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Penien23

dust sans

Aug 21st, 2019
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  1. --//====================================================\\--
  2. --|| Templates BY Aom[WCR]
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147.  
  148. Player = game:GetService("Players").LocalPlayer
  149. PlayerGui = Player.PlayerGui
  150. Cam = workspace.CurrentCamera
  151. Backpack = Player.Backpack
  152. Character = Player.Character
  153. Humanoid = Character.Humanoid
  154. Mouse = Player:GetMouse()
  155. RootPart = Character["HumanoidRootPart"]
  156. Torso = Character["Torso"]
  157. Head = Character["Head"]
  158. RightArm = Character["Right Arm"]
  159. LeftArm = Character["Left Arm"]
  160. RightLeg = Character["Right Leg"]
  161. LeftLeg = Character["Left Leg"]
  162. RootJoint = RootPart["RootJoint"]
  163. Neck = Torso["Neck"]
  164. RightShoulder = Torso["Right Shoulder"]
  165. LeftShoulder = Torso["Left Shoulder"]
  166. RightHip = Torso["Right Hip"]
  167. LeftHip = Torso["Left Hip"]
  168. local sick = Instance.new("Sound",Torso)
  169. sick.SoundId = "rbxassetid://1024229621"
  170. sick.Looped = true
  171. sick.Pitch = 1
  172. sick.Volume = 10
  173. sick.TimePosition = 0
  174. Character.Archivable = true
  175. Humanoid.DisplayDistanceType = "None"
  176.  
  177.  
  178. plr = game.Players.LocalPlayer
  179. chara = plr.Character
  180. mouse = plr:GetMouse()
  181. Create = Instance.new
  182. Huge = math.huge
  183.  
  184.  
  185.  
  186. Player = game:GetService("Players").LocalPlayer
  187. PlayerGui = Player.PlayerGui
  188. Cam = workspace.CurrentCamera
  189. Backpack = Player.Backpack
  190. Character = Player.Character
  191. char = Player.Character
  192. Humanoid = Character.Humanoid
  193. Mouse = Player:GetMouse()
  194. RootPart = Character["HumanoidRootPart"]
  195. Torso = Character["Torso"]
  196. Head = Character["Head"]
  197. RightArm = Character["Right Arm"]
  198. LeftArm = Character["Left Arm"]
  199. RightLeg = Character["Right Leg"]
  200. LeftLeg = Character["Left Leg"]
  201. RootJoint = RootPart["RootJoint"]
  202. Neck = Torso["Neck"]
  203. RightShoulder = Torso["Right Shoulder"]
  204. LeftShoulder = Torso["Left Shoulder"]
  205. RightHip = Torso["Right Hip"]
  206. LeftHip = Torso["Left Hip"]
  207.  
  208.  
  209.  
  210.  
  211. local naeeym2 = Instance.new("BillboardGui",Character)
  212. naeeym2.AlwaysOnTop = true
  213. naeeym2.Size = UDim2.new(5,35,2,35)
  214. naeeym2.StudsOffset = Vector3.new(0,3,0)
  215. naeeym2.Adornee = Character.Head
  216. naeeym2.Name = "Name"
  217. local tecks2 = Instance.new("TextLabel",naeeym2)
  218. tecks2.BackgroundTransparency = 1
  219. tecks2.TextScaled = true
  220. tecks2.BorderSizePixel = 0
  221. tecks2.Text = "Dust sans"
  222. tecks2.Font = "Code"
  223. tecks2.TextSize = 30
  224. tecks2.TextTransparency = 1
  225. tecks2.TextStrokeTransparency = 1
  226. tecks2.TextColor3 = Color3.new(107/255,50/255,124/255)
  227. tecks2.Size = UDim2.new(1,0,0.5,0)
  228. tecks2.Parent = naeeym2
  229.  
  230. IT = Instance.new
  231. CF = CFrame.new
  232. VT = Vector3.new
  233. RAD = math.rad
  234. C3 = Color3.new
  235. UD2 = UDim2.new
  236. BRICKC = BrickColor.new
  237. ANGLES = CFrame.Angles
  238. EULER = CFrame.fromEulerAnglesXYZ
  239. COS = math.cos
  240. ACOS = math.acos
  241. SIN = math.sin
  242. ASIN = math.asin
  243. ABS = math.abs
  244. MRANDOM = math.random
  245. FLOOR = math.floor
  246.  
  247. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  248. local NEWMESH = IT(MESH)
  249. if MESH == "SpecialMesh" then
  250. NEWMESH.MeshType = MESHTYPE
  251. if MESHID ~= "nil" and MESHID ~= "" then
  252. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  253. end
  254. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  255. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  256. end
  257. end
  258. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  259. NEWMESH.Scale = SCALE
  260. NEWMESH.Parent = PARENT
  261. return NEWMESH
  262. end
  263.  
  264. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  265. local NEWPART = IT("Part")
  266. NEWPART.formFactor = FORMFACTOR
  267. NEWPART.Reflectance = REFLECTANCE
  268. NEWPART.Transparency = TRANSPARENCY
  269. NEWPART.CanCollide = false
  270. NEWPART.Locked = true
  271. NEWPART.Anchored = true
  272. if ANCHOR == false then
  273. NEWPART.Anchored = false
  274. end
  275. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  276. NEWPART.Name = NAME
  277. NEWPART.Size = SIZE
  278. NEWPART.Position = Torso.Position
  279. NEWPART.Material = MATERIAL
  280. NEWPART:BreakJoints()
  281. NEWPART.Parent = PARENT
  282. return NEWPART
  283. end
  284.  
  285. --//=================================\\
  286. --|| CUSTOMIZATION
  287. --\\=================================//
  288.  
  289. Player_Size = 1 --Size of the player.
  290. Animation_Speed = 3
  291. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  292.  
  293. local Speed = 30
  294. local Effects2 = {}
  295.  
  296. --//=================================\\
  297. --|| END OF CUSTOMIZATION
  298. --\\=================================//
  299.  
  300. local function weldBetween(a, b)
  301. local weldd = Instance.new("ManualWeld")
  302. weldd.Part0 = a
  303. weldd.Part1 = b
  304. weldd.C0 = CFrame.new()
  305. weldd.C1 = b.CFrame:inverse() * a.CFrame
  306. weldd.Parent = a
  307. return weldd
  308. end
  309.  
  310. --//=================================\\
  311. --|| USEFUL VALUES
  312. --\\=================================//
  313.  
  314. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  315. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  316. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  317. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  318. local CHANGEDEFENSE = 0
  319. local CHANGEDAMAGE = 0
  320. local CHANGEMOVEMENT = 0
  321. local ANIM = "Idle"
  322. local ATTACK = false
  323. local EQUIPPED = false
  324. local HOLD = false
  325. local COMBO = 1
  326. local Rooted = false
  327. local SINE = 0
  328. local KEYHOLD = false
  329. local CHANGE = 2 / Animation_Speed
  330. local WALKINGANIM = false
  331. local WALK = 0
  332. local VALUE1 = false
  333. local VALUE2 = false
  334. local ROBLOXIDLEANIMATION = IT("Animation")
  335. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  336. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  337. --ROBLOXIDLEANIMATION.Parent = Humanoid
  338. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  339. WEAPONGUI.Name = "Weapon GUI"
  340. local Weapon = IT("Folder", Character)
  341. Weapon.Name = "Weapon"
  342. local Effects = IT("Folder", Character)
  343. Effects.Name = "Effects"
  344. local ANIMATOR = Humanoid.Animator
  345. local ANIMATE = Character.Animate
  346. local UNANCHOR = true
  347. local LAUGHS = {834001699,834001752,834001797,834001828}
  348. local SONGS = {534861083,530959353,1534958855,0}
  349. local CHOICE = MRANDOM(1,4)
  350. local PLAYMAINANIM = true
  351. local INTRO = false
  352. local TRANSFORMED = false
  353. local INSTANT = false
  354. local MODE = "GoodCop"
  355.  
  356. --//=================================\\
  357. --\\=================================//
  358.  
  359.  
  360. --//=================================\\
  361. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  362. --\\=================================//
  363.  
  364. ArtificialHB = Instance.new("BindableEvent", script)
  365. ArtificialHB.Name = "ArtificialHB"
  366.  
  367. script:WaitForChild("ArtificialHB")
  368.  
  369. frame = Frame_Speed
  370. tf = 0
  371. allowframeloss = false
  372. tossremainder = false
  373. lastframe = tick()
  374. script.ArtificialHB:Fire()
  375.  
  376. game:GetService("RunService").Heartbeat:connect(function(s, p)
  377. tf = tf + s
  378. if tf >= frame then
  379. if allowframeloss then
  380. script.ArtificialHB:Fire()
  381. lastframe = tick()
  382. else
  383. for i = 1, math.floor(tf / frame) do
  384. script.ArtificialHB:Fire()
  385. end
  386. lastframe = tick()
  387. end
  388. if tossremainder then
  389. tf = 0
  390. else
  391. tf = tf - frame * math.floor(tf / frame)
  392. end
  393. end
  394. end)
  395.  
  396. --//=================================\\
  397. --\\=================================//
  398.  
  399.  
  400.  
  401.  
  402.  
  403. --//=================================\\
  404. --|| SOME FUNCTIONS
  405. --\\=================================//
  406.  
  407. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  408. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  409. end
  410.  
  411. function PositiveAngle(NUMBER)
  412. if NUMBER >= 0 then
  413. NUMBER = 0
  414. end
  415. return NUMBER
  416. end
  417.  
  418. function NegativeAngle(NUMBER)
  419. if NUMBER <= 0 then
  420. NUMBER = 0
  421. end
  422. return NUMBER
  423. end
  424.  
  425. function Swait(NUMBER)
  426. if NUMBER == 0 or NUMBER == nil then
  427. ArtificialHB.Event:wait()
  428. else
  429. for i = 1, NUMBER do
  430. ArtificialHB.Event:wait()
  431. end
  432. end
  433. end
  434.  
