bongarippa

THF

Sep 17th, 2020 (edited)
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  1. -------------------------------------------------------------------------------------------------------------------
  2. -- Setup functions for this job. Generally should not be modified.
  3. -------------------------------------------------------------------------------------------------------------------
  4.  
  5. --[[
  6. Custom commands:
  7. gs c cycle treasuremode (set on ctrl-= by default): Cycles through the available treasure hunter modes.
  8.  
  9. Treasure hunter modes:
  10. None - Will never equip TH gear
  11. a - Will equip TH gear sufficient for initial contact with a mob (either melee, ranged hit, or Aeolian Edge AOE)
  12. SATA - Will equip TH gear sufficient for initial contact with a mob, and when using SATA
  13. Fulltime - Will keep TH gear equipped fulltime
  14. --]]
  15.  
  16. -- Initialization function for this job file.
  17. function get_sets()
  18. include('organizer-lib')
  19. mote_include_version = 2
  20.  
  21. -- Load and initialize the include file.
  22. include('Mote-Include.lua')
  23. end
  24.  
  25. -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
  26. function job_setup()
  27. state.Buff['Sneak Attack'] = buffactive['sneak attack'] or false
  28. state.Buff['Trick Attack'] = buffactive['trick attack'] or false
  29. state.Buff['Feint'] = buffactive['feint'] or false
  30.  
  31. include('Mote-TreasureHunter')
  32.  
  33. -- For th_action_check():
  34. -- JA IDs for actions that always have TH: Provoke, Animated Flourish
  35. info.default_ja_ids = S{35, 204}
  36. -- Unblinkable JA IDs for actions that always have TH: Quick/Box/Stutter Step, Desperate/Violent Flourish
  37. info.default_u_ja_ids = S{201, 202, 203, 205, 207}
  38. end
  39.  
  40. -------------------------------------------------------------------------------------------------------------------
  41. -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
  42. -------------------------------------------------------------------------------------------------------------------
  43.  
  44. -- Setup vars that are user-dependent. Can override this function in a sidecar file.
  45. function user_setup()
  46. state.OffenseMode:options('Normal', 'Acc', 'High Acc', 'Mod')
  47. state.HybridMode:options('Normal', 'Evasion', 'PDT')
  48. state.RangedMode:options('Normal', 'Acc')
  49. state.WeaponskillMode:options('Normal', 'Acc', 'Mod', 'TH')
  50. state.PhysicalDefenseMode:options('Evasion', 'PDT')
  51. state.IdleMode:options('Normal', 'Craft')
  52.  
  53.  
  54.  
  55. -- Additional local binds
  56. send_command('bind ^` input /ja "Flee" <me>')
  57. send_command('bind ^= gs c cycle treasuremode')
  58. send_command('bind !- gs c cycle targetmode')
  59.  
  60. select_default_macro_book()
  61. end
  62.  
  63. -- Called when this job file is unloaded (eg: job change)
  64. function user_unload()
  65. send_command('unbind ^`')
  66. send_command('unbind !-')
  67. end
  68.  
  69. -- Define sets and vars used by this job file.
  70. function init_gear_sets()
  71. --------------------------------------
  72. -- Special sets (required by rules)
  73. --------------------------------------
  74.  
  75. sets.TreasureHunter = {head="Volte Cap",
  76. hands="Plun. Armlets +3",
  77. body="Volte Jupon",
  78. waist="Chaac Belt"}
  79. sets.ExtraRegen = {}
  80. sets.Kiting = {feet="Jute Boots +1"}
  81.  
  82.  
  83.  
  84. sets.buff['Sneak Attack'] = {}
  85.  
  86. sets.buff['Trick Attack'] = {}
  87.  
  88. -- Actions we want to use to tag TH.
  89. sets.precast.Step = sets.TreasureHunter
  90. sets.precast.Flourish1 = sets.TreasureHunter
  91. sets.precast.JA.Provoke = sets.TreasureHunter
  92.  
  93.  
  94. --------------------------------------
  95. -- Precast sets
  96. --------------------------------------
  97.  
