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Super Robot Taisen V Famitsu Survey Results

Apr 17th, 2017
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  1. Survey conducted from 3/30 to 4/1, 788 responded
  2.  
  3. Have you cleared the game? (772)
  4. No - 20%
  5. Yes - 80%
  6.  
  7. Play time (775)
  8. < 10 hours - 3%
  9. 10-20h - 9%
  10. 20-30h 17%
  11. 30-40h 16%
  12. 40-50h 17%
  13. 50-60h 12%
  14. 60-70h 6%
  15. >70h 20%
  16.  
  17. Current playthrough number (626)
  18. 2 - 63%
  19. 3 - 25%
  20. 4 - 7%
  21. 5 - 2%
  22. >6 - 3%
  23.  
  24. How did you feel the difficulty was? (768)
  25. Very easy - 30%
  26. Quite easy - 35%
  27. Perfect - 33%
  28. Quite hard - 1%
  29. Very hard - 1%
  30.  
  31. How did you feel the volume was? (750)
  32. Insufficient - 4%
  33. Slightly insufficient - 20%
  34. Just right - 26%
  35. Satisfying - 31%
  36. Perfectly satisfying - 19%
  37. (Not my wording; Yes there's no option for "too much")
  38.  
  39. What did you like about the game? (Comments only)
  40. "I got to use a Huckebein!" (M30)
  41. "The story is great. Especially the crossovers. Love how everyone got a happy ending, that's SRW!" (M30)
  42. "I like how you can use seishin from the battle menu." (F20)
  43. "The freedom of using TacP to develop skills and strengthen whichever pilots you want." (M20)
  44. "This was my first SRW in some time, I was impressed with how much the graphics improved!" (F30)
  45. "Nine is cute. The music's great too, loved the Sound Edition." (F30)
  46.  
  47. Which upgrade did you choose the first time? (754)
  48. Vangnex - 56%
  49. Shit - 44%
  50.  
  51. Which unit had the greatest number of kills? (Each person lists their top three and kill counts, but kill counts are not counted; Each unit listed is counted as a vote to that unit. 2025 votes)
  52. 1 - Protagonist (407)
  53. 2 - Yamato (270)
  54. 3 - Vilkis (186)
  55. 4 - Black Sarana (152)
  56. 5 - Great Might Gaine (145)
  57. 6 - ZZ (122)
  58. 7 - Nadesico C (113)
  59. 8 - Mazinger Z (106)
  60. 9 - Laevateinn (68)
  61. 10 - Nu (53)
  62.  
  63. Which was your favourite battle animation? (595)
  64. 1 - Mazinger Zero: Final Breast Nova (66)
  65. 2 - Yamato: Wave cannon (38)
  66. 3 - Yamato: Barrage (34)
  67. 4 - Yamato: Shock tactics (26)
  68. 5 - Might Gaine: Dourinken Tateichimonjigiri (25)
  69. 6 - Mazin Emperor G: Emperor Sword (23)
  70. 6 - Great Might Gaine: Double Dourinken (23)
  71. 8 - Nadesico C: Phase Transition Cannon (22)
  72. 9 - Black Salana: Distortion Attack (20)
  73. 9 - Great Might Gaine: Perfect Cannon (20)
  74.  
  75. What did you think of the changes to the seishin command system? (754)
  76. Very unsatisfied - 3%
  77. Slightly unsatisfied - 9%
  78. Understandable - 21%
  79. Satisfied - 23%
  80. Very satisfied - 44%
  81.  
  82. What did you think of the skill route and skill program system?
  83. Very unsatisfied - 3%
  84. Slightly unsatisfied - 11%
  85. Understandable - 18%
  86. Satisfied - 34%
  87. Very satisfied - 34%
  88.  
  89. Top skill programs (three votes per person, no repeat votes, 1656 votes counted)
  90. 1 - Hit & Away (242)
  91. 2 - 闘争心 AKA the one that increases starting will and I don't know what the fuck the official translation is for it this time or whatever the hell people are calling it (155)
  92. 3 - E Save (136)
  93. 3 - Attacker (136)
  94. 5 - 底力 AKA the one that increases stats with low HP (108)
  95.  
