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  1. //-------------------Useful Bindings:-------------------
  2. alias "+score_net" "+showscores; net_graphheight 210"
  3. alias "-score_net" "-showscores; net_graphheight 9999"
  4. bind "TAB" "+score_net"
  5.  
  6. alias "+jumpthrow" "+jump;-attack"
  7. alias "-jumpthrow" "-jump"
  8. bind "T" "+jumpthrow"
  9.  
  10. //-------------------Useful Settings:-------------------
  11. cl_autowepswitch "0"  //Don't auto-pick weapons
  12. cl_use_opens_buy_menu "0"  //disable 'E' from buying menu
  13. closeonbuy "0" //do not close on buy
  14. cl_scoreboard_mouse_enable_binding "+attack2"  //detail scoreboard
  15. engine_no_focus_sleep "0"
  16. cl_autowepswitch 0
  17.  
  18. //-------------------Radar Settings:-------------------
  19. cl_hud_radar_scale "1.2"  //0.8~1.3
  20. cl_radar_always_centered "0"
  21. cl_radar_icon_scale_min "0.5"
  22. cl_radar_rotate "1"
  23. cl_radar_scale "0.4"
  24. cl_radar_square_with_scoreboard "1"
  25.  
  26. //-------------------CrossHair Settings:-------------------
  27. crosshair "1"
  28. cl_crosshair_drawoutline "0"
  29. cl_crosshair_dynamic_maxdist_splitratio "0.35"
  30. cl_crosshair_dynamic_splitalpha_innermod "1"
  31. cl_crosshair_dynamic_splitalpha_outermod "0.5"
  32. cl_crosshair_dynamic_splitdist "7"
  33. cl_crosshair_outlinethickness "1"
  34. cl_crosshair_sniper_show_normal_inaccuracy "0"
  35. cl_crosshair_sniper_width "1"
  36. cl_crosshair_t "0"
  37. cl_crosshairusealpha "1"
  38. cl_crosshairalpha "255"
  39. cl_crosshaircolor_b "14"
  40. cl_crosshaircolor_g "195"
  41. cl_crosshaircolor_r "27"
  42. cl_crosshairdot "0"
  43. cl_crosshairgap "-2"
  44. cl_crosshairgap_useweaponvalue "0"
  45. cl_crosshairsize "3"
  46. cl_crosshairstyle "4"
  47. cl_crosshairthickness "0.7"
  48.  
  49. //-------------------Weapon Model View:-------------------
  50. cl_righthand "1"
  51. viewmodel_fov "65"
  52. viewmodel_offset_x "1"
  53. viewmodel_offset_y "2"
  54. viewmodel_offset_z "-2"
  55. viewmodel_presetpos "1"
  56. cl_bob_lower_amt "5"
  57. cl_bobamt_lat "0.1"
  58. cl_bobamt_vert "0.1"
  59. cl_bobcycle "0.98"
  60. cl_viewmodel_shift_left_amt "0.5"
  61. cl_viewmodel_shift_right_amt "0.25"
  62.  
  63. //------------------- FPS SETTINGS: ------------------
  64. cl_foot_contact_shadows 0
  65. cl_detail_max_sway 0
  66. r_drawtracers_firstperson 0
  67. r_eyegloss 0
  68. r_eyemove 0
  69. r_eyeshift_x 0
  70. r_eyeshift_y 0
  71. r_eyeshift_z 0
  72. r_eyesize 0
  73. r_dynamic 1
  74. mat_monitorgamma_tv_enabled 1
  75. mat_monitorgamma 1.8
  76. func_break_max_pieces 0
  77. r_cheapwaterstart 0
  78. r_cheapwaterend .1
  79. cl_forcepreload 1
  80. sv_forcepreload 1
  81.  
  82.  
  83. //-------------------Volume control:-------------------
  84. volume "0.1"  //main volum
  85. dsp_enhance_stereo "0"  //not stereo headphone
  86. suitvolume "0.25"  //volume of shots
  87. snd_deathcamera_volume "0.1"
  88. snd_duckerattacktime "0.5"
  89. snd_duckerreleasetime "2.5"
  90. snd_duckerthreshold "0.15"
  91. snd_ducking_off "1"
  92. snd_ducktovolume "0.55"
  93. snd_hrtf_distance_behind "100"
  94. snd_hwcompat "1"
  95. snd_mapobjective_volume "0.1"
  96. snd_menumusic_volume "0.1"  //main menu music
  97. snd_mix_async "1"
  98. snd_mix_async_onetime_reset "1"
  99. snd_mixahead "0.05"
  100. snd_music_selection "2"
  101. snd_musicvolume_multiplier_inoverlay "0.100"
  102. snd_roundend_volume "0.1"  //music when round end
  103. snd_roundstart_volume "0.1"  //music when round start
  104. snd_tensecondwarning_volume "1.0"  //music at 10 seconds before c4 explode
  105. snd_pitchquality "1"
  106. //snd_headphone_pan_exponent "2"
  107. //snd_front_headphone_position "45"
  108. //snd_rear_headphone_position "135"
  109.  
  110.  
  111. //------------------ BIND: ---------------------------------
  112.  
  113. alias showdamage showdamage+;
  114. alias showdamage+ "alias showdamage showdamage-; con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol music/hotlinemiami_01/deathcam.mp3 0.1; say_team DD on;";
  115. alias showdamage- "alias showdamage showdamage+; con_filter_enable 0; developer 0; developer 1; playvol UI/weapon_cant_buy.wav 0.1; say_team DD off; developer 0;";
  116. bind "x" showdamage
  117.  
  118. //-------------------Net Graph Settings:-------------------
  119. net_graph "1"
  120. net_graphheight "9999"
  121. net_graphholdsvframerate "0"
  122. net_graphmsecs "400"
  123. net_graphpos "2"
  124. net_graphproportionalfont "1"
  125. net_graphshowinterp "1"
  126. net_graphshowlatency "1"
  127. net_graphshowsvframerate "0"
  128. net_graphsolid "1"
  129. net_graphtext "1"
  130.  
  131. //-------------------HUD Settings:-------------------
  132. hud_scaling "1"
  133. hud_showtargetid "1"
  134. hud_takesshots "0"
  135. cl_hud_background_alpha "0.5"
  136. cl_hud_bomb_under_radar "1"
  137. cl_hud_color "2"
  138. cl_hud_healthammo_style "0"
  139. cl_hud_playercount_pos "1"
  140. cl_hud_playercount_showcount "1"
  141.  
  142. //-------------------Budget Pannel Settings:-------------------
  143. budget_averages_window "30"
  144. budget_background_alpha "128"
  145. budget_bargraph_background_alpha "128"
  146. budget_bargraph_range_ms "16"
  147. budget_history_numsamplesvisible "0"
  148. budget_history_range_ms "5"
  149. budget_panel_bottom_of_history_fraction ".25"
  150. budget_panel_height "384"
  151. budget_panel_width "512"
  152. budget_panel_x "0"
  153. budget_panel_y "50"
  154. budget_peaks_window "0"
  155. budget_show_averages "0"
  156. budget_show_history "0"
  157. budget_show_peaks "0"
  158.  
  159. echo --------------------------config loaded successfully--------------------------
  160. echo
  161. echo
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