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ThirteenthArk

Breeze Charms

Apr 14th, 2019
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  1. UNIVERSAL
  2. Hybrid Body Transformation
  3. Cost: 4m; Mins: Essence 1
  4. Type: Simple
  5. Keywords: None
  6. Duration: Indefinite
  7. Prerequisite Charms: None
  8. The Lunar shifts into hybrid form, combining her human self and her spirit shape. Upon purchasing this Charm, her player chooses six dots of mutations reflecting her spirit shape. While in her true human form, she may use this Charm to gain all the chosen mutations. This doesn’t count as being in an animal form for Protean Charms. Players can freely describe the visual appearance of their Lunars’ hybrid forms —their features might be purely animalistic, such as a tiger’s head or dragonfly wings, or indirect reflections of a spirit shape, like multiple arms for a spider or a prehensile neck for a giraffe . Players can include purely cosmetic traits, like changed skin color or animal ears, that aren’t included in the mechanical benefits of their selected mutations
  9. Giant Proportions: Lunars Charms can temporarily grant or suppress the Giant mutation (Exalted, p. 161). If a character loses Giant, damage contained in its −0 health level goes with it. If she regains Giant, that damage remains in that health level. Natural or magical healing still apply to this damage while Giant isn’t active. The same’s true for other effects that work similarly, such as combining Changing Phases Transformation and Ox-Body Techniqu
  10.  
  11. Shifting Beast Nature
  12. Cost: —; Mins: Essence 1
  13. Type: Permanent
  14. Keywords: None
  15. Duration: Permanent
  16. Prerequisite Charms: Hybrid Body Transformation
  17. The Lunar’s spirit shape expresses itself in myriad forms. Upon purchasing this Charm, her player designs an alternative hybrid form, selecting another set of six points of mutations reflecting her spirit shape. When she uses Hybrid Body Transformation, she can enter either of her hybrid forms, and can change between them as a miscellaneous action while that Charm’s active. She may switch between hybrid forms reflexively upon using Deadly Beastman Transformat ion (p. XX).
  18.  
  19. Many-Faced Moon Transformation
  20. Cost: 3m, 1wp; Mins: Essence 1
  21. Type: Simple
  22. Keywords: None
  23. Duration: Instant
  24. Prerequisite Charms: None
  25. The Lunar wears ten thousand faces, yet she’s always herself. She alters her current form’s appearance: increasing or reducing her height by 10 inches; increasing or decreasing her weight by up to 10%; altering her apparent age; changing or removing sexualcharacteristics; changing skin tone, eye color, and hair color and length; and/or cosmetic changes like adding scars or birthmarks. She can alter both human and animal forms. The Lunar can conceal her identity with this transformation. She makes a disguise roll instantly, ignoring penalties for lacking equipment or disguising herself as someone of a different race, sex, or body type. However, she can’t imitate a specific individual. Changes made with this Charm are permanent. A second use, whose Willpower cost is waived, can undo such changes.
  26.  
  27.  
  28. MANIPULATION
  29. Moonlight Curtain Drawn*2
  30. Cost: 3m; Mins: Manipulation 2, Essence 1
  31. Type:Reflexive
  32. Keywords: Mute
  33. Duration: One scene
  34. Prerequisite Charms: None
  35. Vanishing into the depths of herself, the Lunar hides her true face. She gains +1 Guile. If an effect opposing her Guile would reveal information inconsistent with her current animal or human shape, potentially revealing her as a shapeshifter or impostor, the bonus increases to +3.
  36. A Manipulation 4, Essence 2 repurchase of this Charm extends its duration to one day.
  37.  
  38. Cat-Eyed Enticement
  39. Cost: 3m; Mins: Manipulation 2, Essence 1
  40. Type:Supplemental
  41. Keywords: None
  42. Duration: Instant
  43. Prerequisite Charms: Moonlight Curtain Drawn
  44. The Lunar’s inscrutability lends mysterious appeal to her arguments. To use this Charm, she must have successfully asserted Guile previously that scene. She rerolls(higher of Essence or 3) failed dice on an influence roll with any Attribute against a single character who failed opposing her Guile. She may use this Charm once per successful application of Guile.
  45.  
  46. Argent Deceiver Smile
  47. Cost: —(2m); Mins: Manipulation 3, Essence 1
  48. Type: Permanent
  49. Keywords: Mute
  50. Duration: Permanent
  51. Prerequisite Charms: Moonlight Curtain Drawn
  52. Radiating honesty and sincerity, the Lunar conceals her silvered tongue. While using Moonlight Curtain Drawn, she may pay two motes to apply its +3 Guile bonus against any effect that would reveal information indicating that she’s lying, or that her behavior is intended to deceive.
  53.  
  54. Seven-Veiled Visage
  55. Cost: 1m; Mins: Manipulation 4, Essence 1
  56. Type: Reflexive
  57. Keywords: Protean
  58. Duration: Instant
  59. Prerequisite Charms:Argent Deceiver Smile
  60. Endless layers of misdirection enfold the Lunar’s innermost self, concealing it from all but the most impeccable discernment. (Essence) 1s on a roll opposing the Lunar’s Guile subtract successes. She can’t use this Charm against characters she’s unaware of.Protean: If the Lunar’s in a human shape the opposing character has a Defining Tie towards, failure casts him into despair over his inability to understand someone who means so much to him. He suffers a dice penalty equal to the 1s on his roll, maximum (Lunar’s Essence), on social and mental actions for the scene.
  61.  
  62. Forgotten Self Wisdom
  63. Cost: 3m; Mins: Manipulation 4, Essence 2
  64. Type: Reflexive
  65. Keywords: Mute, Stackable
  66. Duration: Indefinite
  67. Prerequisite Charms: Moonlight Curtain Drawn (x2)
  68. Assuming another’s identity, the Lunar casts aside a part of herself. Upon shapeshifting into a human or animal form, she suppresses an Intimacy incompatible with impersonating that shape. It can’t be detected by read intentions actions or similar effects, nor can it modify her Resolve, justify persuade actions against her, or be called upon in Decision Points. The Lunar’s own behavior may still reveal the Intimacy to an observer. She can stack this Charm to suppress multiple Intimacies.This Charm ends if the Lunar leaves the shape she used it in. If the Lunar ends it and uses the sealed Intimacy to bolster her Resolve or in a Decision Point in the same scene, she can’t use this Charm again for the rest of the day.
