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- Game Balance
- -Demon evade provides less of a damage and style boost.
- -Evades have a shorter invulnerability window.
- -Green orbs no longer spawn procedurally when Dante's health is already high. He must now have less than 1/2 his HP for them to spawn.
- -SSS and SS ranks will now decay back down to S rank with inactivity.
- -Weakest enemies now do more damage.
- -You can no longer climb infinitely using Fireworks.
- Gameplay
- -Mission 20: Vergil health reset bug fixed.
- -Secret Missions: Quitting Secret Missions in the middle of a falling attack no longer impairs camera movement.
- Controls
- -Entering Angel or Demon mode in the same frame as pressing an attack button will now apply that mode to the attack.
- UI
- -Refresh rate now correctly displays current value.
- Sound
- -Sound bug during Kicker move when game is running at 75+ FPS has been addressed.
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