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- Update v1.4.0 Changelog:
- ___________________________________
- Improvements
- • Upgrade to Unity 2017.1.3p1
- • Switch directly between VAB and SPH
- • EVA Chute - Kerbals of Level 3 and above have a personal steerable chute
- • Advanced Mode added to Messages App - Toggled via Settings menu.
- • Added Launchsites to the Map View and Filter
- • Engine Sounds updated
- • Particle Engine Upgraded to Shuriken.
- • VesselNaming - new method to attach naming information to command modules so you can prename portions of a vessel
- Localization
- • Four new languages: French, German, Italian and Portuguese-Brazilian
- • Added support for Portuguese keyboard layout
- List of bugfixes
- • Facility names are now displayed localized in unable to launch dialogs.
- • Resource names now display localized in screen messages and apps.
- • Debug and settings menus are now fully localized.
- • Localized pop-up warning when transmitting experiment data from parts that become inoperable if data is transmitted.
- • Fixed unlocalized grammar connectors (and, or, of, etc) coming up unlocalized in Contract descriptions.
- • Textbox size adjusted in various UI elements to account for localized text.
- • Fixed long vessel names bleeding through the UI in KSC vessel marker dialog.
- • Overall revision of display names for parts.
- • Overall revision and improvement of autolocs and grammar rules.
- List of KSPedia Fixes and Improvements
- • Corrected a wrong key binding that was displayed in the EVA controls section.
- • Localized key binding UI.
- • Localized example images for most pages.
- • Properly set symbols that were showing up as HTML encoding.
- • Overall grammar and syntax check.
- • Lingoona upgraded to v1.5.6
- • TextMeshPro Updated
- • Localized Debug Screen
- • Fix localization of KSC vessel markers
- • Fix Localization of Facility names and strings
- • Fix localization on sub assembly UI.
- • Fix localization on category filters.
- New parts:
- • Round radial fuel tank (R-11 'Baguette' External Tank)
- • Cylindrical radial fuel tank (R-4 'Dumpling' External Tank)
- • TS-37 Stack Separator
- Updated Parts (changed part files):
- • 2.5m RCS Tank Reskin
- • Fairings’ texture
- Replaced Parts - old parts hidden but still included for continuity of saves. They will be deprecated at a later date
- • TR-2V Stack Decoupler ? TD-06 Decoupler
- • TR-18A Stack Decoupler ? TD-12 Decoupler
- • Rockomax brand decoupler ? TD-25 Decoupler
- • TR-38-D ? TD-37 Decoupler
- • TR-2C Stack Separator ? TS-06 Stack Separator
- • TR-18D Stack Separator ? TS-12 Stack Separator
- • TR-XL Stack Separator ? TS-25 Stack Separator
- • ROUND-8 Toroidal Fuel Tank ? R-12 'Doughnut' External Tank
- • Rockomax X200-8 Fuel Tank ? same name
- • Rockomax X200-16 Fuel Tank ? same name
- • Rockomax X200-32 Fuel Tank ? same name
- • Rockomax Jumbo-64 Fuel Tank ? same name
- • Mk 1-2 Pod ? Mk 1-3 Pod
- Variants
- • Parts can now have variations like textures and models
- • The variants can be grouped in Themes
- Other Part stuff
- • Adjustments to Xenon and Monoprop capacities on stock tanks
- • Parts and Vessels now have a PersistentID that lives with them for their entire life
- • Add TechHidden attrib to AvailablePart so parts can be hidden from R&D
- Bugfixes
- • Fix alignment of external scenery in VAB/SPH scenes.
- • Fix runway not appearing outside the SPH doors when inside the SPH.
- • Fix a bug in Warp to Next Morning
- • Add guard clauses to detect invalid flightstate on vessel launch returning to the editor.
- • Fix applicant hiring costs appearing in games that don’t have funding enabled.
- • Improve vessel Jumping/positioning coming off rails.
- • Fix asteroid seed causing them to change shape.
- Modding
- • Make dragpanel edge offset configurable
- • GameEvents added: onKerbalAddComplete, onKerbalNameChanged, onKerbalTypeChanged, onKerbalStatusChanged, onVesselPersistentIdChanged, onPartPersistentIdChanged, OnGameSettingsWritten, OnScenerySettingChanged, OnExpansionSystemLoaded, onPartUndockComplete, onPartCoupleComplete, onPartDeCouple, onPartDeCoupleComplete, onVesselDocking, onDockingComplete, onPartVesselNamingChanged, afterFlagPlanted, OnPQSCityOrientated, onEditorVesselNamingChanged, onEditorVariantApplied, onVesselRecoveryProcessingComplete.
- • DictionaryValuesList updated to expose the list as well as the dictionary
- Update v1.3.1 Changelog:
- ___________________________________
- +++ Localization
- • Localization Texts updated.
- • KSPedia Localization texts and graphics updated.
- • Fix KerbNet localization strings.
- • Fix Number and time displays for localization.
- • Fix Lingoona library for Ubuntu Linux.
- • Localization Performance improvements.
- • Fix localization of Tutorials and Scenarios.
- • Fix localization of planet names in Science Reports.
- • Resource names on Mining contracts localized.
- • Removed lingoona Gender tags on Biome filters in RnD archives screen.
- • Texture update opening scene for Chinese.
- • Fix Profanity filter for Kerbal Names in Russian.
- • Fix Custom Category filters in SPH/VAB and localized some missing texts.
- • Fix tooltip for custom Category filters.
- • Fix incorrect text on engineer report for Antenna check.
- • Fix RnD archive biome filter for mini biomes showing lingoona gender tags.
- • Fix failed file deletion message when overwriting saves.
