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- ;---------------------------------------------------------------------
- [Characters]
- ;How to add characters
- ;---------------------
- ;Use the format:
- ; charname, stagefilename
- ;
- ;eg. For a player with filename "kfm",
- ; and stage filename "stages/mybg.def"
- ;type (without the semicolon):
- ; kfm, stages/mybg.def
- ;
- ;If you want to load a different def file, you can enter it
- ;as a directory plus the def file. This example loads up
- ;chars/kfm/alt-kfm.def:
- ; kfm/alt-kfm.def, stages/mybg.def
- ;
- ;If you put "random" as the stagefilename, then a random stage will
- ;be selected for that player. eg.
- ; kfm, random
- ;
- ;Zipped characters are also supported.
- ;Place the ZIP file in the chars/ directory. The syntax is as
- ;follows:
- ; zipname.zip:defname.def, stages/mybg.def
- ;For example, if you have newsuave.def in suave.zip, the syntax is:
- ; suave.zip:newsuave.def, stages/mybg.def
- ;If your def file has the same name as the zip file (eg. suave.def
- ;in suave.zip), you can just put the name of the zip file alone:
- ; suave.zip, stages/mybg.def
- ;
- ;Optional parameters may follow on the same line, separated
- ;by commas. Each parameter has the form:
- ; paramname = paramvalue
- ;where paramname is the name of the parameter type, and
- ;paramvalue is the value to assign that parameter.
- ;The optional parameters are:
- ;
- ; - music
- ; Set the paramvalue to the name of the music file to use
- ; as the BGM for that character. This overrides the bgmusic
- ; parameter in the stage's .def file, so you can re-use the
- ; same stage for multiple characters, but have a different
- ; BGM playing for each person.
- ;
- ; - includestage
- ; Set the paramvalue to 0 to avoid including this stage
- ; in the stage select list (in VS, training modes, etc)
- ;
- ; - order
- ; Set the paramvalue to the ordering priority to give the
- ; character. Valid values are from 1 to 10. A smaller value
- ; means you will fight the character sooner. You will never
- ; fight an order 2 character before an order 1 character,
- ; and never an order 3 character before an order 2 one.
- ; For example, you might want to set your boss character
- ; to have order=3. The default order value is 1 if you omit
- ; this param. See *.maxmatches under [Options] for how to
- ; limit the number of matches per order priority.
- ;
- ; Some examples:
- ; kfm, stages/mybg.def, includestage=0
- ; kfm, stages/mybg.def, music=sound/song.mp3
- ; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
- ; kfm, stages/mybg.def, order=3
- ;
- ;You can also add a randomize icon to the select screen. To do
- ;this, put the word "randomselect" on a line of its own, with no
- ;extra parameters.
- ;
- ;Insert your characters below.
- kfm, stages/kfm.def
- DonaldMcDonald
- Dark Evil Donald
- U Donald
- D-Donald
- Super D-Donald
- Killer Donald Very Normal
- Donald ex
- English Donald
- EvilDonald_Chaos
- super Donald
- U-Evil Donald
- ONI-D-Donald
- Fantastic Sweets Donald
- Donald_Solo_a6
- Donald_Solo
- Donald_Solo_a6.5
- EvilDonald2nd
- Dark Donald type-lol
- Custom Cheap Evil Donald
- S-Ronald
- ;-----------------------
- [ExtraStages]
- ;Put extra stages here. They will be available in VS and Watch modes.
- ;For example, you can insert "stages/mybg.def".
- stages/stage0-720.def
- ;---------------------------------------------------------------------
- [Options]
- ;Here you set the maximum number of matches to fight before game ends
- ;in Arcade Mode. The first number is the number of matches against
- ;characters with order=1, followed by order=2 and order=3 respectively.
- ;For example, for 4,3,1 you will fight up to 4 randomly-picked
- ;characters who have order=1, followed by 3 with order=2 and 1 with
- ;order=3.
- arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0
- ;Maximum number of matches to fight before game ends in Team Mode.
- ;Like arcade.maxmatches, but applies to Team Battle.
- team.maxmatches = 4,1,1,0,0,0,0,0,0,0
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