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TheInsidiousOne

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Aug 21st, 2021
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  1. Console Army of Arcadia
  2. Level 4 LIGHT Machine/Effect
  3. 1900/0
  4. You can Tribute this card; add 1 "Game Master" Ritual Monster from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish 1 "Game Master" Ritual Monster from your GY; add this card to your hand. You can only use each effect of "Console Army of Arcadia" once per turn.
  5.  
  6. Game Master Arcade Soldier
  7. Level 4 LIGHT Machine/Ritual/Effect
  8. 2000/2000
  9. You can Ritual Summon this card with any "Gaming" Ritual Spell. You can target 1 "Console Army" monster or "Gaming" Ritual Spell in your GY; add it to your hand. During your opponent's turn (Quick Effect): You can banish this card from your hand, field, or GY; negate the next attack this turn from a monster your opponent controls. You can only use each effect of "Game Master Arcade Soldier" once per turn.
  10.  
  11. Console Army of Danmaku
  12. Link-2 LIGHT Machine/Link/Effect
  13. 1800/BL BR
  14. 2 Level 8 or lower Machine monsters
  15. If you Ritual Summon exactly 1 "Game Master" Ritual Monster with a card effect that requires use of monsters, a monster this card points to with a Level can be used as the entire requirement. You can only use each of the following effects of "Console Army of Danmaku" once per turn. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can add 1 "Gaming" Ritual Spell from your Deck to your hand.
  16.  
  17. Ultimate Console of Gaming
  18. Quick-Play Spell
  19. Activate 1 of the following effects.
  20. ● Fusion Summon 1 "Game Master" Fusion Monster from your Extra Deck, using monsters from your field, as Fusion Material.
  21. ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your field whose total Levels equal or exceed the Level of the Ritual Monster.
  22. Neither player can activate cards or effects in response to this card's activation.
  23.  
  24. Console Army Rebirth
  25. Equip Spell
  26. Activate this card by targeting 1 "Console Army" monster in your GY; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle or card effects. You can only activate 1 "Console Army Rebirth" per turn.
  27.  
  28. Console Army Legacy
  29. Quick-Play Spell
  30. Apply these effects, in sequence, depending on the monster card types of "Game Master" monsters you control and/or in your GY.
  31. ● Ritual: Negate the effects of 1 face-up card your opponent controls, until the end of this turn.
  32. ● Fusion: Banish 3 random face-down cards from your opponent's Extra Deck.
  33. You can only activate 1 "Console Army Legacy" per turn.
  34.  
  35. Electronic Equipment
  36. Equip Spell
  37. Equip only to a "Game Master" monster. During your Main Phase: You can target 1 face-up monster on the field; negate its effects. After you use this effect 3 times, destroy this card.
  38.  
  39. The Ultimate Over Console
  40. Normal Trap
  41. When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, 1 "Game Master" monster you control gains ATK equal to that target's ATK, until the end of the next turn.
  42.  
  43. First Console
  44. Continuous Trap
  45. Activate this card by targeting 1 Level 4 or lower LIGHT Machine monster you control; Special Summon this card as an Effect Monster (Machine/LIGHT/Level 4/ATK 1000/DEF 1000), then equip that face-up monster to this card. (This card is also still a Trap.) If Summoned this way, this card gains ATK/DEF equal to the ATK of the monster equipped to it by this effect, also if it attacks, change it to Defense Position at the end of the Damage Step.
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