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Jan 18th, 2018
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. [RequireComponent(typeof(Animator))]
  6. public class MoveCharacter : MonoBehaviour
  7. {
  8. private int idX = Animator.StringToHash("x"), idY = Animator.StringToHash("y");
  9. private Animator animator = null;
  10.  
  11. void Start ()
  12. {
  13. animator = GetComponent<Animator> ();
  14. }
  15.  
  16. void Update ()
  17. {
  18. float x = Input.GetAxisRaw ("Horizontal");
  19. float y = Input.GetAxisRaw ("Vertical");
  20.  
  21. if (Mathf.FloorToInt(x) != 0 || Mathf.FloorToInt(y) != 0) {
  22. animator.SetFloat (idX, x);
  23. animator.SetFloat (idY, y);
  24.  
  25. transform.localPosition += new Vector3 (x, y) * 0.05f;
  26. }
  27. }
  28. }
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