Jan 3rd, 2020 (edited)
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  1. Alraune
  3. ARM 0 MUT 2 ENH 0
  5. Special Skill:
  6. Greenhouse [Auto/None/Self] When you declare a Planty Girl skill, except Growth, its effect can apply to up two other targets in the zone. If the maneuver costs AP, you must spend the AP again for each target affected.
  7. "The climate is right for you to flourish. Turn the battle into a beautiful field.
  8. -----
  10. Grabbing Vines [Damage/1/Self] Apply Move 1 to the attack maneuver. This move must be used to pull the target towards you.
  11. "Eager growths that long for companionship. Their embrace quickly brings company to you.
  13. Grass Roots [Action/1/0] When you declare this maneuver, add the "Roots" part to your legs location. When this part is destroyed, remove the part from your sheet.
  14. "Planted in the ground as you are, nothing will uproot you."
  16. Roots [Auto/None/Self] Any move maneuver on you is automatically negated, even your own. For 1 AP, at action timing, you may declare Roots to destroy this part.
  18. Growth [Action/0/Self] This Maneuver takes effect 5 Count after the time that it is announced.
  19. As long as you do not gain any Madness Points or have any Parts damaged during this time period, all of your Sisters may repair two basic parts of their choice.
  20. This Maneuver may be used only once per Turn, and only if the remaining Count is greater than 5.
  21. "It is the way of things that life grows from death. Even on the field where even the plants are undead, this miracle occurs."
  23. Sweet Perfume [Check/0/0] Support 2
  24. "Your sweet scent focuses your sisters, allowing them to achieve greater success."
  26. Parasitic Seeds [Damage/0/Self] You may only use this Maneuver when you are dealing damage. At the end of each round of the battle phase, the target of this maneuver breaks one part and you may repair 1 basic part. This effect ends when the affected target is annihilated.
  27. "Not all plants are benevolent. Some are voracious, feasting on the flesh of that which still moves."
  29. Shelter [Damage/1/Self] Defend 1 + Negate Area. When used in response to an area attack you become its target.
  30. "You are a canopy that provides shade to others. It does little to save one's self, but at least they are out of the rain.
  32. Fly Trap [See Below/0/Self] When an enemy moves into the same zone as you, you may declare an attack maneuver that has range 0 and -1 to AP cost with them as the target and a timing that matches the maneuver that moved them. if the move maneuver is negated than this maneuver is also negated. Damage from the attack cannot negate the move maneuver even if it would otherwise.
  33. "Though what you trap is much larger than normal insects, you react with the same speed for the same goal."
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