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Aug 21st, 2018
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  1. local Run = game:GetService('RunService');
  2. local UIS = game:GetService('UserInputService');
  3. local Players = game:GetService('Players');
  4. local Player = Players['LocalPlayer'];
  5. local Mouse = Player:GetMouse()
  6.  
  7. local Event = Instance.new('RemoteEvent')
  8. local FireServer = Event.FireServer
  9. local GetRange = Random.new()
  10. _G.Max, _G.Min = 97, 99;
  11. local Aim = true
  12. local Contest = true
  13.  
  14. local mt = getrawmetatable(game);
  15. local midx = mt.__index;
  16. local ncll = mt.__namecall;
  17. local fuck = (setreadonly or make_writeable)
  18. fuck(mt, false)
  19.  
  20. rawset(mt, '__namecall', function(obj, ...)
  21. local Args = {...};
  22. local Method = tostring(table.remove(Args));
  23. local Func = midx(obj, Method)
  24.  
  25. if (Method == 'Kick') then
  26. debug.setupvalue(2, 'ScriptDebounce', true)
  27. return
  28. elseif (Func == FireServer) then
  29. if (tostring(obj) == 'shoot') and Aim then
  30. return FireServer(obj, Args[1], GetRange:NextInteger(_G.Min, _G.Max) or 100, true)
  31. elseif (tostring(obj) == 'Big') and (Method == 'Value') and Contest then
  32. debug.setupvalue(2, 'contest', 0)
  33. end
  34. end
  35. return ncll(obj, ...)
  36. end)
  37.  
  38. UIS['InputBegan']:Connect(function(input, proc)
  39. if proc then return end
  40. if input.KeyCode == Enum.KeyCode.Q then
  41. Aim = not Aim
  42. elseif input.KeyCode == Enum.KeyCode.Y then
  43. Contest = not Contest
  44. end
  45. end)
  46.  
  47. -- Made by A1_exe and Atlantic --
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