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Oct 22nd, 2017
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  1. Update v1.4.0 Changelog:
  2. ___________________________________
  3.  
  4. Improvements
  5. • Upgrade to Unity 2017.1.3p1
  6. • Switch directly between VAB and SPH
  7. • EVA Chute - Kerbals of Level 3 and above have a personal steerable chute
  8. • Advanced Mode added to Messages App - Toggled via Settings menu.
  9. • Added Launchsites to the Map View and Filter
  10. • Engine Sounds updated
  11. • Particle Engine Upgraded to Shuriken.
  12. • VesselNaming - new method to attach naming information to command modules so you can prename portions of a vessel
  13.  
  14. Localization
  15. • Four new languages: French, German, Italian and Portuguese-Brazilian
  16. • Added support for Portuguese keyboard layout
  17.  
  18. List of bugfixes
  19. • Facility names are now displayed localized in unable to launch dialogs.
  20. • Resource names now display localized in screen messages and apps.
  21. • Debug and settings menus are now fully localized.
  22. • Localized pop-up warning when transmitting experiment data from parts that become inoperable if data is transmitted.
  23. • Fixed unlocalized grammar connectors (and, or, of, etc) coming up unlocalized in Contract descriptions.
  24. • Textbox size adjusted in various UI elements to account for localized text.
  25. • Fixed long vessel names bleeding through the UI in KSC vessel marker dialog.
  26. • Overall revision of display names for parts.
  27. • Overall revision and improvement of autolocs and grammar rules.
  28.  
  29. List of KSPedia Fixes and Improvements
  30. • Corrected a wrong key binding that was displayed in the EVA controls section.
  31. • Localized key binding UI.
  32. • Localized example images for most pages.
  33. • Properly set symbols that were showing up as HTML encoding.
  34. • Overall grammar and syntax check.
  35. • Lingoona upgraded to v1.5.6
  36. • TextMeshPro Updated
  37. • Localized Debug Screen
  38. • Fix localization of KSC vessel markers
  39. • Fix Localization of Facility names and strings
  40. • Fix localization on sub assembly UI.
  41. • Fix localization on category filters.
  42.  
  43. New parts:
  44. • Round radial fuel tank (R-11 'Baguette' External Tank)
  45. • Cylindrical radial fuel tank (R-4 'Dumpling' External Tank)
  46. • TS-37 Stack Separator
  47.  
  48. Updated Parts (changed part files):
  49. • 2.5m RCS Tank Reskin
  50. • Fairings’ texture
  51.  
  52. Replaced Parts - old parts hidden but still included for continuity of saves. They will be deprecated at a later date
  53. • TR-2V Stack Decoupler ? TD-06 Decoupler
  54. • TR-18A Stack Decoupler ? TD-12 Decoupler
  55. • Rockomax brand decoupler ? TD-25 Decoupler
  56. • TR-38-D ? TD-37 Decoupler
  57. • TR-2C Stack Separator ? TS-06 Stack Separator
  58. • TR-18D Stack Separator ? TS-12 Stack Separator
  59. • TR-XL Stack Separator ? TS-25 Stack Separator
  60. • ROUND-8 Toroidal Fuel Tank ? R-12 'Doughnut' External Tank
  61. • Rockomax X200-8 Fuel Tank ? same name
  62. • Rockomax X200-16 Fuel Tank ? same name
  63. • Rockomax X200-32 Fuel Tank ? same name
  64. • Rockomax Jumbo-64 Fuel Tank ? same name
  65. • Mk 1-2 Pod ? Mk 1-3 Pod
  66.  
  67. Variants
  68. • Parts can now have variations like textures and models
  69. • The variants can be grouped in Themes
  70.  
  71. Other Part stuff
  72. • Adjustments to Xenon and Monoprop capacities on stock tanks
  73. • Parts and Vessels now have a PersistentID that lives with them for their entire life
  74. • Add TechHidden attrib to AvailablePart so parts can be hidden from R&D
  75.  
  76. Bugfixes
  77. • Fix alignment of external scenery in VAB/SPH scenes.
  78. • Fix runway not appearing outside the SPH doors when inside the SPH.