  69.  
  70. Labyrinth of the Beast
  71. Cost: 4m, 1wp; Mins: Manipulation 5, Essence 2
  72. Type: Reflexive
  73. Keywords: Mute, Protean
  74. Duration: Instant
  75. Prerequisite Charms: Forgotten Self Wisdom
  76. The Lunar submerges her conscious mind in the depths of the countless beasts that teem in her Essence. After successfully asserting Guile against a read intentions roll with at least a single 1, she may use this Charm, causing the opposing character to believe he succeeded. However, instead of the truth, he sees only an animalistic drive of her choice —hunger, aggression, lust, etc. —and disregards her until end of scene unless her actions prompt further attention.Protean: If the Lunar uses this Charm in an animal’s shape, it causes the opposing character to instead see only the instincts and drives typical to a normal animal of that kind. She may use it even after a successful read intentions roll, as long as it contained at least a single 1.
  77.  
  78. River Reflects Desire
  79. Cost: 5m, 1wp; Mins: Manipulation 5, Essence 3
  80. Type: Reflexive
  81. Keywords: Mute
  82. Duration: Instant
  83. Prerequisite Charms: Labyrinth of the Beast
  84. The Lunar becomes a mirror wherein others glimpse their hearts’ desires. After successfully asserting Guile against a read intentions roll with at least a single 1, the Lunar may use this Charm, causing the opposing character to believe he succeeded. However, instead of the truth, he sees whatever he’d most desire to see. A merchant prince recruiting caravan guards might see absolute loyalty to anyone who can pay sufficiently, while a Dragon-Blooded chasing rumors of an Anathema mightbelieve the Lunar both knows the Anathema’s true identity and is eager to aid him.
  85.  
  86. Will-Drowning Void
  87. Cost: 6m; Mins: Manipulation 5, Essence 3
  88. Type: Reflexive
  89. Keywords: Mute
  90. Duration: Instant
  91. Prerequisite Charms: Cat-Eyed Enticement, Seven-Veiled Visage
  92. Those who gaze too long upon the embodied enigma that is the Lunar find themselves lost in the perilous depths of the unknown. If a character fails a roll opposing the Lunar’s Guile, he loses one Willpower, which she gains.This Charm can only be used once per day, unless reset by upholding a Major or Defining Intimacy through deception, cunning, or trickery.
  93.  
  94. APPEARANCE
  95. Glance-Oration Technique
  96. Cost: 4m; Mins: Appearance 1, Essence 1
  97. Type: Supplemental
  98. Keywords: Mute
  99. Duration: Instant
  100. Prerequisite Charms: None
  101. Through perfect control of her body and demeanor, the Lunar is capable of great expressiveness even without speech. She uses body language to convey an influence roll or a single sentence, denying her targets the Resolve bonus for lacking a shared language (Exalted, p. 221). She can convey far more than usual through body language, though highly abstract concepts or complicated technical information remain beyond her.
  102.  
  103. Feral Smile Tactic
  104. Cost: 3m; Mins: Appearance 2, Essence 1
  105. Type: Supplemental
  106. Keywords: Protean
  107. Duration: Instant
  108. Prerequisite Charms: None
  109. The intensity of the Lunar’s mien awakens instinctual panic. She doubles 9s on a roll to instill a Tie of fear towards herself (or her current form) or threaten her target. Protean: Characters with a Tie of fear towards the Lunar’s current human or animal shape lose one Initiative (which she doesn’t gain) if her roll beats their Resolve in combat, even if they resist with Willpower.
  110.  
  111. Perfect Symmetry
  112. Cost: 5m; Mins: Appearance 4, Essence 1
  113. Type: Reflexive
  114. Keywords: None
  115. Duration: One scene
  116. Prerequisite Charms: Glance-Oration Technique
  117. The Lunar’s posture and body language reflect unassailable self-assurance. She gains a bonus dot of Appearance, which can raise her above Appearance 5. She waives Glance-Orat ion Technique’s cost.
  118.  
  119. Argument-Eclipsing Shadow
  120. Cost: 5m; Mins: Appearance 2, Essence 1
  121. Type: Reflexive
  122. Keywords: Mute
  123. Duration: Instant
  124. Prerequisite Charms: Glance-Oration Technique
  125. The Lunar needn’t speak to voice her disapproval. When she perceives a character making an influence roll, she distracts him with alluring beauty or wordless menace. He suffers a −(Lunar’s Appearance − his Resolve) penalty, minimum −1, on the roll. If he botches, he forms a Minor Tie of desire or fear toward her, as appropriate.
  126.  
  127. Reflection Gazes Back
  128. Cost: 3m; Mins: Appearance 3, Essence 1
  129. Type: Reflexive
  130. Keywords: None
  131. Duration: Instant
  132. Prerequisite Charms: Argument-Eclipsing Shadow
  133. Those who seek to understand the Lunar see only what she chooses to reveal. When a character the Lunar’s aware of rolls to read her intentions, she reflexively makes an influence roll to threaten him, seduce him, or instill him with a Tie of fear or desire towards her. 1s on the opposing character’s roll add non-Charm dice to her roll. If the opposing character fails his read intentions roll, his 1s also subtract from his Resolve
  134.  
  135. Hunted Stag Majesty
  136. Cost: 3m, 2i; Mins: Appearance 3, Essence 2
  137. Type: Reflexive
  138. Keywords: Perilous
  139. Duration: Instant
  140. Prerequisite Charms: Reflection Gazes Back
  141. When the Lunar is ambushed (Exalted, p. 203), she reflexively makes an (Appearance+ [Performance or Presence]) persuade or threaten roll —a flash of seductive beauty undermines her assailant’s nerve, or her fearsome bearing makes him think twice. If successful, the ambush automatically misses. If the attacker’s Resolve is beaten but he resists with Willpower, he makes the attack as normal, but this Charm’s Initiative cost is refunded.
