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OWB 4.1.9 Tech, Equipment and Unit Balance Changes

Dec 24th, 2022
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  1. # 4.1.9 Tech and Units Balance Changelog
  2.  
  3. Infantry and Unique Unit Changes:
  4.  
  5. Behemoth Breakthrough 24 -> 26
  6. Nightkin Soft and Hard Attack percentual boosts +50% -> +40%
  7.  
  8.  
  9.  
  10. Vehicle Changes:
  11.  
  12. Motorized Fireteam units granted -50% Air Attack penalty
  13. Chariot units base Organization 45 -> 35, Defense penalty -40% -> -50%, granted -80% Air Attack penalty
  14. Chariots granted -5% Attack and Defense on Hills, and granted -20% Attack and Defense and -15% Movement on Rivers
  15.  
  16.  
  17.  
  18. Robot Changes:
  19.  
  20. Automation Production Efficiency Cap +4% -> +3%, Robot Reliability +1% -> +2%
  21. Robot Production Cost Reduction techs changed to now penalize all non-robot front line units with -5 Organization as opposed to only penalizing 3 select Infantry
  22. variants and applying a penalty of -3 Organization
  23.  
  24.  
  25.  
  26. Doctrine Changes:
  27.  
  28. # Conventional Warfare
  29. Mechanised Forces Vehicle Organization +5 -> +4
  30. Coordinated Onslaught Vehicle Hard Attack +10% -> +5%
  31.  
  32.  
  33.  
  34. Air Changes:
  35.  
  36. Barrage Balloons and Payload Gliders manpower cost changed from 0 to 1
  37. (Dev Note: This is required for the planes to work post 1.12, so it's more a bugfix than a balance change especially considering that manpower is never
  38. lost when planes are shot down, but rather allocated to planes and recovered if they leave the field)
  39.  
  40. Divisional Air Attack hit chance reduced by ~17% (1/6)
  41. Divisional Air Attack CAS reduction reduced by ~17% (1/6)
  42. (Dev Note: For those unaware, divisions with any air attack at all (regardless of if they have the AA support company) hamper planes in two ways: shooting
  43. aircraft down and reducing incoming CAS direct damage by a percentage. The latter is the more significant of the two. Previously one would need to reach
  44. 75 Air Attack to get to the max reduction of 90%. The latter change here increases that number to 90 Air Attack. For reference, this makes level 1 AA
  45. support reduce CAS damage by 40%, down from 48%)
  46.  
  47.  
  48.  
  49. Industry Changes:
  50.  
  51. Excavation techs Resource Gain Efficiency +10% -> +12%, Resource Building Construction Speed bonuses +5% -> +2%
  52.  
  53. Foundries changed to no longer be unlocked by default. First Foundry upgrade tech +2 Scrap Metal replaced with the unlocking Foundries
  54. Foundry base Scrap Metal 4 -> 5
  55. Purification Station base Water 4 -> 5
  56. Power Station base Power 2 -> 3
  57. Fabrication Laboratory base Circuitry 2 -> 3
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