  98. -- Precast sets to enhance JAs
  99. sets.precast.JA['Collaborator'] = {head="Raider's Bonnet +2"}
  100. sets.precast.JA['Accomplice'] = {head="Raider's Bonnet +2"}
  101. sets.precast.JA['Flee'] = {feet="Pill. Poulaines +1"}
  102. sets.precast.JA['Hide'] = {body="Pillager's Vest +3"}
  103. sets.precast.JA['Conspirator'] = {body="Skulker's Vest +3"}
  104. sets.precast.JA['Steal'] = {hands="Pillager's Armlets"}
  105. sets.precast.JA['Despoil'] = {legs="Raider's Culottes +2",feet="Skulk. Poulaines +2"}
  106. sets.precast.JA['Perfect Dodge'] = {hands="Plun. Armlets +3"}
  107. sets.precast.JA['Feint'] = {legs="Plun. Culottes +3"}
  108. sets.precast.JA['Assassin\'s Charge'] = {feet="Plun. Poulaines +3"}
  109. sets.precast.JA['Sneak Attack'] = sets.buff['Sneak Attack']
  110. sets.precast.JA['Trick Attack'] = sets.buff['Trick Attack']
  111.  
  112.  
  113. -- Waltz set (chr and vit)
  114. sets.precast.Waltz = {}
  115.  
  116. -- Don't need any special gear for Healing Waltz.
  117. sets.precast.Waltz['Healing Waltz'] = {}
  118.  
  119.  
  120. -- Fast cast sets for spells
  121. sets.precast.FC = {
  122. ammo="Sapience Orb",
  123. head="Haruspex Hat",
  124. hands={ name="Leyline Gloves", augments={'Accuracy+15','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Fast Cast"+3',}},
  125. neck="Orunmila's Torque",
  126. left_ring="Rahab Ring",}
  127.  
  128. sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {neck="Magoraga Beads"})
  129.  
  130.  
  131. -- Ranged snapshot gear
  132. sets.precast.RA = {}
  133.  
  134.  
  135. -- Weaponskill sets
  136.  
  137. -- Default set for any weaponskill that isn't any more specifically defined
  138. sets.precast.WS = {ammo="C. Palug Stone",
  139. head="Pill. Bonnet +3",
  140. body="Nyame Mail",
  141. hands="Nyame Gauntlets",
  142. legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3',}},
  143. feet={ name="Herculean Boots", augments={'Attack+21','Crit. hit damage +3%','STR+10','Accuracy+9',}},
  144. neck="Fotia Gorget",
  145. waist={ name="Kentarch Belt +1", augments={'Path: A',}},
  146. left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
  147. right_ear="Odr Earring",
  148. left_ring="Epaminondas's Ring",
  149. right_ring="Regal Ring",
  150. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}},}
  151. sets.precast.WS.Acc = set_combine(sets.precast.WS,{})
  152.  
  153. -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
  154. sets.precast.WS['Exenterator'] = set_combine(sets.precast.WS, {ammo="C. Palug Stone",
  155. head="Nyame Helm",
  156. body="Nyame Mail",
  157. hands="Nyame Gauntlets",
  158. legs="Nyame Flanchard",
  159. feet={ name="Herculean Boots", augments={'Accuracy+27','"Triple Atk."+4','MND+8','Attack+15',}},
  160. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Crit.hit rate+10',}}})
  161. sets.precast.WS['Exenterator'].Acc = set_combine(sets.precast.WS['Exenterator'], {})
  162. sets.precast.WS['Exenterator'].Mod = set_combine(sets.precast.WS['Exenterator'], {})
  163. sets.precast.WS['Exenterator'].SA = set_combine(sets.precast.WS['Exenterator'], {
  164. ammo="Yetshila +1",
  165. head="Pill. Bonnet +3",
  166. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}}})
  167. sets.precast.WS['Exenterator'].TA = set_combine(sets.precast.WS['Exenterator'].SA, {})
  168. sets.precast.WS['Exenterator'].SATA = set_combine(sets.precast.WS['Exenterator'].SA, {})
  169.  
