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- SetTimer, MPRotation, 1
- SetTimer, MPRotation, OFF
- MPRotate = 0
- Return
- F12::
- IfEqual, MPRotate, 0
- {
- SetTimer, MPRotation, ON
- MPRotate=1
- }
- Else
- {
- SetTimer, MPRotation, OFF
- MPRotate=0
- }
- Return
- MPRotation:
- ControlSend ,,{Up down},MarioParty%a_space%-
- ControlSend ,,{Right down},MarioParty%a_space%-
- ControlSend ,,{Up up},MarioParty%a_space%-
- ControlSend ,,{Down down},MarioParty%a_space%-
- ControlSend ,,{Right up},MarioParty%a_space%-
- ControlSend ,,{Left down},MarioParty%a_space%-
- ControlSend ,,{Down up},MarioParty%a_space%-
- ControlSend ,,{Left up},MarioParty%a_space%-
- Return
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