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  1. // MSCRC bypass
  2.  
  3. [enable]
  4. 0x1EDB2C0: // CWvsContext::OnEnterField: E8 ? ? ? ? 8B ? ? 83 ? ? 8B ? 89 ? ? 8D [First result(CField::Init) & follow call]
  5. db 33 C0 C3
  6. // xor eax, eax
  7. // ret
  8.  
  9. [disable]
  10.  
  11. // ==================================
  12.  
  13. // !! DAMAGE HACK
  14. Use I/L or F/P mage Infinity with no cooldown, 9000% final damage
  15.  
  16. [enable]
  17. // === GND ===
  18. MapleStory.exe+189456B:
  19. db 0xEB
  20. // === GND ===
  21.  
  22. // === No cooldown
  23. MapleStory.exe+0x183C3A0:
  24. db 75
  25. // === No cooldown ===
  26.  
  27. // === FMA ===
  28. MapleStory.exe+0xC628DE:
  29. db 0xEB
  30. // === FMA ===
  31.  
  32. // === Unlimited Attack ===
  33. 0xb4d310:
  34. db 0xEB
  35. // === Unlimited Attack ===
  36.  
  37. // === Guard Godmode ===
  38. alloc(CUserLocal__SetDamaged_Hook,128)
  39. label(CUserLocal__SetDamaged_Normal)
  40. label(return)
  41.  
  42. CUserLocal__SetDamaged_Hook:
  43. push 00
  44. push 00
  45. push 00
  46. push 00
  47. push 00
  48. push 00
  49. push 00
  50. push 00
  51. push 00
  52. push 00
  53. push 00
  54. xor edx,edx
  55. call CUserLocal__SetDamaged_Normal
  56. ret 002C
  57.  
  58. CUserLocal__SetDamaged_Normal:
  59. push -01
  60. push 022E7038
  61. jmp return
  62.  
  63. MapleStory.exe+0x18CDF50: // CUserLocal::SetDamaged
  64. jmp CUserLocal__SetDamaged_Hook
  65. db 90 90
  66. return:
  67. // === Guard Godmode ===
  68.  
  69. [disable]
  70. // === GND ===
  71. MapleStory.exe+189456B:
  72. db 0x75
  73. // === GND ===
  74.  
  75. // === No cooldown ===
  76. MapleStory.exe+0x183C3A0:
  77. db 74
  78. // === No cooldown ===
  79.  
  80. // === FMA ===
  81. MapleStory.exe+0xC628DE:
  82. db 0x75
  83. // === FMA ===
  84.  
  85. // === Unlimited Attack ===
  86. 0xb4d310:
  87. db 0x7e
  88. // === Unlimited Attack ===
  89.  
  90. // === Guard Godmode ===
  91. MapleStory.exe+0x18CDF50: // 6A FF 68 ? ? ? ? 64 A1 00 00 00 00 50 81 ? ? ? ? ? 53 55 56 57 A1 ? ? ? ? 33 C4 50 8D ? ? ? ? ? ? 64 A3 00 00 00 00 8B E9 83 ? ? ? ? ? ? ? C7
  92. push -01
  93. push 0x22EBCE8
  94.  
  95. dealloc(CUserLocal__SetDamaged_Hook)
  96. // === Guard Godmode ===
  97.  
  98. // Skill inject
  99.  