  170. sets.precast.WS['Dancing Edge'] = set_combine(sets.precast.WS, {})
  171. sets.precast.WS['Dancing Edge'].Acc = set_combine(sets.precast.WS['Dancing Edge'], {})
  172. sets.precast.WS['Dancing Edge'].Mod = set_combine(sets.precast.WS['Dancing Edge'], {})
  173. sets.precast.WS['Dancing Edge'].SA = set_combine(sets.precast.WS['Dancing Edge'], {})
  174. sets.precast.WS['Dancing Edge'].TA = set_combine(sets.precast.WS['Dancing Edge'].SA, {
  175. ammo="Yetshila +1",
  176. head="Pill. Bonnet +3",
  177. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}}})
  178. sets.precast.WS['Dancing Edge'].SATA = set_combine(sets.precast.WS['Dancing Edge'].SA, {})
  179.  
  180. sets.precast.WS['Evisceration'] = set_combine(sets.precast.WS, {
  181. ammo="Yetshila +1",
  182. head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
  183. body="Skulker's Vest +3",
  184. hands={ name="Herculean Gloves", augments={'Pet: Accuracy+23 Pet: Rng. Acc.+23','Accuracy+16','Quadruple Attack +3',}},
  185. legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3',}},
  186. feet={ name="Herculean Boots", augments={'Accuracy+27','"Triple Atk."+4','MND+8','Attack+15',}},
  187. left_ear="Telos Earring",
  188. left_ring="Epona's Ring",
  189. right_ring="Begrudging Ring",
  190. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Crit.hit rate+10',}}})
  191. sets.precast.WS['Evisceration'].Acc = set_combine(sets.precast.WS['Evisceration'], {})
  192. sets.precast.WS['Evisceration'].Mod = set_combine(sets.precast.WS['Evisceration'], {})
  193. sets.precast.WS['Evisceration'].SA = set_combine(sets.precast.WS['Evisceration'], {
  194. ammo="Yetshila +1",
  195. head="Pill. Bonnet +3",
  196. body="Nyame Mail",
  197. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}}})
  198. sets.precast.WS['Evisceration'].TA = set_combine(sets.precast.WS['Evisceration'].SA, {})
  199. sets.precast.WS['Evisceration'].SATA = set_combine(sets.precast.WS['Evisceration'].SA, {})
  200.  
  201. sets.precast.WS["Rudra's Storm"] = {ammo="Coiste Bodhar",
  202. head="Nyame Helm",
  203. body="Skulker's Vest +3",
  204. hands="Nyame Gauntlets",
  205. legs="Nyame Flanchard",
  206. feet="Nyame Sollerets",
  207. neck="Fotia Gorget",
  208. waist={ name="Kentarch Belt +1", augments={'Path: A',}},
  209. left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
  210. right_ear="Odr Earring",
  211. left_ring="Epaminondas's Ring",
  212. right_ring="Regal Ring",
  213. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}},}
  214. sets.precast.WS["Rudra's Storm"].Acc = set_combine(sets.precast.WS["Rudra's Storm"], {})
  215. sets.precast.WS["Rudra's Storm"].Mod = set_combine(sets.precast.WS["Rudra's Storm"], {})
  216. sets.precast.WS["Rudra's Storm"].SA = set_combine(sets.precast.WS["Rudra's Storm"], {
  217. ammo="Yetshila +1",
  218. head="Pill. Bonnet +3",
  219. body="Meg. Cuirie +2",
  220. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}}})
  221. sets.precast.WS["Rudra's Storm"].TA = set_combine(sets.precast.WS["Rudra's Storm"].SA, {})
  222. sets.precast.WS["Rudra's Storm"].SATA = set_combine(sets.precast.WS["Rudra's Storm"].SA, {})
  223.  
  224. sets.precast.WS['Savage Blade'] = {ammo="Seeth. Bomblet +1",
  225. head="Nyame Helm",
  226. body="Skulker's Vest +3",
  227. hands="Nyame Gauntlets",
  228. legs="Nyame Flanchard",
  229. feet="Nyame Sollerets",
  230. neck="Fotia Gorget",
  231. waist="Sailfi Belt +1",
  232. left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
  233. right_ear="Odr Earring",
  234. left_ring="Epaminondas's Ring",
  235. right_ring="Sroda Ring",
  236. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}},}
  237.  