  435. function QuaternionFromCFrame(cf)
  436. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  437. local trace = m00 + m11 + m22
  438. if trace > 0 then
  439. local s = math.sqrt(1 + trace)
  440. local recip = 0.5 / s
  441. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  442. else
  443. local i = 0
  444. if m11 > m00 then
  445. i = 1
  446. end
  447. if m22 > (i == 0 and m00 or m11) then
  448. i = 2
  449. end
  450. if i == 0 then
  451. local s = math.sqrt(m00 - m11 - m22 + 1)
  452. local recip = 0.5 / s
  453. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  454. elseif i == 1 then
  455. local s = math.sqrt(m11 - m22 - m00 + 1)
  456. local recip = 0.5 / s
  457. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  458. elseif i == 2 then
  459. local s = math.sqrt(m22 - m00 - m11 + 1)
  460. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  461. end
  462. end
  463. end
  464.  
  465. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  466. local xs, ys, zs = x + x, y + y, z + z
  467. local wx, wy, wz = w * xs, w * ys, w * zs
  468. local xx = x * xs
  469. local xy = x * ys
  470. local xz = x * zs
  471. local yy = y * ys
  472. local yz = y * zs
  473. local zz = z * zs
  474. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  475. end
  476.  
  477. function QuaternionSlerp(a, b, t)
  478. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  479. local startInterp, finishInterp;
  480. if cosTheta >= 0.0001 then
  481. if (1 - cosTheta) > 0.0001 then
  482. local theta = ACOS(cosTheta)
  483. local invSinTheta = 1 / SIN(theta)
  484. startInterp = SIN((1 - t) * theta) * invSinTheta
  485. finishInterp = SIN(t * theta) * invSinTheta
  486. else
  487. startInterp = 1 - t
  488. finishInterp = t
  489. end
  490. else
  491. if (1 + cosTheta) > 0.0001 then
  492. local theta = ACOS(-cosTheta)
  493. local invSinTheta = 1 / SIN(theta)
  494. startInterp = SIN((t - 1) * theta) * invSinTheta
  495. finishInterp = SIN(t * theta) * invSinTheta
  496. else
  497. startInterp = t - 1
  498. finishInterp = t
  499. end
  500. end
  501. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  502. end
  503.  
  504. function Clerp(a, b, t)
  505. local qa = {QuaternionFromCFrame(a)}
  506. local qb = {QuaternionFromCFrame(b)}
  507. local ax, ay, az = a.x, a.y, a.z
  508. local bx, by, bz = b.x, b.y, b.z
  509. local _t = 1 - t
  510. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  511. end
  512.  
  513. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  514. local frame = IT("Frame")
  515. frame.BackgroundTransparency = TRANSPARENCY
  516. frame.BorderSizePixel = BORDERSIZEPIXEL
  517. frame.Position = POSITION
  518. frame.Size = SIZE
  519. frame.BackgroundColor3 = COLOR
  520. frame.BorderColor3 = BORDERCOLOR
  521. frame.Name = NAME
  522. frame.Parent = PARENT
  523. return frame
  524. end
  525.  
  526. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  527. local label = IT("TextLabel")
  528. label.BackgroundTransparency = 1
  529. label.Size = UD2(1, 0, 1, 0)
  530. label.Position = UD2(0, 0, 0, 0)
  531. label.TextColor3 = TEXTCOLOR
  532. label.TextStrokeTransparency = STROKETRANSPARENCY
  533. label.TextTransparency = TRANSPARENCY
  534. label.FontSize = TEXTFONTSIZE
  535. label.Font = TEXTFONT
  536. label.BorderSizePixel = BORDERSIZEPIXEL
  537. label.TextScaled = false
  538. label.Text = TEXT
  539. label.Name = NAME
  540. label.Parent = PARENT
  541. return label
  542. end
  543.  
  544. function NoOutlines(PART)
  545. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  546. end
  547.  
  548.  
  549. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  550. local NEWWELD = IT(TYPE)
  551. NEWWELD.Part0 = PART0
  552. NEWWELD.Part1 = PART1
  553. NEWWELD.C0 = C0
  554. NEWWELD.C1 = C1
  555. NEWWELD.Parent = PARENT
  556. return NEWWELD
  557. end
  558.  
  559. function CreateSound(ID, PARENT, VOLUME, PITCH)
  560. local NEWSOUND = nil
  561. coroutine.resume(coroutine.create(function()
  562. NEWSOUND = IT("Sound", PARENT)
  563. NEWSOUND.Volume = VOLUME
  564. NEWSOUND.Pitch = PITCH
  565. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  566. Swait()
  567. NEWSOUND:play()
  568. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  569. end))
  570. return NEWSOUND
  571. end
  572.  
  573. function CFrameFromTopBack(at, top, back)
  574. local right = top:Cross(back)
  575. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  576. end
  577.  
  578. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  579. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  580. local mesh = IT("SpecialMesh",wave)
  581. mesh.MeshType = "FileMesh"
  582. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  583. mesh.Scale = SIZE
  584. mesh.Offset = VT(0,0,0)
  585. wave.CFrame = CFRAME
  586. coroutine.resume(coroutine.create(function(PART)
  587. for i = 1, WAIT do
  588. Swait()
  589. mesh.Scale = mesh.Scale + GROW
  590. if DOESROT == true then
  591. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  592. end
  593. wave.Transparency = wave.Transparency + (0.5/WAIT)
  594. if wave.Transparency > 0.99 then
  595. wave:remove()
  596. end
  597. end
  598. end))
  599. end
  600.  
  601. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  602. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  603. local mesh = IT("SpecialMesh",wave)
  604. mesh.MeshType = "Sphere"
  605. mesh.Scale = SIZE
  606. mesh.Offset = VT(0,0,0)
  607. wave.CFrame = CFRAME
  608. coroutine.resume(coroutine.create(function(PART)
  609. for i = 1, WAIT do
  610. Swait()
  611. mesh.Scale = mesh.Scale + GROW
  612. wave.Transparency = wave.Transparency + (1/WAIT)
  613. if wave.Transparency > 0.99 then
  614. wave:remove()
  615. end
  616. end
  617. end))
  618. end
  619.  
  620. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  621. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  622. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  623. wave.CFrame = CFRAME
  624. coroutine.resume(coroutine.create(function(PART)
  625. for i = 1, WAIT do
  626. Swait()
  627. mesh.Scale = mesh.Scale * GROW
  628. wave.Transparency = wave.Transparency + (0.5/WAIT)
  629. if wave.Transparency > 0.99 then
  630. wave:remove()
  631. end
  632. end
  633. end))
  634. end
  635.  
  636. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  637. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  638. local mesh = IT("BlockMesh",wave)
  639. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  640. coroutine.resume(coroutine.create(function(PART)
  641. for i = 1, WAIT do
  642. Swait()
  643. mesh.Scale = mesh.Scale + GROW
  644. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  645. wave.Transparency = wave.Transparency + (1/WAIT)
  646. if wave.Transparency > 0.99 then
  647. wave:remove()
  648. end
  649. end
  650. end))
  651. end
  652.  
  653. function MakeForm(PART,TYPE)
  654. if TYPE == "Cyl" then
  655. local MSH = IT("CylinderMesh",PART)
  656. elseif TYPE == "Ball" then
  657. local MSH = IT("SpecialMesh",PART)
  658. MSH.MeshType = "Sphere"
  659. elseif TYPE == "Wedge" then
  660. local MSH = IT("SpecialMesh",PART)
  661. MSH.MeshType = "Wedge"
  662. end
  663. end
  664.  
  665. function CheckTableForString(Table, String)
  666. for i, v in pairs(Table) do
  667. if string.find(string.lower(String), string.lower(v)) then
  668. return true
  669. end
  670. end
  671. return false
  672. end
  673.  
  674.  
  675.  
  676. Debris = game:GetService("Debris")
  677.  
  678. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  679. local Direction = CFrame.new(StartPos, Vec).lookVector
  680. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  681. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  682. if RayHit and CheckIntangible(RayHit) then
  683. if DelayIfHit then
  684. wait()
  685. end
  686. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  687. end
  688. return RayHit, RayPos, RayNormal
  689. end
  690.  
  691. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  692. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  693. end
  694.  
  695. function turnto(position)
  696. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  697. end
  698.  
  699. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  700. PLAYMAINANIM = false
  701. if WhichPose == "Cast1" then
  702. for i=0, Time, 0.1 / Animation_Speed do
  703. Swait()
  704. if Magic == true then
  705. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  706. end
  707. if Gyro ~= nil and Gyro ~= false then
  708. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  709. end
  710. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  711. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  713. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  714. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  715. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  716. end
  717. elseif WhichPose == "Cast2" then
  718. for i=0, Time, 0.1 / Animation_Speed do
  719. Swait()
  720. if Magic == true then
  721. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  722. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  723. end
  724. if Gyro ~= nil and Gyro ~= false then
  725. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  726. end
  727. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  728. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  729. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  731. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  732. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  733. end
  734. elseif WhichPose == "RightArmUp" then
  735. for i=0, Time, 0.1 / Animation_Speed do
  736. Swait()
  737. if Magic == true then
  738. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  739. end
  740. if Gyro ~= nil and Gyro ~= false then
  741. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  742. end
  743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  749. end
  750. elseif WhichPose == "Taunt" then
  751. for i=0, Time, 0.1 / Animation_Speed do
  752. Swait()
  753. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  757. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  759. end
  760. CreateSound(221057812,Torso,10,1,false)
  761. for i=0, Time*2, 0.1 / Animation_Speed do
  762. Swait()
  763. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  764. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  767. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  768. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  769. end
  770. for i=0, Time, 0.1 / Animation_Speed do
  771. Swait()
  772. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  776. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  778. end
  779. elseif WhichPose == "Prepare key" then
  780. for i=0, Time, 0.1 / Animation_Speed do
  781. Swait()
  782. if Gyro ~= nil and Gyro ~= false then
  783. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  784. end
  785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  791. end
  792. elseif WhichPose == "Turn key" then
  793. for i=0, Time, 0.1 / Animation_Speed do
  794. Swait()
  795. if Gyro ~= nil and Gyro ~= false then
  796. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  797. end
  798. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  799. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  800. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  801. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  802. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  803. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  804. end
  805. end
  806. PLAYMAINANIM = true
  807. end
  808.  