  142.  
  143. Seductive Moonlit Dream
  144. Cost: 3m; Mins: Appearance 2, Essence 1
  145. Type: Supplemental
  146. Keywords: Protean
  147. Duration: Instant
  148. Prerequisite Charms: None
  149. The Lunar embodies passion, drawing eyes and weakening wills. She doubles 9s on an instill roll to create a Tie of lust or attraction towards herself (or her current form), or a persuade or bargain roll forseduction.Protean: Characters with Ties of lust, love, desire, etc. towards the Lunar’s current human shape treat their Resolve as 1 lower when determining how many bonus dice her Appearance adds (Exalted, p. 218)
  150.  
  151. Alluring Scent Technique
  152. Cost: 4m; Mins: Appearance 3, Essence 1
  153. Type: Reflexive
  154. Keywords: None
  155. Duration: One scene
  156. Prerequisite Charms: Seductive Moonlit Dream
  157. The Lunar exudes alluring pheromones, tantalizing those around her. Characters of the same species as the Lunar’s current shape withinshort range (or further, depending on wind conditions) are affected based on what kind of Ties they have towards her form:
  158. No Tie: Affected characters without Ties toward the Lunar are fascinated, and treated as though they had Minor Ties of curiosity toward her.
  159. Positive Tie: The Lunar may leverage the positive Ties of affected characters as though they had an emotional context of desire. Against characters of incompatible sexual orientation, she instead applies the “No Tie” effect.
  160. Negative Tie: Affected characters with negative Minor Ties can’t use them to increase Resolve or in Decision Points against the Lunar’s influence. Stronger negative Ties are unaffected.
  161.  
  162. Myriad Graces Appeal
  163. Cost: 3m; Mins: Appearance 4, Essence 2
  164. Type: Supplemental
  165. Keywords: None
  166. Duration: Instant
  167. Prerequisite Charms: Feral Smile Tactic, Glance-Oration Technique, Seductive Moonlit Dream
  168. When the Lunar stunts to add a second Attribute to her Appearance to determine how many Charm dice she can add on an influence roll and applies a full Excellency, she also adds that Attribute to her base Appearance to determine how many non-Charm bonus dice her Appearance adds (Exalted, p. 218). This can’t raise the Appearance bonus above (higher of Appearance or 5).
  169.  
  170. Incomparable Paragon Assurance
  171. Cost: 5m, 1wp; Mins: Appearance 5, Essence 2
  172. Type: Simple
  173. Keywords: None
  174. Duration: One day
  175. Prerequisite Charms: Myriad Graces Appeal, Perfect Symmetry
  176. The Lunar gazes inward to see her soul’s beauty, letting it shine forth into the eyes of others. After five minutes of meditation, she gains a bonus dot of Appearance, which can raise her above Appearance 5. She applies bonus dice from Appearance (Exalted, p. 218) on inspire and bargain rolls.
  177.  
  178. Mysterious Stranger Intimation
  179. Cost: —; Mins: Appearance 4, Essence 1
  180. Type: Permanent
  181. Keywords: None
  182. Duration: Permanent
  183. Prerequisite Charms: Alluring Scent Technique
  184. The Lunar exudes enticing mystery and the allure of the unfamiliar, drawing curious stares and fascinated admirers. She gains +1 Guile against characters affected by Alluring Scent Technique. Against characters who don’t know her or have any Ties towards her (or alternatively, who don’t know orhave Ties towards her current shape), that Charm’s effect extends to medium range and isn’t limited to characters of the same species. Such characters are driven to act on their curiosity, with the exact method depending on the Lunar’s presentation and their own Intimacies. If the Lunar enters a teahouse dressed in foreign garb, other patrons might attempt to read her intentions; if she wears a tiger’s shape, bystanders might observe from a safe distance. A character may pay one Willpower to resist this effect (but not the effects of Alluring Scent Technique) for the scene.
  185.  
  186. New Friend Aroma
  187. Cost:—(+1m); Mins: Appearance 4, Essence 2
  188. Type: Permanent
  189. Keywords: None
  190. Duration: Permanent
  191. Prerequisite Charms: Mysterious Stranger Intimation
  192. Awash in enticing pheromones, the Lunar draws potential companions into her orbit. When she uses Alluring Scent Technique (p. XX), she may commit an additional mote to alter its effect against characters that don’t know her and don’t have a Tie toward her. The Tie they’re treated as having toward her is one of friendship instead of curiosity. They’ll attempt to initiate friendly interactions with her, in a manner consistent with both their own Intimacies and the Lunar’s presentation. If she walksthrough a harbor dock, a brash seafarer might attempt to strike up a conversation, while a shy fishmonger might slip her a note with her cod. In a wild animal’s shape, observers might attempt to tame her, though they’ll employ appropriate caution. A character can pay one Willpower to resist this effect for the scene (but not the Tie imposed by Alluring Scent Technique).
  193.  
  194.  
  195. DEXTERITY
  196. Finding the Needle’s Eye
  197. Cost: 3m; Mins: Dexterity 2, Essence 1
  198. Type: Supplemental
  199. Keywords: Perilous, UniformDuration: InstantPrerequisite Charms: NoneThe Lunar’s limbs flex and warp along unexpected angles to avoid obstacles between her and her prey. She rerolls (higher of Essence or 3) 1s on an attack roll and ignores a single point of Defense bonus from weapons, cover, or the Full Defense action. With Dexterity 4, the Lunar may attack a lower-Initiative enemy through full cover with an appropriate stunt, but he receives +3 Defense. Protean: If the Lunar attacks with an animal shape’s tail, tentacles, or similar flexible appendages, she ignores an additional point of Defense bonus.
  200.  
