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- I suggest following changes:
- 1. Tone down tazer's power consumption to 10 charge a zap
- 2. Tazer should have less range of damage. 2-25 is waaay too much especially considering it's uniform random. Considering lowering it to 8-12 damage.
- 3. Electrical damage should have special effects. More on that later
- 4. Electroshock unit should be buffed to be more useful. It should work as a less powerful version of tazer. It should probably consume 5 bionic power a zap and inflict 4-5 electricity damage.
- Electricity damage mechanics:
- Effective damage: effect
- 0+: roll for sensory stun (similar to stun inflicted by flashbangs and such)
- 50+: minimal threshold of physical damage
- 80+: minimal threshold of effective stun (decreasing moves)
- Effective damage = (actual_damage * species_mod) * ELEC_EXP^(ELEC_THRESHOLD - cur_hp*SIZE)
- ELEC_THRESHOLD is a constant showing minimum amount of HP required to inflict normal electricity damage to an enemy. I suggest this to be 100.
- ELEC_EXP is a real value required to calculate how electricity damage grows exponentially as HP decreases. I suggest this to be 1.05
- special_mod is a real value that depends on type of creature. Different kinds of enemies are affected differently.
- SIZE is, well, size. TINY = 0.5, SMALL = 0.8, MEDIUM = 1, LARGE = 1.5, HUGE = 3
- Recommended formula is: effective_damage = (act_dam*spc_mod) * 1.05^(100-cur_hp*SIZE)
- Sensory stun duration = effective_damage / 5
- Physical damage = max(effective_damage-50, 0)^PHYS_CONST
- moves stun = max(effective_damage-80, 0)^MOVE_CONST
- [TESTS REQUIRED]
- Difference in size should mean a lot. HUGE enemies are generally unaffected by electricity. Species mod is pretty important, but not as much as difference size. Weakened enemies should be extremely susceptible to electricity.
- Suggested species mod:
- ZOMBIE: 1.0
- ROBOT: 3.0 [robots are very susceptible to electricity after all]
- NETHER: 0.8
- MUTANT: 0.7
- HORROR: 1.4
- INSECT: 2.0
- FUNGUS: 0.1
- MAMMAL: 2.2
- PLANT: 0.1
- BLOB: 3.4
- ABERRATION: 0.2
- BIRD: 2.3
- AMPHIBIAN: 2.5
- SPIDER: 0.5
- UNKNOWN: 0.0
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