  809. --//=================================\\
  810. --|| SPEECH
  811. --\\=================================//
  812.  
  813. function Chatter(Text,Timer)
  814. local chat = coroutine.wrap(function()
  815. if Character:FindFirstChild("SpeechBoard")~= nil then
  816. Character:FindFirstChild("SpeechBoard"):destroy()
  817. end
  818. local naeeym2 = IT("BillboardGui",Character)
  819. naeeym2.Size = UD2(0,100,0,40)
  820. naeeym2.StudsOffset = Vector3.new(0,2,0)
  821. naeeym2.Adornee = Character.Head
  822. naeeym2.Name = "SpeechBoard"
  823. naeeym2.AlwaysOnTop = true
  824. local tecks2 = IT("TextLabel",naeeym2)
  825. tecks2.BackgroundTransparency = 1
  826. tecks2.BorderSizePixel = 0
  827. tecks2.Text = ""
  828. tecks2.Font = "Legacy"
  829. tecks2.TextSize = 15
  830. tecks2.TextStrokeTransparency = 1
  831. tecks2.TextColor3 = Color3.new(107,50,124)
  832. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  833. tecks2.Size = UDim2.new(1,0,0.5,0)
  834. for i = 1,string.len(Text),1 do
  835. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  836. tecks2.Text = string.sub(Text,1,i)
  837. wait(Timer)
  838. end
  839. wait(1)
  840. naeeym2:Destroy()
  841. end)
  842. chat()
  843. end
  844.  
  845.  
  846.  
  847. function chatfunc(text,waitt)
  848. local chat = coroutine.wrap(function()
  849. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  850. Character:FindFirstChild("TalkingBillBoard"):destroy()
  851. end
  852. local naeeym2 = Instance.new("BillboardGui",Character)
  853. naeeym2.Size = UDim2.new(0,100,0,40)
  854. naeeym2.StudsOffset = Vector3.new(0,5,0)
  855. naeeym2.Adornee = Character.Head
  856. naeeym2.Name = "TalkingBillBoard"
  857. naeeym2.AlwaysOnTop = true
  858. local tecks2 = Instance.new("TextLabel",naeeym2)
  859. tecks2.BackgroundTransparency = 1
  860. tecks2.BorderSizePixel = 0
  861. tecks2.Text = ""
  862. tecks2.Font = "SciFi"
  863. tecks2.TextSize = 30
  864. tecks2.TextStrokeTransparency = 1
  865. tecks2.TextColor3 = SKILLTEXTCOLOR
  866. tecks2.TextStrokeColor3 = Color3.new(1/255,1/255,0/255)
  867. tecks2.Size = UDim2.new(1,0,0.5,0)
  868. for i = 1,string.len(text),1 do
  869. tecks2.Text = string.sub(text,1,i)
  870. Swait()
  871. end
  872. wait(waitt)
  873. coroutine.resume(coroutine.create(function()
  874. for i = 1, 10 do
  875. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  876. Swait()
  877. end
  878. naeeym2:Destroy()
  879. end))
  880. end)
  881. chat()
  882. end
  883.  
  884.  
  885.  
  886. --// Start Stuff for Banishing \\--
  887.  
  888. local TOBANISH = {}
  889.  
  890. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  891. local DIRECTION = CF(StartPos,EndPos).lookVector
  892. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  893. end
  894.  
  895. function printbye(Name)
  896. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  897. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  898. end
  899.  
  900. function Banish(Foe)
  901. if Foe then
  902. coroutine.resume(coroutine.create(function()
  903. --if game.Players:FindFirstChild(Foe.Name) then
  904. table.insert(TOBANISH,Foe.Name)
  905. printbye(Foe.Name)
  906. --end
  907. Foe.Archivable = true
  908. local CLONE = Foe:Clone()
  909. Foe:Destroy()
  910. CLONE.Parent = Effects
  911. CLONE:BreakJoints()
  912. local MATERIALS = {"Glass","Neon"}
  913. for _, c in pairs(CLONE:GetDescendants()) do
  914. if c:IsA("BasePart") then
  915. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  916. CreateSound(340722848, c, 10, 1, false)
  917. end
  918. c.Anchored = true
  919. c.Transparency = c.Transparency + 0.2
  920. c.Material = MATERIALS[MRANDOM(1,2)]
  921. c.Color = C3(0,255,0)
  922. if c.ClassName == "MeshPart" then
  923. c.TextureID = ""
  924. end
  925. if c:FindFirstChildOfClass("SpecialMesh") then
  926. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  927. end
  928. if c:FindFirstChildOfClass("Decal") then
  929. c:FindFirstChildOfClass("Decal"):remove()
  930. end
  931. c.Name = "Banished"
  932. c.CanCollide = false
  933. else
  934. c:remove()
  935. end
  936. end
  937. local A = false
  938. for i = 1, 35 do
  939. if A == false then
  940. A = true
  941. elseif A == true then
  942. A = false
  943. end
  944. for _, c in pairs(CLONE:GetDescendants()) do
  945. if c:IsA("BasePart") then
  946. c.Anchored = true
  947. c.Material = MATERIALS[MRANDOM(1,2)]
  948. c.Transparency = c.Transparency + 0.8/35
  949. if A == false then
  950. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  951. elseif A == true then
  952. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  953. end
  954. end
  955. end
  956. Swait()
  957. end
  958. CLONE:remove()
  959. end))
  960. end
  961. end
  962.  
  963. function BANNEAREST(POS,RANGE)
  964. for i,v in ipairs(workspace:GetChildren()) do
  965. local body = v:GetChildren()
  966. for part = 1, #body do
  967. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  968. if(body[part].Position - POS).Magnitude < RANGE then
  969. if v:FindFirstChildOfClass("Humanoid") then
  970. Banish(v)
  971. if game.Players:FindFirstChild(v.Name) then
  972. local Value = IT("BoolValue",Delete)
  973. Value.Name = v.Name
  974. end
  975. end
  976. end
  977. end
  978. end
  979. end
  980. end
  981.  
  982. workspace.ChildAdded:connect(function(instance)
  983. for BANISH = 1, #TOBANISH do
  984. if TOBANISH[BANISH] ~= nil then
  985. if instance.Name == TOBANISH[BANISH] then
  986. coroutine.resume(coroutine.create(function()
  987. printbye(instance.Name)
  988. instance:ClearAllChildren()
  989. Debris:AddItem(instance,0.0005)
  990. end))
  991. end
  992. end
  993. end
  994. end)
  995.  
  996. function SpawnTrail(FROM,TO,BIG)
  997. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  998. MakeForm(TRAIL,"Cyl")
  999. local DIST = (FROM - TO).Magnitude
  1000. if BIG == true then
  1001. TRAIL.Size = VT(1,DIST,1)
  1002. else
  1003. TRAIL.Size = VT(0.25,DIST,0.25)
  1004. end
  1005. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1006. coroutine.resume(coroutine.create(function()
  1007. for i = 1, 5 do
  1008. Swait()
  1009. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1010. end
  1011. TRAIL:remove()
  1012. end))
  1013. end
  1014.  
  1015. function WACKYEFFECT(Table)
  1016. local TYPE = (Table.EffectType or "Sphere")
  1017. local SIZE = (Table.Size or VT(1,1,1))
  1018. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1019. local TRANSPARENCY = (Table.Transparency or 0)
  1020. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1021. local CFRAME = (Table.CFrame or Torso.CFrame)
  1022. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1023. local ROTATION1 = (Table.RotationX or 0)
  1024. local ROTATION2 = (Table.RotationY or 0)
  1025. local ROTATION3 = (Table.RotationZ or 0)
  1026. local MATERIAL = (Table.Material or "Neon")
  1027. local COLOR = (Table.Color or C3(0,255,0))
  1028. local TIME = (Table.Time or 45)
  1029. local SOUNDID = (Table.SoundID or nil)
  1030. local SOUNDPITCH = (Table.SoundPitch or nil)
  1031. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1032. coroutine.resume(coroutine.create(function()
  1033. local PLAYSSOUND = false
  1034. local SOUND = nil
  1035. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1036. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1037. PLAYSSOUND = true
  1038. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1039. end
  1040. EFFECT.Color = COLOR
  1041. local MSH = nil
  1042. if TYPE == "Sphere" then
  1043. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1044. elseif TYPE == "Block" then
  1045. MSH = IT("BlockMesh",EFFECT)
  1046. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1047. elseif TYPE == "Wave" then
  1048. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1049. elseif TYPE == "Ring" then
  1050. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1051. elseif TYPE == "Slash" then
  1052. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1053. elseif TYPE == "Round Slash" then
  1054. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1055. elseif TYPE == "Swirl" then
  1056. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1057. elseif TYPE == "Skull" then
  1058. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1059. elseif TYPE == "Crystal" then
  1060. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1061. end
  1062. if MSH ~= nil then
  1063. local MOVESPEED = nil
  1064. if MOVEDIRECTION ~= nil then
  1065. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1066. end
  1067. local GROWTH = SIZE - ENDSIZE
  1068. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1069. if TYPE == "Block" then
  1070. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1071. else
  1072. EFFECT.CFrame = CFRAME
  1073. end
  1074. for LOOP = 1, TIME+1 do
  1075. Swait()
  1076. MSH.Scale = MSH.Scale - GROWTH/TIME
  1077. if TYPE == "Wave" then
  1078. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1079. end
  1080. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1081. if TYPE == "Block" then
  1082. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1083. else
  1084. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1085. end
  1086. if MOVEDIRECTION ~= nil then
  1087. local ORI = EFFECT.Orientation
  1088. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1089. EFFECT.Orientation = ORI
  1090. end
  1091. end
  1092. if PLAYSSOUND == false then
  1093. EFFECT:remove()
  1094. else
  1095. SOUND.Stopped:Connect(function()
  1096. EFFECT:remove()
  1097. end)
  1098. end
  1099. else
  1100. if PLAYSSOUND == false then
  1101. EFFECT:remove()
  1102. else
  1103. repeat Swait() until SOUND.Playing == false
  1104. EFFECT:remove()
  1105. end
  1106. end
  1107. end))
  1108. end
  1109.  