  238. sets.precast.WS["Shark Bite"] = set_combine(sets.precast.WS, {})
  239. sets.precast.WS['Shark Bite'].Acc = set_combine(sets.precast.WS['Shark Bite'], {})
  240. sets.precast.WS['Shark Bite'].Mod = set_combine(sets.precast.WS['Shark Bite'], {})
  241. sets.precast.WS['Shark Bite'].SA = set_combine(sets.precast.WS['Shark Bite'], {
  242. ammo="Yetshila +1",
  243. head="Pill. Bonnet +3",
  244. body="Skulker's Vest +3",
  245. hands="Nyame Gauntlets",
  246. legs={ name="Herculean Trousers", augments={'Attack+28','Crit. hit damage +3%','DEX+12','Accuracy+3',}},
  247. feet={ name="Herculean Boots", augments={'Attack+21','Crit. hit damage +3%','STR+10','Accuracy+9',}},
  248. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}}})
  249. sets.precast.WS['Shark Bite'].TA = set_combine(sets.precast.WS['Shark Bite'].SA, {})
  250. sets.precast.WS['Shark Bite'].SATA = set_combine(sets.precast.WS['Shark Bite'].SA, {})
  251.  
  252. sets.precast.WS['Mandalic Stab'] = set_combine(sets.precast.WS, {ammo="C. Palug Stone"})
  253. sets.precast.WS['Mandalic Stab'].Acc = set_combine(sets.precast.WS['Mandalic Stab'], {})
  254. sets.precast.WS['Mandalic Stab'].Mod = set_combine(sets.precast.WS['Mandalic Stab'], {})
  255. sets.precast.WS['Mandalic Stab'].SA = set_combine(sets.precast.WS['Mandalic Stab'], {
  256. ammo="Yetshila +1",
  257. head="Pill. Bonnet +3",
  258. body="Skulker's Vest +3",
  259. hands="Nyame Gauntlets",
  260. legs={ name="Herculean Trousers", augments={'Attack+28','Crit. hit damage +3%','DEX+12','Accuracy+3',}},
  261. feet={ name="Herculean Boots", augments={'Attack+21','Crit. hit damage +3%','STR+10','Accuracy+9',}},
  262. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}}})
  263. sets.precast.WS['Mandalic Stab'].TA = set_combine(sets.precast.WS['Mandalic Stab'].SA, {})
  264. sets.precast.WS['Mandalic Stab'].SATA = set_combine(sets.precast.WS['Mandalic Stab'].SA, {})
  265.  
  266.  
  267. sets.precast.WS['Aeolian Edge'] = {ammo={ name="Seeth. Bomblet +1", augments={'Path: A',}},
  268. head="Nyame Helm",
  269. body="Skulker's Vest +3",
  270. hands={ name="Nyame Gauntlets", augments={'Path: B',}},
  271. legs={ name="Nyame Flanchard", augments={'Path: B',}},
  272. feet={ name="Nyame Sollerets", augments={'Path: B',}},
  273. neck="Baetyl Pendant",
  274. waist="Orpheus's Sash",
  275. left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
  276. right_ear="Friomisi Earring",
  277. left_ring="Epaminondas's Ring",
  278. right_ring="Dingir Ring",
  279. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}}}
  280. sets.precast.WS['Aeolian Edge'].Mod = set_combine(sets.precast.WS['Aeolian Edge'], {
  281. hands="Plun. Armlets +3",
  282. body="Volte Jupon",
  283. feet="Skulk. Poulaines +2"})
  284.  
  285. sets.precast.WS['Aeolian Edge'].TH = set_combine(sets.AE, sets.TreasureHunter)--
  286.  
  287.  
  288. --------------------------------------
  289. -- Midcast sets
  290. --------------------------------------
  291.  
  292. sets.midcast.FastRecast = {}
  293.  
  294. -- Specific spells
  295. sets.midcast.Utsusemi = {}
  296.  
  297. -- Ranged gear
  298. sets.midcast.RA = {}
  299.  
  300. sets.midcast.RA.Acc = {}
  301.  
  302.  
  303. --------------------------------------
  304. -- Idle/resting/defense sets
  305. --------------------------------------
  306.  
  307. -- Resting sets
  308. sets.resting = {}
  309.  
  310.  
  311. -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
  312.  
  313. sets.idle = {ammo="Staunch Tathlum +1",
  314. head="Malignance Chapeau",
  315. body="Malignance Tabard",
  316. hands="Malignance Gloves",
  317. legs="Malignance Tights",
  318. feet="Jute Boots +1",
  319. neck={ name="Loricate Torque +1", augments={'Path: A',}},
  320. waist="Plat. Mog. Belt",
  321. left_ear="Tuisto Earring",
  322. right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
  323. left_ring="Moonlight Ring",
  324. right_ring="Gelatinous Ring +1",
  325. back="Moonlight Cape",
  326. }
  327.  
