif style=="Hide" then
- title:TweenPosition(UDim2.new(0,0,-1,0),"In","Back",1)
- wait(1)
- title:Destroy()
- else
- print([[style "]]..style..[[" is invalid, returning "Fade"]])
- repeat
- wait(0.05)
- title.TextTransparency=title.TextTransparency+0.01
- title.TextStrokeTransparency=title.TextStrokeTransparency+0.005
- until
- title.TextTransparency>=1 and title.TextStrokeTransparency>=1
- title:Destroy()
- end
- custom("NOOB :D")
- print(":V")
- print(_vegetto.." ...")
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