  201. Sinuous Striking Grace
  202. Cost: 3m; Mins: Dexterity 2, Essence 1
  203. Type: Reflexive
  204. Keywords: Uniform
  205. Duration: Instant
  206. Prerequisite Charms: None
  207. Time seems to slow as the Lunar acts on well-honed instinct. This Charm must be used at the start of the round. The Lunar adds (higher of Dexterity or Wits) to her Initiative to determine when she acts. If she uses her turn to attack an enemy who hasn’t acted that round, she adds a non-Charm die.
  208.  
  209. Cunning Beast-Warrior Reflexes
  210. Cost: 2m; Mins: Dexterity 3, Essence 1
  211. Type: Simple
  212. Keywords: None
  213. Duration: Instant
  214. Prerequisite Charms: Sinuous Striking Grace
  215. The Lunar acts with fluid grace and incomparable coordination. She makes a flurry (Exalted, p. 195) that includes at least one physical action, reducing the penalty on each flurried action by one and ignoring the Defense penalty. With Dexterity 5, Essence 3, the Lunar may pay a four-mote surcharge to flurry three actions, although she still can’t include more than one of the same action in the flurry.
  216.  
  217. Wasp Sting Blur
  218. Cost: 2m, 1wp; Mins: Dexterity 4, Essence 1
  219. Type: Simple
  220. Keywords: Dual
  221. Duration: Instant
  222. Prerequisite Charms: Cunning Beast-Warrior Reflexes
  223. The Lunar’s predatory instincts seize on a flaw in her prey’s defense, striking with lightning speed. She makes an attack with (higher of Essence or 3) bonus dice. If this crashes her target or deals 3+ decisive damage, she reflexively makes a decisive attack against him. She rolls damage equal to the target’s current onslaught penalty —counting onslaught inflicted by the initial attack (but not by itself) —and ignores Hardness. This doesn’t include the Lunar’s Initiative or reset it. If the Lunar’s initial attack incapacitates her target, she makes the reflexive attack against another enemy in range. It still uses her initial target’s onslaught penalty to determine damage.
  224.  
  225. Striking Mospid Method
  226. Cost: 3m; Mins: Dexterity 4, Essence 1
  227. Type: Supplemental
  228. Keywords: Withering-only
  229. Duration: Instant
  230. Prerequisite Charms: Finding the Needle’s Eye
  231. The Lunar feels the flow of Essence through every motion, guiding her inexorably to strike true. She rerolls (Essence) failed dice on a withering attack roll, beginning with 6s and moving down.
  232.  
  233. Agile Beast Defense
  234. Cost: 1m; Mins: Dexterity 2, Essence 1
  235. Type: Reflexive
  236. Keywords: Protean, Uniform
  237. Duration: Instant
  238. Prerequisite Charms: None
  239. Reflexes honed by Essence, the Lunar defends faster than her foes can imagine. Successfully defending against an attack grants one Initiative, and she can parry lethal damage barehanded. If her attacker’s Initiative is lower than hers or he rolls any 1s, she gains +1 Defense.Protean: In animal shapes with the Tiny Creature or Minuscule Size Merits, this Charm may be declared after the attack roll.
  240.  
  241. Bending Before the Storm
  242. Cost: 2m; Mins: Dexterity 3, Essence 1
  243. Type: Reflexive
  244. Keywords: Uniform
  245. Duration: Instant
  246. Prerequisite Charms: Agile Beast Defense
  247. The Lunar moves with impossible grace that only a shapechanger could achieve, shifting her form and stance to close gaps in her defense. She halves all penalties, rounded down, to her Defense. Against lower-Initiative attackers, she ignores all Defense penalties. This doesn’t affect penalties from surprise attacks (Exalted, p. 203).
  248.  
  249. Ferocious Guardian Beast Stance
  250. Cost: 3m; Mins: Dexterity 3, Essence 1
  251. Type: Reflexive
  252. Keywords: Uniform
  253. Duration: One scene
  254. Prerequisite Charms: Bending Before the Storm
  255. The Lunar’s blade is a quicksilver flash as she defends her charge. She reflexively takes a defend other action (Exalted, p. 196). Her protection lasts for this Charm’s duration, but the ally must remain within close range to receive it. She treats any character attacking her ward as having lower Initiative than her for purposes of Agile Beast Defense and Bending Before the Storm. This Charm ends if she uses a defend other action onanother character.
  256.  
  257. Golden Tiger Stance
  258. Cost: 3m, 2i; Mins: Dexterity 3, Essence 1
  259. Type: Reflexive
  260. Keywords: Perilous, Uniform
  261. Duration: Until next turn
  262. Prerequisite Charms: Bending Before the Storm
  263. Adapting a fluid battle stance, the Lunar moves in perfect synchrony with her enemy’s blows. She gains +1 Defense, and doesn’t incur onslaught penalties from attacks that miss her. Whenever she uses Bending Before the Storm to successfully defend against an attack, her attacker loses one Initiative (which she doesn’t gain).
  264.  
  265. Sensing the Deadly Flow
  266. Cost: 3m, 1wp; Mins: Dexterity 4, Essence 2
  267. Type: Simple
  268. Keywords: Uniform
  269. Duration: One scene
  270. Prerequisite Charms: Golden Tiger Stance
  271. Essence-honed instincts guide the Lunar; she anticipates every attack, and sees the path she must follow to avoid or deflect them. Her Defense isn’t reduced by wound penalties, onslaught penalties, or being grappled. She waives Golden Tiger Stance’s Initiative cost and removes the Perilous keyword from it, and lowers Bending Before the Storm’s cost by one mote
  272.  
  273. Shadow-Chased Silver Defense
  274. Cost: 1m, 1wp; Mins: Dexterity 5, Essence 3
  275. Type: Reflexive
  276. Keywords: Uniform
  277. Duration: Instant
  278. Prerequisite Charms: Sensing the Deadly Flow
  279. Embodying predator and prey, the Lunar impossibly moves away and toward her foe simultaneously, both evading and intercepting. She adds Evasion to her Parry, or vice versa. She can enhance her Defense with Charms that only apply when she uses that form of defense —
  280. e.g., if she added Parry to Evasion, she could enhance it with Heron Sheds Rain. She can’t add Evasion against undodgeable attacks, or Parry against unblockable attacks. This Charm can only be used once per scene, unless reset by successfully defending against three decisive attacks from nontrivial enemies.