  1110. -- \\ End Stuff for Banishing //--
  1111.  
  1112.  
  1113.  
  1114.  
  1115.  
  1116.  
  1117.  
  1118.  
  1119.  
  1120.  
  1121.  
  1122. --//=================================\\
  1123. --|| WEAPON CREATION
  1124. --\\=================================//
  1125.  
  1126. for i,v in pairs(Character:children()) do
  1127. if v:IsA("Hat") then
  1128. v:Destroy()
  1129. end
  1130. end
  1131. for i,v in pairs(Character:children()) do
  1132. if v:IsA("Accessory") then
  1133. v:Destroy()
  1134. end
  1135. end
  1136. for i,v in pairs(Character:children()) do
  1137. if v:IsA("Hair") then
  1138. v:Destroy()
  1139. end
  1140. end
  1141. for i,v in pairs(Character:children()) do
  1142. if v:IsA("Shirt") then
  1143. v:Destroy()
  1144. end
  1145. end
  1146. for i,v in pairs(Character:children()) do
  1147. if v:IsA("Pants") then
  1148. v:Destroy()
  1149. end
  1150. end
  1151. for i,v in pairs(Character:children()) do
  1152. if v:IsA("Graphic Shirt") then
  1153. v:Destroy()
  1154. end
  1155. end
  1156. for i,v in pairs(Character:children()) do
  1157. if v:IsA("GraphicShirt") then
  1158. v:Destroy()
  1159. end
  1160. end
  1161.  
  1162.  
  1163. Reaper = Instance.new("Model",Character)
  1164. Reaper.Name = "Reaper"
  1165. rh = Instance.new("Part")
  1166. rh.Name = "rh"
  1167. rh.Parent = Reaper
  1168. rh.Locked = true
  1169. rh.CanCollide = false
  1170. mesh = Instance.new("SpecialMesh")
  1171. rh.formFactor = "Symmetric"
  1172. mesh.MeshType = "FileMesh"
  1173. mesh.MeshId = "http://www.roblox.com/asset/?id=101203373"
  1174. mesh.TextureId = "http://www.roblox.com/asset/?id=0"
  1175. mesh.Scale = Vector3.new(1.05, 1.05, 1.05)
  1176. mesh.Parent = rh
  1177. local weld = Instance.new("Weld")
  1178. weld.Parent = rh
  1179. weld.Part0 = rh
  1180. weld.Part1 = Player.Character.Head
  1181. weld.C0 = CFrame.new(0, -0.045, -0.028)*CFrame.Angles(0, 0, 0)
  1182.  
  1183.  
  1184.  
  1185. local shirt = Instance.new("Shirt",char)
  1186. shirt.ShirtTemplate = "rbxassetid://357134155"
  1187. local pants = Instance.new("Pants",char)
  1188. pants.PantsTemplate = "rbxassetid://343128366"
  1189. char.Head.face.Texture = "rbxassetid://871052201"
  1190.  
  1191.  
  1192. local BC = Character["Body Colors"]
  1193. BC.HeadColor = BrickColor.new("White")
  1194. BC.LeftArmColor = BrickColor.new("White")
  1195. BC.LeftLegColor = BrickColor.new("White")
  1196. BC.RightArmColor = BrickColor.new("White")
  1197. BC.RightLegColor = BrickColor.new("White")
  1198. BC.TorsoColor = BrickColor.new("White")
  1199.  
  1200.  
  1201.  
  1202. for _, c in pairs(Weapon:GetChildren()) do
  1203. if c.ClassName == "Part" then
  1204. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1205. end
  1206. end
  1207. Weapon.Parent = Character
  1208.  
  1209. Humanoid.Died:connect(function()
  1210. ATTACK = true
  1211. end)
  1212.  
  1213.  
  1214. local Particle = IT("ParticleEmitter",nil)
  1215. Particle.Enabled = false
  1216. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1217. Particle.LightEmission = 0.5
  1218. Particle.Rate = 150
  1219. Particle.ZOffset = 0.2
  1220. Particle.Rotation = NumberRange.new(-180, 180)
  1221. Particle.RotSpeed = NumberRange.new(-180, 180)
  1222. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1223. Particle.Color = ColorSequence.new(C3(255,0,0),C3(255,0,0),C3(255,0,0),C3(255,0,0),C3(255,0,0),C3(255,0,0),C3(255,0,0),C3(255,0,0))
  1224.  
  1225. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1226. function ParticleEmitter(Table)
  1227. local PRTCL = Particle:Clone()
  1228. local Speed = Table.Speed or 5
  1229. local Drag = Table.Drag or 0
  1230. local Size1 = Table.Size1 or 1
  1231. local Size2 = Table.Size2 or 5
  1232. local Lifetime1 = Table.Lifetime1 or 1
  1233. local Lifetime2 = Table.Lifetime2 or 1.5
  1234. local Parent = Table.Parent or Torso
  1235. local Emit = Table.Emit or 100
  1236. local Offset = Table.Offset or 360
  1237. local Acel = Table.Acel or VT(0,0,0)
  1238. local Enabled = Table.Enabled or false
  1239. PRTCL.Parent = Parent
  1240. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1241. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1242. PRTCL.Speed = NumberRange.new(Speed)
  1243. PRTCL.VelocitySpread = Offset
  1244. PRTCL.Drag = Drag
  1245. PRTCL.Acceleration = Acel
  1246. if Enabled == false then
  1247. PRTCL:Emit(Emit)
  1248. Debris:AddItem(PRTCL,Lifetime2)
  1249. else
  1250. PRTCL.Enabled = true
  1251. end
  1252. return PRTCL
  1253. end
  1254.  
  1255.  
  1256.  
  1257.  
  1258. local BODY = {}
  1259.  
  1260. for _, c in pairs(Character:GetDescendants()) do
  1261. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1262. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1263. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1264. end
  1265. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1266. elseif c:IsA("JointInstance") then
  1267. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1268. end
  1269. end
  1270.  
  1271. for e = 1, #BODY do
  1272. if BODY[e] ~= nil then
  1273. local STUFF = BODY[e]
  1274. local PART = STUFF[1]
  1275. local PARENT = STUFF[2]
  1276. local MATERIAL = STUFF[3]
  1277. local COLOR = STUFF[4]
  1278. local TRANSPARENCY = STUFF[5]
  1279. if PART.ClassName == "Part" and PART ~= RootPart then
  1280. PART.Material = MATERIAL
  1281. PART.Color = COLOR
  1282. PART.Transparency = TRANSPARENCY
  1283. end
  1284. PART.AncestryChanged:Connect(function()
  1285. PART.Parent = PARENT
  1286. end)
  1287. end
  1288. end
  1289.  
  1290. function refit()
  1291. Character.Parent = workspace
  1292. for e = 1, #BODY do
  1293. if BODY[e] ~= nil then
  1294. local STUFF = BODY[e]
  1295. local PART = STUFF[1]
  1296. local PARENT = STUFF[2]
  1297. local MATERIAL = STUFF[3]
  1298. local COLOR = STUFF[4]
  1299. local TRANSPARENCY = STUFF[5]
  1300. if PART.ClassName == "Part" and PART ~= RootPart then
  1301. PART.Material = MATERIAL
  1302. PART.Color = COLOR
  1303. PART.Transparency = TRANSPARENCY
  1304. end
  1305. if PART.Parent ~= PARENT then
  1306. Humanoid:remove()
  1307. PART.Parent = PARENT
  1308. Humanoid = IT("Humanoid",Character)
  1309. end
  1310. end
  1311. end
  1312. end
  1313.  
  1314.  
  1315.  
  1316.  
  1317. Weapon.Parent = Character
  1318. for _, c in pairs(Weapon:GetChildren()) do
  1319. if c.ClassName == "Part" then
  1320. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1321. end
  1322. end
  1323.  
  1324. local SKILLTEXTCOLOR = C3(0,0,0)
  1325. local SKILLFONT = "Antique"
  1326. local SKILLTEXTSIZE = 7
  1327.  
  1328. Humanoid.Died:connect(function()
  1329. ATTACK = true
  1330. end)
  1331.  
  1332. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1333.  
  1334. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1335.  
  1336. function printbye(Name)
  1337. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1338. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1339. end
  1340.  
  1341. workspace.ChildAdded:connect(function(instance)
  1342. for BANISH = 1, #TOBANISH do
  1343. if TOBANISH[BANISH] ~= nil then
  1344. if instance.Name == TOBANISH[BANISH] then
  1345. coroutine.resume(coroutine.create(function()
  1346. printbye(instance.Name)
  1347. instance:ClearAllChildren()
  1348. Debris:AddItem(instance,0.0005)
  1349. end))
  1350. end
  1351. end
  1352. end
  1353. end)
  1354.  
  1355.  
  1356.  
  1357.  
  1358.  
  1359. --//=================================\\
  1360. --|| DAMAGE FUNCTIONS
  1361. --\\=================================//
  1362.  
  1363.  
  1364. function onTouched(Torso)
  1365. local humn = brick.Parent:FindFirstChildOfClass("Humanoid")
  1366. if humn then
  1367. humn.Health = -1
  1368. end
  1369. end
  1370.  
