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- ==================================
- Compile 1
- Animation 1: Keyframes, 0-500
- Animation 2: Keyframes, 500-900
- ==================================
- C:\Users\BP\Documents>"C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\bin\studiomdl" -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo" C:\Users\BP\Documents\studiomdlqcscript11.qc
- WARNING: AppFramework : Unable to load module p4lib.dll!
- qdir: "c:\users\bp\documents\"
- gamedir: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\"
- g_path: "C:\Users\BP\Documents\studiomdlqcscript11.qc"
- Building binary model files...
- Working on "studiomdlqcscript11.qc"
- DMX Model c:\users\bp\documents\Circle2.dmx
- ERROR: Line 0: Too many flex keys, max 512, cannot add flexKey Seq1-109 from source Circle2.dmxERROR: Aborted Processing on 'block_anim/circle_test2'
- ==================================
- Compile 2
- Animation 1: Keyframes, 500-600
- Animation 2: Keyframes, 600-800
- ==================================
- C:\Users\BP\Documents>"C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\bin\studiomdl" -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo" C:\Users\BP\Documents\studiomdlqcscript11.qc
- WARNING: AppFramework : Unable to load module p4lib.dll!
- qdir: "c:\users\bp\documents\"
- gamedir: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\"
- g_path: "C:\Users\BP\Documents\studiomdlqcscript11.qc"
- Building binary model files...
- Working on "studiomdlqcscript11.qc"
- DMX Model c:\users\bp\documents\Circle2.dmx
- DMX Model c:\users\bp\documents\vcaanim_Seq1.dmx
- DMX Model c:\users\bp\documents\vcaanim_Seq2.dmx
- Processing LOD for material: no_material
- Max flex verts 536
- ---------------------
- writing C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\models/block_anim/circle_test2.mdl:
- bones 1328 bytes (3)
- animation x y ips angle
- animations 1572 bytes (2 anims) (302 frames) [0:12]
- sequences 444 bytes (2 seq)
- hdr@0537F03C=722E0200
- ik/pose 19676 bytes
- eyeballs 0 bytes (0 eyeballs)
- flexes 2541844 bytes (303 flexes)
- hdr@0537F03C=722E0200
- textures 72 bytes
- keyvalues 84 bytes
- hdr@0537F034=722E0398
- hdr@0537F03C=722E0200
- bone transforms 472 bytes
- bone flex driver 112 bytes
- bodygroup presets 0 bytes
- collision 0 bytes
- total 2568364
- ---------------------
- writing C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\models/block_anim/circle_test2.vvd:
- vertices 30720 bytes (640 vertices)
- tangents 10240 bytes (640 vertices)
- total 41024 bytes
- ---------------------
- Generating optimized mesh "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\models/block_anim/circle_test2.dx90.vtx":
- body parts: 8 bytes
- models: 20 bytes
- model LODs: 12 bytes
- meshes: 9 bytes
- strip groups: 33 bytes
- strips: 35 bytes
- verts: 5760 bytes
- indices: 6144 bytes
- bone changes: 16 bytes
- everything: 12061 bytes
- WARNING: ConVarRef r_staticlight_streams doesn't point to an existing ConVar
- WARNING: ConVarRef r_staticlight_streams_indirect_only doesn't point to an existing ConVar
- Completed "studiomdlqcscript11.qc"
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