  281.  
  282. Sensing the Deadly Flow
  283. Cost: 3m, 1wp; Mins: Dexterity 4, Essence 2
  284. Type: Simple
  285. Keywords: Uniform
  286. Duration: One scene
  287. Prerequisite Charms: Golden Tiger Stance
  288. Essence-honed instincts guide the Lunar; she anticipates every attack, and sees the path she must follow to avoid or deflect them. Her Defense isn’t reduced by wound penalties, onslaught penalties, or being grappled. She waives Golden Tiger Stance’s Initiative cost and removes the Perilous keyword from it, and lowers Bending Before the Storm’s cost by one mote.
  289.  
  290. Graceful Crane Stance
  291. Cost: 3m; Mins: Dexterity 1, Essence 1
  292. Type: Reflexive
  293. Keywords: None
  294. Duration: One scene
  295. Prerequisite Charms: None
  296. The Lunar shapeshifts to lighten her bones and strengthen her footing. She gains perfect balance, and can stand or run on surfaces too narrow or weak to support her normally without needing to roll.
  297.  
  298. Instinct-Driven Beast Movement
  299. Cost: 2m; Mins: Dexterity 2, Essence 1
  300. Type: Supplemental
  301. Keywords: Protean
  302. Duration: Instant
  303. Prerequisite Charms: None
  304. The Lunar moves in a blur of superhuman speed. She adds a success to a movement action or an interval of a speed-based extended action. Succeeding on an opposed roll in combat grants one Initiative. Protean: In animal forms with a Speed Bonus, the Initiative awarded to the Lunar for a successful opposed roll is stripped from one of the characters opposing her (her choice).
  305.  
  306. Predator Grace Technique
  307. Cost: 2m, 1i; Mins: Dexterity 3, Essence 2
  308. Type: Supplemental
  309. Keywords: Perilous
  310. Duration: Instant
  311. Prerequisite Charms: Instinct-Driven Beast Movement
  312. When the hunter falls on the herd, the weak and feeble have no hope of escape. When the Lunar rushes an enemy, she adds his wound penalty as non-Charm dice
  313.  
  314. STAMINA
  315. Ox-Body Technique*4
  316. Cost: —; Mins: Stamina 1, Essence 1
  317. Type: Permanent
  318. Keywords: None
  319. Duration: Permanent
  320. Prerequisite Charms: None
  321. The Lunar is endowed with superhuman vitality. She gains additional health levels based on her Stamina rating:
  322. Stamina 1-2: Two −2 levels.S
  323. tamina 3-4: Two −2 levels and one −4 level.
  324. Stamina 5: One −1 level, one −2 level, and two−4 levels.
  325. This Charm may be purchased (Stamina) times. If the Lunar’s Stamina increases, her health levels change to reflect her new rating.
  326.  
  327. Impenetrable Beast-Armor
  328. Cost: 3m; Mins: Stamina 2, Essence 1
  329. Type: Reflexive
  330. Keywords: Dual
  331. Duration: Instant
  332. Prerequisite Charms: NoneThe Lunar thickens her skin, forming a thick hide, bony plates, or tough scales. She adds (higher of Essence or 3) natural soak against a withering attack or gains Hardness (Stamina) against a decisive attack.
  333.  
  334. Durant Quicksilver Adaptation
  335. Cost: —; Mins: Stamina 3, Essence 1
  336. Type: Permanent
  337. Keywords: Withering-only
  338. Duration: Permanent
  339. Prerequisite Charms: Impenetrable Beast Armor
  340. The Lunar’s body hardens itself against the force of blows that strike her. She may use the Stamina Excellency to raise her soak against a withering attack after it hits, but before damage is rolled.
  341.  
  342. Invulnerable Moonsilver Carapace
  343. Cost: 10m, 1wp; Mins: Stamina 3, Essence 2
  344. Type: Simple
  345. Keywords: None
  346. Duration: One scene
  347. Prerequisite Charms: Durant Quicksilver Adaptation
  348. Moonsilver flows across the Lunar’s skin as she solidifies her anima, encasing her in indestructible armor. She creates a shell or carapace that counts as artifact armor (+11 soak, 10 Hardness, −2 mobility). Its soak can’t be reduced below (Stamina) by effects that ignore armored soak, like Piercing attacks. This armor counts as moonsilver, shapeshifting with the Lunar (p. XX). She may fuse it with any artifact armor she’s currently wearing, enjoying the best of both armors’ traits and applying this Charm’s benefits to her armor. Artifact armor’s attunement cost is waived for this Charm’s duration, releasing the committed motes. This Charm may be repurchased any number of times, each repurchase adding an Evocation to the carapace. These Evocations’ themes and functions derive from the Lunar’s personality, spirit shape, and Caste. Wit h Essence 3, this Charm’s duration becomes Indefinite.
  349. Special activation rules: When the Lunar uses Deadly Beastman Transformation, she may reflexively activate this Charm.
  350.  
  351. STRENGTH
  352. Deadly Beastman Transformation
  353. Cost: 1m, 1wp; Mins: Strength 3, Essence 1
  354. Type: Simple
  355. Keywords: Withering-only
  356. Duration: One scene
  357. Prerequisite Charms: Hybrid Body Transformation
  358. Flesh and Essence swelling with the unleashed power of her almighty rage, the Lunar assumes a dread war-form. To use this Charm, Hybrid Body Transformation (p. XX) must be active. The Lunar gains the following benefits:
  359. •She adds (Strength) dice on withering damage rolls, feats of strength, and movement actions.
  360. •She adds (Strength) natural soak.