  79. • Fix a bug in Warp to Next Morning
  80. • Add guard clauses to detect invalid flightstate on vessel launch returning to the editor.
  81. • Fix applicant hiring costs appearing in games that don’t have funding enabled.
  82. • Improve vessel Jumping/positioning coming off rails.
  83. • Fix asteroid seed causing them to change shape.
  84.  
  85. Modding
  86. • Make dragpanel edge offset configurable
  87. • GameEvents added: onKerbalAddComplete, onKerbalNameChanged, onKerbalTypeChanged, onKerbalStatusChanged, onVesselPersistentIdChanged, onPartPersistentIdChanged, OnGameSettingsWritten, OnScenerySettingChanged, OnExpansionSystemLoaded, onPartUndockComplete, onPartCoupleComplete, onPartDeCouple, onPartDeCoupleComplete, onVesselDocking, onDockingComplete, onPartVesselNamingChanged, afterFlagPlanted, OnPQSCityOrientated, onEditorVesselNamingChanged, onEditorVariantApplied, onVesselRecoveryProcessingComplete.
  88. • DictionaryValuesList updated to expose the list as well as the dictionary
  89.  
  90.  
  91. Update v1.3.1 Changelog:
  92. ___________________________________
  93.  
  94. +++ Localization
  95. • Localization Texts updated.
  96. • KSPedia Localization texts and graphics updated.
  97. • Fix KerbNet localization strings.
  98. • Fix Number and time displays for localization.
  99. • Fix Lingoona library for Ubuntu Linux.
  100. • Localization Performance improvements.
  101. • Fix localization of Tutorials and Scenarios.
  102. • Fix localization of planet names in Science Reports.
  103. • Resource names on Mining contracts localized.
  104. • Removed lingoona Gender tags on Biome filters in RnD archives screen.
  105. • Texture update opening scene for Chinese.
  106. • Fix Profanity filter for Kerbal Names in Russian.
  107. • Fix Custom Category filters in SPH/VAB and localized some missing texts.
  108. • Fix tooltip for custom Category filters.
  109. • Fix incorrect text on engineer report for Antenna check.
  110. • Fix RnD archive biome filter for mini biomes showing lingoona gender tags.
  111. • Fix failed file deletion message when overwriting saves.
  112. • Fix grammar To the Mun P2 Tutorial for English.
  113. • Fix keyboard layouts overwriting EVA Light key from ‘U’ to ‘L’. Now U in all cases and G for Dvorak.
  114. • Fix key binding display on settings input dialog.
  115. • Fix locked facility dialog headings.
  116. • Fix format of MET display all languages.
  117. • Fix Flag naming dialog text positioning.
  118. • Add noun gender indicators to resource names in Russian.
  119. • Add localization for shielded parts PAWs in stock saves.
  120. • Fix Keyboard layout confirmation dialog to show correct punctuation keys when binding. A reset may be required for exisiting custom layouts.
  121. • Fix labels on settings menu for languages to fit.
  122. • Fix use of Lastly (all languages) for contract parameters.
  123. • Fix Engineers Report text alignment all languages.
  124. • Log Celestial Body periods in English in the game logs.
  125. • Fix punctuation position on Japanese and Chinese fonts.
  126. +++ Enhancements
  127. • Default setting for NavBall in Mapmode (default is not to autohide).
  128. • Default throttle setting to 0%.
  129. • Add ability to tweak endpoints of symmetry struts and fuel lines.
  130. • Improvements to symmetry tweaking in the editor scenes.
  131. • Add game clock to all KSC Facility Menus.
  132. • Game clock in all screens now shows the time in Gray when time is paused.
  133. • Add action groups for wheel motors and wheel steering.
  134. • Add the shadow fade fix from KSC scene to the editor scenes.
  135. • Change the near clipping pane on game camera so it doesn’t clip when zoomed in as much.
  136. • Add ‘Control from here’ to External Seat.
  137. • Add action group for ‘Control from here’ to ModuleCommand and ModuleDockingNode, External Seat and Grapple.
  138. • Exclude wheels from part recovery contracts as some are too hard to grapple.
  139. +++ Bug fixes
  140. • Fix the deploy/retract actions not showing for drills on custom action groups.
