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Oct 20th, 2018
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  1. if(rank >= 0) { //A
  2. sellPrices.put(Material.IRON_ORE, 34);
  3. sellPrices.put(Material.STAINED_CLAY, 20);
  4. sellPrices.put(Material.COAL_ORE, 23);
  5. sellPrices.put(Material.CLAY, 20);
  6. sellPrices.put(Material.EMERALD_BLOCK, 200);
  7. }
  8. if(rank >= 1) { //B
  9. sellPrices.put(Material.IRON_ORE, 45);
  10. sellPrices.put(Material.WOOD, 1);
  11. sellPrices.put(Material.COAL_ORE, 30);
  12. sellPrices.put(Material.SAND, 1);
  13. sellPrices.put(Material.COBBLESTONE, 20);
  14. sellPrices.put(Material.EMERALD_BLOCK, 300);
  15. }
  16. if(rank >= 2) { //C
  17. sellPrices.put(Material.DIAMOND_ORE, 100);
  18. sellPrices.put(Material.IRON_ORE, 50);
  19. sellPrices.put(Material.QUARTZ_BLOCK, 25);
  20. sellPrices.put(Material.WOOL, 25);
  21. sellPrices.put(Material.GOLD_ORE, 60);
  22. sellPrices.put(Material.LAPIS_BLOCK, 55);
  23. sellPrices.put(Material.EMERALD_BLOCK, 500);
  24. }
  25. if(rank >= 3) { //D
  26. sellPrices.put(Material.DIAMOND_ORE, 125);
  27. sellPrices.put(Material.STAINED_CLAY, 30);
  28. sellPrices.put(Material.GOLD_ORE, 65);
  29. sellPrices.put(Material.LAPIS_ORE, 60);
  30. sellPrices.put(Material.EMERALD_BLOCK, 750);
  31. }
  32. if(rank >= 4) { //E
  33. sellPrices.put(Material.QUARTZ_BLOCK, 35);
  34. sellPrices.put(Material.DIAMOND, 150);
  35. sellPrices.put(Material.COAL_BLOCK, 200);
  36. sellPrices.put(Material.GLOWSTONE, 35);
  37. sellPrices.put(Material.GOLD_ORE, 125);
  38. sellPrices.put(Material.EMERALD_BLOCK, 1000);
  39. }
  40. if(rank >= 5) { //F
  41. sellPrices.put(Material.STAINED_CLAY, 40);
  42. sellPrices.put(Material.DIAMOND_ORE, 200);
  43. sellPrices.put(Material.IRON_BLOCK, 440);
  44. sellPrices.put(Material.COAL_BLOCK, 250);
  45. sellPrices.put(Material.EMERALD_BLOCK, 1500);
  46. }
  47. if(rank >= 6) { //G
  48. sellPrices.put(Material.QUARTZ_BLOCK, 45);
  49. sellPrices.put(Material.DIAMOND_ORE, 250);
  50. sellPrices.put(Material.IRON_BLOCK, 1100);
  51. sellPrices.put(Material.GOLD_BLOCK, 2100);
  52. sellPrices.put(Material.EMERALD_ORE, 250);
  53. sellPrices.put(Material.EMERALD_BLOCK, 2500);
  54. }
  55. if(rank >= 7) { //H
  56. sellPrices.put(Material.SANDSTONE, 50);
  57. sellPrices.put(Material.DIAMOND_ORE, 300);
  58. sellPrices.put(Material.EMERALD_ORE, 300);
  59. sellPrices.put(Material.IRON_BLOCK, 2030);
  60. sellPrices.put(Material.GOLD_BLOCK, 2500);
  61. sellPrices.put(Material.DIAMOND_BLOCK, 3000);
  62. sellPrices.put(Material.EMERALD_BLOCK, 3500);
  63. }
  64. if(rank >= 8) { //I
  65. sellPrices.put(Material.SANDSTONE, 200);
  66. sellPrices.put(Material.DIAMOND_ORE, 450);
  67. sellPrices.put(Material.EMERALD_ORE, 450);
  68. sellPrices.put(Material.IRON_BLOCK, 3000);
  69. sellPrices.put(Material.GOLD_BLOCK, 3500);
  70. sellPrices.put(Material.DIAMOND_BLOCK, 3000);
  71. sellPrices.put(Material.EMERALD_BLOCK, 4000);
  72. }
  73. if(rank >= 9) { //J
  74. sellPrices.put(Material.STAINED_CLAY, 250);
  75. sellPrices.put(Material.DIAMOND_ORE, 500);
  76. sellPrices.put(Material.EMERALD_ORE, 500);
  77. sellPrices.put(Material.IRON_BLOCK, 4000);
  78. sellPrices.put(Material.GOLD_BLOCK, 4500);
  79. sellPrices.put(Material.DIAMOND_BLOCK, 4000);
