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- "storms"
- {
- // ====================================================================================================
- // MAIN SECTION:
- // ====================================================================================================
- // The "main" section will create a storm on ALL maps with these settings, or it can be randomized with predefined configurations that you can create in custom SECTIONS.
- "main"
- {
- // Attempts to load data from the section name you put as the "use_section" value.
- // If the Value is set to "all" it will load settings from the "all" section.
- // After the "use_section" data loads, map specific data will load and any set values will override.
- // This allows standard weather settings from the "use_section" and custom settings for specific maps.
- // "" =Off, this is the default value which will disable loading custom information.
- // "Default: ""
- "use_section" "DarkRainy"
- }
- // ====================================================================================================
- // CUSTOM "all" SECTION:
- // ====================================================================================================
- // This is the "all" section, a custom section which can be configured to be your default settings. All the available keys (except use_section") are listed here.
- "all"
- {
- // The chance out of 100 to load weather on the map.
- // Default: "100"
- "chance" "100"
- // ""=Map default. Changes the skybox clouds. Once applied, resetting the plugin cannot remove and only reconnecting/reloading the map can change.
- // If you have changed the skybox but not reconnected you will see the old skybox, while new players who connect will see the new one.
- //
- // BUG: Users with "low" shader settings will see the black and purple missing texture image if you use a skybox from Valve maps
- // "c1" - "c5" on maps "c8" - "c12". Skyboxes from "c6" - "c13" will do the same on maps "c1" - "c5".
- // "c6", "c7" and "c13" display a blue (or other solid color) background instead of the missing texture image.
- // The "docks_hdr" skybox works fine on all maps for all users.
- //
- // Accepted values and pictures of each skybox can be found here: http://developer.valvesoftware.com/wiki/Left_4_Dead_2_Sky_List
- // "sky_l4d_c1_1_hdr" Dead Center c1m1.
- // "sky_l4d_c1_2_hdr" Dead Center c1m2.
- // "sky_l4d_c2m1_hdr" Dark Carnival.
- // "sky_l4d_night02_hdr" Swamp Fever.
- // "sky_l4d_predawn02_hdr" Swamp Finale c3m4.
- // "sky_l4d_c4m1_hdr" Hard Rain Start.
- // "sky_l4d_c4m4_hdr" Hard Rain Storm.
- // "sky_l4d_c5_1_hdr" The Parish.
- // "sky_l4d_c6m1_hdr" The Passing.
- // "river_hdr" The Sacrifice.
- // "sky_l4d_urban01_hdr" No Mercy.
- // "test_moon_hdr" No Mercy (same as above?).
- // "sky_day01_09_hdr" Death Toll.
- // "urbannightburning_hdr" Dead Air.
- // "sky_l4d_rural02_hdr" Blood Harvest.
- // "docks_hdr" Docks (Not used).
- // "sky_coldstream_1_hdr" Cold Stream.
- // "sky_coldstream_2_hdr" Cold Stream.
- // Default: ""
- "skybox" "docks_hdr"
- // ""=Map default. Affects overall map brightness. "a" is the darkest. "z" is the brightest.
- // Causes 0.2 seconds of low FPS three times, only on the player who spawns for the first time, this forces the client to refresh the maps lighting.
- // Bugs: 1. Does not always affect everything. 2. Takes between 5 and 10 seconds to take affect after spawning for the first time on each map.
- // More info and accepted values: http://developer.valvesoftware.com/wiki/Light#Appearances
- // Default: ""
- "light_style" "c"
- // ""=Map default. Changes the skybox to ground color. Recommend setting this to the same value as the "fog_color". Three values between 0 and 255 separated by spaces. Color255 - Red Green Blue.
- "background" "10 15 20"
- // ""=Map default. Sets the fog color. Recommend setting this the same value as the "background" color. Three values between 0 and 255 separated by spaces. Color255 - Red Green Blue.
- // Default: ""
- "fog_color" "10 15 20"
- // -1=Off/Map default. The number of seconds to transition fog states between idle and storm.