  1371. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1372. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Purple", "Effect", VT())
  1373. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1374. local BODYGYRO = IT("BodyGyro", STATPART)
  1375. local BODYPOSITION = IT("BodyPosition", STATPART)
  1376. BODYPOSITION.P = 2000
  1377. BODYPOSITION.D = 100
  1378. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1379. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1380. game:GetService("Debris"):AddItem(STATPART ,5)
  1381. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1382. BILLBOARDGUI.Adornee = STATPART
  1383. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1384. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1385. BILLBOARDGUI.AlwaysOnTop = false
  1386. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1387. TEXTLABEL.BackgroundTransparency = 1
  1388. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1389. TEXTLABEL.Text = TEXT
  1390. TEXTLABEL.Font = "SciFi"
  1391. TEXTLABEL.FontSize="Size42"
  1392. TEXTLABEL.TextColor3 = COLOR
  1393. TEXTLABEL.TextStrokeTransparency = 1
  1394. TEXTLABEL.TextScaled = true
  1395. TEXTLABEL.TextWrapped = true
  1396. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1397. if LABELTYPE == "Normal" then
  1398. for i = 1, 30 do
  1399. Swait()
  1400. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1401. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1402. end
  1403. elseif LABELTYPE == "Debuff" then
  1404. for i = 1, 30 do
  1405. Swait()
  1406. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1407. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1408. end
  1409. elseif LABELTYPE == "Shock" then
  1410. local ORIGIN = STATPART.Position
  1411. for i = 1, 30 do
  1412. Swait()
  1413. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1414. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1415. end
  1416. end
  1417. THEPART.Parent = nil
  1418. end),STATPART, BODYPOSITION, TEXTLABEL)
  1419. end
  1420.  
  1421.  
  1422. function killnearest(position,range,maxstrength,direction)
  1423. for i,v in ipairs(workspace:GetChildren()) do
  1424. local body = v:GetChildren()
  1425. for part = 1, #body do
  1426. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1427. if(body[part].Position - position).Magnitude < range then
  1428. if v.ClassName == "Model" then
  1429. --v:BreakJoints()
  1430. end
  1431. local POS = position
  1432. coroutine.resume(coroutine.create(function()
  1433. body[part].Anchored = true
  1434. body[part].Parent = Effects
  1435. body[part].CanCollide = true
  1436. local SIZE = body[part].Size
  1437. body[part].Material = "Neon"
  1438. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1439. for i = 1, 75 do
  1440. Swait()
  1441. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1442. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1443. end
  1444. coroutine.resume(coroutine.create(function()
  1445. while true do
  1446. Swait()
  1447. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1448. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1449. end
  1450. end))
  1451. body[part].Anchored = false
  1452. body[part].Velocity = direction.lookVector*maxstrength
  1453. end))
  1454. end
  1455. end
  1456. end
  1457. if v.ClassName == "Part" then
  1458. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1459. local POS = position
  1460. coroutine.resume(coroutine.create(function()
  1461. v.Anchored = true
  1462. v.Parent = Effects
  1463. local SIZE = v.Size
  1464. v.Material = "Neon"
  1465. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1466. for i = 1, 75 do
  1467. Swait()
  1468. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1469. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1470. end
  1471. coroutine.resume(coroutine.create(function()
  1472. while true do
  1473. Swait()
  1474. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1475. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1476. end
  1477. end))
  1478. v.Anchored = false
  1479. v.Velocity = direction.lookVector*maxstrength
  1480. end))
  1481. end
  1482. end
  1483. end
  1484. end
  1485. --//=================================\\
  1486. --|| DAMAGING
  1487. --\\=================================//
  1488.  
  1489. function ApplyDamage(Humanoid,Damage,OneShot)
  1490. Damage = Damage * DAMAGEMULTIPLIER
  1491. local DEAD = false
  1492. if Humanoid.Health < 2000 and OneShot == false then
  1493. if Humanoid.Health - Damage > 0 then
  1494. Humanoid.Health = Humanoid.Health - Damage
  1495. else
  1496. Humanoid.Parent:BreakJoints()
  1497. DEAD = true
  1498. end
  1499. else
  1500. DEAD = true
  1501. Humanoid.Parent:BreakJoints()
  1502. end
  1503. if DEAD == true then
  1504. local PARTS = {}
  1505. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1506. if CHILD:IsA("BasePart") then
  1507. table.insert(PARTS,CHILD)
  1508. end
  1509. end
  1510. coroutine.resume(coroutine.create(function()
  1511. wait(2)
  1512. repeat
  1513. Swait()
  1514. local PIECE = nil
  1515. if MRANDOM(1,5) == 1 then
  1516. for E = 1, #PARTS do
  1517. if MRANDOM(1,5) == 1 then
  1518. PIECE = PARTS[E]
  1519. table.remove(PARTS,E)
  1520. break
  1521. end
  1522. end
  1523. end
  1524. if PIECE ~= nil then
  1525. if PIECE.Name == "Head" then
  1526. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1527. else
  1528. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1529. end
  1530. PIECE:remove()
  1531. end
  1532. until #PARTS == 0
  1533. end))
  1534. end
  1535. end
  1536.  
  1537.  
  1538. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1539. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1540. defence.Name = ("HitBy"..Player.Name)
  1541. game:GetService("Debris"):AddItem(defence, 0.001)
  1542. Damage = Damage * DAMAGEMULTIPLIER
  1543. if Humanoid.Health ~= 0 then
  1544. local CritChance = MRANDOM(1,100)
  1545. if Damage > Humanoid.Health then
  1546. Damage = math.ceil(Humanoid.Health)
  1547. if Damage == 0 then
  1548. Damage = 0.1
  1549. end
  1550. end
  1551. Humanoid.Health = Humanoid.Health - Damage
  1552. end
  1553. end
  1554.  
  1555. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1556. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1557. defence.Name = ("HitBy"..Player.Name)
  1558. game:GetService("Debris"):AddItem(defence, 0.001)
  1559. Damage = Damage * DAMAGEMULTIPLIER
  1560. if Humanoid.Health ~= 0 then
  1561. local CritChance = MRANDOM(1,100)
  1562. if Damage > Humanoid.Health then
  1563. Damage = math.ceil(Humanoid.Health)
  1564. if Damage == 0 then
  1565. Damage = 0.1
  1566. end
  1567. end
  1568. Humanoid.Health = Humanoid.Health - Damage
  1569. end
  1570. end
  1571.  
  1572. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1573. local CHILDREN = workspace:GetDescendants()
  1574. for index, CHILD in pairs(CHILDREN) do
  1575. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1576. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1577. if HUM then
  1578. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1579. if TORSO then
  1580. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1581. if INSTAKILL == true then
  1582. CHILD:BreakJoints()
  1583. else
  1584. local DMG = MRANDOM(MINDMG,MAXDMG)
  1585. ApplyDamage(HUM,DMG,TORSO)
  1586. end
  1587. if FLING > 0 then
  1588. for _, c in pairs(CHILD:GetChildren()) do
  1589. if c:IsA("BasePart") then
  1590. local bv = Instance.new("BodyVelocity")
  1591. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1592. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1593. bv.Parent = c
  1594. Debris:AddItem(bv,0.05)
  1595. end
  1596. end
  1597. end
  1598. end
  1599. end
  1600. end
  1601. end
  1602. end
  1603. end
  1604.  
  1605. function CameraEnshaking(Length, Intensity)
  1606. coroutine.resume(coroutine.create(function()
  1607. local intensity = 1 * Intensity
  1608. local rotM = 0.01 * Intensity
  1609. for i = 0, Length, 0.1 do
  1610. Swait()
  1611. intensity = intensity - 0.05 * Intensity / Length
  1612. rotM = rotM - 5.0E-4 * Intensity / Length
  1613. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  1614. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  1615. end
  1616. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  1617. end))
  1618. end
  1619.  
  1620. function KillChildren(v)
  1621. v:BreakJoints()
  1622. for _, c in pairs(v:GetChildren()) do
  1623. if c:IsA("BasePart") then
  1624. if c.Transparency < 1 then
  1625. if c:FindFirstChildOfClass("Decal") then
  1626. c:FindFirstChildOfClass("Decal"):remove()
  1627. end
  1628. particles(c)
  1629. c.PE.Enabled = true
  1630. c.Parent = Effects
  1631. c.CanCollide = false
  1632. c.Material = "Neon"
  1633. c.Color = C3(1,0,0)
  1634. c.Transparency = 1
  1635. local grav = Instance.new("BodyPosition",c)
  1636. grav.P = 20000
  1637. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1638. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1639. grav.Name = "GravityForce"
  1640. coroutine.resume(coroutine.create(function()
  1641. for i = 1, 20 do
  1642. Swait()
  1643. c.Transparency = c.Transparency + 1/20
  1644. end
  1645. c.PE.Enabled = false
  1646. Debris:AddItem(c,2)
  1647. end))
  1648. end
  1649. end
  1650. end
  1651. end
  1652.  
  1653. function ApplyAoE(POSITION,RANGE)
  1654. local CHILDREN = workspace:GetDescendants()
  1655. for index, CHILD in pairs(CHILDREN) do
  1656. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1657. local LISTED = false
  1658. for LIST = 1, #WHITELIST do
  1659. if WHITELIST[LIST] ~= nil then
  1660. if CHILD.Name == WHITELIST[LIST] then
  1661. LISTED = true
  1662. end
  1663. end
  1664. end
  1665. if LISTED == false then
  1666. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1667. if HUM then
  1668. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1669. if TORSO then
  1670. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1671. KillChildren(CHILD)
  1672. end
  1673. end
  1674. end
  1675. end
  1676. end
  1677. end
  1678. end
  1679.  