  80. sellPrices.put(Material.EMERALD_BLOCK, 5000);
  81. }
  82. if(rank >= 10) { //K
  83. sellPrices.put(Material.DIAMOND_ORE, 550);
  84. sellPrices.put(Material.EMERALD_ORE, 550);
  85. sellPrices.put(Material.LAPIS_BLOCK, 1100);
  86. sellPrices.put(Material.DIAMOND_BLOCK, 4500);
  87. sellPrices.put(Material.GOLD_BLOCK, 5000);
  88. sellPrices.put(Material.EMERALD_BLOCK, 6000);
  89. sellPrices.put(Material.SEA_LANTERN, 300);
  90. sellPrices.put(Material.PACKED_ICE, 300);
  91. }
  92. if(rank >= 11) { //L
  93. sellPrices.put(Material.ENDER_STONE, 350);
  94. sellPrices.put(Material.DIAMOND_ORE, 600);
  95. sellPrices.put(Material.EMERALD_ORE, 600);
  96. sellPrices.put(Material.GOLD_BLOCK, 5500);
  97. sellPrices.put(Material.DIAMOND_BLOCK, 5000);
  98. sellPrices.put(Material.EMERALD_BLOCK, 6500);
  99. }
  100. if(rank >= 12) { //M
  101. sellPrices.put(Material.STAINED_CLAY, 400);
  102. sellPrices.put(Material.DIAMOND_ORE, 650);
  103. sellPrices.put(Material.EMERALD_ORE, 650);
  104. sellPrices.put(Material.GOLD_BLOCK, 6000);
  105. sellPrices.put(Material.DIAMOND_BLOCK, 5500);
  106. sellPrices.put(Material.EMERALD_BLOCK, 6800);
  107. }
  108. if(rank >= 13) { //N
  109. sellPrices.put(Material.STAINED_CLAY, 450);
  110. sellPrices.put(Material.DIAMOND_ORE, 700);
  111. sellPrices.put(Material.EMERALD_ORE, 700);
  112. sellPrices.put(Material.IRON_BLOCK, 6000);
  113. sellPrices.put(Material.DIAMOND_BLOCK, 6000);
  114. sellPrices.put(Material.GOLD_BLOCK, 6500);
  115. sellPrices.put(Material.EMERALD_BLOCK, 7100);
  116. }
  117. if(rank >= 14) { //O
  118. sellPrices.put(Material.STAINED_CLAY, 500);
  119. sellPrices.put(Material.DIAMOND_ORE, 750);
  120. sellPrices.put(Material.EMERALD_ORE, 750);
  121. sellPrices.put(Material.IRON_BLOCK, 6500);
  122. sellPrices.put(Material.DIAMOND_BLOCK, 6500);
  123. sellPrices.put(Material.GOLD_BLOCK, 7000);
  124. sellPrices.put(Material.EMERALD_BLOCK, 8000);
  125. }
  126. if(rank >= 15) { //P
  127. sellPrices.put(Material.STAINED_CLAY, 550);
  128. sellPrices.put(Material.DIAMOND_ORE, 800);
  129. sellPrices.put(Material.EMERALD_ORE, 800);
  130. sellPrices.put(Material.IRON_BLOCK, 7000);
  131. sellPrices.put(Material.DIAMOND_BLOCK, 7000);
  132. sellPrices.put(Material.GOLD_BLOCK, 8000);
  133. sellPrices.put(Material.EMERALD_BLOCK, 9000);
  134. }
  135. if(rank >= 16) { //Q
  136. sellPrices.put(Material.SNOW_BLOCK, 600);
  137. sellPrices.put(Material.BRICK, 600);
  138. sellPrices.put(Material.DIAMOND_ORE, 850);
  139. sellPrices.put(Material.EMERALD_ORE, 850);
  140. sellPrices.put(Material.IRON_BLOCK, 7500);
  141. sellPrices.put(Material.DIAMOND_BLOCK, 7500);
  142. sellPrices.put(Material.GOLD_BLOCK, 9000);
  143. sellPrices.put(Material.EMERALD_BLOCK, 10000);
  144. }
  145. if(rank >= 17) { //R
  146. sellPrices.put(Material.STAINED_CLAY, 650);
  147. sellPrices.put(Material.DIAMOND_ORE, 900);
  148. sellPrices.put(Material.EMERALD_ORE, 900);
  149. sellPrices.put(Material.IRON_BLOCK, 10000);
  150. sellPrices.put(Material.DIAMOND_BLOCK, 10000);
  151. sellPrices.put(Material.GOLD_BLOCK, 11000);
  152. sellPrices.put(Material.EMERALD_BLOCK, 12000);
  153. }
  154. if(rank >= 18) { //S
  155. sellPrices.put(Material.STAINED_CLAY, 700);
  156. sellPrices.put(Material.WOOL, 700);