- // Default: "-1"
- "fog_blend" "4"
- // 0=Disables creating fog. Set the fog end distance. How far players can see while the weather is idle.
- "fog_idle" "1200"
- // 0=Disables creating fog. Set the fog end distance. How far players can see while the weather is raging.
- "fog_storm" "600"
- // 0=Map default. Set the fog start distance. How far players can see while the weather is idle.
- "fog_idle_start" "-512"
- // 0=Map default. Set the fog start distance. How far players can see while the weather is raging.
- "fog_storm_start" "-512"
- // 0.0=Off/Map default. Values between 0.01 and 1.0. Low values make the fog transparent, high values make it opaque.
- // Default: "0.0"
- "fog_opaque_idle" "0.900000"
- // 0.0=Off/Map default. Values between 0.0 and 1.0. Low values make the fog transparent, high values make it opaque.
- // Default: "0.0"
- "fog_opaque_storm" "1.000000"
- // This setting is used for optimizing your map. Anything beyond this distance (in world units) will not be rendered.
- // It is recommended to keep this number higher then your "fog_idle" value and "fog_opaque_idle" set to "1.0".
- // WARNING: Setting a value can cause visual bugs, such as the background showing when it should not.
- // 0=Default, disables setting far z values.
- // "far_z_idle" "6000"
- // This setting is used for optimizing your map. Anything beyond this distance (in world units) will not be rendered.
- // It is recommended to keep this number higher then your "fog_storm" value and "fog_opaque_storm" set to "1.0".
- // WARNING: Setting a value can cause visual bugs, such as the background showing when it should not.
- // 0=Default, disables setting far z values.
- // "far_z_storm" "1000"
- // ""=Map Default. Put "0" to turn off the sun. Otherwise set three values between 0 and 255 separated by spaces. Color255 - Red Green Blue.
- // Default: ""
- "sun" "55 75 100"
- // 0=Off. 1=Creates cloud particles and background lightning.
- "clouds" "1"
- // 0=Off. 1=Enables lightning during the storm weather state.
- "lightning" "1"
- // 0=Off. 1=Create fire where lightning strikes and damage players by this much each second when they stand in the fire.
- "lightning_damage" "1"
- // How long fires burn when lightning strikes the ground, if "lightning_damage" key is non-zero.
- "lightning_time" "5"
- // 0=Off. 1=Creates a screen flash overlay when lightning strikes.
- "lightning_flash" "0"
- // Enables snow.
- "snow" "1"
- // Enables snow. 0=Off. Turn on snow when the weather is idle?
- "snow_idle" "1"
- // Enables snow. 0=Off. Turn on snow when the weather is storming?
- "snow_storm" "0"
- // 0=Off. Values 1-8 specify how many rain entities are created. Enables rain sounds and falling rain particles on the map.
- // BUG: Large maps and open areas will cause the game to crash, especially with lower hardware specs.
- // The error message is: "Engine error: too many indicies for index buffer. . tell a programer (42432>32768)".
- // DO NOT report this problem, you can minimise the chances of the crash by setting rain to "1" or "0" on some maps. Or lower the maps z far clip.
- "rain" "1"
- // The render amount, how visible is the rain when the storm is idle.
- "rain_idle" "0"
- // The render amount, how visible is the rain when the weather is storming.
- "rain_storm" "250"
- // Type of rain to create. 0=Default, 4=Particle Rain, 6=Particle Rain Storm.
- "rain_type" "0"
- // 0=Off. 1=Plays wind sounds and makes foliage such as trees will sway.
- "wind" "1"
- // 0=Off. 1=Sets the weather to the storm state and never idle. Overrides the duration and trigger options (does not create triggers etc).
- "forever" "0"
- // 0=Turns off min/max duration. The maximum duration of the storm state before returning to idle.
- "duration_max" "40"
- // 0=Turns off min/max duration. The minimum duration of the storm state before returning to idle.
- "duration_min" "20"
- // 0=Off. Do not set the weather state to storm for this many seconds after the storm ended.
