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- if inventory name of player's current inventory is "&eCoinflip":
- cancel event
- if clicked slot is 22:
- if name of clicked item is "&aStarten":
- open chest with 3 rows named "&eDein Betrag %{betrag::%player's uuid%}%" to player
- set slot 0 of player's current inventory to black glass named " "
- set slot 8 of player's current inventory to black glass named " "
- set slot 9 of player's current inventory to black glass named " "
- set slot 17 of player's current inventory to black glass named " "
- set slot 18 of player's current inventory to black glass named " "
- set slot 26 of player's current inventory to black glass named " "
- set {_loop} to random integer between 25 and 26
- loop {_loop} times:
- add 0.2 to {_timer}
- if {_loop} is 26:
- add 0.2 to {_timer}
- if {_nein} is not set:
- wait "%{_timer}% tick" parsed as timespan
- set {_nein} to true
- set slot 13 of player's current inventory to redstone block named "&cVerloren"
- set {verloren} to true
- delete {gewonnen}
- add 0.2 to {_timer}
- else if {_ja} is not set:
- wait "%{_timer}% tick" parsed as timespan
- delete {_nein}
- set slot 13 of player's current inventory to emerald block named "&aGewonnen"
- set {gewonnen} to true
- delete {verloren}
- add 0.2 to {_timer}
- if {verloren} is set:
- send "&cDu hast verloren!" to player
- remove {betrag::%player's uuid%} from {money::%player's uuid%}
- delete {_nein}
- delete {verloren}
- if {gewonnen} is set:
- send "&aDu hast gewonnen!" to player
- add {betrag::%player's uuid%} to {money::%player's uuid%}
- delete {_nein}
- delete {gewonnen}
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