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- <?xml version="1.0" encoding="UTF-8" ?>
- <CaptureAnalysisData>
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- <Date>2019-09-01T19:11:52Z</Date>
- <SupportedExperiments>
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- <Description>Unmodified input workload. Provides a baseline for general platform performance, and for comparison with modified and deconstructive experiments.</Description>
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- <Description>Percentage of pixels rejected due to depth occlusion.</Description>
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- <Description>Number of pixels submitted for rendering.</Description>
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- </Counter>
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- <Description>Number of pixels actually rendered.</Description>
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- <Description>Number of vertices read by input assembler.</Description>
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- <Description>Number of primitives read by the input assembler.</Description>
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- <Name>Domain Shader</Name>
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- <Description>Number of times a domain shader was invoked.</Description>
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- <Name>Compute Shader</Name>
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- <Description>Number of times a compute shader was invoked.</Description>
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- <Name>Stream 0 Output Primitives</Name>
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- </SupportedCounters>
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- <CounterCollectionFlags>
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- </Header>
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- <Event hThis="6" MethodId="777" Timestamp="3" MethodName="ID3D11DeviceContext::ClearRenderTargetView" />
- <Event hThis="6" MethodId="780" Timestamp="4" MethodName="ID3D11DeviceContext::ClearDepthStencilView" />
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- <Event hThis="6" MethodId="742" Timestamp="7" MethodName="ID3D11DeviceContext::Unmap" />
- <Event hThis="6" MethodId="734" Timestamp="8" MethodName="ID3D11DeviceContext::VSSetConstantBuffers" />
- <Event hThis="6" MethodId="744" Timestamp="9" MethodName="ID3D11DeviceContext::IASetInputLayout" />
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- <Event hThis="6" MethodId="736" Timestamp="11" MethodName="ID3D11DeviceContext::PSSetShader" />
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- <Event hThis="6" MethodId="735" Timestamp="13" MethodName="ID3D11DeviceContext::PSSetShaderResources" />
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- <PerformanceAnnotations />
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- <RunResults>
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- <Messages />
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- <Value>0</Value>
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- </Event>
- </CounterData>
- </AnalysisPass>
- </CaptureAnalysisData>
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