- "timeout" "45"
- // 0=Off. Set the weather state to storm every set number of seconds.
- "trigger_timer" "180"
- // 0=Off. The chance out of 100 to set the weather state to storm when the finale rescue vehicle is arriving.
- "trigger_finale" "25"
- // 0=Off. The chance out of 100 to set the weather state to storm 5 seconds before the director creates a horde.
- "trigger_horde" "25"
- // 0=Off. The chance out of 100 to set the weather state to storm when a panic event is created.
- "trigger_panic" "25"
- // 0=Off. The chance out of 100 to set the weather state to storm when a Tank spawns.
- "trigger_tank" "25"
- // 0=Off. The chance out of 100 to set the weather state to storm when a Tank dies.
- "trigger_tank_death" "25"
- // 0=Off. The chance out of 100 to set the weather state to storm when a Witch is startled.
- "trigger_witch_alert" "25"
- // 0=Off. The chance out of 100 to set the weather state to storm when a Witch dies.
- "trigger_witch" "25"
- // 0=Off. Set the weather state to storm when a Witch is crowned and not killed by other means.
- "trigger_witch_head" "0"
- }
- // ====================================================================================================
- // RANDOM STORM SELECTION:
- // ====================================================================================================
- // This a the custom "random" section. You can set up many custom storm types to be chosen at random when the map loads.
- // You can have as many preset storms as you like by simply adding or adjusting the count number and names that you see below.
- "random"
- {
- // Setting a value for the COUNT key below will allow the plugin to choose a random number that is listed below, to be chosen as a random storm.
- // The values listed should point to an existing section, for example "all" and "defaults". The plugin will read settings from that randomly selected section.
- "count" "8"
- "1" "Sunny"
- "2" "SunnyRainy"
- "3" "DarkRainy"
- "4" "ForeverStorm"
- "5" "Foggy"
- "6" "DarkFoggy"
- "7" "all"
- "8" "defaults"
- }
- // ====================================================================================================
- // CUSTOM STORM SECTIONS:
- // ====================================================================================================
- // These configurations will match the "random" section and the "count" key values, and can include any of the settings listed below to edit.
- // If key values are set to "" and the specific storm is chosen at random, the setting will be set to the map default.
- // If any settings below are removed from the specific storm, the setting will be read from the ***ALL SECTION***.
- "Sunny"
- {
- "skybox" "sky_l4d_c5_1_hdr"
- "light_style" "z"
- "background" "50 50 50"
- "fog_color" ""
- "sun" "246 226 126"
- "rain" "0"
- "rain_idle" "0"
- "rain_storm" "0"
- "rain_type" "0"
- "wind" "0"
- "clouds" "0"
- "forever" "0"
- "lightning" "0"
- "lightning_damage" "0"
- "lightning_flash" "0"
- "fog_idle" "0"
- "fog_storm" "0"
- "fog_blend" "4"
- "fog_idle_start" "0"
- "fog_storm_start" "0"
- "fog_opaque_idle" "0.0"
- "fog_opaque_storm" "0.0"
- "duration_max" "0"
- "duration_min" "0"
- "timeout" "0"
- "trigger_timer" "0"
- "trigger_finale" "0"
- "trigger_horde" "0"
- "trigger_panic" "0"
- "trigger_tank" "0"
- "trigger_tank_death" "0"
- "trigger_witch_alert" "0"
- "trigger_witch" "0"
- }
- "SunnyRainy"
- {
- "skybox" "sky_l4d_c1_1_hdr"
- "light_style" "z"
- "background" "50 50 50"
- "fog_color" ""
- "sun" "246 226 126"