  361. •She treats her Strength as (Essence) higher for determining what feats of strength she may attempt. However,the Lunar suffers the following drawbacks in this state:
  362. •She suffers a −1 Defense penalty that can’t be negated.
  363. •She loses the benefits of resonance with artifacts, and becomes dissonant with any artifact she’s not normally resonant with.
  364. Special activation rules: When the Lunar uses Hybrid Body Transformation, she may reflexively activate this Charm.
  365.  
  366. Terrifying Ogre Alteration
  367. Cost: —; Mins: Strength 5, Essence 1
  368. Type: Permanent
  369. Keywords: None
  370. Duration: Permanent
  371. Prerequisite Charms: Deadly Beastman Transformation
  372. The Lunar refines her war-form, unleashing the full power of the beast within. Upon purchasing this Charm, she chooses four dots of mutations reflecting her spirit shape. She gains them while Deadly Beastman Transformation is active.
  373.  
  374. Horrifying Beast-God Might
  375. Cost: —; Mins: Strength 5, Essence 2
  376. Type: Permanent
  377. Keywords: None
  378. Duration: Permanent
  379. Prerequisite Charms: Terrifying Ogre Alteration
  380. Embodying the apex of feral divinity, the Lunar culls the herds of the enemies of the gods. While using Deadly Beastman Transformation, any Initiative Breaks she receives are increased by (1 + crashed enemy’s wound penalty).
  381.  
  382. PERCEPTION
  383. Unwavering Predator’s Eye
  384. Cost: —(3m); Mins: Perception 2, Essence 1
  385. Type: Permanent
  386. Keywords: None
  387. Duration: Permanent
  388. Prerequisite Charms: None
  389. Reading subtle cues in her foes’ body language and scent, the Lunar is ready to act before they are. She may Join Battle with Perception instead of Wits. For three motes, she doubles 9s on a Join Battle roll.
  390.  
  391. Sense-Sharpening Change
  392. Cost: 4m (or 1m); Mins: Perception 2, Essence 1
  393. Type: Reflexive
  394. Keywords: Stackable
  395. Duration: One scene
  396. Prerequisite Charms: None
  397. The Lunar shifts her body to hone one of her senses. She chooses a single sense, rerolling 1s until they cease to appear on Perception rolls using it and ignoring (Essence) points of penalty from overstimulation or understimulation of that sense, even on non-Perception rolls. She could ignore penalties to vision caused by darkness or blinding light, but not by fog or distance. The Lunar may stack this Charm to enhance different senses. The cost of activations beyond the first is reduced to one mote.
  398.  
  399. Wolf-Eye Advantage
  400. Cost: 2m; Mins: Perception 3, Essence 1
  401. Type: Supplemental
  402. Keywords: None
  403. Duration: Instant
  404. Prerequisite Charms: Sense-Sharpening Change, Unwavering Predator’s EyeEssence refines the Lunar’s senses in battle, eliminating flaws in her awareness. She rerolls 1s until they cease to appear on a Join Battle roll or a roll opposing Stealth in combat. While Sense-Sharpening Change is active, beating an enemy’s Stealth roll in combat awards the Lunar one Initiative.
  405.  
  406. Instinctive Supremacy Approach
  407. Cost: 3i; Mins: Perception 4, Essence 2
  408. Type: Reflexive
  409. Keywords: Perilous
  410. Duration: Instant
  411. Prerequisite Charms: Wolf-Eye Advantage
  412. Surveying the battlefield in an eyeblink, the Lunar finds the path to perfect action. After winning Join Battle, she may use this Charm once during the first round of combat to add a free full Excellency to a single action made with any Attribute. While Sense-Sharpening Change is active, this Charm’s cost is waived.
  413.  
  414. Argent Goddess Eye
  415. Cost: —; Mins: Perception 3, Essence 2
  416. Type: Permanent
  417. Keywords: None
  418. Duration: Permanent
  419. Prerequisite Charms: Sense-Sharpening Change
  420. Seeing the world around her with utter clarity, the Lunar draws power from the perfection of her senses. When she succeeds on a Perception roll to detect a concealed enemy or hidden danger, she gains motes equal to the 9s and 10s on her roll. This can’t exceed the number of motes spent enhancing the roll.If the Lunar knows Understanding the Prey (p. XX), this Charm’s benefits also extend to read intentions and profile character rolls
  421.  
  422. Fivefold Transcendent Insight
  423. Cost: —(+1wp); Mins: Perception 4, Essence 3
  424. Type: Permanent
  425. Keywords: None
  426. Duration: PermanentPrerequisite Charms: Argent Goddess Eye
  427. Attaining the apex of sensory perfection, the Lunar embodies the Essence of ultimate clarity. She may extend the duration of Sense-Sharpening Change to Indefinite for a one-Willpower surcharge. If she activates it multiple times in an instant to enhance multiple senses, she need only pay this surcharge once for all of them.While the Lunar has Sense-Sharpening Change active enhancing all five senses, the costs of her Perception Charms are discounted by two motes, and Argent Goddess Eye awards two motes for 10s instead of one
  428.  
  429. Red Visions Realized
  430. Cost: 2m, 1wp; Mins: Perception 5, Essence 3
  431. Type: Supplemental
  432. Keywords: None
  433. Duration: Instant
  434. Prerequisite Charms: Instinctive Supremacy Approach
  435. Perceiving myriad paths of possibilities, the Lunarchooses the one that leads to victory. She makes two Join Battle rolls, keeping the higher of the two results. She need only pay the cost of any Charms enhancing the rolls once. If she wins Join Battle, she gains one Willpower.
  436.  
  437. Dread Beast’s Eye
  438. Cost: 10m, 1wp; Mins: Perception 5, Essence 3
  439. Type: Reflexive
  440. Keywords: Withering-only
  441. Duration: Instant
  442. Prerequisite Charms: Red Visions Realized
  443. Guided by predatory instinct, the Lunar becomes one with the flow of battle. After crashing a higher-Initiative enemy,she rolls Join Battle. If he had a −2 or greater wound penalty, she adds a free full Excellency on the roll.
