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- ArgumentException: You are releasing a path which is not claimed at all (most likely it has been pooled already). Are you releasing the path with the same object (EventHorizon.Rogue.ViewModels.Games.Battles.CurrentPaths) twice?
- Check out the documentation on path pooling for help.
- Pathfinding.Path.Release (System.Object o, System.Boolean silent) (at Assets/packages/AstarPathfindingProject/Core/Path.cs:618)
- EventHorizon.Rogue.Domain.Gameplay.PathInfo.Release (System.Object owner) (at Assets/scripts/Rogue/Domain/Gameplay/PathInfo.cs:68)
- EventHorizon.Rogue.ViewModels.Games.Battles.CurrentPaths.SetOverride (EventHorizon.Rogue.Domain.Gameplay.IUnit unit, EventHorizon.Rogue.Domain.Gameplay.PathInfo pathInfo) (at Assets/scripts/Rogue/ViewModels/Games/Battles/CurrentPaths.cs:43)
- EventHorizon.Rogue.ViewModels.Games.BattleVM.UpdateMarkedObjectsAndCurrentPathAndCursor () (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:909)
- EventHorizon.Rogue.ViewModels.Games.BattleVM.OnBattlePropertyChanged (System.Object sender, System.ComponentModel.PropertyChangedEventArgs e) (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:855)
- Peppermint.DataBinding.BindableObject.NotifyPropertyChanged (System.String propertyName) (at Assets/packages/Peppermint DataBinding/Scripts/DataBinding/Binding/BindableObject.cs:18)
- Peppermint.DataBinding.BindableObject.SetProperty[T] (T& storage, T value, System.String propertyName) (at Assets/packages/Peppermint DataBinding/Scripts/DataBinding/Binding/BindableObject.cs:42)
- EventHorizon.Rogue.Domain.Gameplay.Battle.set_TurnId (System.Int32 value) (at Assets/scripts/Rogue/Domain/Gameplay/Battle.cs:108)
- EventHorizon.Rogue.Domain.Gameplay.Battle.StartNextTurn () (at Assets/scripts/Rogue/Domain/Gameplay/Battle.cs:421)
- EventHorizon.Rogue.Domain.Gameplay.Battle+<NextTurnWhenNoActionIsPlayingAsync>d__145.MoveNext () (at Assets/scripts/Rogue/Domain/Gameplay/Battle.cs:402)
- --- End of stack trace from previous location where exception was thrown ---
- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
- System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
- System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
- System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
- System.Runtime.CompilerServices.TaskAwaiter.GetResult () (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
- EventHorizon.Rogue.Domain.Gameplay.Battles.GameEventsBuses.BaseEventsBus+<HandleEvent>d__12`1[T].MoveNext () (at Assets/scripts/Rogue/Domain/Gameplay/Battles/EventsBuses/BaseEventsBus.cs:39)
- --- End of stack trace from previous location where exception was thrown ---
- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
- System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
- System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
- System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
- System.Runtime.CompilerServices.TaskAwaiter.GetResult () (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
- EventHorizon.Rogue.Domain.Gameplay.Battles.GameEventsBuses.HostPlayerEventsBus+<Handle>d__1`1[T].MoveNext () (at Assets/scripts/Rogue/Domain/Gameplay/Battles/EventsBuses/HostPlayerEventsBus.cs:28)
- Rethrow as Exception: Exception occured while processing gameEvent [TurnEnded]
- UnityEngine.Debug:LogException(Exception, Object)
- EventHorizon.Common.Domain.Logging.<>c__DisplayClass5_0:<ThreadSafeLog>b__0() (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:40)
- EventHorizon.Common.Domain.Logging.UnityEditorLogger:UnityThreadSafeCallback(Action) (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:73)
- EventHorizon.Common.Domain.Logging.UnityEditorLogger:ThreadSafeLog(Exception, Object) (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:40)
- EventHorizon.Common.Domain.Logging.UnityEditorLogger:OnLog(Exception, Object) (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:32)
- EventHorizon.Common.Domain.Logging.BaseLogger:Log(Exception, Object) (at Assets/scripts/Common/Domain/Logging/BaseLogger.cs:24)
- EventHorizon.Common.Domain.Logging.<>c__DisplayClass11_0:<Exception>b__0(ILogger) (at Assets/scripts/Common/Domain/Logging/Logs.cs:81)
- System.Collections.Generic.List`1:ForEach(Action`1)
- EventHorizon.Common.Domain.Logging.Logs:Exception(Exception, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:81)
- EventHorizon.Common.Domain.Logging.Logs:Exception(String, Exception, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:86)
- EventHorizon.Rogue.Domain.Gameplay.Battles.GameEventsBuses.<Handle>d__1`1:MoveNext() (at Assets/scripts/Rogue/Domain/Gameplay/Battles/EventsBuses/HostPlayerEventsBus.cs:32)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.GameEventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.GameCommandsBuses.HostPlayerGameCommandsBus:Send(IGameCommand) (at Assets/scripts/Rogue/Domain/Gameplay/Battles/CommandsBuses/HostPlayerGameCommandsBus.cs:42)
- EventHorizon.Rogue.ViewModels.Games.BattleVM:OnGameCommandEmitted(IGameCommand) (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:393)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets/scripts/Rogue/Domain/Gameplay/Battle.cs:479)
- EventHorizon.Rogue.ViewModels.Games.BattleVM:EndTurn() (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:553)
- Peppermint.DataBinding.DelegateCommand:Execute() (at Assets/packages/Peppermint DataBinding/Scripts/DataBinding/Command/DelegateCommand.cs:36)
- Peppermint.DataBinding.ButtonBinder:OnButtonClick() (at Assets/packages/Peppermint DataBinding/Scripts/DataBinding/UI/Binder/ButtonBinder.cs:92)
- UnityEngine.EventSystems.EventSystem:Update()
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