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Dec 6th, 2019
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  1. ==================================
  2. Compile 1
  3. Animation 1: Keyframes, 0-500
  4. Animation 2: Keyframes, 500-900
  5. ==================================
  6. C:\Users\BP\Documents>"C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\bin\studiomdl" -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo" C:\Users\BP\Documents\studiomdlqcscript11.qc
  7. WARNING: AppFramework : Unable to load module p4lib.dll!
  8. qdir: "c:\users\bp\documents\"
  9. gamedir: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\"
  10. g_path: "C:\Users\BP\Documents\studiomdlqcscript11.qc"
  11. Building binary model files...
  12. Working on "studiomdlqcscript11.qc"
  13. DMX Model c:\users\bp\documents\Circle2.dmx
  14. ERROR: Line 0: Too many flex keys, max 512, cannot add flexKey Seq1-109 from source Circle2.dmxERROR: Aborted Processing on 'block_anim/circle_test2'
  15.  
  16. ==================================
  17. Compile 2
  18. Animation 1: Keyframes, 500-600
  19. Animation 2: Keyframes, 600-800
  20. ==================================
  21.  
  22. C:\Users\BP\Documents>"C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\bin\studiomdl" -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo" C:\Users\BP\Documents\studiomdlqcscript11.qc
  23. WARNING: AppFramework : Unable to load module p4lib.dll!
  24. qdir: "c:\users\bp\documents\"
  25. gamedir: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\"
  26. g_path: "C:\Users\BP\Documents\studiomdlqcscript11.qc"
  27. Building binary model files...
  28. Working on "studiomdlqcscript11.qc"
  29. DMX Model c:\users\bp\documents\Circle2.dmx
  30. DMX Model c:\users\bp\documents\vcaanim_Seq1.dmx
  31. DMX Model c:\users\bp\documents\vcaanim_Seq2.dmx
  32. Processing LOD for material: no_material
  33. Max flex verts 536
  34. ---------------------
  35. writing C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\models/block_anim/circle_test2.mdl:
  36. bones 1328 bytes (3)
  37. animation x y ips angle
  38. animations 1572 bytes (2 anims) (302 frames) [0:12]
  39. sequences 444 bytes (2 seq)
  40. hdr@0537F03C=722E0200
  41. ik/pose 19676 bytes
  42. eyeballs 0 bytes (0 eyeballs)
  43. flexes 2541844 bytes (303 flexes)
  44. hdr@0537F03C=722E0200
  45. textures 72 bytes
  46. keyvalues 84 bytes
  47. hdr@0537F034=722E0398
  48. hdr@0537F03C=722E0200
  49. bone transforms 472 bytes
  50. bone flex driver 112 bytes
  51. bodygroup presets 0 bytes
  52. collision 0 bytes
  53. total 2568364
  54. ---------------------
  55. writing C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\models/block_anim/circle_test2.vvd:
  56. vertices 30720 bytes (640 vertices)
  57. tangents 10240 bytes (640 vertices)
  58. total 41024 bytes
  59. ---------------------
  60. Generating optimized mesh "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\models/block_anim/circle_test2.dx90.vtx":
  61. body parts: 8 bytes
  62. models: 20 bytes
  63. model LODs: 12 bytes
  64. meshes: 9 bytes
  65. strip groups: 33 bytes
  66. strips: 35 bytes
  67. verts: 5760 bytes
  68. indices: 6144 bytes
  69. bone changes: 16 bytes
  70. everything: 12061 bytes
  71. WARNING: ConVarRef r_staticlight_streams doesn't point to an existing ConVar
  72. WARNING: ConVarRef r_staticlight_streams_indirect_only doesn't point to an existing ConVar
  73.  
  74. Completed "studiomdlqcscript11.qc"
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