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WinMugen Data Chars

Nov 11th, 2019
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  1. ;---------------------------------------------------------------------
  2. [Characters]
  3. ;How to add characters
  4. ;---------------------
  5. ;Use the format:
  6. ; charname, stagefilename
  7. ;
  8. ;eg. For a player with filename "kfm",
  9. ; and stage filename "stages/mybg.def"
  10. ;type (without the semicolon):
  11. ; kfm, stages/mybg.def
  12. ;
  13. ;If you want to load a different def file, you can enter it
  14. ;as a directory plus the def file. This example loads up
  15. ;chars/kfm/alt-kfm.def:
  16. ; kfm/alt-kfm.def, stages/mybg.def
  17. ;
  18. ;If you put "random" as the stagefilename, then a random stage will
  19. ;be selected for that player. eg.
  20. ; kfm, random
  21. ;
  22. ;Zipped characters are also supported.
  23. ;Place the ZIP file in the chars/ directory. The syntax is as
  24. ;follows:
  25. ; zipname.zip:defname.def, stages/mybg.def
  26. ;For example, if you have newsuave.def in suave.zip, the syntax is:
  27. ; suave.zip:newsuave.def, stages/mybg.def
  28. ;If your def file has the same name as the zip file (eg. suave.def
  29. ;in suave.zip), you can just put the name of the zip file alone:
  30. ; suave.zip, stages/mybg.def
  31. ;
  32. ;Optional parameters may follow on the same line, separated
  33. ;by commas. Each parameter has the form:
  34. ; paramname = paramvalue
  35. ;where paramname is the name of the parameter type, and
  36. ;paramvalue is the value to assign that parameter.
  37. ;The optional parameters are:
  38. ;
  39. ; - music
  40. ; Set the paramvalue to the name of the music file to use
  41. ; as the BGM for that character. This overrides the bgmusic
  42. ; parameter in the stage's .def file, so you can re-use the
  43. ; same stage for multiple characters, but have a different
  44. ; BGM playing for each person.
  45. ;
  46. ; - includestage
  47. ; Set the paramvalue to 0 to avoid including this stage
  48. ; in the stage select list (in VS, training modes, etc)
  49. ;
  50. ; - order
  51. ; Set the paramvalue to the ordering priority to give the
  52. ; character. Valid values are from 1 to 10. A smaller value
  53. ; means you will fight the character sooner. You will never
  54. ; fight an order 2 character before an order 1 character,
  55. ; and never an order 3 character before an order 2 one.
  56. ; For example, you might want to set your boss character
  57. ; to have order=3. The default order value is 1 if you omit
  58. ; this param. See *.maxmatches under [Options] for how to
  59. ; limit the number of matches per order priority.
  60. ;
  61. ; Some examples:
  62. ; kfm, stages/mybg.def, includestage=0
  63. ; kfm, stages/mybg.def, music=sound/song.mp3
  64. ; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
  65. ; kfm, stages/mybg.def, order=3
  66. ;
  67. ;You can also add a randomize icon to the select screen. To do
  68. ;this, put the word "randomselect" on a line of its own, with no
  69. ;extra parameters.
  70. ;
  71. ;Insert your characters below.
  72.  
  73. kfm, stages/kfm.def
  74. DonaldMcDonald
  75. Dark Evil Donald
  76. U Donald
  77. D-Donald
  78. Super D-Donald
  79. Killer Donald Very Normal
  80. Donald ex
  81. English Donald
  82. EvilDonald_Chaos
  83. super Donald
  84. U-Evil Donald
  85. ONI-D-Donald
  86. Fantastic Sweets Donald
  87. Donald_Solo_a6
  88. Donald_Solo
  89. Donald_Solo_a6.5
  90. EvilDonald2nd
  91. Dark Donald type-lol
  92. Custom Cheap Evil Donald
  93. S-Ronald
  94.  
  95.  
  96.  
  97. ;-----------------------
  98. [ExtraStages]
  99. ;Put extra stages here. They will be available in VS and Watch modes.
  100. ;For example, you can insert "stages/mybg.def".
  101. stages/stage0-720.def
  102.  
  103. ;---------------------------------------------------------------------
  104. [Options]
  105. ;Here you set the maximum number of matches to fight before game ends
  106. ;in Arcade Mode. The first number is the number of matches against
  107. ;characters with order=1, followed by order=2 and order=3 respectively.
  108. ;For example, for 4,3,1 you will fight up to 4 randomly-picked
  109. ;characters who have order=1, followed by 3 with order=2 and 1 with
  110. ;order=3.
  111. arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0
  112.  
  113. ;Maximum number of matches to fight before game ends in Team Mode.
  114. ;Like arcade.maxmatches, but applies to Team Battle.
  115. team.maxmatches = 4,1,1,0,0,0,0,0,0,0
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