  444.  
  445. Steel Devil Beastman Avatar
  446. Cost: —(+1wp); Mins: Strength 5, Essence 4
  447. Type: Permanent
  448. Keywords: None
  449. Duration: Permanent
  450. Prerequisite Charms: Horrifying Beast-God Might, one complete Martial Arts style
  451. The Lunar’s war-form embodies the pinnacle of the human predator’s martial prowess. Upon purchasing this Charm, she chooses a Martial Arts style that she knows every Charm of. When
  452. activating Deadly Beastman Transformation, she may reflexively activate that style’s Form for a one-Willpower surcharge.This Charm’s benefits can be extended to other styles the Lunar has fully mastered for five experience points each (four if Strength is Caste/Favored).
  453.  
  454.  
  455. STEEL DEVIL STYLE
  456. Naked Fang Draw
  457. Cost: 5m; Mins: Martial Arts 2, Essence 1
  458. Type: Supplemental
  459. Keywords: None
  460. Duration: Instant
  461. Prerequisite Charms: None
  462. The Exalt grasps a blade in each hand and makes a lightning speed draw—a technique designed for ending a fight before it starts. This Charm supplements a Join Battle roll made with any Ability, adding (Essence or two, whichever is greater) successes to the result, and allowing the Exalt to shift successes from her Initiative pool directly into that of her Offhand Charge. In addition, if her result beats that of all of her opponents, she gains one automatic point of Charge.
  463.  
  464. Double Attack Technique
  465. Cost: 3m; Mins: Martial Arts 3, Essence 1
  466. Type: Simple
  467. Keywords: Terrestrial, Withering-only
  468. Duration: Instant
  469. Prerequisite Charms: Naked Fang Draw
  470. Moving with deceptive speed and feinting strikes, the Exalt slashes with one blade and strikes with another. This Charm creates a normal withering attack that has a chance to land an additional second strike. On a hit, if the threshold successes meet or exceed the target’s Defense, this is treated as landing a second attack. If both attacks land, however, only a single damage pool is created and a single damage roll is made. On a successful double attack, add (the Exalt’s Dexterity + [Charge/2, rounded down]) to the attack’s base damage. Note that both attacks incur onslaught penalties (p. 194)—a strike against a Parry of 5 would only need to generate four extra successes to penetrate the resulting rating of Parry 4. Likewise, the successes used landing the second attack are not calculated as extra successes when determining damage
  471.  
  472. Triple Attack Technique
  473. Cost: —; Mins: Martial Arts 5, Essence 3
  474. Type: Permanent
  475. Keywords: Mastery, Terrestrial, Withering-only
  476. Duration: Permanent
  477. Prerequisite Charms: Double Attack Technique
  478. Moving with blazing speed, the Steel Devil makes three attacks in succession. This Charm upgrades Double Attack Technique, allowing extra successes from the second blow to roll over the target’s Defense again and create a third attack. If Triple Attack Technique is successful, add (Dexterity + Charge) to the attack’s base damage. This Charm can trigger Steel Devil Strike and Empty Mind Strike in an identical fashion to Double Attack Technique.
  479.  
  480. Steel Devil Strike
  481. Cost: 5m, 1wp; Mins: Martial Arts 4, Essence 1
  482. Type: Reflexive
  483. Keywords: Decisive-only, Mastery
  484. Duration: Instant
  485. Prerequisite Charms: Double Attack Technique
  486. The ultimate killing technique of this style is a swift, hidden strike that occurs directly after a successful use of Double Attack Technique. This Charm can only be triggered when the damage done by Double Attack Technique is equal to or greater than the amount of Offhand Charge capacity that has yet to be filled with Charge. If this occurs, the Exalt may pay the cost to launch a decisive attack with (Essence) automatic successes, which ignores hardness and uses only the Initiative gained from Double Attack Technique’s withering damage as base damage. If this attack is successful, all of the Initiative expended in making it is lost.
  487.  
  488. Steel Devil Form
  489. Cost: 7m; Mins: Martial Arts 5, Essence 1
  490. Type: Simple
  491. Keywords: Form
  492. Duration: One scene
  493. Prerequisite Charms: Steel Devil Strike
  494. Spinning her blades into an underhand or overhand grip and drawing them in alongside her arms, the Steel Devil coils her body in an attitude of lethal readiness. Assuming this form automatically increases the Exalt’s Offhand Charge capacity by two, so that it becomes (Dexterity + Essence + 2). In addition, while the Exalt is in this stance, each time she crashes an opponent, her Offhand Charge’s capacity increases by one for the rest of the scene—but this benefit may occur no more than once for any single crashed opponent. In addition, using this stance allows the Steel Devil to ignore penalties for attacking with the off-hand. Lastly, this Charm reduces the cost of Double Attack Technique by one mote and Steel Devil Strike by two.
  495.  
  496. Seconds Between Strife
  497. Cost: 4m, 1 charge per success; Mins: Martial Arts 5, Essence 3
  498. Type: Supplemental
  499. Keywords: None
  500. Duration: Instant
  501. Prerequisite Charms: Steel Devil Form
  502. The Steel Devil’s killing blade hums with lethal readiness, carrying her swiftly toward prey. This Charm supplements a rush action (p. 197), allowing the Exalt to pay one point of Charge per automatic success on the rush. If the rush succeeds, the Exalt retains the points of Charge thatwere spent.
  503.  
  504. Sonic Slash
  505. Cost: 5m, 1wp; Mins: Martial Arts 5, Essence 3
  506. Type: Reflexive
  507. Keywords: Decisive-only, Terrestrial
  508. Duration: Instant
  509. Prerequisite Charms: Seconds Between Strife
  510. After successfully using the prerequisite, the Exalt’s Offhand Charge surges. When she moves forward in a response to the opponent moving away, she may activate this Charm reflexively at the end of her motion. Crossing her blades, the Steel Devil draws them apart with impossible speed, blistering the air with a razor-sharp arc of force that hits all targets in front of her out to medium range with a decisive attack that has damage equal to her current Charge. This attack does not include the Exalt’s current Initiative, nor does it reduce her to base Initiative.