- "rain" "1"
- "rain_idle" "100"
- "rain_storm" "150"
- "rain_type" "0"
- "wind" "1"
- "clouds" "1"
- "forever" "0"
- "lightning" "1"
- "lightning_damage" "0"
- "lightning_flash" "1"
- "fog_idle" "0"
- "fog_storm" "1000"
- "fog_blend" "5"
- "fog_idle_start" "0"
- "fog_storm_start" "-300"
- "fog_opaque_idle" "0.0"
- "fog_opaque_storm" "0.0"
- "duration_max" "50"
- "duration_min" "20"
- "timeout" "25"
- "trigger_timer" "200"
- "trigger_finale" "50"
- "trigger_horde" "50"
- "trigger_panic" "50"
- "trigger_tank" "50"
- "trigger_tank_death" "50"
- "trigger_witch_alert" "50"
- "trigger_witch" "50"
- }
- "DarkRainy"
- {
- "skybox" "sky_l4d_c4m4_hdr"
- "light_style" "b"
- "background" "20 20 20"
- "fog_color" "5 5 5"
- "sun" "50 50 75"
- "rain" "1"
- "rain_idle" "150"
- "rain_storm" "300"
- "rain_type" "0"
- "wind" "1"
- "clouds" "1"
- "forever" "0"
- "lightning" "1"
- "lightning_damage" "1"
- "lightning_flash" "1"
- "fog_idle" "0"
- "fog_storm" "800"
- "fog_blend" "4"
- "fog_idle_start" "0"
- "fog_storm_start" "-300"
- "fog_opaque_idle" "0.0"
- "fog_opaque_storm" "0.0"
- "duration_max" "50"
- "duration_min" "20"
- "timeout" "25"
- "trigger_timer" "200"
- "trigger_finale" "50"
- "trigger_horde" "50"
- "trigger_panic" "50"
- "trigger_tank" "50"
- "trigger_tank_death" "50"
- "trigger_witch_alert" "50"
- "trigger_witch" "50"
- }
- "ForeverStorm"
- {
- "skybox" "sky_l4d_c4m4_hdr"
- "light_style" "c"
- "background" "20 20 20"
- "fog_color" "10 10 15"
- "sun" "50 50 75"
- "rain" "1"
- "rain_type" "0"
- "wind" "1"
- "clouds" "1"
- "forever" "1"
- "lightning" "1"
- "lightning_damage" "1"
- "lightning_flash" "1"
- "fog_idle" "800"
- "fog_storm" "600"
- "fog_blend" "4"
- "fog_idle_start" "-512"
- "fog_storm_start" "-512"
- "fog_opaque_idle" "0.8"
- "fog_opaque_storm" "0.9"
- }
- "DarkFoggy"
- {
- "skybox" "sky_l4d_rural02_hdr"
- "light_style" "c"
- "background" "20 20 20"
- "fog_color" "5 5 5"
- "sun" "0"
- "rain" "0"
- "wind" "0"
- "clouds" "1"
- "forever" "0"
- "lightning" "0"
- "lightning_damage" "0"
- "lightning_flash" "0"
- "fog_idle" "800"
- "fog_storm" "600"
- "fog_blend" "4"
- "fog_idle_start" "-512"
- "fog_storm_start" "-512"
- "fog_opaque_idle" "0.8"
- "fog_opaque_storm" "0.9"
- "duration_max" "0"
- "duration_min" "0"
- "timeout" "0"
- "trigger_timer" "0"
- "trigger_finale" "50"
- "trigger_horde" "50"
- "trigger_panic" "50"
- "trigger_tank" "50"
- "trigger_tank_death" "50"
- "trigger_witch_alert" "50"
- "trigger_witch" "50"
- }
- "Foggy"
- {
- "skybox" "sky_l4d_predawn02_hdr"
- "light_style" "z"
- "background" "20 20 20"
- "fog_color" "20 20 20"
- "sun" "246 226 126"
- "rain" "0"
- "wind" "0"
- "clouds" "1"
- "forever" "0"
- "lightning" "0"
- "lightning_damage" "0"
- "lightning_flash" "0"
- "fog_idle" "800"
- "fog_storm" "600"
- "fog_blend" "4"
- "fog_idle_start" "-512"
- "fog_storm_start" "-512"
- "fog_opaque_idle" "0.8"
- "fog_opaque_storm" "0.9"
- "duration_max" "0"
- "duration_min" "0"
- "timeout" "0"
- "trigger_timer" "0"
- "trigger_finale" "50"
- "trigger_horde" "50"
- "trigger_panic" "50"
- "trigger_tank" "50"
- "trigger_tank_death" "50"
- "trigger_witch_alert" "50"
- "trigger_witch" "50"
- }
- // ====================================================================================================
- // DEFAULT VALUES
- // ====================================================================================================
- // This is the custom "defaults" section. Listed are all the accepted keys. This causes maps to load their default weather settings.