  328. sets.idle.Weak = {ammo="Staunch Tathlum +1",
  329. head="Malignance Chapeau",
  330. body="Malignance Tabard",
  331. hands="Malignance Gloves",
  332. legs="Malignance Tights",
  333. feet="Jute Boots +1",
  334. neck={ name="Loricate Torque +1", augments={'Path: A',}},
  335. waist="Plat. Mog. Belt",
  336. left_ear="Tuisto Earring",
  337. right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
  338. left_ring="Moonlight Ring",
  339. right_ring="Gelatinous Ring +1",
  340. back="Moonlight Cape"}
  341.  
  342. sets.idle.Craft = set_combine(sets.idle, {head="Magnifying Specs.",
  343. body="Weaver's Smock",
  344. hands="Weaver's Cuffs",
  345. neck="Weaver's Torque",
  346. waist="Weaver's Belt",
  347. left_ring="Orvail Ring +1",
  348. right_ring="Craftmaster's Ring",
  349. })
  350.  
  351.  
  352. -- Defense sets
  353.  
  354. sets.defense.Evasion = set_combine(sets.engaged, {ammo="Yamarang",head="Meghanada Visor +1",body="Emet Harness +1",
  355. legs={ name="Herculean Trousers", augments={'Attack+30','Phys. dmg. taken -4%','STR+6','Accuracy+9',}},right_ear="Infused Earring",})
  356.  
  357. sets.defense.PDT = {ammo="Staunch Tathlum +1",
  358. head="Meghanada Visor +1",
  359. body="Meg. Cuirie +2",
  360. hands="Nyame Gauntlets",
  361. legs={ name="Herculean Trousers", augments={'Attack+30','Phys. dmg. taken -4%','STR+6','Accuracy+9',}},
  362. feet="Jute Boots +1",
  363. neck="Loricate Torque +1",
  364. waist="Plat. Mog. Belt",
  365. left_ear="Genmei Earring",
  366. right_ear="Infused Earring",
  367. left_ring="Defending Ring",
  368. right_ring="Patricius Ring",
  369. back="Moonlight Cape",}
  370.  
  371. sets.defense.MDT = {}
  372.  
  373.  
  374. --------------------------------------
  375. -- Melee sets
  376. --------------------------------------
  377.  
  378. -- Normal melee group
  379. sets.engaged = {
  380. ammo="Aurgelmir Orb +1",
  381. head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
  382. body="Pillager's Vest +3",
  383. hands={ name="Adhemar Wrist. +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
  384. legs="Pill. Culottes +3",
  385. feet="Plun. Poulaines +3",
  386. neck={ name="Asn. Gorget +2", augments={'Path: A',}},
  387. waist="Reiki Yotai",
  388. left_ear="Dedition Earring",
  389. right_ear="Sherida Earring",
  390. left_ring="Hetairoi Ring",
  391. right_ring="Gere Ring",
  392. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Phys. dmg. taken-10%',}}}
  393.  
  394. sets.engaged.Acc = set_combine(sets.engaged, {
  395. head="Pill. Bonnet +3",
  396. right_ring="Chirich Ring +1"})
  397.  
  398. sets.engaged.HighAcc = set_combine(sets.engaged.Acc, {
  399. right_ear="Digni. Earring",
  400. left_ring="Chirich Ring +1"})
  401.  
  402. -- Mod set for Haste 2 Only
  403. sets.engaged.Mod = set_combine(sets.engaged, {
  404. ammo="Yamarang",
  405. head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
  406. body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
  407. hands={ name="Adhemar Wrist. +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
  408. legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3',}},
  409. feet={ name="Herculean Boots", augments={'Accuracy+27','"Triple Atk."+4','MND+8','Attack+15',}},
  410. neck="Asn. Gorget +2",
  411. waist="Windbuffet Belt +1",
  412. left_ear="Telos Earring",
  413. right_ear="Sherida Earring",
  414. left_ring="Epona's Ring",
  415. right_ring="Gere Ring",
  416. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Crit.hit rate+10',}}})
  417. -- Mod set for no haste
  418. sets.engaged.Mod2 = set_combine(sets.engaged.Mod, {left_ear="Suppanomimi"})
  419.  