  157. sellPrices.put(Material.DIAMOND_ORE, 1000);
  158. sellPrices.put(Material.EMERALD_ORE, 1000);
  159. sellPrices.put(Material.IRON_BLOCK, 13000);
  160. sellPrices.put(Material.DIAMOND_BLOCK, 13000);
  161. sellPrices.put(Material.GOLD_BLOCK, 14000);
  162. sellPrices.put(Material.EMERALD_BLOCK, 15000);
  163. }
  164. if(rank >= 19) { //T
  165. sellPrices.put(Material.RED_SANDSTONE, 800);
  166. sellPrices.put(Material.PUMPKIN, 800);
  167. sellPrices.put(Material.SAND, 800);
  168. sellPrices.put(Material.DIAMOND_ORE, 1500);
  169. sellPrices.put(Material.EMERALD_ORE, 1500);
  170. sellPrices.put(Material.IRON_BLOCK, 14000);
  171. sellPrices.put(Material.DIAMOND_BLOCK, 14000);
  172. sellPrices.put(Material.GOLD_BLOCK, 15000);
  173. sellPrices.put(Material.EMERALD_BLOCK, 16000);
  174. }
  175. if(rank >= 20) { //U
  176. sellPrices.put(Material.QUARTZ_BLOCK, 850);
  177. sellPrices.put(Material.REDSTONE_BLOCK, 850);
  178. sellPrices.put(Material.WOOL, 850);
  179. sellPrices.put(Material.DIAMOND_ORE, 2000);
  180. sellPrices.put(Material.EMERALD_ORE, 2000);
  181. sellPrices.put(Material.IRON_BLOCK, 15000);
  182. sellPrices.put(Material.DIAMOND_BLOCK, 15000);
  183. sellPrices.put(Material.GOLD_BLOCK, 16000);
  184. sellPrices.put(Material.EMERALD_BLOCK, 17000);
  185. }
  186. if(rank >= 21) { //V
  187. sellPrices.put(Material.RED_SANDSTONE, 900);
  188. sellPrices.put(Material.DIRT, 900);
  189. sellPrices.put(Material.DIAMOND_ORE, 3000);
  190. sellPrices.put(Material.EMERALD_ORE, 3000);
  191. sellPrices.put(Material.IRON_BLOCK, 17000);
  192. sellPrices.put(Material.DIAMOND_BLOCK, 17000);
  193. sellPrices.put(Material.GOLD_BLOCK, 18000);
  194. sellPrices.put(Material.EMERALD_BLOCK, 20000);
  195. }
  196. if(rank >= 22) { //W
  197. sellPrices.put(Material.NETHER_BRICK, 950);
  198. sellPrices.put(Material.ENDER_STONE, 950);
  199. sellPrices.put(Material.REDSTONE_LAMP_ON, 950);
  200. sellPrices.put(Material.DIAMOND_ORE, 11000);
  201. sellPrices.put(Material.EMERALD_ORE, 11000);
  202. sellPrices.put(Material.IRON_BLOCK, 24000);
  203. sellPrices.put(Material.DIAMOND_BLOCK, 24000);
  204. sellPrices.put(Material.GOLD_BLOCK, 28000);
  205. sellPrices.put(Material.EMERALD_BLOCK, 32000);
  206. }
  207. if(rank >= 23) { //X
  208. sellPrices.put(Material.STONE, 1000);
  209. sellPrices.put(Material.HUGE_MUSHROOM_1, 1000);
  210. sellPrices.put(Material.CACTUS, 1000);
  211. sellPrices.put(Material.DIAMOND_ORE, 18000);
  212. sellPrices.put(Material.EMERALD_ORE, 18000);
  213. sellPrices.put(Material.IRON_BLOCK, 30000);
  214. sellPrices.put(Material.DIAMOND_BLOCK, 30000);
  215. sellPrices.put(Material.GOLD_BLOCK, 38000);
  216. sellPrices.put(Material.EMERALD_BLOCK, 46000);
  217. }
  218. if(rank >= 24) { //Y
  219. sellPrices.put(Material.IRON_BLOCK, 45000);
  220. sellPrices.put(Material.DIAMOND_BLOCK, 45000);
  221. sellPrices.put(Material.GOLD_BLOCK, 60000);
  222. sellPrices.put(Material.EMERALD_BLOCK, 75000);
  223. }
  224. if(rank >= 25) { //Z
  225. sellPrices.put(Material.EMERALD_BLOCK, 95000);
  226. sellPrices.put(Material.GOLD_BLOCK, 85000);
  227. sellPrices.put(Material.DIAMOND_BLOCK, 70000);
  228. sellPrices.put(Material.IRON_BLOCK, 70000);
  229. }
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