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- <canvas id="ctx" width="500" height="500" style="border:1px solid #000000;"></canvas>
- <script>
- var ctx = document.getElementById("ctx").getContext("2d");
- ctx.font = '30px Arial';
- var HEIGHT = 500;
- var WIDTH = 500;
- var message = 'Bouncing';
- var player = {
- x:50,
- spdX:30,
- y:40,
- spdY:5,
- name:'P',
- };
- var enemyList = {};
- Enemy('E1',150,350,10,15);
- Enemy('E2',250,350,10,-15);
- Enemy('E3',250,150,10,-8);
- function getDistanceBetweenEntity(entity1,entity2){ //return distance (number)
- var vx = entity1.x - entity2.x;
- var vy = entity1.y - entity2.y;
- return Math.sqrt(vx*vx+vy*vy);
- }
- function testCollisionEntity(entity1,entity2){ //return if colliding (true/false)
- var distance = getDistanceBetweenEntity(entity1,entity2);
- return distance < 30;
- }
- function Enemy(id,x,y,spdX,spdY){
- var enemy3 = {
- x:x,
- spdX:spdX,
- y:y,
- spdY:spdY,
- name:'E',
- id:id,
- };
- enemyList[id] = enemy3;
- }
- setInterval(update,40);
- function updateEntity(something){
- something.x += something.spdX;
- something.y += something.spdY;
- ctx.fillText(something.name,something.x,something.y);
- if(something.x < 0 || something.x > WIDTH){
- something.spdX = -something.spdX;
- }
- if(something.y < 0 || something.y > HEIGHT){
- something.spdY = -something.spdY;
- }
- }
- function update(){
- ctx.clearRect(0,0,WIDTH,HEIGHT);
- for(var key in enemyList){
- updateEntity(enemyList[key]);
- var isColliding = testCollisionEntity(player,enemyList[key]);
- if(isColliding){
- console.log('Colliding!');
- }
- }
- updateEntity(player);
- }
- </script>
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