  420. sets.engaged.Evasion = {}
  421. sets.engaged.Acc.Evasion = {}
  422.  
  423. sets.engaged.PDT = {
  424. ammo="Aurgelmir Orb +1",
  425. head="Malignance Chapeau",
  426. body="Gleti's Cuirass",
  427. hands="Gleti's Gauntlets",
  428. legs="Gleti's Breeches",
  429. feet="Gleti's Boots",
  430. neck={ name="Asn. Gorget +2", augments={'Path: A',}},
  431. waist="Reiki Yotai",
  432. left_ear="Eabani Earring",
  433. right_ear="Sherida Earring",
  434. left_ring="Moonlight Ring",
  435. right_ring="Gere Ring",
  436. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Phys. dmg. taken-10%',}}}
  437. sets.engaged.Acc.PDT = {}
  438.  
  439. end
  440.  
  441.  
  442. -------------------------------------------------------------------------------------------------------------------
  443. -- Job-specific hooks for standard casting events.
  444. -------------------------------------------------------------------------------------------------------------------
  445.  
  446. -- Run after the general precast() is done.
  447.  
  448.  
  449. -- Run after the general midcast() set is constructed.
  450. function job_post_midcast(spell, action, spellMap, eventArgs)
  451. if state.TreasureMode.value ~= 'None' and spell.action_type == 'Ranged Attack' then
  452. equip(sets.TreasureHunter)
  453. end
  454. end
  455.  
  456. -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
  457. function job_aftercast(spell, action, spellMap, eventArgs)
  458. -- Weaponskills wipe SATA/Feint. Turn those state vars off before default gearing is attempted.
  459. if spell.type == 'WeaponSkill' and not spell.interrupted then
  460. state.Buff['Sneak Attack'] = false
  461. state.Buff['Trick Attack'] = false
  462. state.Buff['Feint'] = false
  463. end
  464. end
  465.  
  466. -- Called after the default aftercast handling is complete.
  467. function job_post_aftercast(spell, action, spellMap, eventArgs)
  468. -- If Feint is active, put that gear set on on top of regular gear.
  469. -- This includes overlaying SATA gear.
  470. check_buff('Feint', eventArgs)
  471. end
  472.  
  473. -------------------------------------------------------------------------------------------------------------------
  474. -- Job-specific hooks for non-casting events.
  475. -------------------------------------------------------------------------------------------------------------------
  476.  
  477. -- Called when a player gains or loses a buff.
  478. -- buff == buff gained or lost
  479. -- gain == true if the buff was gained, false if it was lost.
  480. function job_buff_change(buff, gain)
  481. if state.Buff[buff] ~= nil then
  482. if not midaction() then
  483. handle_equipping_gear(player.status)
  484. end
  485. end
  486. end
  487.  
  488.  
  489. -------------------------------------------------------------------------------------------------------------------
  490. -- User code that supplements standard library decisions.
  491. -------------------------------------------------------------------------------------------------------------------
  492.  
  493. function get_custom_wsmode(spell, spellMap, defaut_wsmode)
  494. local wsmode
  495.  
  496. if state.Buff['Sneak Attack'] then
  497. wsmode = 'SA'
  498. end
  499. if state.Buff['Trick Attack'] then
  500. wsmode = (wsmode or '') .. 'TA'
  501. end
  502.  
  503. return wsmode
  504. end
  505.  
  506.  
  507. -- Called any time we attempt to handle automatic gear equips (ie: engaged or idle gear).
  508. function job_handle_equipping_gear(playerStatus, eventArgs)
  509. -- Check that ranged slot is locked, if necessary
  510. check_range_lock()
  511.  
  512. -- Check for SATA when equipping gear. If either is active, equip
  513. -- that gear specifically, and block equipping default gear.
  514. check_buff('Sneak Attack', eventArgs)
  515. check_buff('Trick Attack', eventArgs)
  516. end
  517.  
  518.  
  519. function customize_idle_set(idleSet)
  520. if player.hpp < 80 then
  521. idleSet = set_combine(idleSet, sets.ExtraRegen)
  522. end
  523.  