  1680. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1681. coroutine.resume(coroutine.create(function()
  1682. local METEOR = IT("Model",Effects)
  1683. METEOR.Name = "Meteorite"
  1684. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1685. METEOR.PrimaryPart = CENTER
  1686. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1687. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1688. for i = 1, 15 do
  1689. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  1690. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1691. end
  1692. if ISDEBREE ~= true then
  1693. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1694. else
  1695. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1696. end
  1697. local IMPACT = false
  1698. CreateSound(463593339, CENTER, 10, 0.6)
  1699. if SIZE >= 3.5 then
  1700. for i = 1, MRANDOM(3,7) do
  1701. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1702. end
  1703. end
  1704. for i = 1, 200 do
  1705. Swait()
  1706. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1707. if HITFLOOR == nil then
  1708. local ORI = CENTER.Orientation
  1709. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1710. else
  1711. if HITFLOOR.Anchored == true then
  1712. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1713. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1714. end
  1715. IMPACT = true
  1716. break
  1717. end
  1718. end
  1719. if IMPACT == true then
  1720. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1721. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1722. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1723. ApplyAoE(CENTER.Position,30*SIZE)
  1724. end
  1725. METEOR:remove()
  1726. end))
  1727. end
  1728.  
  1729. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  1730. local CHILDREN = workspace:GetDescendants()
  1731. for index, CHILD in pairs(CHILDREN) do
  1732. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1733. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1734. if HUM then
  1735. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1736. if TORSO then
  1737. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1738. if BRUTAL == true then
  1739. Kill(CHILD)
  1740. else
  1741. CHILD:BreakJoints()
  1742. end
  1743. end
  1744. end
  1745. end
  1746. end
  1747. end
  1748. end
  1749.  
  1750. function Kill(Char)
  1751. local NewCharacter = IT("Model",Effects)
  1752. NewCharacter.Name = "Ow im ded ;-;"
  1753. for _, c in pairs(Char:GetDescendants()) do
  1754. if c:IsA("BasePart") and c.Transparency == 0 then
  1755. c:BreakJoints()
  1756. c.Material = "Glass"
  1757. c.Color = C3(1,0,0)
  1758. c.CanCollide = true
  1759. c.Transparency = 0.3
  1760. if c:FindFirstChildOfClass("SpecialMesh") then
  1761. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1762. end
  1763. if c.Name == "Head" then
  1764. c:ClearAllChildren()
  1765. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1766. end
  1767. if c.ClassName == "MeshPart" then
  1768. c.TextureID = ""
  1769. end
  1770. if c:FindFirstChildOfClass("BodyPosition") then
  1771. c:FindFirstChildOfClass("BodyPosition"):remove()
  1772. end
  1773. if c:FindFirstChildOfClass("ParticleEmitter") then
  1774. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1775. end
  1776. c.Parent = NewCharacter
  1777. c.Name = "DeadPart"
  1778. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1779. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1780. end
  1781. end
  1782. Char:remove()
  1783. Debris:AddItem(NewCharacter,5)
  1784. end
  1785.  
  1786. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1787. local CHILDREN = workspace:GetDescendants()
  1788. for index, CHILD in pairs(CHILDREN) do
  1789. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1790. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1791. if HUM then
  1792. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1793. if TORSO then
  1794. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1795. if BRUTAL == true then
  1796. Kill(CHILD)
  1797. else
  1798. CHILD:BreakJoints()
  1799. end
  1800. end
  1801. end
  1802. end
  1803. end
  1804. end
  1805. end
  1806.  
  1807. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1808. local CHILDREN = workspace:GetDescendants()
  1809. for index, CHILD in pairs(CHILDREN) do
  1810. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1811. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1812. if HUM then
  1813. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1814. if TORSO then
  1815. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1816. if BRUTAL == true then
  1817. Kill(CHILD)
  1818. else
  1819. CHILD:BreakJoints()
  1820. end
  1821. end
  1822. end
  1823. end
  1824. end
  1825. end
  1826. end
  1827.  
  1828. function Banish(Foe)
  1829. if Foe then
  1830. coroutine.resume(coroutine.create(function()
  1831. --if game.Players:FindFirstChild(Foe.Name) then
  1832. table.insert(TOBANISH,Foe.Name)
  1833. printbye(Foe.Name)
  1834. --end
  1835. Foe.Archivable = true
  1836. local CLONE = Foe:Clone()
  1837. Foe:Destroy()
  1838. CLONE.Parent = Effects
  1839. CLONE:BreakJoints()
  1840. local MATERIALS = {"Glass","Neon"}
  1841. for _, c in pairs(CLONE:GetDescendants()) do
  1842. if c:IsA("BasePart") then
  1843. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1844. CreateSound(138271815, c, 10, 1, false)
  1845. end
  1846. c.Anchored = true
  1847. c.Transparency = c.Transparency + 0.2
  1848. c.Material = MATERIALS[MRANDOM(1,2)]
  1849. c.Color = C3(1,0,0)
  1850. if c.ClassName == "MeshPart" then
  1851. c.TextureID = ""
  1852. end
  1853. if c:FindFirstChildOfClass("SpecialMesh") then
  1854. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1855. end
  1856. if c:FindFirstChildOfClass("Decal") then
  1857. c:FindFirstChildOfClass("Decal"):remove()
  1858. end
  1859. c.Name = "Banished"
  1860. c.CanCollide = false
  1861. else
  1862. c:remove()
  1863. end
  1864. end
  1865. local A = false
  1866. for i = 1, 35 do
  1867. if A == false then
  1868. A = true
  1869. elseif A == true then
  1870. A = false
  1871. end
  1872. for _, c in pairs(CLONE:GetDescendants()) do
  1873. if c:IsA("BasePart") then
  1874. c.Anchored = true
  1875. c.Material = MATERIALS[MRANDOM(1,2)]
  1876. c.Transparency = c.Transparency + 0.8/35
  1877. if A == false then
  1878. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1879. elseif A == true then
  1880. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1881. end
  1882. end
  1883. end
  1884. Swait()
  1885. end
  1886. CLONE:remove()
  1887. end))
  1888. end
  1889. end
  1890.  
  1891.  
  1892. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1893. local CHILDREN = workspace:GetDescendants()
  1894. for index, CHILD in pairs(CHILDREN) do
  1895. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1896. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1897. if HUM then
  1898. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1899. if TORSO then
  1900. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1901. if ISBANISH == true then
  1902. Banish(CHILD)
  1903. else
  1904. if ISBANISH == "Gravity" then
  1905. HUM.PlatformStand = true
  1906. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1907. local grav = Instance.new("BodyPosition",TORSO)
  1908. grav.D = 15
  1909. grav.P = 20000
  1910. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1911. grav.position = TORSO.Position
  1912. grav.Name = "V3BanishForce"..Player.Name
  1913. else
  1914. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1915. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1916. end
  1917. else
  1918. HUM.PlatformStand = false
  1919. end
  1920. end
  1921. elseif ISBANISH == "Gravity" then
  1922. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1923. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1924. HUM.PlatformStand = false
  1925. end
  1926. end
  1927. end
  1928. end
  1929. end
  1930. end
  1931. end
  1932.  
  1933. function SpawnSmite(POS)
  1934. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1935. local EMITPOS = HITPOS
  1936. if HITFLOOR ~= nil then
  1937. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1938. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1939. EMITPOS = HITPOS
  1940. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1941. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1942. EMITPOS = HITPOS
  1943. end
  1944. end
  1945. if HITFLOOR ~= nil then
  1946. ApplyAoE(EMITPOS,10)
  1947. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1948. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1949. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1950. for i = 1, 5 do
  1951. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1952. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1953. end
  1954. end
  1955. end
  1956.  
  1957. --//=================================\\
  1958. --|| TRANSFORMATIONS
  1959. --\\=================================//
  1960.  
  1961.  
  1962. --//=================================\\
  1963. --|| ATTACK FUNCTIONS AND STUFF
  1964. --\\=================================//
  1965.  
  1966.  
  1967. function Intro()
  1968. ATTACK = true
  1969. Rooted = true
  1970. repeat
  1971. Swait()
  1972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1978. until sick.TimePosition > 1
  1979. repeat
  1980. Swait()
  1981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1987. until sick.TimePosition > 1
  1988. repeat
  1989. Swait()
  1990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1996. until sick.TimePosition > 1
  1997. tecks2.TextTransparency = 0
  1998. for i = 1, 100 do
  1999. Swait()
  2000.  
  2001.  
  2002. end
  2003. TRANSFORMED = true
  2004. ATTACK = false
  2005. Rooted = false
  2006. end
  2007.  
  2008.  
  2009.  
  2010. function ScrewThis()
  2011. ATTACK = true
  2012. Rooted = true
  2013. Weapon.Parent = nil
  2014. sick.Volume = 0
  2015. CreateSound("244303550", Effects, 10, 0.9)
  2016. CreateSound(244303550, Effects, 10, 1, false)
  2017. for i=0, 0.6, 0.1 / Animation_Speed do
  2018. Swait()
  2019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2025. end
  2026. CreateSound(0, Effects, 10, 1, false)
  2027. for i=0, 0.6, 0.1 / Animation_Speed do
  2028. Swait()
  2029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2035. end
  2036. CreateSound(0, Effects, 10, 1, false)
  2037. for i=0, 0.6, 0.1 / Animation_Speed do
  2038. Swait()
  2039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2045. end
  2046. CreateSound(0, Effects, 10, 1, false)
  2047. for i=0, 0.6, 0.1 / Animation_Speed do
  2048. Swait()
  2049. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2053. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2055. end
  2056. CreateSound(363808674, Effects, 10, 1, false)
  2057. for i=0, 0.6, 0.1 / Animation_Speed do
  2058. Swait()
  2059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2065. end
  2066. CreateSound(363808674, Effects, 10, 1, false)
  2067. for i=0, 0.6, 0.1 / Animation_Speed do
  2068. Swait()
  2069. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2075. end
  2076. Weapon.Parent = Character
  2077. sick.Volume = 2
  2078. ATTACK = false
  2079. Rooted = false
  2080. end
  2081.  
  2082.  
  2083.  
  2084.  
  2085.  
  2086.  
  2087.  
  2088.  
  2089.  
  2090.  
  2091.  
  2092.  
  2093.  
