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- //BO1 Dvar Dump By Notorious
- +++++++++DVAR DUMP BY: Notorious++++++++
- wind_grass_tension | Value = "-31942 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_restoreDvars | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_throttle_time_held_down | Value = "31301 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sky_intensity_factor0 | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_dead_friend_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_customModeName | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_hdr_maximum_priority | Value = "-24510 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_damage_zone_rear | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_allowVote | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dynEnt_explodeSpinScale | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lightTweakAmbient | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawMaterial | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterInvertUpDown | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_enemyavoidweight | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehControlMode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_grenade_endpoint_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_lightScore_spotProjectFrac | Value = "62 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_scrollTextScrollRate | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_blur_allowed | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveMinHeight | Value = "-29502 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_customClassName | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_waterFogTest | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_seethru_parallax | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_dm_score_suicide | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_cleanupdrifted | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_3dwaypointtext | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_rcbomb_influencer_radius | Value = "-15103 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_debug_triggers | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_ctf_roundswitch | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server10 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_enemy_spawned_influencer_stacking | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server12 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_debug_visibility | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_flyoutHasFocus | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server15 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server16 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_multi_dt | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsEnableRender | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_dsp_drc_ratio | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_chatHeight | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_sunPolygonOffsetBias | Value = "-14271 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tabunInitialGasShockDuration | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_drawNitrousVehicle | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_weapon_allowc4 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sab_defusetime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_reviveFX_edgeAmount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_timeplayedcap | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rcbomb_car_size | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_target_frustum_expand_on_screen | Value = "-3903 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_numlives | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rcbomb_fadeOut_timeBlack | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_fade_sprint | Value = "-9921 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_party_download_bar_height | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_dropdownOffset | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_foliageSeeThroughDist | Value = "29769 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_menu_speaker_setup | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_futz_bpf_q | Value = "-7361 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_visMinTraceDist | Value = "-24510 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dtp_new_trajectory | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_artillery_influencer_radius | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_forceradar | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_debug_team | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_targeting_delay | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- selectedStoreItemIndex | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_dogKillCamDistFromEyes | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveArrowRotateDist | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- visionstore_glowTweakEnable | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dog_turn180_angle | Value = "1859 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_missile_reload_time | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_helicopter_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomTintWeights | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_priority_enable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- version | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_marks_range | Value = "-17596 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_sunShadowSmallScriptPS3OnlyEnable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_bulletPenetrationMultiplier | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_entityRandomize | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_grenadeLauncherDudTime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dlc5_sale | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomStreakYTintControl | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_weapon_allowsmoke | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_weaponobject_radius | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_connectionAttempts | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_motd | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_legYawProneTolerance | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debug_dogs | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_tvmissile_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- friendsNewsLastFetchTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_grenade_endpoint_influencer_radius | Value = "-15103 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_menu_right_surround | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileJavClimbAngleTop | Value = "18498 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dlightMaxNonFullScreenRadius | Value = "18499 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_fade_healthbar | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_reviveFX_edgeOffset | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_weapon_influencer_sight_check | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_errormessagetime | Value = "65 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_target_spawnprotection | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow0FadeOutTime | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tabunWalkInGasShockDuration | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_medalsenabled | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- clancard_clanid | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_speedmultiplier | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lightTweakAmbientColor | Value = "255 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_poisonDuration | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_blur | Value = "5 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_assert_on_play | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_loopmax | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_badspawn_damage_delay | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- smpGlass | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tickerHeaderWidth | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scriptedKillCamNearBlurStart | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sCurveToeNumerator | Value = "9020 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dobjLimit | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_explosion_spawnfx | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_slowdown_pitch_scale | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_friend_weak_influencer_score | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakBleach | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_lookControl | Value = "256 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_playerrespawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_rankenabled | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_clear | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_weapon_delay | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_health_pulserate_injured | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_turnrate_yaw | Value = "-32189 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_health_startpulse_injured | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ls_mapname | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_destructibleKillCamFarBlur | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- glassCrackedDamageRateRange | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_poisonFX_debug_amount | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_dem_defusetime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_enable_pitch | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- visionstore_glowTweakSkyBleedIntensity0 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- visionstore_glowTweakSkyBleedIntensity1 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_spotLightEntityShadows | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_dead_friend_influencer_count | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_healthOverlay_phaseEnd_toAlpha | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_bg_image | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomStreakYLevels1 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flame_debug_render | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_scroll | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_cleanupmaxspeedmph | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_killstreakreduction | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_master_override | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunflare_max_size | Value = "7237 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_weapswitchmultiplier | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_deleteexplosivesonspawn | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- shatterFxMaxDist | Value = "23618 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_vehicle_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scoreboardHeaderFontScale | Value = "-24258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_game_allowkillcam | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- groupUploadInterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_dm_score_kill | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_cleanuptime_dmgfactor_min | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_disappear_maxpreventdistancefeet | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_healthOverlay_phaseOne_toAlphaAdd | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_fuelHudVersion | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_wagerSideBet | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_weapspreadmultiplier | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_toss_grenade_probability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_ctf_touchreturn | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_losOcclusion | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- defragGlassIndices | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehPlanePitchAccel | Value = "-32703 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_streamDebug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileJavAccelDescend | Value = "15173 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_healthOverlay_pulseStop | Value = "26175 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- twar_momentumArtillery | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterHeadSwayDontSwayTheTurret | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_badspawn_force_record | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_requestMigrateDuringAutoStartIfStreaming | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_dogKillCamFov | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_stat_rankxp | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- didyouknow | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flare_effect_height | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_bullet_upbias | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_dropdownMax | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_floatTimeVariance | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_debug_influencer_types | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_spotPolygonOffsetBias | Value = "-1468 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_mortarCanonShellCount | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_ignore | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_weapreloadmultiplier | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_stereo3DOn | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_sd_bombtimer | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_mantlereduction | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_canSeeFriendlyFrustumMinDistance | Value = "31044 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_marks | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_last_stand_delay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debug_dog_anims_ent | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_slowdown_region_extended_height | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_contrast | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_assist_min_target_distance | Value = "7238 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_target_aim_tag_fast_update_interval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_strafeAnimCosAngle | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_version_show | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_highLodDist | Value = "-32577 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wind_local_gust_radius | Value = "31300 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_waterTrailRippleFrequency | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_cleanuptime_dmgfraction_curve_end | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_allowannouncer | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_meleeHeight | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawTurretCrosshair | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- radius_damage_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_useFacingTranslation | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_grenade_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointSplitscreenScale | Value = "-6593 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_water_occlusion_minimum | Value = "193 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- turret_KillstreakTargetTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_missile_cam_debug_display | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- profile_physics | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_mode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_MGUseRadius | Value = "29769 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- settings_map_selected | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_pain_delay | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_defaultSegmentTag | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_turnrate_pitch_ads | Value = "23618 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_rpm_med_start | Value = "-18370 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_oneFriendlyHeadTracePerFrame | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSlotHighlightedColorNoSel | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_dom_flagcapturetime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_chooseLowestPingSlot | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_serverStatusTimeOut | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_closeAfterPurchase | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_lockon_pitch_strength | Value = "6463 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_sd_multibomb | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointOffscreenScaleSmallest | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveNumRings | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_sceneOrigin | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- invite_waitPeriod | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_eventDistPain | Value = "68 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dtp_startup_delay | Value = "31299 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_lobbypopup | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rocket_event_off | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_wagermatch | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_rcbomb_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_healthOverlay_phaseThree_pulseDuration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_seethru_decal_enable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_waterSheetingFX_radius | Value = "-29120 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_dead_cleanuptimemin | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_ps3_vol_occlusion_attenuation_wet | Value = "8385 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_stop_alias | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scorelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileJavAccelClimb | Value = "-27069 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_cull_elem_spawn | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_playlistPopulationRefreshTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowradardirection | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowcounteruav | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flare_distance_scale | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_debugHDRdlight_distance | Value = "31299 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_automelee_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_0 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_clanDescription | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_partyFull | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_koth_autodestroytime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_4 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_5 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_enable | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_7 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_hdr_channel_threshold | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_9 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_allow_teamchange | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_helicopter_influencer_length | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_codpointsxpscale | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_rpm_idle_end | Value = "-5314 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_dropUpSpeedBase | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_fullResSpotShadowEnable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_sd_roundswitch | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_useholdspawndelay | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_lobby_desc | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_health_pulserate_critical | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_water_slow_max | Value = "-14015 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- doMaintenance | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_specularColorScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_scorelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_damagekickreduction | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_teamKillPunishCount | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debug_dog_turns | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_reviveFX_edgeScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_input_graph_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_impact_fx | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_heroLightScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_impact_render | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_minigun_loop_start | Value = "-2755 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_motionblur_enable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomCurveHiGamma | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_sab_planttime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_cleanupdebugprint | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassRotation | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rcbomb_fadeIn_timeIn | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_eventDistProjPing | Value = "29769 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_teamColor_Squad | Value = "-14079 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- narrowShardRatio | Value = "16448 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sCurveLinearAngle | Value = "62 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_spotLightFovInnerFraction | Value = "13119 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_dropdownButtonOffset | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_shader_constant_set_debug_range | Value = "-32577 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_target_recognition | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_debug_points | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sky_intensity_useDebugValues | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_automelee_region_height | Value = "28739 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_avidemo | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_assist_script_disable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_envMapSunIntensity | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_particleGravity | Value = "-2756 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_flux_separation | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_slowdown_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_gv_rulecount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_thirdPerson | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_waverespawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flare_effect_radius | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_enemy_influencer_radius | Value = "-14079 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_target_frustum_min_distance | Value = "-32701 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_piece_damagesfx_threshold | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_meleeRange | Value = "23618 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_weaponBobHeavyWeaponScalar | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_poisonFX_dvisionA | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_ctf_idleflagreturntime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_tdm_score_suicide | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomCurveLoBlack | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_debugLayers | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_draw3D | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_fog_blue | Value = "-14079 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- emblem_scroll_delay_rest | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_health_tank | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawHealth | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botCloseDistance | Value = "-32701 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_fade_ammodisplay | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- selectedPlayerXuid | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_marks_smodels | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_legYawCrouchTolerance | Value = "8258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_sliding_friction | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- shatterFxMinEdgeLength | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_multiplayer | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_health_startpulse_critical | Value = "-22466 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_assert_on_stop | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunsprite_size | Value = "-32703 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_healthregenmultiplier | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_poisonFX_dvisionX | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowsupply | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_mortarCanonCount | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_autosim_window | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_occlusion_rate | Value = "-16320 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_knockbackMoveThreshhold | Value = "28738 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomCurveLoRemapWhite | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_weaponleftbone | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_health_jeep | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_bulletpenetrationmultiplier | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_num_bots_friendly | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- overrideNVGModelWithKnife | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_debug_showclients | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- turret_placement_feet_offset | Value = "-30655 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_slowdown_pitch_scale_ads | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_attract_strength | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_xpText | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_draw | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_water_omni_amount | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_weapon_tiers | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_slowdown_region_height | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_enemy_spawned_influencer_radius | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_autoaim_enabled | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_erroronpathsnotconnected | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_showperksonspawn | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_killstreakReduction | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- footstep_sounds_cutoff | Value = "31300 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_game_hardpoints | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_weapon_fire_threat_probability | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_lockon_deflection | Value = "19517 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_clonePlayerMaxVelocity | Value = "-24510 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunflare_max_alpha | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_spotPolygonOffsetScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wind_grass_gust_distance | Value = "-1468 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_primaryLightTweakDiffuseStrength | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_viewBobAmplitudeProne | Value = "-23747 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_debug_player | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_roundlimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_sd_defusetime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- turret_placement_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_damage_bullet | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_lockon_enabled | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_koth_spawntime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rcbomb_fadeIn_timeOut | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_assert_on_enqueue | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakLut | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_weapon_allowrpgs | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowauto_turret | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_autobayonet_range | Value = "18499 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_input_graph_index | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_player_maxhealth | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_protect_radius | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSearchFileType | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_nextMapVetoCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassRadarLineThickness | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_cleanuptime_dmgfraction_curve_begin | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_alternate_lockon_region_height | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- stopspeed | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_tvmissile_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_aimAssistRangeScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dog_turn_min_goal_dist | Value = "8258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_cmdbuf_worker | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_cull_elem_draw | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_equipWeapon | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_reviveFX_edgeSaturation | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_swrk_override_wetness | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_showFbColorDebug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_localTeamTest | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_signedInToProfile | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_fade_vehiclecontrols | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_customModeEditName | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_weapon_influencer_min_length | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_turretKillCamCloseXYDist | Value = "-16319 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_enemy_influencer_stacking | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_killstreaks | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileHellfireMaxSlope | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sd_planttime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_roundwinlimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_ui3d_h | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_colorMap | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_10 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_healthOverlay_phaseTwo_toAlphaMultiplier | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_13 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_14 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_outdoorDownBias | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_breath_fire_delay | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointOffscreenPadLeft | Value = "-12734 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_leaderboardFeederCountNotZero | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_healthOverlay_phaseOne_pulseDuration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiscript_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_multi_s | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_sunShadowSmallEnable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_ui3d_w | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_alternate_lockon_region_width | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_hdr_minimum_priority | Value = "28738 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_artilleryCanonCount | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_text_endreason | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_sprintrecoverymultiplier | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_friend_influencer_stacking | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_demoname | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_keyframerate | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_revivePlayerListCycleTime | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dlc3 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_weapon_influencer_update_interval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_autoaim_region_width | Value = "8259 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowhelicopter_comlink | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_killstreak_incoming_probability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_dragAngular | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_dest_wait | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_viewKickScale | Value = "-11976 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_grenade_endpoint_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- highlightedPlayerName | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_weapon_fire_probability | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_ps3_vol_occlusion_attenuation_dry | Value = "-24383 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_dm_score_death | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- glassForceOriginMult | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_hdr_minimum_level | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_offscreenCasterLodScale | Value = "8256 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_slaveFadeOutTime | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_objective_facing_bonus | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_vehicle_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_automelee_region_width | Value = "-24509 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- isFriendsListTrackerEnabled | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_mantleBlockTimeBuffer | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- shardSplitDir | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flareBurnOutFadeWait | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_friend_weak_influencer_radius | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_tvmissile_influencer_radius | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_vehicleFriction | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_score_headshot | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_envMapMinIntensity | Value = "19518 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_dem_planttime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_player_laststandbleedouttimenorevive | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_portalBevelsOnly | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_rotvel_scale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_ScoresColor_Axis | Value = "-28250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowhelicopter_player | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_solo_alias_substring | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomStreakYTint | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wind_global_hi_altitude | Value = "31301 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_menu_voice | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_isClanMember | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_backBufferSizeY | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_cinematicsTimestamp | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- glassMaxShardLife | Value = "16448 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- allEmblemsUnlocked | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_meleeWidth | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSlotEmptyHiddenColor | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_turret_angle_tan | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_backBufferSize | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_target_aim_tag_slow_update_interval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_fog_exp_halfplane | Value = "-14079 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_ondeath_createhusk | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_start_alias | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_customModeDesc | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_custom_haschanged | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_spectateSpeedScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_FactionName_Axis | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_gameEnded | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_cull_effect_spawn | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_enemy_spawned_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_missile_rof | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_priority_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_tdm_score_death | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomStreakXInnerTint | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_show_arrow | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_fov_default_thirdperson | Value = "8258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_spotShadowFadeTime | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- zero_stats_check | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dlightLimit | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- render_bpi_env_collision | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_profile | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_koth_numlives | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_map_killstreak | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_deathicontext | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_pitch_timescale | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_water_slow_min | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_netSource | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_readingSaveDevice | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterboundMapUpperLeftX | Value = "31428 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterboundMapUpperLeftY | Value = "31428 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- migration_blocksperframe | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_viewZSmoothingMin | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_motd | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_clanName | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_slowdown_enabled | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_subtitleWidthWidescreen | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_poisonFX_blurMin | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_self_collision_scale | Value = "-26305 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_force_unified | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_fogStartDistReadOnly | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowrcbomb | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_desaturation | Value = "19519 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_weaponBobAmplitudeBase | Value = "9022 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_count | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_maxAttackerCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_visual_range | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_rpm_high_fin_end | Value = "-26561 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fire_burn_time | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_swrk_override_characterDissolveColor | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_cacheModelLighting | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_fog | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmLut | Value = "-32577 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_debugShader | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_healthOverlay_phaseTwo_pulseDuration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_ctf_enemycarriervisible | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_allmappacks | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_aimSpreadMoveSpeedThreshold | Value = "12353 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_marks_ents | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_game_spectatetype | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_laserLightEndOffset | Value = "16576 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_groupsCountNotZero | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_fog_nearplane | Value = "-14079 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_playerPartyColor | Value = "-18190 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_minShoreHeight | Value = "9021 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_explosiveKillCamStopDecelDist | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunglare_max_angle | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flameVar_editingFlameTable | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_rpm_low_end | Value = "29503 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointPlayerOffsetRevive | Value = "-32702 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- safeArea_horizontal | Value = "22847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- selectedFriendName | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_voiceIconSize | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_menu_left_surround | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_RequiredMapAspectratio | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_curlAmount | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_eventDistNewEnemy | Value = "-32700 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_script_based_influencer_system | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_alternate_lockon_strength | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_slowdown_yaw_scale | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_weapratemultiplier | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_tdm_score_kill | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server6 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server7 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- shardSplitDir2 | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server9 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_turretClipSize | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- m_filter | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lockPvs | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_accel_turnrate_lerp | Value = "-27068 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_missile_friendlycare | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_moveOrientMode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- render_player_collision | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_attachment | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_poisonFX_warpY | Value = "6590 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_numLives | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lodBiasSkinned | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowairstrike | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_auto_random | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_extracam_custom_aspectratio | Value = "-32577 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lb_weekly_lb_write_min_req | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_friendlyfire | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_effectLimitMin | Value = "16448 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- shardEdgeSize | Value = "-23748 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_maxhealth | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lightGridEnableTweaks | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_antilag | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_sprintRecoveryMultiplier | Value = "6463 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_accel_turnrate_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_vc_makelog | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- defaultDamageDuration | Value = "-27069 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_disappear_maxwaittime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_scale_view_axis | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_fps | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_debugShowCoronas | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- shardShatterSizeLimitScale | Value = "19518 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tabun_shock_height | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_futz_ls_g | Value = "10177 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_turnrate_yaw_ads | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_class | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_windMax | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_breathing_probability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_dropUpSpeedRand | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debug_dog_anims | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_loaded | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_centertime | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_debug_snapshot | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_flakJacket | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_axis | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomCurveHiBlack | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- freeBuffersDelay | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_minigun_pitch_start | Value = "12351 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_eventDistExplosion | Value = "-32700 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterStrafeDeadzone | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_draw_weapon_tags | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_omnidirectionalPercentage | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_rpm_high_start | Value = "6463 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_respawnwait_maxiterations | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_allowfinalkillcam | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_enemy_spawned_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_texFilterAnisoMax | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_debug_liveedit | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_koth_kothmode | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomCurveLoWhite | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_driversarehidden | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_napalm_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_waterDragAngular | Value = "192 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_mouseAccel | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debug_dog_orient | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_napalm_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_dog_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_weaponobject_coneangle | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debugRenderBulletMeshes | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_slowdown_region_width | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_showHDRalpha | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_team_allowHardpointStreakAfterDeath | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileTVGuidedMaxRollAngle | Value = "3138 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_rcbomb_notimeout | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_dog_influencer_radius | Value = "-15103 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_viewKickFadeTime | Value = "-31942 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- defragGlassMemory | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_sniper_kill_probability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debugRenderCollisionDistance | Value = "18500 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_forceLod | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_ingame | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassScaleReset | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lowestLodDist | Value = "-32577 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassPlayerWidth | Value = "-27071 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xenon_voiceDebug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_impact_intensity_limit | Value = "18498 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_impact_max_sfx_per_frame | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lodScaleRigid | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_visionset_inTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_envMapExponent | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_missile_range | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_occlusion_cull_distance | Value = "-1468 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_target_sentient_radius | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dlightMaxFullScreenRadius | Value = "18499 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_using_lerp_rpm | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rcbomb_fadeIn_delay | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_explosion_radius | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_team_teamkillspawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_difficulty | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_hint_text | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_selectlobby | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_party_download_bar_color | Value = "13119 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_protect_time | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_turret_target_cone | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_engine_off | Value = "-15302 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomStreakXOuterTint | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_flownOut | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehGunnerSplashDamage | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_selecting_location | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_target_alternate_frustum_min_distance | Value = "-32700 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_cacheSModelLighting | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_alternate_lockon_pitch_strength | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_throttle_reduce_vol | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tabunGasDuration | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_right_ammo_width | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_turretKillCamBackOffset | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_sd_planttime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_futz_tg | Value = "-27586 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- migration_limit | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_health_degrade | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- visionstore_glowTweakBloomIntensity1 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_weapon_allowmines | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileJavClimbCeilingTop | Value = "15173 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_hdr_rate | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakBrightness | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_armor_bulletdamage | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_show | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_priority_rate | Value = "8258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_debug_sideswitched | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_weaponrightbone | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- emblem_scroll_delay_first | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_auto_turret_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_fluid | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_mark_profile | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dof_farEnd | Value = "-9659 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- activeaction | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_autoAimRangeScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_lookControl_maxyawspeed | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_weapon_allowflash | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_occlusion_attenuation | Value = "3266 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_disarmExplosiveTime | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lightTweakSunDiffuseColor | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_automelee_enabled | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_dopplerScale | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowmortar | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_brass | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_mediumLodDist | Value = "-32577 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dof_nearEnd | Value = "28738 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_objectiveText | Value = "-14079 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_debugShowPrimaryLights | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterLookaheadTime | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudGrenadeIconMaxRangeFlash | Value = "-1469 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowhelicopter_gunner | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_target_smp | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_marks_ents_player_only | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_friendCountNotZero | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_artillery_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- visionstore_glowTweakRadius0 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- visionstore_glowTweakRadius1 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_enableAttachWeaponFix | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_turretReloadTime | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_team_fftype | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_customclass_selected | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_artilleryCanonShellCount | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_friendlyFireDelayTime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_dead_friend_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- welcome_shown | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dtp_min_speed | Value = "19008 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_missile_regen_time | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_norefresh | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_debugFindPath | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- glassLowLodDist | Value = "15172 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_fog_disable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_autoaim_region_height | Value = "-4030 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_grenadeTossBackTimer | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_missile_max | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sky_intensity_angle0 | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sky_intensity_angle1 | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_disableSpawn | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_textureMode | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debug_dog_sound | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_exposureValue | Value = "6463 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_grenade_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_timelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_accel_turnrate_enabled | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassGridCols | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_waterWaveAngle | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileTVGuidedBoostSpeedUp | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_waterSheetingFX_allowed | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dog_turn90_angle | Value = "-29630 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_auto_turret_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_game_forceradar | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_skip_muted_sounds | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_debugBolt | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_fx_tabun_radius1 | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_fx_tabun_radius2 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_fx_tabun_radius3 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunglare_fadeout | Value = "16448 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_vehicle_damage_scalar | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_pitch_med_max | Value = "-30145 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_hostname | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_debugThreatSelection | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- jump_slowdownEnable | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dpvs_useCellForceInvisibleBits | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_pitch_idle_min | Value = "25407 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_swimDamagerInterval | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_rpm_med_end | Value = "-25537 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_cleanupmindistancefeet | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_fade_compass | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_poisonDamageHardcore | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_ondeath_usevehicleashusk | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomStreakYInnerTint | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_extraBigFont | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_eventDistBadPlace | Value = "-32701 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dof_viewModelEnd | Value = "65 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rcbomb_fadeIn_timeBlack | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_healthOverlay_pulseStart | Value = "3135 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_dsp_drc_threshold | Value = "16576 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_sab_roundswitch | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rcbomb_fadeOut_delay | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_use_separate_char_tech | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_weapon_allowsatchel | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileMolotovBlobTime | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_drawClouds | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_mapRotation | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_kill_inform_probability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_autoaim_lerp | Value = "8258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_napalm_influencer_radius | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_view_sensitivity_override | Value = "-32577 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- selectedFriendClanTag | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_dm_score_headshot | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileJavTurnDecel | Value = "19517 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_explosiveKillCamUpDist | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_proximity_enable | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_water_occlusion_attenuation | Value = "-3903 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_weapon_reload_probability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_fog_exp_halfheight | Value = "-14079 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- turret_placement_trace_pitch | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dog_aggressive_attack_height_threshold | Value = "-16319 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_fade_offhand | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowhelicopter_x2 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_attract_range | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_timelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- defaultHitDamage | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_curlReduce | Value = "29503 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_materialXYZ | Value = "30528 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_explosion_mindamage | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_armored_maxhealth | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_guidedMissileMaxHeight | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- productImageMetaDataRetrieved | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flashLightShadows | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scoreboardQuarterscreenWidth | Value = "-15037 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudGrenadeIndicatorFadeUp | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_logFile | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_armorVest | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- selectedPlayerClanName | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_grenade_influencer_radius | Value = "-15103 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_pitchspeed | Value = "3139 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_sprintMeterFullColor | Value = "19519 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- splitscreen_lobbyPlayerCount | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_attack_dog_max_at_once_zm | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_water_fast_min | Value = "-25791 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ps3_dw_addrHandleTimeout | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_mousePitch | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sd_waverespawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- glassDamageMultiplier | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_pain_small_probability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_turnrate_pitch | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_breathing_delay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- maxShardSplit | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_explosion_husk_forcepointvariance | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- customclass5 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_driversareinvulnerable | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_strictCull | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_useholdtime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_showMissingLightGrid | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudDamageIconHeight | Value = "-32702 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_weaponobject_graceperiod | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- glassExtraVelocity | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakMidTint | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_healthOverlay_phaseThree_toAlphaMultiplier | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_particleWidth | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- splitscreen_partyPlayerCount | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_attack_dog_health_zm | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileWaterMaxDepth | Value = "28738 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botAllowGrenades | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_slowdownMaxYawDiff | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_primaryLightTweakSpecularStrength | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_waterWaveSpeed | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_debugHDRdlight_scale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_bullet_force | Value = "-1469 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow2LineCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_ai_collision_mode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_sprintMeterDisabledColor | Value = "19519 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_respawntimemax | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_cameraSpikeHighlightBrightness | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_RadarAlwaysOn | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_heroLightSaturation | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_gametype | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_dm_bonus_leader | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_framelock | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_attack_dog_count_zm | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_clancardOpen | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_protect_pos_time | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wideScreen | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_killstreakDelayTime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_fade_stance | Value = "-9921 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_enemy_contact_level_delay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_swrk_override_characterCharredAmount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_dump_anims | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_particleLength | Value = "-2756 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassFriendlyWidth | Value = "-27071 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_sprintMeterEmptyColor | Value = "13119 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- glassForceAttenuation | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flashLightColor | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_lockon_region_height | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_sight_check_max_distance | Value = "-7868 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_scaleViewport | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- customGameMode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_cleanuptime_dmgfactor_max | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_vehicle_influencer_lead_seconds | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- timeUntilDropRange | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_lockon_region_width | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_debug_crash | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_fovScaleThresholdRigid | Value = "6464 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunglare_max_lighten | Value = "16447 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_weapon_allowfrags | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- acousticSpikeMinRadius | Value = "-11976 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_forceRedCrosshair | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rotating_objects_secs | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomStreakXLevels0 | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_warning_distance | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_player_maxhealth | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_lockon_strength | Value = "6463 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flashLightFlickerAmount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_artillery_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_cleanupabandoned | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_legYawTolerance | Value = "8258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_helicopter_influencer_radius | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- glassForceMultiplier | Value = "-1469 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_proximity_max_dist | Value = "-14269 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_maxplayers_basictraining | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_rpm_low_fout_start | Value = "13631 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tabun_effect_radius | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_clanCountNotZero | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flareLookAwayFadeWait | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiviewer_highlightColor1 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_custom_name | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_custom_killstreak_2_kills | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_artilleryKillCamWallOutDist | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_blurDarkenAmount | Value = "-28866 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scoreboardBannerHeight | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_priority_window | Value = "3138 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_freeze | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_healthRegenMultiplier | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_mapsize | Value = "-14079 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_slowdown_yaw_scale_ads | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_laserLightBodyTweak | Value = "28737 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_automelee_range | Value = "67 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_connectScreenTextGlowColor | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_debugevents | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_dopplerRate | Value = "12352 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowhelicopter_player_firstperson | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- grenadeFrictionMaxThresh | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_destructible_damage_bouncing_betty_radius | Value = "20801 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakColorTemp | Value = "-13499 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_lastStandBleedoutTimeNoRevive | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_autoaim_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- prestigeclass4 | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- maxGlassShatters | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_heatMapColorForPlayer | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_privacyStatus | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_aqs_sway_factor | Value = "8258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_cleanuptime_dmgfactor_deadtread | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunsprite_shader | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_arcadescoring | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_fog_baseheight | Value = "-14079 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_alternate_lockon_deflection | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- showVisionSetDebugInfo | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_explosion_husk_vertvelocitymax | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_turret_spinup_delay | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_futz_distortion | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_weapAdsMultiplier | Value = "-11976 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_currentMap | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- mantle_view_yawcap | Value = "28738 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dog_MeleeDamage | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_disableoverturndamage | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- grenadeBounceRestitutionMax | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_explosion_doradiusdamage | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missilePlantableSize | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_slowdown_region_extended_width | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakMidEnd | Value = "16447 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_entinfo_AItext | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_setFrameBufferAlpha | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_rcbomb_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_sunAlwaysCastsShadow | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_revive_time_taken | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- turret_placement_trace_radius_canon_safety | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_healthOverlay_phaseEnd_pulseDuration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_perk_call_probability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_debug | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_respawnwait_iterationwaitseconds | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tu_goBackToLobbyFix | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_enemy_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_deathQuoteFadeTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_alive_cleanuptimemin | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_team_artilleryTeamKillPenalty | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_fallheightunits | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_fireproof | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_curlMax | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_futz_clip_post | Value = "-7105 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunflare_min_angle | Value = "13378 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_cheats | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- acousticSpikeMaxRange | Value = "18499 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- acousticSpikeMinRadius | Value = "-11976 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- acousticSpikeMinRange | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- acousticSpikeRingSize | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- acousticSpikeSize | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- actionSlotsHide | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- activeaction | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_angularYawAccelRate | Value = "-27068 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_angularYawDecelFactor | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_angularYawEnabled | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_corpseCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_debugAnimDeltas | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_debugClaimedNodes | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_debugCoverEntityNum | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_debugEntIndex | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_debugFindPath | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_debugFindPathDirect | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_debugFindPathLock | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_debugFindPathWidth | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_debugMayMove | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_debugMeleeAttackSpots | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_debugThreatSelection | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_disableSpawn | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_enableBadPlaces | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_eventDistBadPlace | Value = "-32701 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_eventDistBullet | Value = "-16318 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_eventDistBulletRunning | Value = "18499 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_eventDistDeath | Value = "-32700 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_eventDistExplosion | Value = "-32700 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_eventDistFootstep | Value = "68 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_eventDistFootstepLite | Value = "-32701 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_eventDistGrenadePing | Value = "68 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_eventDistGunShot | Value = "69 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_eventDistNewEnemy | Value = "-32700 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_eventDistPain | Value = "68 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_eventDistProjImpact | Value = "68 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_eventDistProjPing | Value = "29769 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_eventDistReact | Value = "68 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_eventDistSilencedShot | Value = "29769 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_foliageSeeThroughDist | Value = "29769 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_friendlySuppression | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_friendlySuppressionDist | Value = "29769 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_maxAttackerCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_meleeDamage | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_meleeHeight | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_meleeRange | Value = "-32702 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_meleeWidth | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_moveOrientMode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_noDodge | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_noPathToEnemyGiveupTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_pathMomentum | Value = "18239 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_pathNegotiationOverlapCost | Value = "-27069 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_playerFarAccuracy | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_playerFarRange | Value = "-1468 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_playerNearAccuracy | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_playerNearRange | Value = "18500 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_showBadPlaces | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_showDodge | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_showNearestNode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_showNodes | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_showNodesDist | Value = "-16317 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_showPaths | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_showPotentialThreatDir | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_showVisData | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_showVisDataDist | Value = "31300 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_showVolume | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_slowdownMaxYawDiff | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_slowdownMinRate | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_slowdownMinYawDiff | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_slowdownRateBlendFactor | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_threatUpdateInterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_turnRate | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_useBetterLookahead | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_useFacingTranslation | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ai_useLeanRunAnimations | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- allEmblemsPurchased | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- allEmblemsUnlocked | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- allItemsPurchased | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- allItemsUnlocked | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- allowHost_matchesHostedRatio | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- allowHost_matchesHostedStreak | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- allowHost_matchesPlayedRatio | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- allowHost_matchesPlayedStreak | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ammoCounterHide | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- arcademode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- attachmentFilter | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- band_12players | Value = "1280 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- band_18players | Value = "2048 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- band_2players | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- band_4players | Value = "256 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- band_6players | Value = "512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- band_8players | Value = "768 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- band_demosystem | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bandwidth_retry_interval | Value = "512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- barebones_class_mode | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- basicTrainingFatal | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_ally_kill_probability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_breathing_delay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_breathing_probability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_enemy_contact_delay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_enemy_contact_level_delay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_incoming_grenade_probability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_kill_inform_probability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_killstreak_incoming_probability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_last_stand_delay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_pain_delay | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_pain_small_probability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_perk_call_probability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_sniper_kill_probability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_toss_grenade_probability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_weapon_delay | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_weapon_fire_probability | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_weapon_fire_threat_probability | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bcmp_weapon_reload_probability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_ads | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_aimSpreadMoveSpeedThreshold | Value = "12353 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_aqs | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_aqsStyle | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_blendTimeOverride | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_bobMax | Value = "65 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_disableWeaponPlantingInWater | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_drawGrenadeInHand | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_enableIKActiveFix | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_fallDamageMaxHeight | Value = "-27069 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_fallDamageMinHeight | Value = "67 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_foliagesnd_fastinterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_foliagesnd_maxspeed | Value = "13379 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_foliagesnd_minspeed | Value = "8258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_foliagesnd_resetinterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_foliagesnd_slowinterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_forceDurationOverride | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_forceExplosiveBullets | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_freeCamClipToHeliPatch | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_gravity | Value = "18500 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_gunXOffset | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_ladder_yawcap | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_legYawCrouchTolerance | Value = "8258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_legYawProneTolerance | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_legYawTolerance | Value = "8258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_lowGravity | Value = "-14269 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_maxGrenadeIndicatorSpeed | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_maxWeaponAnimScale | Value = "10303 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_plantInWaterDepth | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_playStandToCrouchAnims | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_prone_yawcap | Value = "-19389 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_proneSwingSpeed | Value = "-23747 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_animation | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_lookControl | Value = "256 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_lookControl_fadeTime | Value = "-31942 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_lookControl_maxpitchspeed | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_lookControl_maxyawspeed | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_lookControl_mousesensitivityscale | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_movement | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_screenBlurBlendFadeTime | Value = "-31942 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_screenBlurBlendTime | Value = "-31942 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_screenFlashShotFadeTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_screenFlashWhiteFadeTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_screenType | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_sound | Value = "-32000 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_soundDryLevel | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_soundEnd | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_soundEndAbort | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_soundFadeInTime | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_soundFadeOutTime | Value = "8256 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_soundLoop | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_soundLoopEndDelay | Value = "-16193 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_soundLoopFadeTime | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_soundLoopSilent | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_soundModEndDelay | Value = "16575 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_soundRoomType | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_soundSnapshot | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_soundWetLevel | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_viewKickFadeTime | Value = "-31942 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_viewKickPeriod | Value = "16447 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_viewKickRadius | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_visionset_inTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_visionset_name | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_shock_visionset_outTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_slopeFrames | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_swingSpeed | Value = "6462 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_teleportAlignTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_viewBobAmplitudeBase | Value = "9022 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_viewBobAmplitudeDtp | Value = "827 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_viewBobAmplitudeDucked | Value = "-2757 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_viewBobAmplitudeDuckedAds | Value = "-2757 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_viewBobAmplitudeProne | Value = "-23747 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_viewBobAmplitudeRoll | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_viewBobAmplitudeSprinting | Value = "-23748 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_viewBobAmplitudeStanding | Value = "-6853 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_viewBobAmplitudeStandingAds | Value = "-6853 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_viewBobAmplitudeSwimming | Value = "16448 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_viewKickMax | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_viewKickMin | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_viewKickRandom | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_viewKickScale | Value = "-11976 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_vsmode_hud | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_weaponBobAmplitudeBase | Value = "9022 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_weaponBobAmplitudeDtp | Value = "827 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_weaponBobAmplitudeDucked | Value = "14397 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_weaponBobAmplitudeProne | Value = "-23748 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_weaponBobAmplitudeRoll | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_weaponBobAmplitudeSprinting | Value = "-23748 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_weaponBobAmplitudeStanding | Value = "24893 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_weaponBobAmplitudeSwimming | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_weaponBobFrequencySwimming | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_weaponBobHeavyWeaponScalar | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_weaponBobLag | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_weaponBobMax | Value = "65 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_weaponleftbone | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bg_weaponrightbone | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- blackboxPriority | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- blackboxServer | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- blackopsmode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bodyTypeFromGun | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bot_difficulty | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bot_enemies | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bot_friends | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bot_tips | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bullet_penetrationEnabled | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bullet_penetrationMinFxDist | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- bulletrange | Value = "70 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- category | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- categoryPlaylist | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_adsZoomToggleStyle | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_adsZScaleMax | Value = "-24513 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_allPlayerNamesVisible | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_artilleryKillCamBackDist | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_artilleryKillCamFov | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_artilleryKillCamGroundBackDist | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_artilleryKillCamGroundUpDist | Value = "28737 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_artilleryKillCamUpDist | Value = "16448 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_artilleryKillCamWallOutDist | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_artilleryKillCamWallSideDist | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_blood | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_brass | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_bulletlength | Value = "-24510 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_bulletwidth | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_cameraSpikeEnemyColor | Value = "255 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_cameraSpikeHighlightBrightness | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_cameraVehicleExitTweenTime | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_cameraWaterClip | Value = "-28608 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_canSeeFriendlyFrustumExpand | Value = "-3903 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_canSeeFriendlyFrustumMinDistance | Value = "31044 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_canSeeFriendlyFrustumUpdateInterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_centertime | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_chatHeight | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_chatTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_cinematicFullscreen | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_connectionIconSize | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_constantSizeHeadIcons | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_corpseHighlightFadeTime | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_crosshairAlpha | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_crosshairAlphaMin | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_crosshairDynamic | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_crosshairEnemyColor | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_cursorHints | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_debug_overlay_viewport | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_debug_triggers | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_debugDrawSafeAreas | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_debugevents | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_debugInfoCornerOffset | Value = "-29630 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_debugposition | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_descriptiveText | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_destructibleKillCamCloseXYDist | Value = "-16319 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_destructibleKillCamCloseZDist | Value = "-16319 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_destructibleKillCamFarBlur | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_destructibleKillCamFarBlurDist | Value = "-27069 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_destructibleKillCamFarBlurStart | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_destructibleKillCamFov | Value = "18498 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_destructibleKillCamNearBlur | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_destructibleKillCamNearBlurEnd | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_destructibleKillCamNearBlurStart | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_destructibleKillCamRegularHeight | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_destructibleKillCamZIncrease | Value = "28737 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_development | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_dogKillCamDistFromEyes | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_dogKillCamForwardDist | Value = "8386 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_dogKillCamFov | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_dogKillCamSideDist | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_dogKillCamUpDist | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_dogKillMinDistFromTarget | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_draw2D | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawBreathHint | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawCrosshair | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawCrosshair3D | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawCrosshairNames | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawCrosshairNamesPosX | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawCrosshairNamesPosY | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawErrorMessages | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawFPS | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawFPSLabels | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawFPSOnly | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawFPSScale | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawFriendlyNames | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawGun | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawHealth | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawHoldBreathHint | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawMantleHint | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawMaterial | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawModelAxis | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawpaused | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawScriptUsage | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawShellshock | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawSnapshot | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawSnapshotTime | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawTalk | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawThroughWalls | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawTurretCrosshair | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawVersion | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawVersionX | Value = "18498 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_drawVersionY | Value = "-28607 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_dumpAnims | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_enableHelicopterNoCullLodOut | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_enemyNameFadeIn | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_enemyNameFadeOut | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_errordecay | Value = "31044 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_explosiveKillCamBackDist | Value = "5699 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_explosiveKillCamGroundBackDist | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_explosiveKillCamGroundUpDist | Value = "28737 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_explosiveKillCamStopDecelDist | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_explosiveKillCamStopDist | Value = "18499 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_explosiveKillCamUpDist | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_explosiveKillCamWallOutDist | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_explosiveKillCamWallSideDist | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_fakefireWizbyChance | Value = "19518 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_firstPersonTracerChance | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_flareVisionSetFadeDuration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_footprints | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_footprintsDebug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_footprintsDistortWater | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_footsteps | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_fov | Value = "-19134 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_fov_default | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_fov_default_thirdperson | Value = "8258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_fovExtraCam | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_fovMin | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_fovScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_friendlyNameFadeIn | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_friendlyNameFadeOut | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_fuelHudVersion | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_fullscreenFinalKillcam | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_gameBoldMessageWidth | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_gameMessageWidth | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_gun_move_f | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_gun_move_minspeed | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_gun_move_r | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_gun_move_rate | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_gun_move_u | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_gun_ofs_f | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_gun_ofs_r | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_gun_ofs_u | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_gun_x | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_gun_y | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_gun_z | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_headIconMinScreenRadius | Value = "-13252 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_heliKillCamFarBlur | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_heliKillCamFarBlurDist | Value = "-27069 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_heliKillCamFarBlurStart | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_heliKillCamFov | Value = "28737 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_heliKillCamNearBlur | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_heliKillCamNearBlurEnd | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_heliKillCamNearBlurStart | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hintFadeTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudChatIntermissionPosition | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudChatPosition | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudDamageDirectionalIconTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudDamageIconHeight | Value = "-32702 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudDamageIconInScope | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudDamageIconOffset | Value = "67 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudDamageIconTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudDamageIconWidth | Value = "67 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudGrenadeIconEnabledFlash | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudGrenadeIconHeight | Value = "-14271 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudGrenadeIconInScope | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudGrenadeIconMaxHeight | Value = "-12222 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudGrenadeIconMaxRangeFlash | Value = "-1469 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudGrenadeIconMaxRangeFrag | Value = "31299 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudGrenadeIconOffset | Value = "18498 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudGrenadeIconWidth | Value = "-14271 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudGrenadeIndicatorFadeUp | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudGrenadeIndicatorStartColor | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudGrenadeIndicatorTargetColor | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudGrenadePointerHeight | Value = "16449 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudGrenadePointerPivot | Value = "16449 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudGrenadePointerPulseFreq | Value = "-9921 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudGrenadePointerPulseMax | Value = "-5057 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudGrenadePointerPulseMin | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudGrenadePointerWidth | Value = "-14271 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudLegacySplitscreenScale | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudMapBorderWidth | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudMapFriendlyHeight | Value = "28737 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudMapFriendlyWidth | Value = "28737 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudMapPlayerHeight | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudMapPlayerWidth | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudMapRadarLineThickness | Value = "6462 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudObjectiveTextScale | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudProneY | Value = "8387 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudSayPosition | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudSplitscreenBannerScoreboardScale | Value = "-19649 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudSplitscreenCompassElementScale | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudSplitscreenCompassScale | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudSplitscreenOffsetsUseScale | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudSplitscreenScoreboardScale | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudSplitscreenStanceScale | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudStanceFlash | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudStanceHintPrints | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_hudVotePosition | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_infraredBlurTime | Value = "31299 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_infraredHighlightOffset | Value = "16447 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_infraredHighlightScale | Value = "18499 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_invalidCmdHintBlinkInterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_invalidCmdHintDuration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_laserEndOffset | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_laserFlarePct | Value = "19518 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_laserForceOn | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_laserLight | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_laserLightBeginOffset | Value = "20545 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_laserLightBodyTweak | Value = "28737 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_laserLightEndOffset | Value = "16576 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_laserLightRadius | Value = "28737 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_laserRadius | Value = "19519 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_laserRange | Value = "-17596 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_laserRangePlayer | Value = "-17596 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_lastSpectatorSelectedThirdPerson | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_mapLocationSelectionCursorSpeed | Value = "6463 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_mapLocationSelectionRotationSpeed | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_marks_ents_player_only | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_mature | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_MaxDownedPulseRate | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_MinDownedPulseRate | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_motionblur_duration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_motionblur_fadeout | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_nopredict | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_oneFriendlyHeadTracePerFrame | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_overheadIconSize | Value = "-29633 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_overheadNamesFarDist | Value = "68 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_overheadNamesFarScale | Value = "13119 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_overheadNamesFont | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_overheadNamesGlow | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_overheadNamesMaxDist | Value = "7238 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_overheadNamesNearDist | Value = "-32702 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_overheadNamesSize | Value = "9791 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_overheadNamesTagUpdateInterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_overheadRankSize | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_playerFrustumHalfHeight | Value = "4162 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_playerHighlightBlinkTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_playerHighlightBrightness | Value = "28737 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_playerHighlightEnemyColor | Value = "6911 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_playerHighlightMinFade | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_playerHighlightTargetSize | Value = "15172 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_playerState | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_predictItems | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_proneFeetCollisionHull | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_readTitleStorageLocally | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_retrieveHintTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_retrieveHintTimeStuck | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_rocketKillCamBackDist | Value = "-29630 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_rocketKillCamUpDist | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scoreboardBannerHeight | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scoreboardFont | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scoreboardHeaderFontScale | Value = "-24258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scoreboardHeight | Value = "-9917 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scoreboardItemHeight | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scoreboardMyColor | Value = "-13057 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scoreboardPingGraph | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scoreboardPingHeight | Value = "13119 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scoreboardPingText | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scoreboardPingWidth | Value = "4925 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scoreboardQuarterscreenWidth | Value = "-15037 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scoreboardRankFontScale | Value = "-24258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scoreboardScrollStep | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scoreboardSplitscreenWidth | Value = "12100 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scoreboardTextOffset | Value = "7743 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scoreboardWidth | Value = "-1469 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_ScoresPing_BgColor | Value = "16448 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_ScoresPing_HighColor | Value = "204 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_ScoresPing_Interval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_ScoresPing_LowColor | Value = "-16640 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_ScoresPing_MaxBars | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_ScoresPing_MedColor | Value = "-13108 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scriptedKillCamCloseXYDist | Value = "-16319 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scriptedKillCamCloseZDist | Value = "-16319 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scriptedKillCamFarBlur | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scriptedKillCamFarBlurDist | Value = "-27069 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scriptedKillCamFarBlurStart | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scriptedKillCamFov | Value = "18498 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scriptedKillCamNearBlur | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scriptedKillCamNearBlurEnd | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scriptedKillCamNearBlurStart | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_scriptIconSize | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_seatHintFadeTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_showmiss | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_showZombieControls | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_showZombieMap | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_spectateThirdPerson | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_splitscreenLetterboxSize | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_splitscreenSpectatorScaleIncrease | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_spuParticleUpdate | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_subtitleMinTime | Value = "28737 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_subtitles | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_subtitleWidthStandard | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_subtitleWidthWidescreen | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_teamChatsOnly | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_thirdPerson | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_thirdPersonAngle | Value = "-20157 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_thirdPersonFocusDist | Value = "68 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_thirdPersonMode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_thirdPersonRange | Value = "-4030 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_timedDamageDuration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_tracerchance | Value = "19518 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_tracerlength | Value = "31044 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_tracerNoDrawTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_tracerScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_tracerScaleDistRange | Value = "-15546 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_tracerScaleMinDist | Value = "-25531 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_tracerScrewDist | Value = "31044 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_tracerScrewRadius | Value = "6462 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_tracerSpeed | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_tracerwidth | Value = "28737 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_treadmarks | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_turretBipodOffset | Value = "-30655 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_turretKillCamBackOffset | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_turretKillCamCloseXYDist | Value = "-16319 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_turretKillCamCloseZDist | Value = "-16319 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_turretKillCamDistanceIncrease | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_turretKillCamFarBlur | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_turretKillCamFarBlurDist | Value = "-27069 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_turretKillCamFarBlurStart | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_turretKillCamFov | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_turretKillCamHeightIncrease | Value = "28738 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_turretKillCamNearBlur | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_turretKillCamNearBlurEnd | Value = "-14271 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_turretKillCamNearBlurStart | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_turretKillCamSideOffset | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_ufo_scaler | Value = "-16320 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_use_colored_smoke | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_useWeaponBasedVariableZoom | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_useWeaponSwitchReloadCancel | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_usingClientScripts | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_viewVehicleInfluenceGunner | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_viewVehicleInfluenceGunnerFiring | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_viewZSmoothingMax | Value = "-32703 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_viewZSmoothingMin | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_viewZSmoothingTime | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_visionSetLerpMaxDecreasePerFrame | Value = "9020 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_visionSetLerpMaxIncreasePerFrame | Value = "-23748 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_voiceIconSize | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_watersheeting | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_waterTrailRippleFrequency | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_waterTrailRippleVariance | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_weaponCycleDelay | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_weaponHintsCoD1Style | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_youInKillCamSize | Value = "12353 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- challengeResponseResendBackoffInterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- challengeResponseResendInterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_analog_attack_threshold | Value = "19519 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_anglespeedkey | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_avidemo | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_bypassMouseInput | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_connectionAttempts | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_connectTimeout | Value = "8258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_dblTapMaxDelayTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_dblTapMaxHoldTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_deathMessageWidth | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_dtpHoldTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_forceavidemo | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_freelook | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_freezeDemo | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_hudDrawsBehindUI | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_ingame | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_inputTimeScaleFrac | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_maxpackets | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_maxPing | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_maxppf | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_motdString | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_mouseAccel | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_network_warning | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_nodelta | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_noprint | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_packetdup | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_paused | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_pitchspeed | Value = "3139 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_serverStatusResendTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_showmouserate | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_shownet | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_shownuments | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_showSend | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_showServerCommands | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_showTimeDelta | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_stanceHoldTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_timeout | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_wadefps | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cl_yawspeed | Value = "3139 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- clancard_clanid | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- clanMessageLastFetchTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- clanName | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- codMessageLastFetchTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- com_animCheck | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- com_attractmode | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- com_attractmodeduration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- com_desiredMenu | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- com_filter_output | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- com_first_time | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- com_freemoveScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- com_introPlayed | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- com_maxclients | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- com_maxfps | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- com_maxFrameTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- com_movieIsPlaying | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- com_sku | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- com_startupIntroPlayed | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- com_statmon | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- com_timescale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- com_useConfig | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- com_voip_bandwidth_restricted | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- com_voip_disable_threshold | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- com_voip_resume_time | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compass | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassClampIcons | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassCoords | Value = "14660 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassECoordCutoff | Value = "5186 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassEnemyFootstepEnabled | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassEnemyFootstepMaxRange | Value = "-15545 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassEnemyFootstepMaxZ | Value = "-15545 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassEnemyFootstepMinSpeed | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassForcePlayerIcon | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassFriendlyHeight | Value = "-27071 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassFriendlyWidth | Value = "-27071 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassGridAlign | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassGridCols | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassGridEnabled | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassGridRows | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassLocalRadarRadius | Value = "12100 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassLocalRadarUpdateTime | Value = "4160 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassMaxRange | Value = "837 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassMinRadius | Value = "-11976 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassMinRange | Value = "-11976 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveArrowHeight | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveArrowOffset | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveArrowRotateDist | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveArrowWidth | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveDetailDist | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveDrawLines | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveHeight | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveIconHeight | Value = "-28607 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveIconHeightZombie | Value = "-32703 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveIconWidth | Value = "-28607 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveIconWidthZombie | Value = "-32703 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveMaxHeight | Value = "-29630 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveMaxRange | Value = "69 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveMinAlpha | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveMinDistRange | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveMinHeight | Value = "-29502 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveNearbyDist | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveNumRings | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveRingSize | Value = "-24510 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveRingTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveTextHeight | Value = "-28607 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveTextScale | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassObjectiveWidth | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassPartialType | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassPlayerHeight | Value = "-27071 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassPlayerWidth | Value = "-27071 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassRadarLineThickness | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassRadarPingFadeTime | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassRadarUpdateFastTime | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassRadarUpdateTime | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassRotation | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassSatellitePingFadeTime | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassSatelliteScanTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassSatelliteStaticImageFadeTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassScaleDiff | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassScaleDuration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassScaleReset | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassScaleTimer | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassShowEnemies | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassSize | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassSoundPingFadeTime | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassSpectatorsSeeEnemies | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassStaticImageUpdateTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- compassTickertapeStretch | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_default_console_filter | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_errormessagetime | Value = "65 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow0FadeInTime | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow0FadeOutTime | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow0Filter | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow0LineCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow0MsgTime | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow0ScrollTime | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow0SplitscreenScale | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow1FadeInTime | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow1FadeOutTime | Value = "9020 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow1Filter | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow1LineCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow1MsgTime | Value = "65 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow1ScrollTime | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow1SplitscreenScale | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow2FadeInTime | Value = "16447 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow2FadeOutTime | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow2Filter | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow2LineCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow2MsgTime | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow2ScrollTime | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_gameMsgWindow2SplitscreenScale | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_inputBoxColor | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_inputHintBoxColor | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_matchPrefixOnly | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_minicon | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_miniconlines | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_MiniConSplitscreenScale | Value = "-19649 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_minicontime | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_outputBarColor | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_outputSliderColor | Value = "6462 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_outputWindowColor | Value = "-19650 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_typewriterColorBase | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_typewriterColorGlowCheckpoint | Value = "6463 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_typewriterColorGlowCompleted | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_typewriterColorGlowFailed | Value = "19519 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_typewriterColorGlowUpdated | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_typewriterDecayDuration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_typewriterDecayStartTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_typewriterEnabledSounds | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- con_typewriterPrintSpeed | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- consoleGame | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- consoleLBFetchInterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- consoleStatAction | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- consoleStatCheck | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- counterDownloadInterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- counterUploadInterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_class_create_enabled | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_class_damage | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_class_explosive_damage | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_class_health | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_class_health_regen | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_class_health_vampirism | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_class_mode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_class_speed | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_class_sprint_speed | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_class_team | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_custom_class_mode | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_custom_killstreak_1 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_custom_killstreak_1_kills | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_custom_killstreak_2 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_custom_killstreak_2_kills | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_custom_killstreak_3 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_custom_killstreak_3_kills | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_custom_killstreak_mode | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_custom_perks_allow_pro | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_killstreak_1 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_killstreak_1_kills | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_killstreak_2 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_killstreak_2_kills | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_killstreak_3 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_killstreak_3_kills | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_killstreak_mode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_killstreak_numkills | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_koth_autodestroytime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_koth_kothmode | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_koth_spawntime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_numlives | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_armorpiercing | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_bulletpenetrationmultiplier | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_damagekickreduction | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_delayexplosivetime | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_disarmexplosivetime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_extrabreath | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_fallheightunits | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_fireproof | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_flakJacket | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_healthregenmultiplier | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_interactspeedmultiplier | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_killstreakreduction | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_mantlereduction | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_shellshockreduction | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_speedmultiplier | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_sprintmultiplier | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_sprintrecoverymultiplier | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_weapadsmultiplier | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_weapmeleemultiplier | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_weapratemultiplier | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_weapreloadmultiplier | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_weapspreadmultiplier | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perk_weapswitchmultiplier | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_perks_allow_pro | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_player_laststandbleedouttime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_player_laststandbleedouttimenorevive | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_playerrespawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_revive_time_taken | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_roundlimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scorelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_allowannouncer | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_allowbattlechatter | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_bot_difficulty | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_ctf_enemycarriervisible | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_ctf_idleflagreturntime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_ctf_roundswitch | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_ctf_touchreturn | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_custom_score_assist | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_dem_bombtimer | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_dem_defusetime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_dem_extratime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_dem_planttime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_dem_roundswitch | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_dm_bonus_leader | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_dm_score_assist | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_dm_score_death | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_dm_score_headshot | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_dm_score_kill | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_dm_score_suicide | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_dom_flagcapturetime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_game_allowkillcam | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_game_forceradar | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_game_hardpoints | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_game_onlyheadshots | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_game_perks | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_game_spectatetype | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_hardcore | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_num_bots | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_num_bots_enemy | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_num_bots_friendly | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_player_forcerespawn | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_player_healthregentime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_player_maxhealth | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_player_sprintTime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_rcbomb_notimeout | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_sab_bombtimer | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_sab_defusetime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_sab_hotpotato | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_sab_planttime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_sab_roundswitch | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_sd_bombtimer | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_sd_defusetime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_sd_multibomb | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_sd_planttime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_sd_roundswitch | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_tdm_bonus_leader | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_tdm_score_death | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_tdm_score_headshot | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_tdm_score_kill | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_tdm_score_suicide | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_team_fftype | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_team_teamkillspawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_scr_vehicles_enabled | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_timelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- custom_waverespawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- customclass1 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- customclass2 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- customclass3 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- customclass4 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- customclass5 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- customGameMode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dcacheSimulateNoHDD | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ddl_verbose | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debug_dog_anims | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debug_dog_anims_ent | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debug_dog_orient | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debug_dog_sound | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debug_dog_turns | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debug_dog_usage | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debug_dogs | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debug_rope | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debug_trace | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- DebugFireManager | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debugRenderBrushes | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debugRenderBulletMeshes | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debugRenderCollisionDistance | Value = "18500 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debugRenderColoredPatches | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debugRenderEntityBrushes | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debugRenderGjkTraceGeom | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debugRenderMask | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debugRenderPatches | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debugRenderStaticModelsBounds | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- debugStats | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dec20_Enabled | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- defaultDamageDuration | Value = "-27069 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- defaultDamageInterval | Value = "-27069 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- defaultHitDamage | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_bookmarkEventThresholdTime | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_bytesPerSecondMax | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_bytesPerSecondMin | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_client | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_cmdnum | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_controllerConfig | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_defaultSegmentTag | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_dollycamHighlightThreshholdDistance | Value = "8258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_dollycamMarkerInformationFarDist | Value = "-14269 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_dollycamMarkerInformationFarScale | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_dollycamMarkerInformationNearDist | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_dollycamMarkerInformationThreshholdDistance | Value = "-14269 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_dollycamMarkerTimeScaleMode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_dollycamMarkerTimeScaleValue | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_dollycamTrackWidth | Value = "16447 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_drawdebuginformation | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_enabled | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_enableDollyCam | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_enableSvBandwidthLimitThrottle | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_errormessage | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_errortitle | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_filesizeLimit | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_inGameThrottleBandwitdhPercent | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_inLobbyThrottleBandwitdhPercent | Value = "26175 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_keyframerate | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_matchRecordEventOnPlaylists | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_packetsPerSecondMax | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_packetsPerSecondMin | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_pause | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_profiling | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_recordBasicTraining | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_recordingrate | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_recordPrivateMatch | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_refreshDollyCamFxEveryFrame | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_save_smp | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_selectedSegmentIndex | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_streamingAdjustmentFactor | Value = "19518 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_streamingSendSocketBuffSizeForOtherUploads | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_streamingSendSocketBuffSizeForRecording | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_svBandwidthLimitThrottleMaxBytesPercent | Value = "13119 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_svBandwidthLimitThrottleTimeout | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_timescale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_timeScaleRate | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_useCinematicsBuffer | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demo_usefilesystem | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- demoRenderDuration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- developer | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- developer_script | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- didyouknow | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- disableHost_matchesHostedRatio | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- disableHost_matchesHostedStreak | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- disableHost_matchesPlayedRatio | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- disableHost_matchesPlayedStreak | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- disconnected_ctrls | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- displaySessionInfo | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dive2swim | Value = "18499 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dive_recharge | Value = "31300 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dlc1 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dlc1_sale | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dlc2 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dlc2_sale | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dlc3 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dlc3_sale | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dlc4 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dlc4_sale | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dlc5 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dlc5_sale | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dlc6 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dlc6_sale | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dog_aggressive_attack | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dog_aggressive_attack_height_threshold | Value = "-16319 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dog_aggressive_attack_multiplier | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dog_debug | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dog_MeleeDamage | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dog_turn180_angle | Value = "1859 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dog_turn90_angle | Value = "-29630 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dog_turn_min_goal_dist | Value = "8258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- door_breach_weapondrop | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- doublesided_raycasts | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- drawEntityCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- drawEntityCountPos | Value = "23746 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- drawEntityCountSize | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- drawKillcamData | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- drawKillcamDataPos | Value = "23746 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- drawKillcamDataSize | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- drawLagometer | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- drawServerBandwidth | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- drawServerBandwidthPos | Value = "23746 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dtp | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dtp_exhaustion_window | Value = "-17596 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dtp_fall_damage_max_height | Value = "18499 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dtp_fall_damage_min_height | Value = "-32190 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dtp_max_apex_duration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dtp_max_slide_addition | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dtp_max_slide_duration | Value = "-27069 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dtp_min_speed | Value = "19008 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dtp_new_trajectory | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dtp_new_trajectory_multiplier | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dtp_post_move_pause | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dtp_startup_delay | Value = "31299 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dumpStaticModels | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dwConsideredConnectedTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dwDisconnectBackoffRetries | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dwDisconnectBackoffTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dwEXM | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dwFileFetchTryIntervalBase | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dwFileFetchTryIntervalMax | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dwFileFetchTryMaxAttempts | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dwStreamingSendSocketBuffSize | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dynEnt_bulletForce | Value = "18500 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dynEnt_damageRadiusScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dynEnt_explodeForce | Value = "17222 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dynEnt_explodeMaxEnts | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dynEnt_explodeMinForce | Value = "8258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dynEnt_explodeSpinScale | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dynEnt_explodeUpbias | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dynEnt_sentientAutoActivate | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dynEnt_spawnedLimit | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dynEntPieces_angularVelocity | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dynEntPieces_impactForce | Value = "31300 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- dynEntPieces_velocity | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- emblem_scroll_delay_first | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- emblem_scroll_delay_rest | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- enable_global_wind | Value = "19457 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- enable_grass_wind | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- enable_moving_paths | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- enable_new_prone_check | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- enteringInGameStore | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- eventMessageLastFetchTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- facepaintLodDist | Value = "-25532 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fire_audio_random_max_duration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fire_audio_repeat_duration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fire_burn_time | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fire_world_damage | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fire_world_damage_duration | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fire_world_damage_rate | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fixedtime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flame_config_valid | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flame_debug_render | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flame_kick_offset | Value = "192 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flame_kick_recover_speed | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flame_kick_speed | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flame_render | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flame_team_damage | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flame_test | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flame_use_dvars | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flameVar_editingFlameTable | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flameVar_lastFlameTable | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flare_distance_scale | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flare_duration | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flare_effect_height | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flare_effect_radius | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flareBurnOutFadeWait | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flareDisableEffects | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- flareLookAwayFadeWait | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- footstep_sounds_cutoff | Value = "31300 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- friction | Value = "-20416 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- friendsNewsLastFetchTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsDebugRatingValue | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsEnableRender | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fshDebugFileList | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fshLiveBlurb | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fshOldItemColor | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fshSearchTaskDelay | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fshSelectFirstSlotRow | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fshSelectLastSlotRow | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fshSkipRatings | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fshThrottleEnabled | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fshThrottleKBytesPerSec | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsIsSelectedFileDescriptionModified | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsIsSelectedFileNameModified | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsMaxPrivateSlotRowsOther | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsOffer | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsOtherUserPrivateSlotCol | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsOtherUserSlotSelected | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsPrivateSlotCol | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsRecents | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsRecentsCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsRenderSuccessURL | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSearchFileType | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSearchRowText1 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSearchRowText2 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSearchRowText3 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSearchRowText4 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSearchRowText5 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSearchRowText6 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSearchRowValue1 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSearchRowValue2 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSearchRowValue3 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSearchRowValue4 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSearchRowValue5 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSearchRowValue6 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSearchSelectedRow | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSelectedFileDescription | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSelectedFileID | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSelectedFileName | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSelectedFileTagIndex | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsShowStreamingGraph | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSlotEmptyHiddenColor | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSlotEmptyMainColor | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSlotEmptyNotSubscribedColor | Value = "-18370 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSlotEmptyShowColor | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSlotEmptyShowColorBg | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSlotHighlightedColor | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSlotHighlightedColorNoSel | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSlotMainColor | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSlotNumMainColor | Value = "19519 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsSlotNumNoSubsribeColor | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsStarAvgColor | Value = "13119 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsStarHighlightColor | Value = "13119 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fsUnoccupiedHighlightGreen | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_marks | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fxfrustumCutoff | Value = "31300 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_ai | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_aiEventDump | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_allow_teamchange | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_allowVote | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_antilag | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_clonePlayerMaxVelocity | Value = "-24510 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_compassShowEnemies | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_deadChat | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_debugBullets | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_debugDamage | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_debugLocDamage | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_debugLocHit | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_debugLocHitTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_dropForwardSpeed | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_dropHorzSpeedRand | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_dropUpSpeedBase | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_dropUpSpeedRand | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_dumpAnims | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_dwAuthTimerMax | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_dwAuthTimerMin | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_dwAuthTimerMultiplyer | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_enableAttachWeaponFix | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_entinfo | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_entinfo_AItext | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_entinfo_maxdist | Value = "69 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_entinfo_scale | Value = "-26305 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_entinfo_type | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_erroronpathsnotconnected | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_FactionName_Allies | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_FactionName_Axis | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_fogColorReadOnly | Value = "255 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_fogHalfDistReadOnly | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_fogStartDistReadOnly | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_friendlyfireDist | Value = "-32701 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_friendlyNameDist | Value = "27206 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_gameEnded | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_gametype | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_inactivity | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_knockback | Value = "31300 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_listEntity | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_loadScripts | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_log | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_logSync | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_logTimeStampInSeconds | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_mantleBlockTimeBuffer | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_maxDroppedWeapons | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_minGrenadeDamageSpeed | Value = "-14269 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_motd | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_no_script_spam | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_oldVoting | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_password | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_playerCollisionEjectSpeed | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_redCrosshairs | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_revive | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_ScoresColor_Allies | Value = "-23655 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_ScoresColor_Axis | Value = "-28250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_ScoresColor_EnemyTeam | Value = "4784 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_ScoresColor_Free | Value = "-14398 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_ScoresColor_MyTeam | Value = "-18368 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_ScoresColor_Spectator | Value = "16448 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_smoothClients | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_spawnai | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_speed | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_synchronousClients | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_TeamColor_Allies | Value = "-23655 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_TeamColor_Axis | Value = "-28250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_TeamColor_EnemyTeam | Value = "20735 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_TeamColor_EnemyTeamAlt | Value = "-32513 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_TeamColor_Free | Value = "16575 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_TeamColor_MyTeam | Value = "-19610 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_TeamColor_MyTeamAlt | Value = "-167 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_TeamColor_Party | Value = "-18875 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_TeamColor_Spectator | Value = "16448 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_teamColor_Squad | Value = "-14079 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_TeamIcon_Allies | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_TeamIcon_Axis | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_TeamIcon_Free | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_TeamIcon_Spectator | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_TeamName_Allies | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_TeamName_Axis | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_turretBipodOffset | Value = "-30655 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_turretServerPitchMax | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_turretServerPitchMin | Value = "28737 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_useholdspawndelay | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_useholdtime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_vehicleDebug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_vehicleDrawPath | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_voiceChatTalkingDuration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- g_voteAbstainWeight | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- geographicalMatchmaking | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- geographicalMatchmakingOverride | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- glassCrackedDamageRateRange | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- glassDamageMultiplier | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- gpad_button_deadzone | Value = "1342 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- gpad_button_lstick_deflect_max | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- gpad_button_rstick_deflect_max | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- gpad_buttonsConfig | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- gpad_menu_scroll_delay_first | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- gpad_menu_scroll_delay_rest | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- gpad_rumble | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- gpad_stick_deadzone_max | Value = "9020 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- gpad_stick_deadzone_min | Value = "6462 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- gpad_stick_pressed | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- gpad_stick_pressed_hysteresis | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- gpad_sticksConfig | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- grenadeBounceRestitutionMax | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- grenadeBumpFreq | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- grenadeBumpMag | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- grenadeBumpMax | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- grenadeCurveMax | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- grenadeFrictionHigh | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- grenadeFrictionLow | Value = "9020 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- grenadeFrictionMaxThresh | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- grenadeRestThreshold | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- grenadeRollingEnabled | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- grenadeWobbleFreq | Value = "-23747 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- grenadeWobbleFwdMag | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- grenadeWobbleSideDamp | Value = "9020 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- grenadeWobbleSideMag | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- groupDownloadInterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- groupUploadInterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- heatMapLoadDelay | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hiDef | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- highlightedPlayerClanTag | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- highlightedPlayerName | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- highlightedPlayerXuid | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_flash_period_offhand | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_flash_time_offhand | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hudElemPausedBrightness | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_actor_tracking_scale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_ai_hand_offset_vec | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_ai_hand_rotation_vec | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_ai_hand_tuning | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_dvar_lookatentity_notorso | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_enable | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_enable_ai_hand | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_enable_ai_terrain | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_enable_player_hand | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_enable_player_terrain | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_foot_test | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_hand_test | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_left_hand_lerp_test | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_paranoid_matrix_checks | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_pelvis_test | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_pitch_limit_max | Value = "28738 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_pitch_limit_thresh | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_right_hand_lerp_test | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_roll_limit_max | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_roll_limit_thresh | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_yaw_limit_max | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ik_yaw_limit_thresh | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- in_ps3mychanges | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- input_autoAim | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- input_invertPitch | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- input_targetAssist | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- input_viewSensitivity | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- invite_visible | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- invite_waitPeriod | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- inviteText | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- isFriendsListTrackerEnabled | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- itemSellFactor | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- jump_height | Value = "7234 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- jump_ladderPushVel | Value = "67 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- jump_slowdownEnable | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- jump_spreadAdd | Value = "-32702 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- jump_stepSize | Value = "-28607 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- killOnlyTrailFX | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- koth_autodestroytime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- koth_capturetime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- koth_delayPlayer | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- koth_destroytime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- koth_kothmode | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- koth_spawnDelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- koth_spawntime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- language | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lb_all_time_lb_write_min_req | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lb_escrowRefresh | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lb_escrowTimeout | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lb_filter | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lb_forceLbWrite | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lb_LastFetchTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lb_maxActiveLbReadTasks | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lb_maxrows | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lb_min_duration_before_penalty | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lb_minDelayBetweenLbReads | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lb_minrefresh | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lb_monthly_lb_write_min_req | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lb_prestige | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lb_time_penalty_for_early_quitters | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lb_type | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lb_typeByResetPeriod | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lb_weekly_lb_write_min_req | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- liveNewsMaxCounters | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- loc_forceEnglish | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- loc_language | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- loc_translate | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- loc_warnings | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- loc_warningsAsErrors | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- logfile | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- long_blocking_call | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lowAmmoWarningColor1 | Value = "-6426 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lowAmmoWarningColor2 | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lowAmmoWarningNoAmmoColor1 | Value = "204 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lowAmmoWarningNoAmmoColor2 | Value = "255 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lowAmmoWarningNoReloadColor1 | Value = "-19533 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lowAmmoWarningNoReloadColor2 | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lowAmmoWarningPulseFreq | Value = "-9921 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lowAmmoWarningPulseMax | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- lowAmmoWarningPulseMin | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ls_gametype | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ls_mapname | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ls_status | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- m_filter | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- m_forward | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- m_pitch | Value = "-19396 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- m_side | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- m_yaw | Value = "-19396 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- mantle_check_angle | Value = "28738 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- mantle_check_glass_extra_range | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- mantle_check_radius | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- mantle_check_range | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- mantle_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- mantle_enable | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- mantle_view_yawcap | Value = "28738 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- mantle_weapon_anim_height | Value = "66 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- mantle_weapon_height | Value = "7234 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- mapcrc | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- mapname | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- matchmaking_debug | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- maxAttachmentsPerWeapon | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- maxMetPlayerListCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- maxStatsBackupInterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- melee_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- metPlayerListCleanupInterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- metPlayerListUpdateInterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- metPlayerListUploadInterval | Value = "1024 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- migration_blocksperframe | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- migration_limit | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- migration_msgtimeout | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- migration_timeBetween | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- migrationPingTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- minDelayForOtherPlayerStatsFetch | Value = "1024 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileDebugAttractors | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileDebugDraw | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileDebugText | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileHellfireMaxSlope | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileHellfireUpAccel | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileJavAccelClimb | Value = "-27069 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileJavAccelDescend | Value = "15173 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileJavClimbAngleDirect | Value = "-21950 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileJavClimbAngleTop | Value = "18498 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileJavClimbCeilingDirect | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileJavClimbCeilingTop | Value = "15173 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileJavClimbHeightDirect | Value = "7238 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileJavClimbHeightTop | Value = "27206 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileJavClimbToOwner | Value = "12100 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileJavSpeedLimitClimb | Value = "31300 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileJavSpeedLimitDescend | Value = "-17595 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileJavTurnDecel | Value = "19517 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileJavTurnRateDirect | Value = "28738 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileJavTurnRateTop | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileMolotovBlobNum | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileMolotovBlobTime | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missilePlantableSize | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileTVGuidedBoost | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileTVGuidedBoostSpeedDown | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileTVGuidedBoostSpeedUp | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileTVGuidedFlatteningRollAccel | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileTVGuidedMaxRollAngle | Value = "3138 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileTVGuidedMPSpecific | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileTVGuidedStickDeadzone | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileTVGuidedTurningRollAccel | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileTVGuidedTurnRate | Value = "16448 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- missileWaterMaxDepth | Value = "28738 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- monkeytoy | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- mortarStrikesLeft | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- motd | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- msg_dumpEnts | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- msg_hudelemspew | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- msg_printEntityNums | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- msg_zlibCompress | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- msg_zlibCompressOutput | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- name | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- net_ip | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- net_lanauthorize | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- net_minigraph | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- net_port | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- net_profile | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- net_showprofile | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- nextdemo | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- nextmap | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- nightVisionDisableEffects | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- nightVisionFadeInOutTime | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- nightVisionPowerOnTime | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- offline_customclass1 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- offline_customclass2 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- offline_customclass3 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- offline_customclass4 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- offline_customclass5 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- onlinegame | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- onlinegameandhost | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- onlineunrankedgameandhost | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- overrideNVGModelWithKnife | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- packetDebug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_allowguests | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_autoteams | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_chooseLowestPingSlot | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_clientTimeout | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_connectTimeout | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_connectToOthers | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_considerStreamingForHostMigration | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_currentMapVetoCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_disconnectPlayerOnRemoval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_editingsettings | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_firstSubpartyIndex | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_forceMemberUpdateOnVoiceConnectivityBits | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_forceMigrateAfterRound | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_forceMigrateOnMatchStartRegression | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_gamesize | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_gameStartTimerLength | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_gametype | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_headtohead | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_host | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_hostname | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_iamhost | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_isPreviousMapVoted | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_joinInProgressAllowed | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_keepPartyAliveWhileMatchmaking | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_kickplayerquestion | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_linearMapCycle | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_linearMapCycleRandom | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_lobbyExtensionTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_lobbyPlayerCount | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_localTeamTest | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_mapname | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_mappacks | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_matchedPlayerCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_maxDesperateMigrationTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_maxlocalplayers | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_maxlocalplayers_basictraining | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_maxlocalplayers_playermatch | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_maxlocalplayers_privatematch | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_maxlocalplayers_theater | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_maxlocalplayers_wagermatch | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_maxMigrationTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_maxplayers | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_maxplayers_basictraining | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_maxplayers_partylobby | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_maxplayers_playermatch | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_maxplayers_privatematch | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_maxplayers_theater | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_maxplayers_wagermatch | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_maxplayers_wagerpartylobby | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_maxTeamDiff | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_membersMissingMapPack | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_minLobbyTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_minplayers | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_minResumeMs | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_nextMapVetoCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_partyPlayerCount | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_playerCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_playervisible | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_pregameStartTimerLength | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_previousMapVetoCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_privacyStatus | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_readyButtonVisible | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_readyPercentRequired | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_reconnectToClientOnTimeout | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_reconnectToHostOnTimeout | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_requestMigrateDuringAutoStartIfStreaming | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_sequentialPreviousMapVotingAllowed | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_simulateLongQoS | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_teambased | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_theaterTimeoutWhenLoaded | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_theaterTimeoutWhenLoading | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_timer | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_timerVisible | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_verifyFreeSlotsDuringMatchmaking | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_vetoButtonVisible | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_vetoDelayTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_vetoPassed | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- party_vetoPercentRequired | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- password | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- pastPressStart | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- penetrationCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- penetrationCount_allies | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- penetrationCount_axis | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_armorPiercing | Value = "8258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_armorVest | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_blackbirdShowsGpsJammer | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_bulletDamage | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_bulletPenetrationMultiplier | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_damageKickReduction | Value = "19518 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_deathStreakCountRequired | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_delayExplosiveTime | Value = "19518 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_disarmExplosiveTime | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_dogsAttackGhost | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_explosiveDamage | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_extraBreath | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_extraMoneyMultiplier | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_fireproof | Value = "-16830 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_flakJacket | Value = "3138 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_flakJacket_hardcore | Value = "4161 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_grenadeDeath | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_grenadeTossBackTimer | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_healthRegenMultiplier | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_interactSpeedMultiplier | Value = "-27841 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_killstreakReduction | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_mantleReduction | Value = "-11976 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_shellShockReduction | Value = "-11976 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_speedMultiplier | Value = "-30657 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_sprintMultiplier | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_sprintRecoveryMultiplier | Value = "6463 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_throwbackInnerRadius | Value = "-4030 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_weapAdsMultiplier | Value = "-11976 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_weapMeleeMultiplier | Value = "-11976 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_weapRateMultiplier | Value = "-31942 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_weapReloadMultiplier | Value = "-11976 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_weapSpreadMultiplier | Value = "10039 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- perk_weapSwitchMultiplier | Value = "-11976 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_ai_collision_mode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_bulletSpinScale | Value = "16448 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_bulletUpBias | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_buoyancy | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_buoyancyDistanceCutoff | Value = "7237 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_buoyancyFastComputation | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_buoyancyRippleFrequency | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_buoyancyRippleVariance | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_debugBigQueries | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_debugCallback | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_debugDangerousRigidBodies | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_debugExpensivePushout | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_dragAngular | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_dragLinear | Value = "-2756 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_drawCollisionObj | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_drawcontacts | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_drawNitrousVehicle | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_drawNitrousVehicleEffects | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_entityCollision | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_floatTimeVariance | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_fluid | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_gravity | Value = "18628 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_gravity_dir | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_heavyTankSwitch | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_impact_distance_cutoff | Value = "18500 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_impact_fx | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_impact_intensity_limit | Value = "18498 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_impact_max_pfx_per_frame | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_impact_max_sfx_per_frame | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_impact_render | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_impact_silence_window | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_maxFloatTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_msecstep | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_piecesSpawnDistanceCutoff | Value = "31300 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_player_collision_adjust_height | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_player_collision_mode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_ragdoll_buoyancy | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_ragdoll_joint_damp_scale | Value = "9021 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_reeval_frequency | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_userRigidBodies | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_vehicleDamageFroceScale | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_vehicleFriction | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_vehicleGravityMultiplier | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_vehicleUsePredictedPosition | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_vehicleWheelEntityCollision | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_waterDragAngular | Value = "192 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- phys_waterDragLinear | Value = "-32577 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- pickupPrints | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_adsExitDelay | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_AimBlend_Back_Low | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_AimBlend_Back_Mid | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_AimBlend_Back_Up | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_AimBlend_Head | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_AimBlend_Neck | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_AimBlend_Pelvis | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_AimBlend_Shoulder | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_animRunThreshhold | Value = "3139 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_animWalkThreshhold | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_aqs_scale | Value = "65 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_aqs_spread_max | Value = "32579 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_aqs_spread_multiplier | Value = "32579 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_aqs_sway_factor | Value = "8258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_aqs_time | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_backSpeedScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_bayonetLaunchDebugging | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_bayonetLaunchProof | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_bayonetLaunchZCap | Value = "-27069 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_bayonetRange | Value = "-21950 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_bayonetTargetDist | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_breath_fire_delay | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_breath_gasp_lerp | Value = "-16320 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_breath_gasp_scale | Value = "-28608 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_breath_gasp_time | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_breath_hold_lerp | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_breath_hold_time | Value = "-28608 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_breath_snd_delay | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_breath_snd_lerp | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_burstFireCooldown | Value = "-11976 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_clipSizeMultiplier | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_debugHealth | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_disableWeaponsInWater | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_dmgtimer_flinchTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_dmgtimer_maxTime | Value = "15172 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_dmgtimer_minScale | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_dmgtimer_stumbleTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_dmgtimer_timePerPoint | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_enableShuffleAnims | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_enduranceSpeedScale | Value = "-9921 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_floatSpeed | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_footstepsThreshhold | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_forceRedCrosshair | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_knockbackMoveThreshhold | Value = "28738 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_lastStandBleedoutTime | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_lastStandBleedoutTimeNoRevive | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_lastStandHealthOverlayTime | Value = "65 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_lean_rotate | Value = "-24513 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_lean_rotate_crouch | Value = "-24513 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_lean_shift | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_lean_shift_crouch | Value = "18497 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_meleeHeight | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_meleeRange | Value = "23618 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_meleeWidth | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_MGUseRadius | Value = "29769 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_move_factor_on_torso | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_moveThreshhold | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_revivePlayerListCycleTime | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_reviveTriggerRadius | Value = "-32702 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_runbkThreshhold | Value = "28738 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_runThreshhold | Value = "-9150 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_scopeExitOnDamage | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_sliding_friction | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_sliding_velocity_cap | Value = "-1469 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_sliding_wishspeed | Value = "31301 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_slopeAnimAngle | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_spectateSpeedScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_sprintCameraBob | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_sprintForwardMinimum | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_sprintMinTime | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_sprintRechargePause | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_sprintSpeedScale | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_sprintStrafeSpeedScale | Value = "10815 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_sprintThreshhold | Value = "14659 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_sprintTime | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_sprintUnlimited | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_strafeAnimCosAngle | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_strafeSpeedScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_sustainAmmo | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_swimDamage | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_swimDamagerInterval | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_swimTime | Value = "-32703 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_throwbackInnerRadius | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_throwbackOuterRadius | Value = "8259 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_topDownCamAngles | Value = "-27070 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_topDownCamCenterPos | Value = "-2107 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_topDownCamMode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_topDownCamOffset | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_topDownCursorDist | Value = "31299 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_topDownCursorPos | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_turnAnims | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_turnRateScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_useRadius | Value = "29769 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_useSlopeAnims | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_view_pitch_down | Value = "-29630 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_view_pitch_up | Value = "-29630 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_viewLockEnt | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_viewRateScale | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- player_waterSpeedScale | Value = "-22977 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- playerLBFetchInterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- playerPushAmount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- playlist | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- popInLetterFXTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- prestigeclass1 | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- prestigeclass2 | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- prestigeclass3 | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- prestigeclass4 | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- prestigeclass5 | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- productImageMetaDataRetrieved | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- profile_physics | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- profileDirtyInterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- prone_bipod_enable | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- protocol | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ps3_dw_addrHandleTimeout | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ps3_dw_defaultDTLSAssociationTimeout | Value = "-3518 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ps3_NATTraversalLogInterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ps3_NATTraversalThrottling | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ps3_profileFinishedReading | Value = "-23551 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ps3_UseNATTraveCache | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ps3Game | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ps3live_reduceCheckNetConnection | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ps3live_updateFriends | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_backBufferSize | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_backBufferSizeY | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomBlurRadius | Value = "-8129 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomColorScale | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomCurveBreakpoint | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomCurveHiBlack | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomCurveHiGamma | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomCurveHiRemapBlack | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomCurveHiRemapWhite | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomCurveHiWhite | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomCurveLoBlack | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomCurveLoGamma | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomCurveLoRemapBlack | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomCurveLoRemapWhite | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomCurveLoWhite | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomExpansionControl | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomExpansionSource | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomExpansionWeights | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomPersistence | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomStreakXInnerTint | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomStreakXLevels0 | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomStreakXLevels1 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomStreakXOuterTint | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomStreakXTint | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomStreakXTintControl | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomStreakYInnerTint | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomStreakYLevels0 | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomStreakYLevels1 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomStreakYOuterTint | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomStreakYTint | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomStreakYTintControl | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomTintScale | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomTintWeights | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_bloomTweaks | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_blur | Value = "5 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_blur_allowed | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_brightness | Value = "19645 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_brushLimit | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_burnedDestructibleColor | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_cacheModelLighting | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_cacheSModelLighting | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_clear | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_clearColor | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_clearColor2 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_clipCodec | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_clipFPS | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_clipSize | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_cmdbuf_worker | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_collectActiveMaterials | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_colorMap | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_contrast | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_debugHDRdlight | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_debugHDRdlight_color | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_debugHDRdlight_distance | Value = "31299 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_debugHDRdlight_radius | Value = "5699 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_debugHDRdlight_scale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_debugLayers | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_debugLineWidth | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_debugShader | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_debugShowCoronas | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_debugShowDynamicLights | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_debugShowPrimaryLights | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_desaturation | Value = "19519 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_diffuseColorScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_distortion | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dlightLimit | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dlightMaxFullScreenRadius | Value = "18499 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dlightMaxNonFullScreenRadius | Value = "18499 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dobjLimit | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dof_bias | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dof_enable | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dof_farBlur | Value = "-6593 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dof_farEnd | Value = "-9659 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dof_farStart | Value = "31300 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dof_nearBlur | Value = "-16320 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dof_nearEnd | Value = "28738 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dof_nearStart | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dof_showdebug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dof_tweak | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dof_viewModelEnd | Value = "65 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dof_viewModelStart | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_dpvs_useCellForceInvisibleBits | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_drawDebugFogParams | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_drawWater | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_effectLimit | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_effectLimitMax | Value = "-16320 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_effectLimitMin | Value = "16448 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_enableDlights | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_enableFlashlight | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_enableOccluders | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_enablePlayerShadow | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_envMapExponent | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_envMapMaxIntensity | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_envMapMinIntensity | Value = "19518 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_envMapOverride | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_envMapSpecular | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_envMapSunIntensity | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_exposureTweak | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_exposureValue | Value = "6463 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_extracam_custom_aspectratio | Value = "-32577 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_extracam_shadowmap_enable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmCurveSoftClip | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmLut | Value = "-32577 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakBleach | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakBrightness | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakColorTemp | Value = "-13499 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakContrast | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakDarkFeather | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakDarkTint | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakDesaturation | Value = "19518 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakEnable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakHue | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakInvert | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakLightFeather | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakLightTint | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakLut | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakMidEnd | Value = "16447 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakMidStart | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakMidTint | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakRangeDebug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmTweakSaturation | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_filmUseTweaks | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_finalShiftX | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_finalShiftY | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flame_allowed | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flameFX_distortionScaleFactor | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flameFX_enable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flameFX_fadeDuration | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flameFX_FPS | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flameFX_magnitude | Value = "-20420 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flameScaler | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flashLightBobAmount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flashLightBobRate | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flashLightBrightness | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flashLightColor | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flashLightEndRadius | Value = "-27069 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flashLightFlickerAmount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flashLightFlickerRate | Value = "-32190 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flashLightFovInnerFraction | Value = "13119 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flashLightOffset | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flashLightRange | Value = "-20669 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flashLightShadows | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flashLightSpecularScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flashLightStartRadius | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flimCurveBlack | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_flimCurveWhite | Value = "65 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_fog | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_fog_disable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_forceCameraHdg | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_forceCameraNode | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_forceCamerarecord | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_forceLod | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_fovScaleThresholdRigid | Value = "6464 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_fovScaleThresholdSkinned | Value = "6464 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_framelock | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_framesyncThreshold | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_fullbright | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_fullHDRrendering | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_fullscreen | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_gamma | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_genericFilter_enable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_grassBurn | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_grassEnable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_grassWindForceEnable | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_halfParticles | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_heroLightColorTemp | Value = "-13499 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_heroLighting | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_heroLightSaturation | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_heroLightScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_highLodDist | Value = "-32577 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_ignore | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_inGameVideo | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lightConflicts | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lightGridContrast | Value = "19518 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lightGridEnableTweaks | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lightGridIntensity | Value = "-19649 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lightGridUseTweakedValues | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lightMap | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lightTweakAmbient | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lightTweakAmbientColor | Value = "255 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lightTweakDiffuseFraction | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lightTweakSunColor | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lightTweakSunDiffuseColor | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lightTweakSunDirection | Value = "22722 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lightTweakSunLight | Value = "20545 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lockPvs | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lodBiasRigid | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lodBiasSkinned | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lodScaleRigid | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lodScaleSkinned | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_logFile | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lowestLodDist | Value = "-32577 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lowLodDist | Value = "-32577 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_0 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_1 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_10 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_11 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_12 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_13 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_14 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_15 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_2 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_3 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_4 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_5 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_6 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_7 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_8 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_lutvar_9 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_materialXYZ | Value = "30528 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_mediumLodDist | Value = "-32577 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_missile_cam_debug_display | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_modelLimit | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_motionblur_blurOrigin | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_motionblur_directionFactor | Value = "-31942 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_motionblur_enable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_motionblur_frameBased_enable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_motionblur_maxblur | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_motionblur_numberOfSamples | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_motionblur_positionFactor | Value = "9020 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_msaaPostEffects | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_norefresh | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_normalMap | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_num_viewports | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_occlusionPatchWorker | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_occlusionReports | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_offscreenCasterLodScale | Value = "8256 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_outdoorAwayBias | Value = "66 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_outdoorDownBias | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_outdoorFeather | Value = "65 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_poisonFX_blurMax | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_poisonFX_blurMin | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_poisonFX_debug_amount | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_poisonFX_debug_enable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_poisonFX_dvisionA | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_poisonFX_dvisionX | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_poisonFX_dvisionY | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_poisonFX_pulse | Value = "-29633 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_poisonFX_warpX | Value = "19518 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_poisonFX_warpY | Value = "6590 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_portalBevels | Value = "13119 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_portalBevelsOnly | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_portalMinClipArea | Value = "-23748 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_portalMinRecurseDepth | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_portalWalkLimit | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_primaryLightTweakDiffuseStrength | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_primaryLightTweakSpecularStrength | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_primaryLightUseTweaks | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_profile | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_remotescreen_renderlastframe | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_resampleScene | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_reviveFX_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_reviveFX_edgeAmount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_reviveFX_edgeColorTemp | Value = "-13499 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_reviveFX_edgeContrast | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_reviveFX_edgeMaskAdjust | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_reviveFX_edgeOffset | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_reviveFX_edgeSaturation | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_reviveFX_edgeScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_reviveFX_fadeDuration | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_scaleViewport | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sCurveEnable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sCurveLinearAngle | Value = "62 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sCurveLinearStrength | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sCurveShoulderStrength | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sCurveToeDenominator | Value = "4927 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sCurveToeNumerator | Value = "9020 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sCurveToeStrength | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_seethru_decal_enable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_setFrameBufferAlpha | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_shader_constant_set_debug_range | Value = "-32577 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_shader_constant_set_enable | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_showFbColorDebug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_showFloatZDebug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_showForcedInvisibleCells | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_showHDRalpha | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_showLightGrid | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_showLightingOrigins | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_showMissingLightGrid | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_showOutdoorVolumeDebug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_showPenetration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_showSunDirectionDebug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_singleCell | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_skipPvs | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sky_intensity_angle0 | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sky_intensity_angle1 | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sky_intensity_factor0 | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sky_intensity_factor1 | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sky_intensity_showDebugDisplay | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sky_intensity_useDebugValues | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_skyColorTemp | Value = "-13499 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_skyTransition | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_smp_backend | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_specularColorScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_specularRoughnessMap | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_spotLightBrightness | Value = "24641 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_spotLightEndRadius | Value = "17475 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_spotLightEntityShadows | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_spotLightFovInnerFraction | Value = "13119 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_spotLightShadows | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_spotLightSModelShadows | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_spotLightStartRadius | Value = "4162 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_spu | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_stereo3DAvailable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_stereo3DEyeSeparation | Value = "19518 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_stereo3DMode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_stereo3DOn | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_stereo3DShadowOpt | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_stereoFocusDepth | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_stereoGunShift | Value = "6463 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_stereoTurretShift | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_stream | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_streamClear | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_streamDebug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_streamFakeLagMsec | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_streamFreezeState | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_streamFull | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_streamHiddenPush | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_streamLog | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_streamLowDetail | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_streamMaxDist | Value = "-25531 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_streamShowList | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_streamShowStats | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_streamSize | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_streamTaint | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sun_from_dvars | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sun_fx_position | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunblind_fadein | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunblind_fadeout | Value = "16448 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunblind_max_angle | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunblind_max_darken | Value = "16447 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunblind_min_angle | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunflare_fadein | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunflare_fadeout | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunflare_max_alpha | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunflare_max_angle | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunflare_max_size | Value = "7237 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunflare_min_angle | Value = "13378 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunflare_min_size | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunflare_shader | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunglare_fadein | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunglare_fadeout | Value = "16448 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunglare_max_angle | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunglare_max_lighten | Value = "16447 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunglare_min_angle | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunsprite_shader | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_sunsprite_size | Value = "-32703 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_superFlare_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_superFlare_enable | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_swrk_override_characterCharredAmount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_swrk_override_characterDissolveColor | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_swrk_override_enable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_swrk_override_wetness | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_tension_enable | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_testScale | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_texFilterAnisoMax | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_texMipFading | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_textureMode | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_treeScale | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_ui3d_debug_display | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_ui3d_h | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_ui3d_use_debug_values | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_ui3d_w | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_ui3d_x | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_ui3d_y | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_use_separate_char_tech | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_vc_makelog | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_vc_showlog | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_vsync | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_waterFogTest | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_waterSheetingFX_allowed | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_waterSheetingFX_distortionScaleFactor | Value = "-19652 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_waterSheetingFX_enable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_waterSheetingFX_fadeDuration | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_waterSheetingFX_magnitude | Value = "-31171 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_waterSheetingFX_radius | Value = "-29120 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_curlAmount | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_curlMax | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_curlReduce | Value = "29503 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_enabled | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_flatten | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_foamAppear | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_foamDisappear | Value = "18239 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_minShoreHeight | Value = "9021 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_particleGravity | Value = "-2756 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_particleLength | Value = "-2756 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_particleLimit | Value = "8256 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_particleWidth | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_scroll | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_waveSeedDelay | Value = "-1469 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_windAmount | Value = "-23748 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_windDir | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_watersim_windMax | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_waterWaveAmplitude | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_waterWaveAngle | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_waterWavePhase | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_waterWaveSpeed | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_waterWaveSteepness | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_waterWaveWavelength | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_worldLod | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_zfar | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_zombieDisableEarthEffect | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_zombieDisableSlideEffect | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_zombieNameAllowDevList | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- r_zombieNameAllowFriendsList | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- radius_damage_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_baselerp_time | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_bullet_force | Value = "-1469 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_bullet_upbias | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_dump_anims | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_enable | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_explode_force | Value = "-29626 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_explode_upbias | Value = "19519 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_fps | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_jitter_scale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_jointlerp_time | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_max_life | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_max_simulating | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_reactivation_cutoff | Value = "-27068 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_rotvel_scale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ragdoll_self_collision_scale | Value = "-26305 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- rate | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- recordPointsSpent | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- redactionDisplayTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- redactionFadeDuration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- redactionStartStrokeTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- redactionStrokeTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- reliableResendTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- reliableTimeoutTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- render_actor_collision | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- render_bpi_env_collision | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- render_player_collision | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- reportUploadInterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- reportUserVoteInterval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- revive_time_taken | Value = "-27841 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- safeArea_horizontal | Value = "22847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- safeArea_vertical | Value = "22847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- safeAreaTweakable_horizontal | Value = "22847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- safeAreaTweakable_vertical | Value = "22847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_allies | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_allow_killstreak_building | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_allowannouncer | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_allowbattlechatter | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_attack_dog_count_zm | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_attack_dog_health_zm | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_attack_dog_kills_zm | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_attack_dog_max_at_once_zm | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_attack_dog_time_zm | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_axis | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_codpointsmatchscale | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_codpointsperchallenge | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_codpointsxpscale | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_cp_pointsperkill | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_ctf_enemycarriervisible | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_ctf_flagrespawntime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_ctf_globalbattlechatterprobability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_ctf_idleflagreturntime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_ctf_numlives | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_ctf_playerrespawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_ctf_roundlimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_ctf_roundswitch | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_ctf_scorelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_ctf_timelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_ctf_touchreturn | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_ctf_waverespawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_deleteexplosivesonspawn | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dem_bombtimer | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dem_defusetime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dem_extratime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dem_globalbattlechatterprobability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dem_maxBombEventsPerMinute | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dem_maxPlayerEvents | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dem_maxPlayerEventsPerMinute | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dem_numlives | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dem_planttime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dem_roundlimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dem_roundswitch | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dem_scorelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dem_timelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_disable_air_death_ragdoll | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_disable_attachments | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_disable_cac | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_disable_contracts | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_disable_equipment | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_disable_tacinsert | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_disable_weapondrop | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_bonus_leader | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_friendlyFireDelayTime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_globalbattlechatterprobability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_grenadeLauncherDudTime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_killstreakDelayTime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_numlives | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_playerrespawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_roundlimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_roundwinlimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_score_assist | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_score_death | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_score_headshot | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_score_kill | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_score_suicide | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_scorelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_thrownGrenadeDudTime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_timelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dm_waverespawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dog_count | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dog_health | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dog_max_at_once | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dog_time | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dom_flagcapturetime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dom_globalbattlechatterprobability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dom_maxFlagCapturePerMinute | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dom_maxPlayerCapture | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dom_maxPlayerCapturePerMinute | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dom_maxPlayerDefensive | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dom_maxPlayerOffensive | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dom_numlives | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dom_playerrespawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dom_roundlimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dom_scorelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dom_timelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_dom_waverespawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_fog_baseheight | Value = "-14079 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_fog_blue | Value = "-14079 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_fog_exp_halfheight | Value = "-14079 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_fog_exp_halfplane | Value = "-14079 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_fog_green | Value = "-14079 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_fog_nearplane | Value = "-14079 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_fog_red | Value = "-14079 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_fx_tabun_radius0 | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_fx_tabun_radius1 | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_fx_tabun_radius2 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_fx_tabun_radius3 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_allowfinalkillcam | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_allowkillcam | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_arcadescoring | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_bulletdamage | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_deathpointloss | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_difficulty | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_forceradar | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_graceperiod | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_hardpoints | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_killstreaks | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_medalsenabled | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_onlyheadshots | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_perks | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_pinups | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_prematchperiod | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_rankenabled | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_spectatetype | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_game_suicidepointloss | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_guidedMissileMaxHeight | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_gun_game_spectatetype | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardcore | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_airstrikecount | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowairstrike | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowartillery | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowauto_turret | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowbomber | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowcounteruav | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowdogs | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowhelicopter | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowhelicopter_comlink | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowhelicopter_gunner | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowhelicopter_player | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowhelicopter_player_firstperson | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowhelicopter_x2 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowmortar | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allownapalm | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowradar | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowradardirection | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowradartime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowradarupdate | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowrcbomb | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowsupply | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_allowuav | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_artilleryCanonCount | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_artilleryCanonShellCount | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_mortarCanonCount | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hardpoint_mortarCanonShellCount | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_armor | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_armor_bulletdamage | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_armored_maxhealth | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_attract_range | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_attract_strength | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_debug | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_debug_crash | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_dest_wait | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_health_degrade | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_loopmax | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_maxhealth | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_missile_friendlycare | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_missile_max | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_missile_range | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_missile_regen_time | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_missile_reload_time | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_missile_rof | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_missile_target_cone | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_missile_valid_target_cone | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_protect_pos_time | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_protect_radius | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_protect_time | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_target_recognition | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_target_spawnprotection | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_targeting_delay | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_turret_angle_tan | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_turret_spinup_delay | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_turret_target_cone | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_turretClipSize | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_turretReloadTime | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_visual_range | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_heli_warning_distance | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_helicopterTurretMaxAngle | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_hlnd_game_spectatetype | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_killstreak_stacking | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_koth_globalbattlechatterprobability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_koth_numlives | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_koth_playerrespawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_koth_roundlimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_koth_roundswitch | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_koth_scorelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_koth_timelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_koth_waverespawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_mapsize | Value = "-14079 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_max_rank | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_min_prestige | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_motd | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_oic_game_spectatetype | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_oldschool | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_player_allowrevive | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_player_forcerespawn | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_player_healthregentime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_player_maxhealth | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_player_numlives | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_player_respawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_player_sprinttime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_player_suicidespawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_poisonDamage | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_poisonDamageHardcore | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_poisonDuration | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rcbomb_car_size | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rcbomb_fadeIn_delay | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rcbomb_fadeIn_timeBlack | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rcbomb_fadeIn_timeIn | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rcbomb_fadeIn_timeOut | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rcbomb_fadeOut_delay | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rcbomb_fadeOut_timeBlack | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rcbomb_fadeOut_timeIn | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rcbomb_fadeOut_timeOut | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rcbomb_notimeout | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_RequiredMapAspectratio | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rocket_event | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rocket_event_off | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rocket_event_trigger1 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_rotating_objects_secs | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sab_bombtimer | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sab_defusetime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sab_globalbattlechatterprobability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sab_hotpotato | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sab_numlives | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sab_planttime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sab_playerrespawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sab_roundlimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sab_roundswitch | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sab_scorelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sab_timelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sab_waverespawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_script_based_influencer_system | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sd_bombtimer | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sd_defusetime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sd_game_spectatetype | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sd_globalbattlechatterprobability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sd_multibomb | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sd_numlives | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sd_planttime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sd_playerKillsMax | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sd_playerrespawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sd_roundlimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sd_roundswitch | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sd_scorelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sd_timelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sd_totalKillsMax | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sd_waverespawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_shrp_game_spectatetype | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_sideBetTimer | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_artillery_influencer_radius | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_artillery_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_artillery_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_auto_turret_influencer_radius | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_auto_turret_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_auto_turret_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_claymore_influencer_radius | Value = "-15103 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_claymore_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_claymore_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_dead_friend_influencer_count | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_dead_friend_influencer_radius | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_dead_friend_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_dead_friend_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_dead_friend_influencer_timeout_seconds | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_dog_influencer_radius | Value = "-15103 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_dog_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_dog_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_enemy_influencer_radius | Value = "-14079 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_enemy_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_enemy_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_enemy_spawned_influencer_radius | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_enemy_spawned_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_enemy_spawned_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_enemyavoiddist | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_enemyavoidweight | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_friend_weak_influencer_radius | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_friend_weak_influencer_score | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_friend_weak_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_grenade_endpoint_influencer_radius | Value = "-15103 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_grenade_endpoint_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_grenade_endpoint_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_grenade_influencer_radius | Value = "-15103 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_grenade_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_grenade_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_helicopter_influencer_length | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_helicopter_influencer_radius | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_helicopter_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_helicopter_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_napalm_influencer_radius | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_napalm_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_napalm_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_objective_facing_bonus | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_randomness_range | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_rcbomb_influencer_radius | Value = "-15103 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_rcbomb_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_rcbomb_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_tvmissile_influencer_length | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_tvmissile_influencer_radius | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_tvmissile_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_tvmissile_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_vehicle_influencer_lead_seconds | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_vehicle_influencer_score | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_vehicle_influencer_score_curve | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tabun_effect_radius | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tabun_shock_height | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tabun_shock_radius | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tabunGasDuration | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tabunInitialGasShockDuration | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tabunWalkInGasShockDuration | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tdm_bonus_leader | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tdm_globalbattlechatterprobability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tdm_numlives | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tdm_playerrespawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tdm_roundlimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tdm_score_assist | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tdm_score_death | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tdm_score_headshot | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tdm_score_kill | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tdm_score_suicide | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tdm_scorelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tdm_timelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_tdm_waverespawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_team_allowHardpointStreakAfterDeath | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_team_artilleryTeamKillPenalty | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_team_fftype | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_team_kickteamkillers | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_team_mortarTeaTeamKillPenalty | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_team_respawntime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_team_teamkillerplaylistbanpenalty | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_team_teamkillerplaylistbanquantum | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_team_teamkillpointloss | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_team_teamkillspawndelay | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_teambalance | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_teamKillPunishCount | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_timeplayedcap | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_twar_globalbattlechatterprobability | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_twar_timelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_alive_cleanuptimemax | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_alive_cleanuptimemin | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_cleanupabandoned | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_cleanupdebugprint | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_cleanupdrifted | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_cleanupmaxspeedmph | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_cleanupmindistancefeet | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_cleanuptime_dmgfactor_deadtread | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_cleanuptime_dmgfactor_max | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_cleanuptime_dmgfactor_min | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_cleanuptime_dmgfraction_curve_begin | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_cleanuptime_dmgfraction_curve_end | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_dead_cleanuptimemax | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_dead_cleanuptimemin | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_disableoverturndamage | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_disablerespawn | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_disappear_maxpreventdistancefeet | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_disappear_maxpreventvisibilityfeet | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_disappear_maxwaittime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_driversarehidden | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_driversareinvulnerable | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_explode_on_cleanup | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_explosion_doradiusdamage | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_explosion_husk_forcepointvariance | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_explosion_husk_horzvelocityvariance | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_explosion_husk_vertvelocitymax | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_explosion_husk_vertvelocitymin | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_explosion_maxdamage | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_explosion_mindamage | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_explosion_radius | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_explosion_spawnfx | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_health_jeep | Value = "-14847 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_health_tank | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_ondeath_createhusk | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_ondeath_usevehicleashusk | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_respawnafterhuskcleanup | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_respawntimemax | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_respawntimemin | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_respawnwait_iterationwaitseconds | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_respawnwait_maxiterations | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_waittillstoppedandmindist_maxtime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_vehicle_damage_scalar | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_vehicles_enabled | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_wager_defaultScore | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_wager_firstPayout | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_wager_firstPlayer | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_wager_secondPayout | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_wager_secondPlayer | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_wager_thirdPayout | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_wager_thirdPlayer | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_wagerBet | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_wagerPool | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_wagerSideBet | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_weapon_allowbetty | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_weapon_allowc4 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_weapon_allowflash | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_weapon_allowfrags | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_weapon_allowmines | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_weapon_allowrpgs | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_weapon_allowsatchel | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_weapon_allowsmoke | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_weaponobject_coneangle | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_weaponobject_graceperiod | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_weaponobject_mindist | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_weaponobject_radius | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_xpscale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_xpzmscale | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- script_debugger_smoke_test | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- selectedFriendClanTag | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- selectedFriendIndex | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- selectedFriendName | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- selectedGroupIndex | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- selectedMenuItemIndex | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- selectedPlayerClanName | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- selectedPlayerXuid | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- selectedStoreItemIndex | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sensitivity | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server1 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server10 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server11 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server12 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server13 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server14 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server15 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server16 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server2 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server3 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server4 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server5 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server6 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server7 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server8 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- server9 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- session_nonblocking | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sessionSearchMaxAttempts | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- settings_map_selected | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- shortversion | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- show_reticle_during_swimming | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- show_tty_timestamps | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- showdrop | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- showpackets | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- showVisionSetDebugInfo | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sidebet_made | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- skills | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_enable | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_fastSunShadow | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_fullResSpotShadowEnable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_lightScore_eyeProjectDist | Value = "-32702 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_lightScore_spotProjectFrac | Value = "62 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_maxLights | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_qualitySpotShadow | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_spotEnable | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_spotPolygonOffsetBias | Value = "-1468 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_spotPolygonOffsetScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_spotShadowFadeTime | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_spotShadowLargeRadiusScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_strictCull | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_sunAlwaysCastsShadow | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_sunEnable | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_sunPolygonOffsetBias | Value = "-14271 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_sunPolygonOffsetScale | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_sunSampleSizeNear | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_sunShadowCenter | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_sunShadowScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_sunShadowSmallEnable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sm_sunShadowSmallScriptPS3OnlyEnable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- smpDraw2D | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snaps | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_always_log | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_assert_on_enqueue | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_assert_on_play | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_assert_on_stop | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_auto_random | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_autoSim | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_autosim_window | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_current_rpm | Value = "8256 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_engine_off | Value = "-15302 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_lerp_rpm | Value = "19519 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_pitch_high_max | Value = "-27841 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_pitch_high_min | Value = "24127 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_pitch_idle_max | Value = "-28609 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_pitch_idle_min | Value = "25407 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_pitch_low_max | Value = "-26561 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_pitch_low_min | Value = "29503 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_pitch_med_max | Value = "-30145 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_pitch_med_min | Value = "22335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_rpm_high_fin_end | Value = "-26561 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_rpm_high_start | Value = "6463 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_rpm_idle_end | Value = "-5314 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_rpm_idle_fout_start | Value = "11838 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_rpm_low_end | Value = "29503 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_rpm_low_fin_end | Value = "-10434 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_rpm_low_fout_start | Value = "13631 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_rpm_low_start | Value = "19517 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_rpm_med_end | Value = "-25537 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_rpm_med_fin_end | Value = "10303 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_rpm_med_fout_start | Value = "29503 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_rpm_med_start | Value = "-18370 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_rpm_scalar | Value = "-24513 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_using_lerp_rpm | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_water_fast_min | Value = "-25791 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_water_idle_max | Value = "16449 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_water_pitch_max | Value = "-22721 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_water_slow_max | Value = "-14015 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_boat_water_slow_min | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_debug_snapshot | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_debugAlias | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_debugReplace | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_dlpf_attenuation | Value = "-3903 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_dlpf_max_distance | Value = "15173 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_dlpf_min_distance | Value = "18500 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_dopplerRate | Value = "12352 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_dopplerScale | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_draw3D | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_drawInfo | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_drawSort | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_dry_scale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_dsp_drc | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_dsp_drc_ratio | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_dsp_drc_threshold | Value = "16576 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_dsp_futz | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_enable_pitch | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_entityRandomize | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_flux_separation | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_futz | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_futz_blend | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_futz_bpf_f | Value = "-19132 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_futz_bpf_q | Value = "-7361 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_futz_clip_post | Value = "-7105 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_futz_clip_pre | Value = "32575 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_futz_distortion | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_futz_force | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_futz_ls_f | Value = "-3773 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_futz_ls_g | Value = "10177 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_futz_ls_q | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_futz_min | Value = "24900 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_futz_postg | Value = "4670 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_futz_preg | Value = "32062 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_futz_tg | Value = "-27586 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_futz_th | Value = "18748 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_global_pitch | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_hdr | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_hdr_channel_threshold | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_hdr_maximum_priority | Value = "-24510 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_hdr_minimum_level | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_hdr_minimum_priority | Value = "28738 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_hdr_rate | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_isbig_distance | Value = "31300 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_levelFadeTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_losOcclusion | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_master_override | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_menu_center_channel | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_menu_cinematic | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_menu_left_channel | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_menu_left_surround | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_menu_lfe | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_menu_listen_level | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_menu_master | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_menu_music | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_menu_right_channel | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_menu_right_surround | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_menu_sfx | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_menu_speaker_setup | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_menu_voice | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_minigun_loop_start | Value = "-2755 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_minigun_pitch_end | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_minigun_pitch_start | Value = "12351 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_mute_alias_substring | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_occlusion_attenuation | Value = "3266 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_occlusion_cull_distance | Value = "-1468 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_occlusion_max_jobs | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_occlusion_rate | Value = "-16320 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_omnidirectionalPercentage | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_pan_filter | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_pitch_timescale | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_playing_priority_boost | Value = "16448 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_priority_rate | Value = "8258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_priority_window | Value = "3138 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_proximity_enable | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_proximity_filter | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_proximity_max_dist | Value = "-14269 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_proximity_max_late_cut | Value = "-24383 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_proximity_min_dist | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_ps3_vol_occlusion_attenuation_dry | Value = "-24383 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_ps3_vol_occlusion_attenuation_wet | Value = "8385 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_radverb_matrix | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_realDelay | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_reverb_override | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_reverb_proximity_distance | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_skip_muted_sounds | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_slaveFadeInTime | Value = "6462 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_slaveFadeOutTime | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_solo_alias_substring | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_speakerConfiguration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_start_alias | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_stereo_3d | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_stop_alias | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_test_verb | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_throttle_reduce_vol | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_throttle_time_held_down | Value = "31301 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_timescale_filter | Value = "-28867 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_touchStreamFilesOnLoad | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_trace_master | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_trace_reverb | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_trace_voice | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_water_occlusion_attenuation | Value = "-3903 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_water_occlusion_distance | Value = "28738 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_water_occlusion_minimum | Value = "193 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_water_omni_amount | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_water_omni_distance | Value = "28738 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_water_pitch_amount | Value = "26175 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_water_pitch_distance | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- snd_wet_scale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_badspawn_aggression_delay | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_badspawn_damage_delay | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_badspawn_force_record | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_debug_archive | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_debug_best_points | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_debug_influencer_types | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_debug_influencers | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_debug_liveedit | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_debug_player | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_debug_point_weights | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_debug_points | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_debug_showclients | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_debug_sideswitched | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_debug_team | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_debug_visibility | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_debug_visibility_time | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_enemy_influencer_stacking | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_enemy_spawned_influencer_stacking | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_friend_influencer_stacking | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_sight_check_max_distance | Value = "-7868 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_weapon_influencer_min_length | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_weapon_influencer_push_through | Value = "18498 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_weapon_influencer_sight_check | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spawnsystem_weapon_influencer_update_interval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- splitscreen | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- splitscreen_botCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- splitscreen_botDifficulty | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- splitscreen_botEnemies | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- splitscreen_botFriends | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- splitscreen_lobbyPlayerCount | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- splitscreen_partyPlayerCount | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- splitscreen_playerCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- spmode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sslPoolSize | Value = "1024 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- start_in_mp | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- stat_version | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- stats_version_check | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- stopspeed | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- storeMapPackMaskToStats | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- subsignin | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_3xEXP | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_allowedClan1 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_allowedClan2 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_archiveClientsPositions | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_assistWorkers | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_BigHeadMode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botAllowGrenades | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botCloseDistance | Value = "-32701 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botCrouchDistance | Value = "66 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botFov | Value = "-32190 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botGoalRadius | Value = "67 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botMaxAdsTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botMaxCrouchTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botMaxDeathTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botMaxFireTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botMaxGrenadeTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botMaxPitchTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botMaxReactionTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botMaxStrafeTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botMeleeDist | Value = "-24510 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botMinAdsTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botMinCrouchTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botMinDeathTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botMinFireTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botMinGrenadeTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botMinPitchTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botMinReactionTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botMinStrafeTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botPitchDown | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botPitchSpeed | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botPitchSpeedAds | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botPitchUp | Value = "8385 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botSprintDistance | Value = "68 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botStrafeChance | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botTargetLeadBias | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botUseFriendNames | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botYawSpeed | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_botYawSpeedAds | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_cheats | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_clientArchive | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_clientside | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_clientSideBullets | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_clientSideVehicles | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_connectTimeout | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_debugRate | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_debugReliableCmds | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_DisableTheatre | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_DoubleCodPoints | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_EnableDevCheats | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_EnableSuperuser | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_endGameIfISuck | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_floodProtect | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_fps | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_FullAmmo | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_hostname | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_InfiniteSprint | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_InstantReload | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_Invisible | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_kickBanTime | Value = "-27069 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_MakeMeHost | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_mapname | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_mapRotation | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_mapRotationCurrent | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_maxclients | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_maxHappyPingTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_maxPing | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_maxRate | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_minPing | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_network_fps | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_network_warning | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_NoClip | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_packet_info | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_padPackets | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_paused | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_privateClients | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_privateClientsForClients | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_QuickHealthRecharge | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_RadarAlwaysOn | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_reconnectlimit | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_restoreDvars | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_running | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_SetAllFree | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_showAverageBPS | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_showPingSpam | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_smp | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_SuperPenetrate | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_timeout | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_TripleBullet | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_UnlockAllIntel | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_UnlockAllSlots | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_voiceQuality | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- sv_zombietime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- systemlink | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- systemlink_warning_shown | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- systemUiActive | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- team_indicator | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- teamsplitter_verbose | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tickerHeaderWidth | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tickerStandardWidth | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tickerWidescreenWidth | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- timescale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tree_bend | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tree_frequency | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tree_random | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tu_clampDeathCamToPlayer | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tu_clampDeathCamToPlayerInFreeFall | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tu_ClassifiedWeaponFix | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tu_clearConnectivityBits | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tu_debugLobbyConnectionStatus | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tu_dwSanityCheckAddressHandle | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tu_errorOnWeaponIndexMismatch | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tu_goBackToLobbyFix | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tu_ignoreMultipleRejoins | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tu_onlyhostqos | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tu_partySwitchLobbySyncParamsFix | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tu_partyUISplitFix | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tu_rejoinonhandshakefail | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tu_reliableMessages | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- tu_waitForAnonymousMembers | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- turret_KillstreakTargetTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- turret_placement_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- turret_placement_feet_offset | Value = "-30655 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- turret_placement_feet_trace_dist_z | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- turret_placement_trace_dist | Value = "10306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- turret_placement_trace_maxs | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- turret_placement_trace_min_normal | Value = "13119 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- turret_placement_trace_mins | Value = "-3903 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- turret_placement_trace_pitch | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- turret_placement_trace_radius_canon_safety | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- turret_SentryTargetTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- turret_TargetLeadBias | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- turretPlayerAvoidScale | Value = "-9921 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- twar_captureAccelBonus | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- twar_captureAccelLimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- twar_captureTime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- twar_finalFightTimeLimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- twar_momentumArtillery | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- twar_momentumBlitzkriegTime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- twar_momentumDogs | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- twar_momentumEnabled | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- twar_momentumFlagCap | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- twar_momentumKamikaze | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- twar_momentumKillPlayer | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- twar_momentumMax | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- twar_momentumMaxMultiplier | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- twar_momentumMultiplierBonus | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- twar_momentumMultiplierBonusLimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- twar_momentumRadar | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- twar_neutralFlagLockTime | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- typeWriterCod7LetterFXTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_allow_classchange | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_allow_controlschange | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_allow_teamchange | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_allowvote | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_ammo_stock_width | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_animSpeedScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_bg_image | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_bigFont | Value = "12351 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_blurAmount | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_blurDarkenAmount | Value = "-28866 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_borderLowLightScale | Value = "-19650 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_buildLocation | Value = "-32703 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_buildSize | Value = "19518 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_challengeGameMode | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_challengeSort | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_choice_desc | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_cinematicsTimestamp | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_clancardOpen | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_clanCountNotZero | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_clanDescription | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_clanName | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_clanRecommendationCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_classesCurrentItemEquippedIn | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_closeAfterPurchase | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_combatComparisonModeOn | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_combatCurrView | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_combatCurrViewNum | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_combatHistogramCurrGametype | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_combatOtherPlayerStatsAvailable | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_combatRecordOpen | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_connectScreenTextGlowColor | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_currentMap | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_currentRecentPlayer | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_currentWeaponOptionGroup | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_custom_haschanged | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_custom_newname | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_customClassName | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_customModeDesc | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_customModeEditDesc | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_customModeEditName | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_customModeIndex | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_customModeName | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_demoname | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_drawCrosshair | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_dropdownButtonOffset | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_dropdownListMax | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_dropdownMax | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_dropdownOffset | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_email_address | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_ethernetLinkActive | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_extraBigFont | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_flownOut | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_flyoutHasFocus | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_friendCountNotZero | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_friendlyfire | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_friendsCombatRecordOpen | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_friendsListOpen | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_gametype | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_generic_status_bar | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_groupsCountNotZero | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_guncycle | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_gv_reloadSpeedModifier | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_gv_rulecount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_heatMapColor | Value = "255 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_heatMapColorForPlayer | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_hint_text | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_hostname | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_hud_hardcore | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_hud_obituaries | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_hud_showobjicons | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_hud_visible | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_ignoreMousePos | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_incomingProposalCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_incomingProposalCountNotZero | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_inGameStoreVisible | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_isClanMember | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_items_no_cost | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_leaderboardFeederCountNotZero | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_leaderboardOpen | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_listboxIndex | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_lobby_desc | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_lobbyLeaderBoard | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_map_killstreak | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_mapCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_mapname | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_menuLvlNotify | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_motd | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_MOTDScrollRate | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_mousePitch | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_mpTheaterEnabled | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_mptype | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_mpWagerMatchEnabled | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_multiplayer | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_netSource | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_numPersonalBests | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_onCloseArgs | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_onlineClanCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_options_open | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_party_download_bar_color | Value = "13119 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_party_download_bar_height | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_partyFull | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_playercardOpen | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_playerListOpen | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_playerNemesisColor | Value = "20735 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_playerPartyColor | Value = "-18190 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_playerSquadColor | Value = "22864 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_playlistPopulationRefreshTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_preview | Value = "-15359 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_prevTextEntryBox | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_radar_client | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_readingSaveDevice | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_recentPlayerCountNotZero | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_recommendedCountNotZero | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_right_ammo_width | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_score_bar | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_scorelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_scrollMOTDDelay | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_scrollMOTDYOffset | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_scrollMOTDYOffsetResetDelay | Value = "28737 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_scrollTextDelay | Value = "8258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_scrollTextScrollRate | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_scrollTextYOffset | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_scrollTextYOffsetResetDelay | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_selectlobby | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_serverStatusTimeOut | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_show_arrow | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_show_autosave_warning | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_showBryceMagic | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_showDLCMaps | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_showInGameStoreSpinner | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_showList | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_showmap | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_showMenuOnly | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_signedInToProfile | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_smallFont | Value = "4159 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_storeButtonPressed | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_storeOfferCountNotZero | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_text_endreason | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_timelimit | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_totalClanMemberCount | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_useCustomClassInfo | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_version_show | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_weapon_tiers | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiscript_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_allowPitch | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_attachment | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_customname | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_equipWeapon | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_fov | Value = "-32190 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_heroHighlight | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiviewer_highlightColor1 | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiviewer_highlightColor2 | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_ingame | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_lightMultiplier | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_loaded | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_mode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_pitchRange | Value = "28865 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_playerCamera | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_sceneOrigin | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_show | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_streaming | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- uiViewer_weapon | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- unsubscriptionCooloffTimer | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- useMapPreloading | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- usePackFiles | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- useSvMapPreloading | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehanim_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehanim_enable | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehControlMode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehGunnerSplashDamage | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterAlwaysFaceCamera | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterAlwaysFaceCameraRate | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterboundMapHeight | Value = "-1469 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterboundMapLowerRightX | Value = "31300 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterboundMapLowerRightY | Value = "31300 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterboundMapUpperLeftX | Value = "31428 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterboundMapUpperLeftY | Value = "31428 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterboundsOn | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterDecelerationFwd | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterDecelerationSide | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterDefaultPitch | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterFreeLook | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterHeadSwayDontSwayTheTurret | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterHoverSpeedThreshold | Value = "-14269 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterInvertUpDown | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterJitterJerkyness | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterLookaheadTime | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterMaxAccelVertical | Value = "28738 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterMaxSpeedVertical | Value = "-32190 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterPathTransitionTime | Value = "-22977 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterRightStickDeadzone | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterRotDecel | Value = "-22977 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterScaleMovement | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterSoftCollisions | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterStrafeDeadzone | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterTiltFromControllerAxes | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterTiltFromFwdAndYaw | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterTiltFromViewangles | Value = "16448 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterTiltMomentum | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterYawAltitudeControls | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehHelicopterYawOnLeftStick | Value = "-24512 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_damage_bouncing_betty | Value = "-24513 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_damage_bullet | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_damage_grenade | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_damage_max_shielding | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_damage_projectile | Value = "-26305 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_damage_satchel_charge | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_damage_sticky_grenade | Value = "-21441 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_damage_zone_front | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_damage_zone_rear | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_damage_zone_side | Value = "-26305 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_damage_zone_under | Value = "4160 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_destructible_damage_bouncing_betty | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_destructible_damage_bouncing_betty_radius | Value = "20801 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_destructible_damage_grenade | Value = "19518 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_destructible_damage_grenade_radius | Value = "-14270 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_destructible_damage_projectile_radius | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_destructible_damage_satchel_charge | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_destructible_damage_satchel_charge_radius | Value = "-22463 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_destructible_damage_sticky_grenade | Value = "-16321 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_destructible_damage_sticky_grenade_radius | Value = "20801 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_perk_boost_duration_seconds | Value = "15679 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_perk_leadfoot_speed_increase | Value = "-21441 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_piece_damagesfx_threshold | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_push_during_mantle | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_riding | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_selfCollision | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_sounds_cutoff | Value = "15173 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_switch_seat_delay | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehicle_useRadius | Value = "-32701 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehLocationalVehicleSeatEntry | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehLockTurretToPlayerView | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehPlaneFakeLiftForce | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehPlaneGravityForce | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehPlaneLiftForce | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehPlaneLowSpeed | Value = "-17596 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehPlanePitchAccel | Value = "-32703 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehPlaneRollAccel | Value = "-32703 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehPlaneRollDeadZone | Value = "6462 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehPlaneYawFromRollScale | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehPlaneYawSpeed | Value = "18498 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- vehRecenterDelay | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- version | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- visionstore_glowTweakBloomCutoff | Value = "-14591 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- visionstore_glowTweakBloomDesaturation | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- visionstore_glowTweakBloomIntensity0 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- visionstore_glowTweakBloomIntensity1 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- visionstore_glowTweakEnable | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- visionstore_glowTweakRadius0 | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- visionstore_glowTweakRadius1 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- visionstore_glowTweakSkyBleedIntensity0 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- visionstore_glowTweakSkyBleedIntensity1 | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wagerCategory | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wagerCategoryPlaylist | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waitForStreamer | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waitOnStatsTimeout | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waterbrush_entity | Value = "-1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointDebugDraw | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointDistFade | Value = "-27069 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointDistScaleRangeMax | Value = "15173 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointDistScaleRangeMin | Value = "31300 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointDistScaleSmallest | Value = "19519 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointIconHeight | Value = "4162 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointIconWidth | Value = "4162 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointOffscreenCornerRadius | Value = "-11710 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointOffscreenDistanceThresholdAlpha | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointOffscreenPadBottom | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointOffscreenPadLeft | Value = "-12734 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointOffscreenPadRight | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointOffscreenPadTop | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointOffscreenPointerDistance | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointOffscreenPointerHeight | Value = "16449 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointOffscreenPointerWidth | Value = "-14271 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointOffscreenRoundedCorners | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointOffscreenScaleLength | Value = "-1469 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointOffscreenScaleSmallest | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointPlayerOffsetCrouch | Value = "24642 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointPlayerOffsetProne | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointPlayerOffsetRevive | Value = "-32702 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointPlayerOffsetStand | Value = "-27582 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointSplitscreenScale | Value = "-6593 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointTimeFade | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- waypointTweakY | Value = "-30527 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- weaponCamoLodDist | Value = "-25532 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- weaponClanTagLodDist | Value = "-27069 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- weaponEmblemLodDist | Value = "-27069 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- welcome_shown | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wideScreen | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wind_debug_display | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wind_global_hi_altitude | Value = "31301 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wind_global_low_altitude | Value = "12227 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wind_global_low_strength_percent | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wind_global_vector | Value = "-9022 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wind_grass_gust_distance | Value = "-1468 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wind_grass_gust_radius | Value = "-14269 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wind_grass_gust_speed | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wind_grass_gust_strength | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wind_grass_gustinterval | Value = "31299 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wind_grass_scale | Value = "7238 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wind_grass_tension | Value = "-31942 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wind_leaf_scale | Value = "12355 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wind_local_amplitude | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wind_local_frequency | Value = "-16320 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wind_local_gust_radius | Value = "31300 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wind_local_gust_strength | Value = "19519 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- wind_local_vector | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_allmappacks | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_anymappacks | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_basictraining | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_basictraining_popup | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_clanListChanged | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_clanmatch | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_contentpath | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_DLC5FreeDownloadButtonEnabled | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_DLC5FreeOfferButtonEnabled | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_ec_firstupdatems | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_ec_lastupdatems | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_ec_maxprobewait | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_ec_minpercent | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_ec_minprobes | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_hostingprivateparty | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_loggedin | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_mappacks | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_matchEndingSoon | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_privatematch | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_privatepartyclient | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_rankedmatch | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_showmarketplace | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_theater | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xblive_wagermatch | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xenon_maxVoicePacketsPerSec | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xenon_maxVoicePacketsPerSecForServer | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xenon_voiceDebug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- xenon_voiceDegrade | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- zero_stats_check | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- zombiefive_discovered | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- zombiefive_discovered_override | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- zombiefive_norandomchar | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- zombiemode | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- zombiemode_path_minz_bias | Value = "18498 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- zombieStopSplitScreen | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- zombietron | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- zombietron_discovered | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- zombietron_discovered_override | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_fadeout_speed | Value = "-13251 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_fade_ammodisplay | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_fade_healthbar | Value = "64 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_fade_compass | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_fade_stance | Value = "-9921 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_fade_offhand | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_fade_sprint | Value = "-9921 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_fade_vehiclecontrols | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_health_startpulse_injured | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_health_startpulse_critical | Value = "-22466 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_health_pulserate_injured | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_health_pulserate_critical | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_deathQuoteFadeTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_healthOverlay_regenPauseTime | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_healthOverlay_pulseStart | Value = "3135 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_healthOverlay_pulseStop | Value = "26175 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_healthOverlay_phaseOne_toAlphaAdd | Value = "-26306 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_healthOverlay_phaseOne_pulseDuration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_healthOverlay_phaseTwo_toAlphaMultiplier | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_healthOverlay_phaseTwo_pulseDuration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_healthOverlay_phaseThree_toAlphaMultiplier | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_healthOverlay_phaseThree_pulseDuration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_healthOverlay_phaseEnd_fromAlpha | Value = "19518 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_healthOverlay_phaseEnd_toAlpha | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- hud_healthOverlay_phaseEnd_pulseDuration | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_sprintMeterFullColor | Value = "19519 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_sprintMeterEmptyColor | Value = "13119 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- cg_sprintMeterDisabledColor | Value = "19519 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_enable | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_draw | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_cull_elem_spawn | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_cull_elem_draw | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_cull_effect_spawn | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_marks_smodels | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_marks_ents | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_freeze | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_debugBolt | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_count | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_visMinTraceDist | Value = "-24510 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_profile | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_mark_profile | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_drawClouds | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_priority_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_seethru_parallax | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_priority_enable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_draw_weapon_tags | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- fx_marks_range | Value = "-17596 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_target_sentient_radius | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_target_sentient_half_height | Value = "66 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_target_frustum_expand_on_screen | Value = "-3903 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_target_frustum_expand_fast_updates | Value = "8258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_target_frustum_min_distance | Value = "-32701 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_target_alternate_frustum_min_distance | Value = "-32700 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_target_aim_tag_fast_update_interval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_target_aim_tag_slow_update_interval | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_target_smp | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_aimAssistRangeScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_autoAimRangeScale | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_input_graph_enabled | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_input_graph_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_input_graph_index | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_turnrate_pitch | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_turnrate_pitch_ads | Value = "23618 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_turnrate_yaw | Value = "-32189 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_turnrate_yaw_ads | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_accel_turnrate_enabled | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_accel_turnrate_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_accel_turnrate_lerp | Value = "-27068 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_slowdown_enabled | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_slowdown_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_slowdown_region_width | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_slowdown_region_height | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_slowdown_region_extended_width | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_slowdown_region_extended_height | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_slowdown_pitch_scale | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_slowdown_pitch_scale_ads | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_slowdown_yaw_scale | Value = "-13250 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_slowdown_yaw_scale_ads | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_autoaim_lerp | Value = "8258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_autoaim_enabled | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_autoaim_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_autoaim_region_width | Value = "8259 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_autoaim_region_height | Value = "-4030 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_automelee_enabled | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_automelee_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_automelee_lerp | Value = "8258 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_automelee_region_width | Value = "-24509 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_automelee_region_height | Value = "28739 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_automelee_range | Value = "67 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_autobayonet_range | Value = "18499 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_view_sensitivity_override | Value = "-32577 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_lockon_enabled | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_lockon_debug | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_lockon_deflection | Value = "19517 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_alternate_lockon_deflection | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_lockon_strength | Value = "6463 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_alternate_lockon_strength | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_lockon_pitch_strength | Value = "6463 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_alternate_lockon_pitch_strength | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_lockon_region_width | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_lockon_region_height | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_alternate_lockon_region_width | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_alternate_lockon_region_height | Value = "-19390 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_scale_view_axis | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_assist_script_disable | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- aim_assist_min_target_distance | Value = "7238 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- maxGlassShatters | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- maxShardSplit | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- shardShatterSizeLimitScale | Value = "19518 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- defragGlassMemory | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- defragGlassIndices | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- smpGlass | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- doMaintenance | Value = "1 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- shardSplitDir | Value = "-4031 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- shardSplitDir2 | Value = "8257 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- shardEdgeSize | Value = "-23748 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- glassForceMultiplier | Value = "-1469 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- glassForceOriginMult | Value = "63 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- glassForceAttenuation | Value = "-32705 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- glassExtraVelocity | Value = "-32704 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- freeBuffersDelay | Value = "0 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- glassLowLodDist | Value = "15172 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- glassMaxShardLife | Value = "16448 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- timeUntilDropRange | Value = "-32706 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- narrowShardRatio | Value = "16448 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- shatterFxMaxDist | Value = "23618 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- shatterFxMinEdgeLength | Value = "-24511 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_3dwaypointtext | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_deathicontext | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_numLives | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_stat_rankxp | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_custom_name | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_class | Value = "-14335 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_xpText | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_lobbypopup | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_multi_s | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_multi_dt | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- ui_customclass_selected | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_spawn_force_unified | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_showperksonspawn | Value = "-15615 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
- scr_selecting_location | Value = "-15871 | Address = Base Address + 0xID * 0x4 *Just paste that in Debugger then follow the pointer for the actual address :)"
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