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Apr 13th, 2018
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "F:\desk\UC Working 9\uc_2c.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
  9. Loading F:\desk\UC Working 9\uc_2c.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. **** leaked ****
  14. Entity func_button (703.00 4775.64 25.29) leaked!
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (0)
  21. Creating default LDR cubemaps for env_cubemap using skybox materials:
  22. skybox/sky_day02_01*.vmt
  23. ! Run buildcubemaps in the engine to get the correct cube maps.
  24. Creating default HDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_day02_01*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Finding displacement neighbors...
  28. Finding lightmap sample positions...
  29. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  30. Building Physics collision data...
  31. done (0) (3385 bytes)
  32. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  33. Compacting texture/material tables...
  34. Reduced 10 texinfos to 10
  35. Reduced 2 texdatas to 2 (39 bytes to 39)
  36. Writing F:\desk\UC Working 9\uc_2c.bsp
  37. 0 seconds elapsed
  38.  
  39. ** Executing...
  40. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  41. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "F:\desk\UC Working 9\uc_2c"
  42.  
  43. Valve Software - vvis.exe (May 15 2014)
  44. 4 threads
  45. reading f:\desk\uc working 9\uc_2c.bsp
  46. reading f:\desk\uc working 9\uc_2c.prt
  47. LoadPortals: couldn't read f:\desk\uc working 9\uc_2c.prt
  48.  
  49.  
  50. ** Executing...
  51. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  52. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "F:\desk\UC Working 9\uc_2c"
  53.  
  54. Valve Software - vrad.exe SSE (May 15 2014)
  55.  
  56. Valve Radiosity Simulator
  57. 4 threads
  58. [Reading texlights from 'lights.rad']
  59. [48 texlights parsed from 'lights.rad']
  60.  
  61. Loading f:\desk\uc working 9\uc_2c.bsp
  62. No vis information, direct lighting only.
  63. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  64. 48 faces
  65. 4399 square feet [633487.44 square inches]
  66. 0 Displacements
  67. 0 Square Feet [0.00 Square Inches]
  68. 0 direct lights
  69. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  70. Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  71. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  72. FinalLightFace Done
  73. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  74. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  75. Writing leaf ambient...done
  76. Ready to Finish
  77.  
  78. Object names Objects/Maxobjs Memory / Maxmem Fullness
  79. ------------ --------------- --------------- --------
  80. models 3/1024 144/49152 ( 0.3%)
  81. brushes 8/8192 96/98304 ( 0.1%)
  82. brushsides 48/65536 384/524288 ( 0.1%)
  83. planes 52/65536 1040/1310720 ( 0.1%)
  84. vertexes 61/65536 732/786432 ( 0.1%)
  85. nodes 59/65536 1888/2097152 ( 0.1%)
  86. texinfos 10/12288 720/884736 ( 0.1%)
  87. texdata 2/2048 64/65536 ( 0.1%)
  88. dispinfos 0/0 0/0 ( 0.0%)
  89. disp_verts 0/0 0/0 ( 0.0%)
  90. disp_tris 0/0 0/0 ( 0.0%)
  91. disp_lmsamples 0/0 0/0 ( 0.0%)
  92. faces 48/65536 2688/3670016 ( 0.1%)
  93. hdr faces 0/65536 0/3670016 ( 0.0%)
  94. origfaces 36/65536 2016/3670016 ( 0.1%)
  95. leaves 63/65536 2016/2097152 ( 0.1%)
  96. leaffaces 48/65536 96/131072 ( 0.1%)
  97. leafbrushes 12/65536 24/131072 ( 0.0%)
  98. areas 3/256 24/2048 ( 1.2%)
  99. surfedges 344/512000 1376/2048000 ( 0.1%)
  100. edges 189/256000 756/1024000 ( 0.1%)
  101. LDR worldlights 0/8192 0/720896 ( 0.0%)
  102. HDR worldlights 0/8192 0/720896 ( 0.0%)
  103. leafwaterdata 0/32768 0/393216 ( 0.0%)
  104. waterstrips 0/32768 0/327680 ( 0.0%)
  105. waterverts 0/65536 0/786432 ( 0.0%)
  106. waterindices 0/65536 0/131072 ( 0.0%)
  107. cubemapsamples 0/1024 0/16384 ( 0.0%)
  108. overlays 0/512 0/180224 ( 0.0%)
  109. LDR lightdata [variable] 12336/0 ( 0.0%)
  110. HDR lightdata [variable] 0/0 ( 0.0%)
  111. visdata [variable] 0/16777216 ( 0.0%)
  112. entdata [variable] 1036/393216 ( 0.3%)
  113. LDR ambient table 63/65536 252/262144 ( 0.1%)
  114. HDR ambient table 63/65536 252/262144 ( 0.1%)
  115. LDR leaf ambient 50/65536 1400/1835008 ( 0.1%)
  116. HDR leaf ambient 63/65536 1764/1835008 ( 0.1%)
  117. occluders 0/0 0/0 ( 0.0%)
  118. occluder polygons 0/0 0/0 ( 0.0%)
  119. occluder vert ind 0/0 0/0 ( 0.0%)
  120. detail props [variable] 1/12 ( 8.3%)
  121. static props [variable] 1/12 ( 8.3%)
  122. pakfile [variable] 105651/0 ( 0.0%)
  123. physics [variable] 3385/4194304 ( 0.1%)
  124. physics terrain [variable] 2/1048576 ( 0.0%)
  125.  
  126. Level flags = 0
  127.  
  128. Total triangle count: 104
  129. Writing f:\desk\uc working 9\uc_2c.bsp
  130. 0 seconds elapsed
  131.  
  132. ** Executing...
  133. ** Command: Copy File
  134. ** Parameters: "F:\desk\UC Working 9\uc_2c.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\uc_2c.bsp"
  135.  
  136.  
  137. ** Executing...
  138. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
  139. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" +map "uc_2c" -steam
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