Halvhjearne

DZMSAIConfig.sqf

Feb 28th, 2014
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  1. /*
  2.     DZMSAIConfig.sqf
  3.     This is a configuration for the AI that spawn at missions.
  4.     This includes their skin, weapons, gear, and skills.
  5.     You can adjust these to your liking, but it is for advanced users.
  6. */
  7.  
  8. ///////////////////////////////////////////////
  9. // Array of skin classnames for the AI to use
  10. DZMSBanditSkins = [
  11. "Bandit1_DZ","BanditW1_DZ","BanditW2_DZ","Bandit2_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_CO_DZ","Sniper1_DZ","GUE_Commander_DZ",
  12. "GUE_Soldier_Sniper_DZ","GUE_Soldier_2_DZ","Ins_Soldier_GL_DZ","GUE_Soldier_Crew_DZ","CZ_Soldier_Sniper_EP1_DZ"
  13. ];
  14.  
  15. ////////////////////////
  16. // Array of AI Skills
  17. DZMSSkills1 = [
  18. ["aimingAccuracy",0.60],
  19. ["aimingShake",0.60],
  20. ["aimingSpeed",1.00],
  21. ["endurance",1.00],
  22. ["spotDistance",1.00],
  23. ["spotTime",1.00],
  24. ["courage",1.00],
  25. ["reloadSpeed",1.00],
  26. ["commanding",1.00],
  27. ["general",1.00]
  28. ];
  29.  
  30. DZMSSkills2 = [
  31. ["aimingAccuracy",0.15],
  32. ["aimingShake",0.20],
  33. ["aimingSpeed",1.00],
  34. ["endurance",1.00],
  35. ["spotDistance",1.00],
  36. ["spotTime",1.00],
  37. ["courage",1.00],
  38. ["reloadSpeed",1.00],
  39. ["commanding",1.00],
  40. ["general",1.00]
  41. ];
  42.  
  43. DZMSSkills3 = [
  44. ["aimingAccuracy",0.60],
  45. ["aimingShake",0.60],
  46. ["aimingSpeed",1.00],
  47. ["endurance",1.00],
  48. ["spotDistance",1.00],
  49. ["spotTime",1.00],
  50. ["courage",1.00],
  51. ["reloadSpeed",1.00],
  52. ["commanding",1.00],
  53. ["general",1.00]
  54. ];
  55.  
  56. //////////////////////////////////////////////////////////////
  57. // This is the primary weaponlist that can be assigned to AI
  58. // These are assigned based on AI difficulty level
  59. DZMSWeps1 = [
  60. "M16A2","M16A2GL","AK_74","M4A1_Aim","AKS_74_kobra","AKS_74_U","AK_47_M","M24","M1014","DMR_DZ","M4A1","M14_EP1",
  61. "Remington870_lamp","MP5A5","MP5SD","M4A3_CCO_EP1"
  62. ];
  63.  
  64. DZMSWeps2 = [
  65. "M16A2","M16A2GL","M249_DZ","AK_74","M4A1_Aim","AKS_74_kobra","AKS_74_U","AK_47_M","M24","SVD_CAMO","M1014","DMR_DZ","M4A1",
  66. "M14_EP1","Remington870_lamp","M240_DZ","M4A1_AIM_SD_camo","M16A4_ACG","M4A1_HWS_GL_camo","Mk_48_DZ","M4A3_CCO_EP1",
  67. "Sa58V_RCO_EP1","Sa58V_CCO_EP1","M40A3","Sa58P_EP1","Sa58V_EP1"
  68. ];
  69.  
  70. DZMSWeps3 = [
  71. "FN_FAL","FN_FAL_ANPVS4","Mk_48_DZ","M249_DZ","BAF_L85A2_RIS_Holo","G36C","G36C_camo","G36A_camo","G36K_camo","AK_47_M",
  72. "AKS_74_U","M14_EP1","bizon_silenced","DMR_DZ","RPK_74"
  73. ];
  74.  
  75. /////////////////////////////////////////////////////////////
  76. // These are gear sets that will be randomly given to the AI
  77. // They are all the same, but can be customized.
  78. //one array of gear items with random chance[[["MagItem1",%chance],["MagItem2",%chance]],[["Item1",%chance],["Item2",%chance]]];
  79. DZMSGear0 = [[
  80. ["ItemTrashToiletpaper",25],["MineE",5],["Mine",5],["ItemSodaRabbit",5],["ItemWaterbottle",15],["ItemSodaMdew",5],
  81. ["ItemSodaCoke",10],["ItemSodaPepsi",10],["FoodCanFrankBeans",15],["FoodCanBakedBeans",25],["ItemAntibiotic",10],
  82. ["ItemSodaSmasht",10],["FoodSteakCooked",25],["ItemSodaLvg",5],["ItemEpinephrine",10],["ItemPainkiller",20],["ItemBloodbag",10],
  83. ["ItemMorphine",10],["TrashTinCan",25],["TrashJackDaniels",25],["ItemHeatPack",33],["ItemBandage",50],["ItemBandage",50],
  84. ["ItemPainkiller",50]
  85. ],[
  86. ["ItemHatchet_DZE",25],["ItemSledge",5],["ItemShovel",5],["ItemKeyKit",1],["ItemRadio",50],["ItemGPS",10],["ItemKnife",50],
  87. ["ItemFlashlight",45],["ItemToolbox",15],["ItemCompass",50],["ItemMatchbox_DZE",25],["Binocular_Vector",5],["ItemEtool",15],
  88. ["NVGoggles",2]
  89. ]];
  90. /*
  91. DZMSGear0 = [
  92. ["ItemBandage","ItemBandage","ItemPainkiller"],
  93. ["ItemKnife","ItemFlashlight"]
  94. ];
  95.  
  96. DZMSGear1 = [
  97. ["ItemBandage","ItemBandage","ItemPainkiller"],
  98. ["ItemKnife","ItemFlashlight"]
  99. ];
  100.  
  101. DZMSGear2 = [
  102. ["ItemBandage","ItemBandage","ItemPainkiller"],
  103. ["ItemKnife","ItemFlashlight"]
  104. ];
  105.  
  106. DZMSGear3 = [
  107. ["ItemBandage","ItemBandage","ItemPainkiller"],
  108. ["ItemKnife","ItemFlashlight"]
  109. ];
  110.  
  111. DZMSGear4 = [
  112. ["ItemBandage","ItemBandage","ItemPainkiller"],
  113. ["ItemKnife","ItemFlashlight"]
  114. ];
  115. */
  116. ////////////////////////////////////////////////////////////
  117. // These are the backpacks that can be assigned to AI units.
  118. DZMSPacklist = [
  119. "DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU",
  120. "DZ_CivilBackpack_EP1","DZ_Backpack_EP1"
  121. ];
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