- "defaults"
- {
- "skybox" ""
- "light_style" ""
- "background" ""
- "fog_color" ""
- "sun" ""
- "rain" ""
- "rain_idle" ""
- "rain_storm" ""
- "wind" ""
- "clouds" ""
- "forever" ""
- "lightning" ""
- "lightning_damage" ""
- "lightning_flash" ""
- "fog_idle" ""
- "fog_storm" ""
- "fog_blend" ""
- "fog_idle_start" ""
- "fog_storm_start" ""
- "fog_opaque_idle" ""
- "fog_opaque_storm" ""
- "duration_max" ""
- "duration_min" ""
- "timeout" ""
- "trigger_timer" ""
- "trigger_finale" ""
- "trigger_horde" ""
- "trigger_panic" ""
- "trigger_tank" ""
- "trigger_tank_death" ""
- "trigger_witch_alert" ""
- "trigger_witch" ""
- "trigger_witch_head" ""
- "use_section" ""
- }
- // ====================================================================================================
- // MAP SPECIFIC SECTIONS:
- // ====================================================================================================
- // Dead Center - Map specific section. No rain; default skybox, fog and background. This is because the background skybox image will not blend with different a skybox, fog or background color.
- "c1m1_hotel"
- {
- "skybox" ""
- "background" ""
- "fog_color" ""
- "rain" "0"
- "wind" "0"
- "fog_idle" "0"
- "fog_storm" "0"
- "use_section" "random"
- "light_style" "c"
- }
- "c1m2_streets"
- {
- "use_section" "all"
- }
- "c1m3_mall"
- {
- "skybox" ""
- "background" ""
- "fog_color" ""
- "rain" "0"
- "wind" "0"
- "use_section" "random"
- }
- "c1m4_atrium"
- {
- "skybox" ""
- "background" ""
- "fog_color" ""
- "rain" "0"
- "wind" "0"
- "use_section" "random"
- }
- // Hard Rain - Map specific section. Does not load any Storm data since the "null" section is not defined in the config.
- "c4m1_milltown_a"
- {
- "use_section" "random"
- }
- "c4m2_sugarmill_a"
- {
- "use_section" "DarkFoggy"
- }
- "c4m3_sugarmill_b"
- {
- "use_section" "DarkRainy"
- }
- "c4m4_milltown_b"
- {
- "use_section" "ForeverStorm"
- }
- "c4m5_milltown_escape"
- {
- "use_section" "ForeverStorm"
- }
- // Blood Harvest - A very dark and eerie version of blood harvest
- "c12m1_hilltop"
- {
- "skybox" "urbannightburning_hdr"
- "light_style" "b"
- "background" "1 1 1"
- "fog_color" "1 1 1"
- "sun" "0"
- "rain" "0"
- "wind" "0"
- "clouds" "1"
- "forever" "0"
- "lightning" "1"
- "lightning_damage" "1"
- "lightning_flash" "1"
- "fog_idle" "1000"
- "fog_storm" "1000"
- "fog_blend" "4"
- "fog_idle_start" "-512"
- "fog_storm_start" "-512"
- "fog_opaque_idle" "0.8"
- "fog_opaque_storm" "0.8"
- "duration_max" "0"
- "duration_min" "0"
- "timeout" "0"
- "trigger_timer" "0"
- "trigger_finale" "50"
- "trigger_horde" "50"
- "trigger_panic" "50"
- "trigger_tank" "50"
- "trigger_tank_death" "50"
- "trigger_witch_alert" "50"
- "trigger_witch" "50"
- }
- "c12m2_traintunnel"
- {