  141. • Fix UT/MET display in flight.
  142. • Fix control command persistence when changing to map view.
  143. • Fix delta time Part Thermal Flux calculations.
  144. • Timewarp indicator in all screens now shows no green arrows when time is paused.
  145. • Fix MK3 size 2 adapter collider.
  146. • Fix issue with compound parts inside fairings causing launched vessels to explode.
  147. • Change Settings UI text alignments to be centered.
  148. • Fix texture on VAB level 3 floor near the outer door.
  149. • FIx the tweakable end of compound parts not getting mirrored when moved.
  150. • Fix an incorrect text when a station contract gets completed.
  151. • Fix the toggles in the UI at the Main Menu stretching as much as they could.
  152. • Fix Flag on Sentinel Telescope Icon in VAB/SPH.
  153. • Fix Sun (stepping) movement in Flight whilst retaining sun shadows fix.
  154. • Fix opacity issue in editor scenes for unconnected parts.
  155. • Jetpack translation is no longer affected when an EVA Kerbal’s PAW is open and being dragged.
  156. • Kerbals can no longer EVA from inside fairings (but can from interstage fairings) to avoid exploding vessels.
  157. • Fix quicksaveload dialog when enter is used in the filename input box.
  158. • Fix Grab interaction msg for EVA kerbals when ladders are retracted.
  159. • Fix NREs on craft thumbnail creation - added filename sanitizing.
  160. • Fix Part highlighting in VAB/SPH interacting with Light Animations on parts.
  161. • Fix destructible building on Tracking Station Level 2 dish.
  162. • Fix Part highlighting for new and dropped parts in VAB/SPH.
  163. • Replace TrackIR with new implementation.
  164. • Fix Flight camera issues when active vessel crashes into the ground.
  165. • Fix Destructible Building error messages in log.
  166. • Disable Save on PauseMenu when active vessel is dead to avoid invalid save files.
  167. • Shadow tweak on buildings in KSC scene.
  168. • Fix issue with being able to add maneuver nodes to vessels without control.
  169. • Remove ability to create maneuver nodes with EVA Kerbals.
  170. • Fix an issue where an atmospheric resource harvester would not properly activate.
  171. • Fix Loading Scene picture swapping feature.
  172. • Fix Grass texture on level 3 RnD building.
  173. • Fix MPL cleaning experiments screen messages.
  174. • Fix Restart Warning text on main Settings Screen.
  175. • Fix Cannot Deploy while stowed messages.
  176. • Fix "Toggle Display" button on scientific devices.
  177. • Fix floor decal alignment level 2 SPH.
  178. • Fix Difficulty settings dialog height for all tabs.
  179. • Fix icon visuals on Contracts App when pausing during flight.
  180. • Fix empty craft name save expection in VAB/SPH.
  181. • Fix Tour contract kerbal gender log messages.
  182. • Fix RnD Archives Biome filtering.
  183. • Fix rotate and offset on compount parts in VAB/SPH.
  184. • Fix drill action groups.
  185. • Fix drill disable and mining when lost ground contact.
  186. • Improve vessel ground collision checks for landed vessels coming off rails (includes recovery contract parts that are landed).
  187. • Reduce stutter when flying fast and low over a planet.
  188. • Fix kerbal heading calculations - fixes swimming animation jitters.
  189. • Fix Duna Rock allows kerbals to climb and plant flags (no more ragdoll).
  190. • Turn on Goliath and Wheesley Exhaust damage.
  191. • Fix fairing shader not set correctly and overlaying engine FX.
  192. • Fix external command seat ejection.
  193. • Fix PAW actions and events ordering on pinned PAWs.
  194. • Fix NRE on Navball in IVA when doing scenarios and training.
  195. • Fix black line low over terrain (unfortunately re-introduces green line low over ocean).
  196. • Fix presence of .DS_Store file no longer marks save games as modded.
  197. +++ Modding
  198. • Restore CelestialBody.theName methods (marked as deprecated).
  199. • Fix Part Filter category names capitalization for mods.
  200. • Add property to CustomParameterUI to support Localization.
  201. • ModuleDeployablePart now finds all animations.
  202. • CelestialBody GetRelSurfacePosition now calling correct methods.
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