  96. What did you think of the extra action and order system? (718)
  97. Very unsatisfied - 2%
  98. Slightly unsatisfied - 10%
  99. Understandable - 25%
  100. Satisfied - 40%
  101. Very satisfied - 23%
  102.  
  103. Top extra action (512): Multi Action (327)
  104. Top extra order (432): 行動回復/Recover movement / the one that lets a unit move again (237)
  105.  
  106.  
  107. That did you think of the factory TAC customisation system? (694)
  108. Very unsatisfied - 2%
  109. Slightly unsatisfied - 11%
  110. Understandable - 27%
  111. Satisfied - 34%
  112. Very satisfied - 26%
  113.  
  114. Top TAC customise choices for each grade
  115. Grade 1: SP Arise (186/398)
  116. Grade 2: TacP Gain (261/395)
  117. Grade 3: Critical Boost (263/395)
  118. Grade 4: Force Plus (232/393)
  119.  
  120. What was your favourite upgrade part? (Three votes per person, no repeats, 1318 votes counted)
  121. 1 - Haro (193)
  122. 2 - Hyper Generator (102)
  123. 3 - Fairy Bracelet (97)
  124. 4 - External Gravity Wave Antenna (68)
  125. 5 - Petit Nine Help (61)
  126.  
  127. How many points would you give to the game overall, in terms of satisfaction? (701)
  128. 91-100: 178 votes
  129. 81-90: 272
  130. 71-80: 166
  131. 61-70: 42
  132. 51-60: 21
  133. 41-50: 8
  134. 31-40: 3
  135. 21-30: 4
  136. 11-20: 3
  137. 0-10: 4
  138. Average score: 84.6
  139.  
  140. Is there anything you'd like to say to the staff?
  141. "I felt your love for Yamato!" (F20)
  142. "This was the first time I played SRW, I didn't think it'd pull me in this hard." (M20)
  143. "I'll definitely buy the next game." (M20)
  144. "SRW is my reason for living. Keep up the good work." (M30)
  145.  
  146.  
  147. Other comments
  148. "This was my first SRW in some time, and I enjoyed it a lot due to the smooth system and great story." (M20)
  149. "I was worried because I hadn't played SRW in a long time, but it was really easy to play. I loved how Puru, Puru Two and Marida interacted. SRW is great." (F30)
  150. "The Grungast and Huckebein with new pilots felt both nostalgic and refreshing at the same time. I'd like to see old originals in the next new game too." (M30)
  151. "I got the sound edition, and having lyrics in the tracks during battles is really great." (M40)
  152. "One of the best SRWs I've played. Good job!" (M20)
  153. "This was a game where you could really feel the strength of the SRW series. SRW is a game that has infinite possibilities. Keep up the good work!" (M20)
  154. "Beginner's Mode let me get through the story easily. I want to use this mode for the first playthrough all the time, so I hope it'll be in future games as well." (M50)
  155. "I don't know if V will be a series, but I'd like to see the TacP system continue." (M60)
  156.  
  157. Message from Terada
  158. The dev staff worked really hard on SRW V, as the second 25th anniversary project, and I'm glad to see that it got a greater response than I anticipated. I would like to represent all staff members in thanking all our users here.
  159. As Space Battleship Yamato 2199 has no large humanoid robot weapons, I was worried about what older fans might think of its inclusion, but it seems that worry was unnecessary. Perhaps this may be thanks to the huge variety of series in X-Omega.
  160. Mazin Emperor G which made its first appearance in V became a hot topic, and Bandai made Chougoukin figures of it and Zero (Mazin Emperor G is already out) too.
  161. I'm glad to see that the TacP, extra action and order, and skill route and program systems were well-received. I was worried about how increasing chances to use seishin commands would lower the difficulty, but it seems that the convenience it brings won out in the end.
  162. One may be surprised how the Vang Nex (real type) was chosen more than the Gran Shit (super type) in a game with "Super Robot" in the title, but this is actually pretty common in the series.
  163. Regarding the top ten pilots, I'm sure that the timing of characters being available and secrets related kill counts influenced this as well, but I still found it to be very interesting (especially #4's Black Sarana).
  164. We will be looking at not just the positive comments but the critical ones as well, and hope we will be able to use them to further improve. We look forward to your support for the Super Robot Wars series. Thank you very much.
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