- "skybox" "urbannightburning_hdr"
- "light_style" "b"
- "background" "1 1 1"
- "fog_color" "1 1 1"
- "sun" "0"
- "rain" "1"
- "wind" "1"
- "clouds" "1"
- "forever" "0"
- "lightning" "1"
- "lightning_damage" "1"
- "lightning_flash" "1"
- "fog_idle" "1000"
- "fog_storm" "1000"
- "fog_blend" "4"
- "fog_idle_start" "-512"
- "fog_storm_start" "-512"
- "fog_opaque_idle" "0.8"
- "fog_opaque_storm" "0.8"
- "duration_max" "40"
- "duration_min" "20"
- "timeout" "45"
- "trigger_timer" "180"
- "trigger_finale" "50"
- "trigger_horde" "50"
- "trigger_panic" "50"
- "trigger_tank" "50"
- "trigger_tank_death" "50"
- "trigger_witch_alert" "50"
- "trigger_witch" "50"
- }
- "c12m3_bridge"
- {
- "skybox" "urbannightburning_hdr"
- "light_style" "b"
- "background" "1 1 1"
- "fog_color" "1 1 1"
- "sun" "0"
- "rain" "1"
- "wind" "1"
- "clouds" "1"
- "forever" "0"
- "lightning" "1"
- "lightning_damage" "1"
- "lightning_flash" "1"
- "fog_idle" "1000"
- "fog_storm" "1000"
- "fog_blend" "4"
- "fog_idle_start" "-512"
- "fog_storm_start" "-512"
- "fog_opaque_idle" "0.8"
- "fog_opaque_storm" "0.8"
- "duration_max" "40"
- "duration_min" "20"
- "timeout" "45"
- "trigger_timer" "180"
- "trigger_finale" "50"
- "trigger_horde" "50"
- "trigger_panic" "50"
- "trigger_tank" "50"
- "trigger_tank_death" "50"
- "trigger_witch_alert" "50"
- "trigger_witch" "50"
- }
- "c12m4_barn"
- {
- "skybox" "urbannightburning_hdr"
- "light_style" "b"
- "background" "1 1 1"
- "fog_color" "1 1 1"
- "sun" "0"
- "rain" "1"
- "wind" "1"
- "clouds" "1"
- "forever" "0"
- "lightning" "1"
- "lightning_damage" "1"
- "lightning_flash" "1"
- "fog_idle" "1000"
- "fog_storm" "1000"
- "fog_blend" "4"
- "fog_idle_start" "-512"
- "fog_storm_start" "-512"
- "fog_opaque_idle" "0.8"
- "fog_opaque_storm" "0.8"
- "duration_max" "40"
- "duration_min" "20"
- "timeout" "45"
- "trigger_timer" "180"
- "trigger_finale" "50"
- "trigger_horde" "50"
- "trigger_panic" "50"
- "trigger_tank" "50"
- "trigger_tank_death" "50"
- "trigger_witch_alert" "50"
- "trigger_witch" "50"
- }
- "c12m5_cornfield"
- {
- "skybox" "urbannightburning_hdr"
- "light_style" "b"
- "background" "1 1 1"
- "fog_color" "1 1 1"
- "sun" "0"
- "rain" "0"
- "wind" "0"
- "clouds" "1"
- "forever" "0"
- "lightning" "1"
- "lightning_damage" "1"
- "lightning_flash" "1"
- "fog_idle" "1000"
- "fog_storm" "1000"
- "fog_blend" "4"
- "fog_idle_start" "-512"
- "fog_storm_start" "-512"
- "fog_opaque_idle" "0.8"
- "fog_opaque_storm" "0.8"
- "duration_max" "0"
- "duration_min" "0"
- "timeout" "0"
- "trigger_timer" "0"
- "trigger_finale" "50"
- "trigger_horde" "50"
- "trigger_panic" "50"
- "trigger_tank" "50"
- "trigger_tank_death" "50"
- "trigger_witch_alert" "50"
- "trigger_witch" "50"
- }
- }
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