  524. return idleSet
  525. end
  526.  
  527.  
  528. function customize_melee_set(meleeSet)
  529. if state.TreasureMode.value == 'Fulltime' then
  530. meleeSet = set_combine(meleeSet, sets.TreasureHunter)
  531. end
  532.  
  533. return meleeSet
  534. end
  535.  
  536.  
  537. -- Called by the 'update' self-command.
  538. function job_update(cmdParams, eventArgs)
  539. th_update(cmdParams, eventArgs)
  540. end
  541.  
  542. -- Function to display the current relevant user state when doing an update.
  543. -- Return true if display was handled, and you don't want the default info shown.
  544. function display_current_job_state(eventArgs)
  545. local msg = 'Melee'
  546.  
  547. if state.CombatForm.has_value then
  548. msg = msg .. ' (' .. state.CombatForm.value .. ')'
  549. end
  550.  
  551. msg = msg .. ': '
  552.  
  553. msg = msg .. state.OffenseMode.value
  554. if state.HybridMode.value ~= 'Normal' then
  555. msg = msg .. '/' .. state.HybridMode.value
  556. end
  557. msg = msg .. ', WS: ' .. state.WeaponskillMode.value
  558.  
  559. if state.DefenseMode.value ~= 'None' then
  560. msg = msg .. ', ' .. 'Defense: ' .. state.DefenseMode.value .. ' (' .. state[state.DefenseMode.value .. 'DefenseMode'].value .. ')'
  561. end
  562.  
  563. if state.Kiting.value == true then
  564. msg = msg .. ', Kiting'
  565. end
  566.  
  567. if state.PCTargetMode.value ~= 'default' then
  568. msg = msg .. ', Target PC: '..state.PCTargetMode.value
  569. end
  570.  
  571. if state.SelectNPCTargets.value == true then
  572. msg = msg .. ', Target NPCs'
  573. end
  574.  
  575. msg = msg .. ', TH: ' .. state.TreasureMode.value
  576.  
  577. add_to_chat(122, msg)
  578.  
  579. eventArgs.handled = true
  580. end
  581.  
  582. -------------------------------------------------------------------------------------------------------------------
  583. -- Utility functions specific to this job.
  584. -------------------------------------------------------------------------------------------------------------------
  585.  
  586. -- State buff checks that will equip buff gear and mark the event as handled.
  587. function check_buff(buff_name, eventArgs)
  588. if state.Buff[buff_name] then
  589. equip(sets.buff[buff_name] or {})
  590. if state.TreasureMode.value == 'SATA' or state.TreasureMode.value == 'Fulltime' then
  591. equip(sets.TreasureHunter)
  592. end
  593. eventArgs.handled = true
  594. end
  595. end
  596.  
  597.  
  598. -- Check for various actions that we've specified in user code as being used with TH gear.
  599. -- This will only ever be called if TreasureMode is not 'None'.
  600. -- Category and Param are as specified in the action event packet.
  601. function th_action_check(category, param)
  602. if category == 2 or -- any ranged attack
  603. --category == 4 or -- any magic action
  604. (category == 3 and param == 30) or -- Aeolian Edge
  605. (category == 6 and info.default_ja_ids:contains(param)) or -- Provoke, Animated Flourish
  606. (category == 14 and info.default_u_ja_ids:contains(param)) -- Quick/Box/Stutter Step, Desperate/Violent Flourish
  607. then return true
  608. end
  609. end
  610.  
  611.  
  612. -- Function to lock the ranged slot if we have a ranged weapon equipped.
  613. function check_range_lock()
  614. if player.equipment.range ~= 'empty' then
  615. disable('range', 'ammo')
  616. else
  617. enable('range', 'ammo')
  618. end
  619. end
  620.  
  621.  
  622. -- Select default macro book on initial load or subjob change.
  623. function select_default_macro_book()
  624. -- Default macro set/book
  625. if player.sub_job == 'DNC' then
  626. set_macro_page(2, 11)
  627. elseif player.sub_job == 'WAR' then
  628. set_macro_page(2, 11)
  629. elseif player.sub_job == 'NIN' then
  630. set_macro_page(2, 11)
  631. else
  632. set_macro_page(2, 11)
  633. end
  634. end
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