  511.  
  512. Dual-Slaying Stance
  513. Cost: 5m, 1wp; Mins: Martial Arts 5, Essence 2
  514. Type: Simple
  515. Keywords: Form, Terrestrial
  516. Duration: One scene
  517. Prerequisite Charms: Steel Devil Form
  518. Considered the lesser of two forms, Dual Slaying Stance provides an offense that is passive but no less terrifying. While in this stance, the Exalt’s Parry is increased by two, and it cannot fall below two, no matter how many times she’s attacked. In addition, on any turn on which she foregoes an attack, she may react to any attack she attempts to parry with a decisive counterattack that has a base damage equal to her current Charge. This counterattack may be augmented with the Exalt’s Initiative—the Exalt may reflexively devote up to (Essence x2) from her Initiative pool to the damage of each successful counterattack. If she successfully damages a foe with such a strike, she does not return to base Initiative, nor is her Charge affected—only any spent Initiative is lost. Lastly, this form allows the Steel Devil to ignore penalties for attacking with the off-hand.
  519.  
  520. Twin-Blade Defense
  521. Cost: 3m, 1 charge per success; Mins: Martial Arts 5, Essence 3
  522. Type: Reflexive
  523. Keywords: None
  524. Duration: Instant
  525. Prerequisite Charms: Dual-Slaying Stance
  526. The Steel Devil narrowly parries away a strike with her second blade. This Charm can be used after failing to parry an attack; the Exalt pays three motes and converts points of Charge into an impromptu second Parry at a one-for-one rate, in order to deal with the attack’s remaining successes. If the Exalt is able to expend enough Charge to nullify the remaining successes, she strikes away the incoming attack with her second blade. If she can negate the attack with at least three Charge remaining, she is seen to cross her blades, catching the opponent’s blow between them, a technique called the Cross-Blade Catch.
  527.  
  528. Iron Lotus Unfurling
  529. Cost: 5m, 1wp; Mins: Martial Arts 5, Essence 3
  530. Type: Reflexive
  531. Keywords: Counterattack, Decisive-only
  532. Duration: Instant
  533. Prerequisite Charms: Twin-Blade Defense
  534. After performing Twin-Blade Defense’s Cross-Blade Catch, the Steel Devil may pay five motes, one Willpower to twist her blades apart with supersonic force, disarming her opponent and hurling his weapon two range bands hence. This Charm is modeled as a disarm gambit (p. 199) with double 9s on the Initiative roll. If it succeeds, the Exalt may pay three motes to unleash a point blank Sonic Slash, adding two automatic successes to the attack roll and (Essence) damage dice to the attack’s base damage. The Exalt must know the Sonic Slash Charm to use this attack.
  535.  
  536. Empty Mind Strike
  537. Cost: 4m, 1wp; Mins: Martial Arts 5, Essence 2
  538. Type: Reflexive
  539. Keywords: Decisive-only
  540. Duration: Instant
  541. Prerequisite Charms: Steel Devil Form
  542. This Charm is an attack similar to Steel Devil Strike, occurring after Double Attack Technique. This Charm can only be triggered when the damage done by Double Attack Technique is equal to or greater than the amount of Offhand Charge capacity that has yet to be filled with Charge. However, unlike Steel Devil Strike, this attack expends Charge instead of gathered Initiative to create the attack’s damage pool. In addition, if the Steel Devil expends all her Charge in this attack, the damage roll gains (Essence) bonus dice. Alternately, the Exalt may choose to use this attack after unleashing a Steel Devil Strike that does at least half her current Charge (rounded down) in successful damage.
  543.  
  544. Dervish Blade Frenzy
  545. Cost: 12m, 1wp; Mins: Martial Arts 5, Essence 3
  546. Type: Reflexive
  547. Keywords: Mastery, Withering-only
  548. Duration: Instant
  549. Prerequisite Charms: Empty Mind Strike
  550. If the Exalt lands a damaging Steel Devil Strike followed by a damaging Empty Mind Strike, she may use this Charm, wrenching her blades free to pause for a moment in a harmony of carnage and serenity, before unleashing a furious onslaught of strikes. Invoking this Charm automatically adds one point of Charge to the Exalt’s Offhand Charge and allows her to immediately attack the same target with Triple Attack Technique, regardless of whether she has learned it. If she has, she is able to attack with a Quadruple Attack Technique, which uses Triple Attack’s damage bonus and adds (Essence or three, whichever is lower) automatic successes to the post soak damage roll.
  551.  
  552. Whirling Guillotine Dance
  553. Cost: 10m, 1wp; Mins: Martial Arts 5, Essence 3
  554. Type: Simple
  555. Keywords: Form, Mastery
  556. Duration: One scene
  557. Prerequisite Charms: Dervish Blade Frenzy, Iron Lotus Unfurling, Sonic Slash
  558. The Steel Devil enters the stance of 108 Sharp Deaths. In his mind, he sees angles of incoming attacks that haven’t even been launched yet, and every jugular lies exposed. Entering this form combines the effects of both Steel Devil Form and Dual-Slaying Stance.
  559.  
  560. Anima Effects
  561. Changing Moon
  562. • For five motes, the Changing Moon lends her words hypnotic allure, guaranteeing anyone who perceive her will hear her out as she makes a single influence roll, adding (Essence/2, rounded up) non-Charm dice. A character who wishes to leave or interrupt her before she’s finished must spend one Willpower to resist for the scene. This power’s cost is Mute, and is waived at bonfire anima.
  563. • While at dim anima, she gains +1 non-Charm Guile and adds (Essence/2, rounded up) non-Charm dice on Stealth and disguise rolls.
  564. • Once per day, she can pay three motes and one Willpower when she makes an influence roll to ignore any negative Ties her targets have towards her (or her current shape). They can’t be used to bolster Resolve or in Decision Points.
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