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- onPlayerSpawned()
- {
- self endon("disconnect");
- firstspawn = true;
- for(;;)
- {
- self waittill("spawned_player");
- while(firstspawn=true)
- {
- self thread maps\mp\gametypes\_hud_message::hintMessage("Gun Game");
- self thread maps\mp\gametypes\_hud_message::hintMessage("By Banana & -Az-");
- firstspawn = false;
- }
- }
- }
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