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Jun 22nd, 2017
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C++ 0.33 KB | None | 0 0
  1. onPlayerSpawned()
  2. {
  3.     self endon("disconnect");
  4.     firstspawn = true;
  5.    
  6.     for(;;)
  7.     {
  8.         self waittill("spawned_player");
  9.         while(firstspawn=true)
  10.         {
  11.             self thread maps\mp\gametypes\_hud_message::hintMessage("Gun Game");
  12.             self thread maps\mp\gametypes\_hud_message::hintMessage("By Banana & -Az-");
  13.             firstspawn = false;
  14.         }
  15.     }
  16. }
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