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PvtCinnamonbun

bhero notes

Feb 12th, 2014
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  1. Battle and hyper even
  2. Good shit in heavy room with angles and bomb throws (me)
  3. Sky room tighter corner after gap jump, left side pillar faster (actually test, momentum hijinxs)
  4. Go for faster bomb avoid red cave, faster cave jump setup
  5. Losing time with funky great rock setup (look over and TEST), go for tighter cloud bomb throw, last third very fast
  6. FR late first grab, I have faster talkie, good spike angles
  7. Learn from Yashi's Endol fight. That stuff is tight
  8.  
  9. No GH walkie jump
  10. BH bomb throw, tighter angles, bomb drop no jump, angle tramp jumps
  11. Go for late WW water jump
  12. WH tighter stair movement
  13. Tighter WR first step movement, for fuck's sake use the barrel dodge strats they save so much time (consistency issue as well)
  14. DP first key, maybe rework key jump for easier grab, cell hug only saves half a sec if that (cut)
  15. Yashi's killer gate is 7 seconds faster. Relearn completely
  16. Too much wall hugging on spiral tower
  17. Snake route is 6 seconds faster with new strats
  18. Baruda is a piece of shit. Just practice
  19.  
  20. Tighter magma lake jumps (me)
  21. Damn magma dam is F A S T
  22. Tighter exit from cell, tighter jump after head in DP
  23. I suck ass at dodging bomb clocks
  24. Also suck butts and being good in FLAOT ZONE. Like running into bubble powerups instead of landing on them (wastes .5 seconds) and falling from too high (also wastes .5 seconds) and getting popped fast (wastes lotsa time) (maybe pop last bubble further down in the screen for less travel time to door?)
  25. >Not being retarded with the last aqua tank throw
  26. N I T R O S 3 T H R O W S
  27. Hard coaster tricks
  28. Move stone first stone push, mine is just faster except always sloppy last push
  29. Bolban and his stones of bullshit
  30.  
  31. It's okay if Louie falls. No time loss (bouncing on enemies is slightly slower). Avoid skid while exiting level
  32. Jump over gaps in junfalls or whatever that level is called. Optimally saves like half a second. Land on the boundry for exit level
  33. [REMINDER TO ASK KIRKQ WHEN THE NECK ROBOTS SPAWN, SPECIFICALLY THE LAST ONE] Cool cave and cycles and whatever
  34. Yashi stop being scared of the yeti ice blocks they're not going to hit you. Also keep them angles tight
  35. Just be consistent with Storm valley and know the backup strat. Saves time over S+Q (nice try mofat!)
  36. Don't move on bomber slider
  37. Play Eye Snake risky as hell, go for the tight angles
  38. Do everything in your power to hit the platform swith in Zero-G Room
  39. Go for Mirror Room pillar jump. It save 2 seconds and is easy to recover if you miss
  40.  
  41. Go for Baruda 2 quick kill. Save 2 seconds
  42. Like just reset if you miss Cronos 2 cycle.
  43. Holy hell natia 2 luck. Still crazy hard to manipulate this fight even if you know what you are doing
  44. Lock Bagular for consistency of fast speed
  45. T V L U C K
  46. TV LUCK
  47. Like jesus you had to get the thing that had less than a 1% chance of happening didn't you?
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