  2094.  
  2095.  
  2096.  
  2097.  
  2098.  
  2099.  
  2100. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  2101.  
  2102. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  2103. MakeForm(RightHole,"Cyl")
  2104. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  2105. MakeForm(LeftHole,"Cyl")
  2106.  
  2107. function getbloody(victim,amount)
  2108. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  2109. PART.CFrame = victim.CFrame
  2110. local HITPLAYERSOUNDS = {"356551938","264486467"}
  2111. Debris:AddItem(PART,5)
  2112. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2113. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2114. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2115. local prtcl = asd:Clone()
  2116. prtcl.Parent = PART
  2117. prtcl:Emit(amount*10)
  2118. end
  2119.  
  2120. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Alder", "Point blank", VT(0, 0, 0), false)
  2121.  
  2122. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  2123. if DoesCourontine == false then
  2124. local Direction = CF(Part.Position, ToLocation)
  2125. local Distance = (Part.Position - ToLocation).magnitude
  2126. for i = 1, AmountOfTime do
  2127. Swait()
  2128. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  2129. Direction = Part.CFrame
  2130. end
  2131. Part:remove()
  2132. elseif DoesCourontine == true then
  2133. coroutine.resume(coroutine.create(function()
  2134. local Direction = CF(Part.Position, ToLocation)
  2135. local Distance = (Part.Position - ToLocation).magnitude
  2136. for i = 1, AmountOfTime do
  2137. Swait()
  2138. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  2139. Direction = Part.CFrame
  2140. end
  2141. Part:remove()
  2142. end))
  2143. end
  2144. end
  2145.  
  2146.  
  2147. function pew()
  2148. ATTACK = true
  2149. local sphere = Instance.new("Part",Effects)
  2150. sphere.Size = Vector3.new(0,0,0)
  2151. sphere.Material = "Neon"
  2152. sphere.Shape = "Ball"
  2153. sphere.Name = "AntimatterRay"
  2154. sphere.Anchored = true
  2155. sphere.Color = Color3.new(0,1,0)
  2156. sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*27
  2157. sphere.CanCollide = false
  2158. local db=false
  2159. local hit = sphere.Touched:connect(function(hit)
  2160. if db==true then return end
  2161. if hit.Parent ~= Character and hit.Parent.Parent ~= Character and hit.Parent ~= Effects and hit.Anchored == false and hit:FindFirstChild("Vanishing") == nil then
  2162. if hit.Parent:FindFirstChild("Humanoid") then
  2163. hit.Parent:findFirstChildOfClass("Humanoid"):TakeDamage(hit.Parent:findFirstChildOfClass("Humanoid").MaxHealth/-1)
  2164. db=true
  2165. if hit.Parent:FindFirstChild("Vanishing") == nil then
  2166. local vanish = Instance.new("BoolValue",hit.Parent)
  2167. vanish.Name = "Vanishing"
  2168. local sound = Instance.new("Sound",hit)
  2169. sound.SoundId = "rbxassetid://0"
  2170. sound.Volume = 0
  2171. sound:Play()
  2172. end
  2173. else
  2174. local vanish = Instance.new("BoolValue",hit)
  2175. vanish.Name = "Vanishing"
  2176. hit.Color = Color3.new(0,0,0)
  2177. table.insert(Effects2,{hit,"Disappear",0.07,0,1,1,1})
  2178. if hit:FindFirstChildOfClass("SpecialMesh") then
  2179. local mesh = hit:FindFirstChildOfClass("SpecialMesh")
  2180. mesh.TextureId = ""
  2181. end
  2182. end
  2183. end
  2184. end)
  2185. repeat
  2186. Swait()
  2187. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0)
  2188. sphere.Size = sphere.Size + Vector3.new(1,1,1)
  2189. sphere.Color = Color3.new(0,(sphere.Size.Y/0),0)
  2190. sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*(sphere.Size.Y/1.75)
  2191. until KEYHOLD == false or sphere.Size.Y > 200
  2192. CreateSound("0", Effects, 10, 1)
  2193. local bv = Instance.new("BodyVelocity")
  2194. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2195. bv.velocity = RootPart.CFrame.lookVector*350
  2196. bv.Parent = sphere
  2197. bv.Name = "DASH"
  2198. sphere.Anchored = false
  2199. ATTACK = false
  2200. game:GetService("Debris"):AddItem(sphere, 15)
  2201. end
  2202.  
  2203.  
  2204. function EMOTE()
  2205. ATTACK = true
  2206. Rooted = false
  2207. local LOOP = 0
  2208. for i=0, 0.1, 0.1 / Animation_Speed do
  2209. Swait()
  2210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2214. end
  2215. for i=0, 3, 0.1 / Animation_Speed do
  2216. Swait()
  2217. LOOP = LOOP + 1
  2218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2222. end
  2223. for i=0, 0.1, 0.1 / Animation_Speed do
  2224. Swait()
  2225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2229. end
  2230. ATTACK = false
  2231. Rooted = false
  2232. end
  2233.  
  2234.  
  2235.  
  2236.  
  2237.  
  2238.  
  2239. function Teleport()
  2240. ATTACK = true
  2241. Rooted = false
  2242. for i=0, 0.5, 0.1 / Animation_Speed do
  2243. Swait()
  2244. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2245. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2246. end
  2247. for e = 1, #BODY do
  2248. if BODY[e] ~= nil then
  2249. local STUFF = BODY[e]
  2250. local PART = STUFF[1]
  2251. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2252. local PRT = PART:Clone()
  2253. PRT.Anchored = true
  2254. PRT.CanCollide = false
  2255. PRT.Material = "Neon"
  2256. PRT.Color = C3(255,255,255)
  2257. PRT.Name = "WarpEffect"
  2258. PRT.Parent = Effects
  2259. PRT.CFrame = PART.CFrame
  2260. PRT:BreakJoints()
  2261. if PRT:FindFirstChildOfClass("Sound") then
  2262. PRT:FindFirstChildOfClass("Sound"):remove()
  2263. end
  2264. if PRT:FindFirstChildOfClass("Decal") then
  2265. PRT:FindFirstChildOfClass("Decal"):remove()
  2266. end
  2267. coroutine.resume(coroutine.create(function()
  2268. for i = 1, 100 do
  2269. Swait()
  2270. PRT.Transparency = PRT.Transparency + 1/100
  2271. end
  2272. PRT:remove()
  2273. end))
  2274. end
  2275. end
  2276. end
  2277. local POS = RootPart.Orientation
  2278. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2279. RootPart.Orientation = POS
  2280. RootJoint.Parent = RootPart
  2281. for i=0, 0.5, 0.1 / Animation_Speed do
  2282. Swait()
  2283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2285. end
  2286. for i=0, 0.1, 0.1 / Animation_Speed do
  2287. Swait()
  2288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2289. end
  2290. ATTACK = false
  2291. Rooted = false
  2292. end
  2293.  
  2294.  
  2295.  
  2296.  
  2297. function Pure_Heaven()
  2298. ATTACK = true
  2299. Rooted = true
  2300. for i = 1, 15 do
  2301. Swait()
  2302. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2304. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2305. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2306. end
  2307. for i=0, 0.5, 0.1 / Animation_Speed do
  2308. Swait()
  2309. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2311. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2313. end
  2314. coroutine.resume(coroutine.create(function()
  2315. local POS = Mouse.Hit.p
  2316. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(0,0,0))
  2317. MakeForm(RAY,"Cyl")
  2318. RAY.CFrame = CF(POS)
  2319. for i = 1, 200 do
  2320. Swait()
  2321. RAY.Size = RAY.Size + VT(1,0,1)
  2322. ApplyAoE(RAY.Position,RAY.Size.X/1,true)
  2323. end
  2324. for i = 1, 45 do
  2325. Swait()
  2326. RAY.Transparency = RAY.Transparency + 1/45
  2327. RAY.Transparency = RAY.Transparency
  2328. RAY.Transparency = RAY.Transparency + 1/45
  2329. end
  2330. RAY:remove()
  2331. end))
  2332. for i=0, 1, 0.1 / Animation_Speed do
  2333. Swait()
  2334. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2335. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2338. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2340. end
  2341. ATTACK = false
  2342. Rooted = false
  2343. end
  2344.  
  2345.  
  2346.  
  2347.  
  2348.  
  2349.  
  2350.  
  2351.  
  2352.  
  2353.  
  2354.  
  2355.  
  2356.  
  2357.  
  2358.  
  2359.  
  2360.  
  2361.  
  2362.  
  2363.  
  2364.  
  2365.  
  2366.  
  2367. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  2368. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("White"), "Rainbow", VT(0,0,0))
  2369. local mesh = IT("SpecialMesh",wave)
  2370. mesh.MeshType = "FileMesh"
  2371. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2372. mesh.Scale = SIZE
  2373. wave.CFrame = CFRAME
  2374. coroutine.resume(coroutine.create(function(PART)
  2375. for i = 1, WAIT do
  2376. Swait()
  2377. mesh.Scale = mesh.Scale + GROW
  2378. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  2379. if DOESROT == true then
  2380. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  2381. end
  2382. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2383. if wave.Transparency > 0.99 then
  2384. wave:remove()
  2385. end
  2386. end
  2387. end))
  2388. end
  2389.  
  2390. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  2391. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  2392. local mesh = IT("SpecialMesh",wave)
  2393. mesh.MeshType = "FileMesh"
  2394. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2395. mesh.Scale = SIZE
  2396. wave.CFrame = CFRAME
  2397. coroutine.resume(coroutine.create(function(PART)
  2398. for i = 1, WAIT do
  2399. Swait()
  2400. mesh.Scale = mesh.Scale + GROW
  2401. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  2402. if DOESROT == true then
  2403. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  2404. end
  2405. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2406. if wave.Transparency > 0.99 then
  2407. wave:remove()
  2408. end
  2409. end
  2410. end))
  2411. end
  2412.  