- • Fix grammar To the Mun P2 Tutorial for English.
- • Fix keyboard layouts overwriting EVA Light key from ‘U’ to ‘L’. Now U in all cases and G for Dvorak.
- • Fix key binding display on settings input dialog.
- • Fix locked facility dialog headings.
- • Fix format of MET display all languages.
- • Fix Flag naming dialog text positioning.
- • Add noun gender indicators to resource names in Russian.
- • Add localization for shielded parts PAWs in stock saves.
- • Fix Keyboard layout confirmation dialog to show correct punctuation keys when binding. A reset may be required for exisiting custom layouts.
- • Fix labels on settings menu for languages to fit.
- • Fix use of Lastly (all languages) for contract parameters.
- • Fix Engineers Report text alignment all languages.
- • Log Celestial Body periods in English in the game logs.
- • Fix punctuation position on Japanese and Chinese fonts.
- +++ Enhancements
- • Default setting for NavBall in Mapmode (default is not to autohide).
- • Default throttle setting to 0%.
- • Add ability to tweak endpoints of symmetry struts and fuel lines.
- • Improvements to symmetry tweaking in the editor scenes.
- • Add game clock to all KSC Facility Menus.
- • Game clock in all screens now shows the time in Gray when time is paused.
- • Add action groups for wheel motors and wheel steering.
- • Add the shadow fade fix from KSC scene to the editor scenes.
- • Change the near clipping pane on game camera so it doesn’t clip when zoomed in as much.
- • Add ‘Control from here’ to External Seat.
- • Add action group for ‘Control from here’ to ModuleCommand and ModuleDockingNode, External Seat and Grapple.
- • Exclude wheels from part recovery contracts as some are too hard to grapple.
- +++ Bug fixes
- • Fix the deploy/retract actions not showing for drills on custom action groups.
- • Fix UT/MET display in flight.
- • Fix control command persistence when changing to map view.
- • Fix delta time Part Thermal Flux calculations.
- • Timewarp indicator in all screens now shows no green arrows when time is paused.
- • Fix MK3 size 2 adapter collider.
- • Fix issue with compound parts inside fairings causing launched vessels to explode.
- • Change Settings UI text alignments to be centered.
- • Fix texture on VAB level 3 floor near the outer door.
- • FIx the tweakable end of compound parts not getting mirrored when moved.
- • Fix an incorrect text when a station contract gets completed.
- • Fix the toggles in the UI at the Main Menu stretching as much as they could.
- • Fix Flag on Sentinel Telescope Icon in VAB/SPH.
- • Fix Sun (stepping) movement in Flight whilst retaining sun shadows fix.
- • Fix opacity issue in editor scenes for unconnected parts.
- • Jetpack translation is no longer affected when an EVA Kerbal’s PAW is open and being dragged.
- • Kerbals can no longer EVA from inside fairings (but can from interstage fairings) to avoid exploding vessels.
- • Fix quicksaveload dialog when enter is used in the filename input box.
- • Fix Grab interaction msg for EVA kerbals when ladders are retracted.
- • Fix NREs on craft thumbnail creation - added filename sanitizing.
- • Fix Part highlighting in VAB/SPH interacting with Light Animations on parts.
- • Fix destructible building on Tracking Station Level 2 dish.
- • Fix Part highlighting for new and dropped parts in VAB/SPH.
- • Replace TrackIR with new implementation.
- • Fix Flight camera issues when active vessel crashes into the ground.
- • Fix Destructible Building error messages in log.
- • Disable Save on PauseMenu when active vessel is dead to avoid invalid save files.
- • Shadow tweak on buildings in KSC scene.
- • Fix issue with being able to add maneuver nodes to vessels without control.
- • Remove ability to create maneuver nodes with EVA Kerbals.
- • Fix an issue where an atmospheric resource harvester would not properly activate.
- • Fix Loading Scene picture swapping feature.
- • Fix Grass texture on level 3 RnD building.
- • Fix MPL cleaning experiments screen messages.
- • Fix Restart Warning text on main Settings Screen.
- • Fix Cannot Deploy while stowed messages.
- • Fix "Toggle Display" button on scientific devices.
- • Fix floor decal alignment level 2 SPH.
- • Fix Difficulty settings dialog height for all tabs.
- • Fix icon visuals on Contracts App when pausing during flight.
- • Fix empty craft name save expection in VAB/SPH.
- • Fix Tour contract kerbal gender log messages.
- • Fix RnD Archives Biome filtering.
- • Fix rotate and offset on compount parts in VAB/SPH.
- • Fix drill action groups.
- • Fix drill disable and mining when lost ground contact.
- • Improve vessel ground collision checks for landed vessels coming off rails (includes recovery contract parts that are landed).
- • Reduce stutter when flying fast and low over a planet.
- • Fix kerbal heading calculations - fixes swimming animation jitters.
- • Fix Duna Rock allows kerbals to climb and plant flags (no more ragdoll).
- • Turn on Goliath and Wheesley Exhaust damage.
- • Fix fairing shader not set correctly and overlaying engine FX.
- • Fix external command seat ejection.
- • Fix PAW actions and events ordering on pinned PAWs.
- • Fix NRE on Navball in IVA when doing scenarios and training.
- • Fix black line low over terrain (unfortunately re-introduces green line low over ocean).
- • Fix presence of .DS_Store file no longer marks save games as modded.
- +++ Modding
- • Restore CelestialBody.theName methods (marked as deprecated).
- • Fix Part Filter category names capitalization for mods.
- • Add property to CustomParameterUI to support Localization.
- • ModuleDeployablePart now finds all animations.
- • CelestialBody GetRelSurfacePosition now calling correct methods.
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