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EditorRUS

Change dat shit

Dec 3rd, 2016
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  1. I suggest following changes:
  2. 1. Tone down tazer's power consumption to 10 charge a zap
  3. 2. Tazer should have less range of damage. 2-25 is waaay too much especially considering it's uniform random. Considering lowering it to 8-12 damage.
  4. 3. Electrical damage should have special effects. More on that later
  5. 4. Electroshock unit should be buffed to be more useful. It should work as a less powerful version of tazer. It should probably consume 5 bionic power a zap and inflict 4-5 electricity damage.
  6.  
  7. Electricity damage mechanics:
  8.  
  9. Effective damage: effect
  10. 0+: roll for sensory stun (similar to stun inflicted by flashbangs and such)
  11. 50+: minimal threshold of physical damage
  12. 80+: minimal threshold of effective stun (decreasing moves)
  13.  
  14. Effective damage = (actual_damage * species_mod) * ELEC_EXP^(ELEC_THRESHOLD - cur_hp*SIZE)
  15. ELEC_THRESHOLD is a constant showing minimum amount of HP required to inflict normal electricity damage to an enemy. I suggest this to be 100.
  16. ELEC_EXP is a real value required to calculate how electricity damage grows exponentially as HP decreases. I suggest this to be 1.05
  17. special_mod is a real value that depends on type of creature. Different kinds of enemies are affected differently.
  18. SIZE is, well, size. TINY = 0.5, SMALL = 0.8, MEDIUM = 1, LARGE = 1.5, HUGE = 3
  19.  
  20. Recommended formula is: effective_damage = (act_dam*spc_mod) * 1.05^(100-cur_hp*SIZE)
  21.  
  22. Sensory stun duration = effective_damage / 5
  23. Physical damage = max(effective_damage-50, 0)^PHYS_CONST
  24. moves stun = max(effective_damage-80, 0)^MOVE_CONST
  25.  
  26. [TESTS REQUIRED]
  27.  
  28. Difference in size should mean a lot. HUGE enemies are generally unaffected by electricity. Species mod is pretty important, but not as much as difference size. Weakened enemies should be extremely susceptible to electricity.
  29.  
  30. Suggested species mod:
  31. ZOMBIE: 1.0
  32. ROBOT: 3.0 [robots are very susceptible to electricity after all]
  33. NETHER: 0.8
  34. MUTANT: 0.7
  35. HORROR: 1.4
  36. INSECT: 2.0
  37. FUNGUS: 0.1
  38. MAMMAL: 2.2
  39. PLANT: 0.1
  40. BLOB: 3.4
  41. ABERRATION: 0.2
  42. BIRD: 2.3
  43. AMPHIBIAN: 2.5
  44. SPIDER: 0.5
  45. UNKNOWN: 0.0
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