  2413. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  2414. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  2415. local mesh = IT("SpecialMesh",wave)
  2416. mesh.MeshType = "FileMesh"
  2417. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2418. mesh.Scale = SIZE
  2419. mesh.Offset = VT(0,0,-SIZE.X/8)
  2420. wave.CFrame = CFRAME
  2421. coroutine.resume(coroutine.create(function(PART)
  2422. for i = 1, WAIT do
  2423. Swait()
  2424. mesh.Scale = mesh.Scale + GROW
  2425. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  2426. if DOESROT == true then
  2427. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  2428. end
  2429. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2430. if wave.Transparency > 0.99 then
  2431. wave:remove()
  2432. end
  2433. end
  2434. end))
  2435. end
  2436.  
  2437. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  2438. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("White"), "Rainbow", VT(0,0,0))
  2439. local mesh = IT("SpecialMesh",wave)
  2440. mesh.MeshType = "FileMesh"
  2441. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2442. mesh.Scale = SIZE
  2443. --mesh.Offset = VT(0,0,-SIZE.X/8)
  2444. wave.CFrame = CFRAME
  2445. coroutine.resume(coroutine.create(function(PART)
  2446. for i = 1, WAIT do
  2447. Swait()
  2448. mesh.Scale = mesh.Scale + GROW
  2449. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  2450. if DOESROT == true then
  2451. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  2452. end
  2453. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2454. if wave.Transparency > 0.99 then
  2455. wave:remove()
  2456. end
  2457. end
  2458. end))
  2459. end
  2460.  
  2461.  
  2462.  
  2463.  
  2464. function SMASH()
  2465. ATTACK = true
  2466. Rooted = true
  2467. CreateSound("0", RightArm, 10, 0.8)
  2468. for i=0, 0, 0.1 / Animation_Speed do
  2469. Swait()
  2470. turnto(Mouse.Hit.p)
  2471. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"White",VT(0.2,0,0.2))
  2472.  
  2473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  2474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  2475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2477. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2479. end
  2480. for i=0, 0, 0.1 / Animation_Speed do
  2481. Swait()
  2482. turnto(Mouse.Hit.p)
  2483. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  2484. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  2485. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2486. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2487. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2488. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2489. end
  2490. coroutine.resume(coroutine.create(function()
  2491. Swait(0)
  2492. for i = 1, 2 do
  2493. end
  2494. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  2495. for i = 1, 3 do
  2496. CreateSound("0", Effects, 10, MRANDOM(5, 8) / 10000)
  2497. CreateSound("0", Effects, 10, MRANDOM(5, 8) / 10000)
  2498. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(4.5*i,0.2,4.5*i))
  2499. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(5*i,0.2,5*i))
  2500. end
  2501. coroutine.resume(coroutine.create(function()
  2502. for i = 1, 2 do
  2503. Swait()
  2504. for i = 1, 2 do
  2505. end
  2506. end
  2507. end))
  2508. end))
  2509. for i=0, 0, 0.1 / Animation_Speed do
  2510. Swait()
  2511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  2512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  2513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2515. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  2516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  2517. end
  2518. ATTACK = false
  2519. Rooted = false
  2520. end
  2521.  
  2522.  
  2523.  
  2524.  
  2525.  
  2526.  
  2527.  
  2528.  
  2529.  
  2530.  
  2531.  
  2532.  
  2533.  
  2534.  
  2535.  
  2536.  
  2537.  
  2538.  
  2539.  
  2540.  
  2541.  
  2542.  
  2543.  
  2544.  
  2545.  
  2546.  
  2547.  
  2548.  
  2549.  
  2550.  
  2551.  
  2552.  
  2553.  
  2554.  
  2555.  
  2556.  
  2557. function Painful_Stomp()
  2558. attack = true
  2559. Effects.Sphere.Create(BrickColor.new(White), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2560. Effects.Sphere.Create(BrickColor.new(White), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2561. Effects.Sphere.Create(BrickColor.new(White), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2562. Effects.Sphere.Create(BrickColor.new(White), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2563. Effects.Sphere.Create(BrickColor.new(White), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2564. Effects.Sphere.Create(BrickColor.new(White), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2565. Effects.Ring.Create(BrickColor.new(White), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2566. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2567. if v:FindFirstChild("Head") then
  2568. Eviscerate(v)
  2569. end
  2570. end
  2571. coroutine.resume(coroutine.create(function()
  2572. for i = 0,2.8,0.1 do
  2573. swait()
  2574. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2575. end
  2576. for i = 0,1.8,0.1 do
  2577. swait()
  2578. hum.CameraOffset = Vector3.new(10,10,10)
  2579. end
  2580. end))
  2581. attack = false
  2582. end
  2583.  
  2584.  
  2585.  
  2586. --//=================================\\
  2587. --|| ASSIGN THINGS TO KEYS
  2588. --\\=================================//
  2589.  
  2590. function MouseDown(Mouse)
  2591. if ATTACK == false then
  2592. if MODE == "GoodCop" then
  2593. EMOTE()
  2594. elseif MODE == "BadCop" then
  2595. pew()
  2596. end
  2597. end
  2598. end
  2599.  
  2600.  
  2601. function MouseUp(Mouse)
  2602. HOLD = false
  2603. end
  2604.  
  2605. function KeyDown(Key)
  2606. KEYHOLD = true
  2607. if Key == "x" and ATTACK == false then
  2608. Pure_Heaven()
  2609. end
  2610.  
  2611. if Key == "v" and ATTACK == false then
  2612. Teleport()
  2613. end
  2614.  
  2615. if Key == "c" and ATTACK == false then
  2616. Painful_Stomp()
  2617. end
  2618.  
  2619. if Key == "z" and ATTACK == false then
  2620. SMASH()
  2621. end
  2622.  
  2623. if Key == "t" and ATTACK == false then
  2624. ScrewThis()
  2625. end
  2626.  
  2627. end
  2628.  
  2629. function KeyUp(Key)
  2630. KEYHOLD = false
  2631. end
  2632.  
  2633. Mouse.Button1Down:connect(function(NEWKEY)
  2634. MouseDown(NEWKEY)
  2635. end)
  2636. Mouse.Button1Up:connect(function(NEWKEY)
  2637. MouseUp(NEWKEY)
  2638. end)
  2639. Mouse.KeyDown:connect(function(NEWKEY)
  2640. KeyDown(NEWKEY)
  2641. end)
  2642. Mouse.KeyUp:connect(function(NEWKEY)
  2643. KeyUp(NEWKEY)
  2644. end)
  2645.  
  2646. --//=================================\\
  2647. --\\=================================//
  2648.  
  2649.  
  2650. function unanchor()
  2651. if UNANCHOR == true then
  2652. RootPart.Anchored = false
  2653. end
  2654. for _, c in pairs(Weapon:GetChildren()) do
  2655. if c.ClassName == "Part" then
  2656. c.Anchored = false
  2657. end
  2658. end
  2659. end
  2660.  
  2661.  
  2662. --//=================================\\
  2663. --|| WRAP THE WHOLE SCRIPT UP
  2664. --\\=================================//
  2665.  
  2666. Humanoid.Changed:connect(function(Jump)
  2667. if Jump == "Jump" and (Disable_Jump == true) then
  2668. Humanoid.Jump = false
  2669. end
  2670. end)
  2671.  
  2672. while true do
  2673. Swait()
  2674. script.Parent = WEAPONGUI
  2675. ANIMATE.Parent = nil
  2676. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2677. v:Stop();
  2678. end
  2679. SINE = SINE + CHANGE
  2680. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2681. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2682. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2683. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2684. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2685. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2686. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2687. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2688. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2689. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2690. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2691. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2692. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2693. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2694. end
  2695. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2696. ANIM = "Jump"
  2697. if ATTACK == false then
  2698. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2704. end
  2705. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2706. ANIM = "Fall"
  2707. if ATTACK == false then
  2708. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2709. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2710. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2711. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2712. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2713. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2714. end
  2715. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2716. ANIM = "Idle"
  2717. if ATTACK == false then
  2718. if MODE == "GoodCop" then
  2719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2723. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2725. elseif MODE == "BadCop" then
  2726. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  2727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2728. if MRANDOM(1,7) == 1 then
  2729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2730. end
  2731. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2732. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2733. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2735. end
  2736. end
  2737. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2738. ANIM = "Walk"
  2739. if ATTACK == false then
  2740. if MODE == "GoodCop" then
  2741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2743. elseif MODE == "BadCop" then
  2744. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, -0.15) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2748. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2750. end
  2751. end
  2752. end
  2753. Humanoid.DisplayDistanceType = "None"
  2754. unanchor()
  2755. tecks2.TextColor3 = BrickColor.new().Color
  2756. tecks2.TextStrokeColor3 = BrickColor.new().Color
  2757. Humanoid.MaxHealth = "inf"
  2758. Humanoid.Health = "inf"
  2759. if Rooted == false then
  2760. Disable_Jump = false
  2761. Humanoid.WalkSpeed = Speed
  2762. elseif Rooted == true then
  2763. Disable_Jump = true
  2764. Humanoid.WalkSpeed = 0
  2765. end
  2766. Humanoid.PlatformStand = false
  2767. if INTRO == false and INSTANT == false then
  2768. INTRO = true
  2769. coroutine.resume(coroutine.create(function()
  2770. sick:Play()
  2771. Intro()
  2772. end))
  2773. end
  2774. if INSTANT == true then
  2775. if TRANSFORMED == false then
  2776. sick.TimePosition = 60
  2777. sick:Play()
  2778. end
  2779. TRANSFORMED = true
  2780. end
  2781. script.Parent = PlayerGui
  2782. Character.Parent = workspace
  2783. Humanoid.Parent = Character
  2784. end
  2785. --//=================================\\
  2786. --\\=================================//
  2787.  
  2788.  
  2789.  
  2790.  
  2791.  
  2792. --//====================================================\\--
  2793. --|| END OF SCRIPT
  2794. --\\====================================================//--
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