  100. //179.4
  101. define(h1,01D24008)//0F 84 ?? ?? ?? ?? 2B 9E ?? ?? ?? ?? 0F 88 ?? ?? ?? ?? A1 ?? ?? ?? ?? 85 C0
  102. define(h2,01D24014)//js below
  103. define(h3,01D24073)//0F 84 ?? ?? ?? ?? 8B 16 8B 42 ?? 8B CE FF D0 3D ?? ?? ?? ?? 74 ?? 3D ?? ?? ?? ?? 74 ?? 3D ?? ?? ?? ?? 74 ?? 3D ?? ?? ?? ?? 74 ?? 3D ?? ?? ?? ?? 75 ?? 8D 4C 24 ?? 51
  104. define(h4,01D24193)//8B ?? ?? ?? ?? ?? 8B 44 24 ?? 6A ?? 6A ?? 6A ?? 6A ?? 8D 4C 24 ?? 51 (update disable)
  105. define(h5,01D24205)//0F 87 ?? ?? ?? ?? 0F B6 ?? ?? ?? ?? ?? FF 24 ?? ?? ?? ?? ?? 84 DB 74 ?? 8B 8E ?? ?? ?? ?? 85 C9
  106. define(h6,01D24212)//jmp dword ptr below h5
  107. define(h7,01D24248)//first je from h5, address of je jump to
  108.  
  109. [Enable]
  110. alloc(skill_id_hook,128)
  111. label(skill_id_return)
  112. alloc(delay,4)
  113. define(skill_id, #2121055) //Skill ID goes here
  114.  
  115.  
  116. /*
  117. 2121055 (Megido Flame, F/P 4th job hyper)
  118. 2121007 (Meteor, F/P 4th job)
  119. 12120011 (Blazing Extinction 4th job) Blaze Wizard Skill
  120. 12100029 (Ignition) Blaze Wizard
  121. 12121002 (Towering Inferno) Blaze Wizard
  122. 25100010 (Fox Spirits 2nd job) Shade Skill
  123. 61101100 (Impact Wave 2nd job) Kaiser
  124. 25100002 (Ground Pound (shockwave) 2nd job) Shade Skill
  125. 25110003 (Shockwave Punch (shockwave) 3rd job) Shade Skill
  126. 35121052 (Distortion Bomb, mechanic) turn down delay
  127. 142120030 (kinesis Mental Tempest Hyper Skill)
  128. 4321006 (Flying Assaulter - jump to activate) Dual Blade
  129. 4331000 (Bloody Storm) Dual Blade
  130. 4331006 (Chains of Hell) Dual Blade
  131. 24111006 (Rapier Wit Dash & Damage) phantom
  132. 36110005 (Triangulation, works with FMA) Xenon
  133. 112001006 (Majestic Trumpet, works with FMA) Beast Tamer
  134. 31201010 (Demon Strike, auto-exceed)
  135. 101000101 (Air Riot) Zero: Beta
  136. 101000201 (Shadow Strike) Zero: Alpha
  137. 101001100 (Shadow Strike) Zero - both
  138. #37110006
  139. #37120022
  140. #12121055 dragon blaze
  141. */
  142.  
  143. delay:
  144. dw 0
  145. h1:
  146. db 90 90 90 90 90 90
  147. h2:
  148. db 90 90 90 90 90 90
  149. h3:
  150. db 90 E9
  151. h4:
  152. jmp skill_id_hook
  153. nop
  154. skill_id_return:
  155.  
  156. skill_id_hook:
  157. inc [delay]
  158. cmp dword ptr [delay], #1 // Set your delay (optional till you don't d/c)
  159. jne skill_id_return
  160. mov [delay], 0
  161. mov edx,skill_id
  162. jmp skill_id_return
  163. h5:
  164. db 90 90 90 90 90 90
  165. h6: //address at jmp dword ptr following the address above
  166. jmp h7
  167. dw 9090
  168.  
  169. [Disable]
  170. h1:
  171. db 0F 84 86 03 00 00
  172. h2:
  173. db 0F 88 7A 03 00 00
  174. h3:
  175. db 0F 84 CC 00 00 00
  176. h4:
  177. mov edx,[esi+0001231C]
  178. h5:
  179. db 0F 87 7F 01 00 00
  180. h6:
  181. jmp dword ptr [ecx*4+01D2439C]
  182.  
  183. dealloc(skill_id_hook)
  184. dealloc(delay)
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