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  1. ArgumentException: You are releasing a path which is not claimed at all (most likely it has been pooled already). Are you releasing the path with the same object (EventHorizon.Rogue.ViewModels.Games.Battles.CurrentPaths) twice?
  2. Check out the documentation on path pooling for help.
  3. Pathfinding.Path.Release (System.Object o, System.Boolean silent) (at Assets/packages/AstarPathfindingProject/Core/Path.cs:618)
  4. EventHorizon.Rogue.Domain.Gameplay.PathInfo.Release (System.Object owner) (at Assets/scripts/Rogue/Domain/Gameplay/PathInfo.cs:68)
  5. EventHorizon.Rogue.ViewModels.Games.Battles.CurrentPaths.SetOverride (EventHorizon.Rogue.Domain.Gameplay.IUnit unit, EventHorizon.Rogue.Domain.Gameplay.PathInfo pathInfo) (at Assets/scripts/Rogue/ViewModels/Games/Battles/CurrentPaths.cs:43)
  6. EventHorizon.Rogue.ViewModels.Games.BattleVM.UpdateMarkedObjectsAndCurrentPathAndCursor () (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:909)
  7. EventHorizon.Rogue.ViewModels.Games.BattleVM.OnBattlePropertyChanged (System.Object sender, System.ComponentModel.PropertyChangedEventArgs e) (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:855)
  8. Peppermint.DataBinding.BindableObject.NotifyPropertyChanged (System.String propertyName) (at Assets/packages/Peppermint DataBinding/Scripts/DataBinding/Binding/BindableObject.cs:18)
  9. Peppermint.DataBinding.BindableObject.SetProperty[T] (T& storage, T value, System.String propertyName) (at Assets/packages/Peppermint DataBinding/Scripts/DataBinding/Binding/BindableObject.cs:42)
  10. EventHorizon.Rogue.Domain.Gameplay.Battle.set_TurnId (System.Int32 value) (at Assets/scripts/Rogue/Domain/Gameplay/Battle.cs:108)
  11. EventHorizon.Rogue.Domain.Gameplay.Battle.StartNextTurn () (at Assets/scripts/Rogue/Domain/Gameplay/Battle.cs:421)
  12. EventHorizon.Rogue.Domain.Gameplay.Battle+<NextTurnWhenNoActionIsPlayingAsync>d__145.MoveNext () (at Assets/scripts/Rogue/Domain/Gameplay/Battle.cs:402)
  13. --- End of stack trace from previous location where exception was thrown ---
  14. System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
  15. System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
  16. System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
  17. System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
  18. System.Runtime.CompilerServices.TaskAwaiter.GetResult () (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
  19. EventHorizon.Rogue.Domain.Gameplay.Battles.GameEventsBuses.BaseEventsBus+<HandleEvent>d__12`1[T].MoveNext () (at Assets/scripts/Rogue/Domain/Gameplay/Battles/EventsBuses/BaseEventsBus.cs:39)
  20. --- End of stack trace from previous location where exception was thrown ---
  21. System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
  22. System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
  23. System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
  24. System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
  25. System.Runtime.CompilerServices.TaskAwaiter.GetResult () (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
  26. EventHorizon.Rogue.Domain.Gameplay.Battles.GameEventsBuses.HostPlayerEventsBus+<Handle>d__1`1[T].MoveNext () (at Assets/scripts/Rogue/Domain/Gameplay/Battles/EventsBuses/HostPlayerEventsBus.cs:28)
  27. Rethrow as Exception: Exception occured while processing gameEvent [TurnEnded]
  28. UnityEngine.Debug:LogException(Exception, Object)
  29. EventHorizon.Common.Domain.Logging.<>c__DisplayClass5_0:<ThreadSafeLog>b__0() (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:40)
  30. EventHorizon.Common.Domain.Logging.UnityEditorLogger:UnityThreadSafeCallback(Action) (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:73)
  31. EventHorizon.Common.Domain.Logging.UnityEditorLogger:ThreadSafeLog(Exception, Object) (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:40)
  32. EventHorizon.Common.Domain.Logging.UnityEditorLogger:OnLog(Exception, Object) (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:32)
  33. EventHorizon.Common.Domain.Logging.BaseLogger:Log(Exception, Object) (at Assets/scripts/Common/Domain/Logging/BaseLogger.cs:24)
  34. EventHorizon.Common.Domain.Logging.<>c__DisplayClass11_0:<Exception>b__0(ILogger) (at Assets/scripts/Common/Domain/Logging/Logs.cs:81)
  35. System.Collections.Generic.List`1:ForEach(Action`1)
  36. EventHorizon.Common.Domain.Logging.Logs:Exception(Exception, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:81)
  37. EventHorizon.Common.Domain.Logging.Logs:Exception(String, Exception, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:86)
  38. EventHorizon.Rogue.Domain.Gameplay.Battles.GameEventsBuses.<Handle>d__1`1:MoveNext() (at Assets/scripts/Rogue/Domain/Gameplay/Battles/EventsBuses/HostPlayerEventsBus.cs:32)
  39. System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
  40. EventHorizon.Rogue.Domain.Gameplay.Battles.GameEventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
  41. EventHorizon.Rogue.Domain.Gameplay.Battles.GameCommandsBuses.HostPlayerGameCommandsBus:Send(IGameCommand) (at Assets/scripts/Rogue/Domain/Gameplay/Battles/CommandsBuses/HostPlayerGameCommandsBus.cs:42)
  42. EventHorizon.Rogue.ViewModels.Games.BattleVM:OnGameCommandEmitted(IGameCommand) (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:393)
  43. EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets/scripts/Rogue/Domain/Gameplay/Battle.cs:479)
  44. EventHorizon.Rogue.ViewModels.Games.BattleVM:EndTurn() (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:553)
  45. Peppermint.DataBinding.DelegateCommand:Execute() (at Assets/packages/Peppermint DataBinding/Scripts/DataBinding/Command/DelegateCommand.cs:36)
  46. Peppermint.DataBinding.ButtonBinder:OnButtonClick() (at Assets/packages/Peppermint DataBinding/Scripts/DataBinding/UI/Binder/ButtonBinder.cs:92)
  47. UnityEngine.EventSystems.EventSystem:Update()
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