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Dec 22nd, 2014
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  1. <canvas id="ctx" width="500" height="500" style="border:1px solid #000000;"></canvas>
  2.  
  3. <script>
  4. var ctx = document.getElementById("ctx").getContext("2d");
  5. ctx.font = '30px Arial';
  6.  
  7. var HEIGHT = 500;
  8. var WIDTH = 500;
  9. var message = 'Bouncing';
  10.  
  11. var player = {
  12. x:50,
  13. spdX:30,
  14. y:40,
  15. spdY:5,
  16. name:'P',
  17. };
  18.  
  19. var enemyList = {};
  20.  
  21. Enemy('E1',150,350,10,15);
  22. Enemy('E2',250,350,10,-15);
  23. Enemy('E3',250,150,10,-8);
  24.  
  25.  
  26. function getDistanceBetweenEntity(entity1,entity2){ //return distance (number)
  27. var vx = entity1.x - entity2.x;
  28. var vy = entity1.y - entity2.y;
  29. return Math.sqrt(vx*vx+vy*vy);
  30. }
  31.  
  32. function testCollisionEntity(entity1,entity2){ //return if colliding (true/false)
  33. var distance = getDistanceBetweenEntity(entity1,entity2);
  34. return distance < 30;
  35. }
  36.  
  37. function Enemy(id,x,y,spdX,spdY){
  38. var enemy3 = {
  39. x:x,
  40. spdX:spdX,
  41. y:y,
  42. spdY:spdY,
  43. name:'E',
  44. id:id,
  45. };
  46. enemyList[id] = enemy3;
  47. }
  48.  
  49.  
  50.  
  51. setInterval(update,40);
  52.  
  53. function updateEntity(something){
  54. something.x += something.spdX;
  55. something.y += something.spdY;
  56. ctx.fillText(something.name,something.x,something.y);
  57.  
  58.  
  59. if(something.x < 0 || something.x > WIDTH){
  60. something.spdX = -something.spdX;
  61. }
  62. if(something.y < 0 || something.y > HEIGHT){
  63. something.spdY = -something.spdY;
  64. }
  65. }
  66.  
  67.  
  68. function update(){
  69. ctx.clearRect(0,0,WIDTH,HEIGHT);
  70.  
  71. for(var key in enemyList){
  72. updateEntity(enemyList[key]);
  73.  
  74. var isColliding = testCollisionEntity(player,enemyList[key]);
  75. if(isColliding){
  76. console.log('Colliding!');
  77. }
  78.  
  79. }
  80.  
  81. updateEntity(player);
  82.  
  83.  
  84.  
  85. }
  86.  
  87.  
  88.  
  89.  
  90.  
  91.  
  92. </script>
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